mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-26 23:54:50 +01:00
377 lines
14 KiB
C++
377 lines
14 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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void CRenderer::DrawBrushPolygonVerticesAndEdges(CBrushPolygon &bpo)
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{
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// get transformed polygon's plane
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CWorkingPlane &wplPolygonPlane = *bpo.bpo_pbplPlane->bpl_pwplWorking;
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CBrushSector &bsc = *bpo.bpo_pbscSector;
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CBrushMip *pbm = bsc.bsc_pbmBrushMip;
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CBrush3D &br = *pbm->bm_pbrBrush;
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INDEX iMinVx = bsc.bsc_ivvx0;
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INDEX iMaxVx = bsc.bsc_ivvx0+bsc.bsc_awvxVertices.Count();
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// set line type and color for edges and vertices
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ULONG ulEdgesLineType = EdgeLineType(wplPolygonPlane.wpl_bVisible);
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COLOR colorEdges = ColorForEdges(bpo.bpo_colColor, bpo.bpo_pbscSector->bsc_colColor);
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COLOR colorVertices = ColorForVertices(bpo.bpo_colColor, bpo.bpo_pbscSector->bsc_colColor);
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if (bpo.IsSelected(BPOF_SELECTED)) {
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// for all edges in the polygon
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INDEX cttri = bpo.bpo_aiTriangleElements.Count()/3;
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for(INDEX itri=0; itri<cttri; itri++) {
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for(INDEX ied=0; ied<3; ied++) {
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// get transformed end vertices
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INDEX ielem0 = bpo.bpo_aiTriangleElements[itri*3+ied];
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INDEX ielem1 = bpo.bpo_aiTriangleElements[itri*3+(ied+1)%3];
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CBrushVertex &bvx0 = *bpo.bpo_apbvxTriangleVertices[ielem0];
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CBrushVertex &bvx1 = *bpo.bpo_apbvxTriangleVertices[ielem1];
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INDEX ivx0 = bsc.bsc_abvxVertices.Index(&bvx0);
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INDEX ivx1 = bsc.bsc_abvxVertices.Index(&bvx1);
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FLOAT3D &tv0 = re_avvxViewVertices[bsc.bsc_ivvx0+ivx0].vvx_vView;
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FLOAT3D &tv1 = re_avvxViewVertices[bsc.bsc_ivvx0+ivx1].vvx_vView;
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// clip the edge line
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FLOAT3D vClipped0 = tv0;
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FLOAT3D vClipped1 = tv1;
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ULONG ulClipFlags = br.br_prProjection->ClipLine(vClipped0, vClipped1);
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// if the edge remains after clipping to front plane
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if (ulClipFlags != LCF_EDGEREMOVED) {
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// project the vertices
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FLOAT3D v3d0, v3d1;
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br.br_prProjection->PostClip(vClipped0, v3d0);
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br.br_prProjection->PostClip(vClipped1, v3d1);
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// make 2d vertices
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FLOAT fI0 = v3d0(1); FLOAT fJ0 = v3d0(2);
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FLOAT fI1 = v3d1(1); FLOAT fJ1 = v3d1(2);
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// if the edge is too short
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if( Abs(fI1-fI0)<2 && fabs(fJ1-fJ0)<2) {
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// skip it
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continue;
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}
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// draw line between vertices
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re_pdpDrawPort->DrawLine((PIX)fI0, (PIX)fJ0, (PIX)fI1, (PIX)fJ1,
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colorEdges|CT_OPAQUE, ulEdgesLineType);
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}
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}}
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}
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FOREACHINSTATICARRAY(bpo.bpo_abpePolygonEdges, CBrushPolygonEdge, itpe) {
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// get transformed end vertices
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CBrushVertex &bvx0 = *itpe->bpe_pbedEdge->bed_pbvxVertex0;
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CBrushVertex &bvx1 = *itpe->bpe_pbedEdge->bed_pbvxVertex1;
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INDEX ivx0 = bsc.bsc_abvxVertices.Index(&bvx0);
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INDEX ivx1 = bsc.bsc_abvxVertices.Index(&bvx1);
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FLOAT3D &tv0 = re_avvxViewVertices[bsc.bsc_ivvx0+ivx0].vvx_vView;
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FLOAT3D &tv1 = re_avvxViewVertices[bsc.bsc_ivvx0+ivx1].vvx_vView;
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// clip the edge line
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FLOAT3D vClipped0 = tv0;
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FLOAT3D vClipped1 = tv1;
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ULONG ulClipFlags = br.br_prProjection->ClipLine(vClipped0, vClipped1);
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// if the edge remains after clipping to front plane
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if (ulClipFlags != LCF_EDGEREMOVED) {
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// project the vertices
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FLOAT3D v3d0, v3d1;
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br.br_prProjection->PostClip(vClipped0, v3d0);
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br.br_prProjection->PostClip(vClipped1, v3d1);
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// make 2d vertices
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FLOAT fI0 = v3d0(1); FLOAT fJ0 = v3d0(2);
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FLOAT fI1 = v3d1(1); FLOAT fJ1 = v3d1(2);
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// if the edge is too short
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if( Abs(fI1-fI0)<2 && fabs(fJ1-fJ0)<2) {
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// skip it
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continue;
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}
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BOOL bDrawVertex0 = ulClipFlags&LCFVERTEX0(LCF_UNCLIPPED) && !(bvx0.bvx_ulFlags&BVXF_DRAWNINWIREFRAME);
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BOOL bDrawVertex1 = ulClipFlags&LCFVERTEX1(LCF_UNCLIPPED) && !(bvx1.bvx_ulFlags&BVXF_DRAWNINWIREFRAME);
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// if edges should be drawn
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if (_wrpWorldRenderPrefs.wrp_ftEdges != CWorldRenderPrefs::FT_NONE) {
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// draw line between vertices
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re_pdpDrawPort->DrawLine((PIX)fI0, (PIX)fJ0, (PIX)fI1, (PIX)fJ1,
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colorEdges|CT_OPAQUE, ulEdgesLineType);
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#if 0 // used for debugging edge directions
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DrawArrow(*re_pdpDrawPort, (PIX)fI0, (PIX)fJ0, (PIX)fI1, (PIX)fJ1,
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colorEdges|CT_OPAQUE, ulEdgesLineType);
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#endif
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}
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extern void SelectVertexOnRender(CBrushVertex &bvx, const PIX2D &vpix);
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if (_wrpWorldRenderPrefs.wrp_stSelection== CWorldRenderPrefs::ST_VERTICES) {
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// draw them
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if (bDrawVertex0) {
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SelectVertexOnRender(bvx0, PIX2D((PIX)fI0, (PIX)fJ0));
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if (bvx0.bvx_ulFlags&BVXF_SELECTED) {
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PutMoreFatPixel(*re_pdpDrawPort, (PIX)fI0, (PIX)fJ0, C_BLACK|CT_OPAQUE);
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}
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bvx0.bvx_ulFlags|=BVXF_DRAWNINWIREFRAME;
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}
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if (bDrawVertex1) {
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SelectVertexOnRender(bvx1, PIX2D((PIX)fI1, (PIX)fJ1));
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if (bvx1.bvx_ulFlags&BVXF_SELECTED) {
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PutMoreFatPixel(*re_pdpDrawPort, (PIX)fI1, (PIX)fJ1, C_BLACK|CT_OPAQUE);
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}
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bvx1.bvx_ulFlags|=BVXF_DRAWNINWIREFRAME;
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}
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}
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// if vertices should be drawn
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if (_wrpWorldRenderPrefs.wrp_ftVertices != CWorldRenderPrefs::FT_NONE) {
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// draw them
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if (bDrawVertex0) {
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PutFatPixel(*re_pdpDrawPort, (PIX)fI0, (PIX)fJ0, colorVertices);
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bvx0.bvx_ulFlags|=BVXF_DRAWNINWIREFRAME;
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}
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if (bDrawVertex1) {
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PutFatPixel(*re_pdpDrawPort, (PIX)fI1, (PIX)fJ1, colorVertices);
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bvx1.bvx_ulFlags|=BVXF_DRAWNINWIREFRAME;
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}
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}
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}
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}
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}
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/*
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* Draw vertices and/or edges of a brush
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*/
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void CRenderer::DrawBrushSectorVerticesAndEdges(CBrushSector &bscSector)
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{
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CBrushMip *pbm = bscSector.bsc_pbmBrushMip;
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CBrush3D &br = *pbm->bm_pbrBrush;
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// clear all vertex drawn flags
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FOREACHINSTATICARRAY(bscSector.bsc_abvxVertices, CBrushVertex, itbvx) {
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itbvx->bvx_ulFlags&=~BVXF_DRAWNINWIREFRAME;
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}
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// first render visible polygons
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FOREACHINSTATICARRAY(bscSector.bsc_abpoPolygons, CBrushPolygon, itpo) {
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CBrushPolygon &bpo = *itpo;
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CWorkingPlane &wplPolygonPlane = *bpo.bpo_pbplPlane->bpl_pwplWorking;
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if (wplPolygonPlane.wpl_bVisible) {
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DrawBrushPolygonVerticesAndEdges(bpo);
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}
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}
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// if hidden edges should be drawn
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if (_wrpWorldRenderPrefs.wrp_bHiddenLinesOn) {
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// render invisible polygons
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FOREACHINSTATICARRAY(bscSector.bsc_abpoPolygons, CBrushPolygon, itpo) {
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CBrushPolygon &bpo = *itpo;
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CWorkingPlane &wplPolygonPlane = *bpo.bpo_pbplPlane->bpl_pwplWorking;
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if (!wplPolygonPlane.wpl_bVisible) {
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DrawBrushPolygonVerticesAndEdges(bpo);
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}
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}
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}
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}
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/* Draw edges of a field brush sector. */
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void CRenderer::DrawFieldBrushSectorEdges(CBrushSector &bscSector)
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{
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CBrushMip *pbm = bscSector.bsc_pbmBrushMip;
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CBrush3D &br = *pbm->bm_pbrBrush;
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// for all polygons in sector
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FOREACHINSTATICARRAY(bscSector.bsc_abpoPolygons, CBrushPolygon, itpo) {
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CBrushPolygon &bpo = *itpo;
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// get transformed polygon's plane
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CWorkingPlane &wplPolygonPlane = *bpo.bpo_pbplPlane->bpl_pwplWorking;
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// set line type and color for edges and vertices
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ULONG ulEdgesLineType = EdgeLineType(wplPolygonPlane.wpl_bVisible);
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COLOR colorEdges = _wrpWorldRenderPrefs.wrp_colEdges;
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// for all edges in the polygon
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FOREACHINSTATICARRAY(itpo->bpo_abpePolygonEdges, CBrushPolygonEdge, itpe) {
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// get transformed end vertices
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INDEX ivx0 = bscSector.bsc_abvxVertices.Index(itpe->bpe_pbedEdge->bed_pbvxVertex0);
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INDEX ivx1 = bscSector.bsc_abvxVertices.Index(itpe->bpe_pbedEdge->bed_pbvxVertex1);
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FLOAT3D &tv0 = re_avvxViewVertices[bscSector.bsc_ivvx0+ivx0].vvx_vView;
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FLOAT3D &tv1 = re_avvxViewVertices[bscSector.bsc_ivvx0+ivx1].vvx_vView;
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// clip the edge line
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FLOAT3D vClipped0 = tv0;
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FLOAT3D vClipped1 = tv1;
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ULONG ulClipFlags = br.br_prProjection->ClipLine(vClipped0, vClipped1);
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// if the edge remains after clipping to front plane
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if (ulClipFlags != LCF_EDGEREMOVED) {
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// project the vertices
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FLOAT3D v3d0, v3d1;
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br.br_prProjection->PostClip(vClipped0, v3d0);
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br.br_prProjection->PostClip(vClipped1, v3d1);
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// make 2d vertices
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FLOAT2D v2d0, v2d1;
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v2d0(1) = v3d0(1); v2d0(2) = v3d0(2);
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v2d1(1) = v3d1(1); v2d1(2) = v3d1(2);
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re_pdpDrawPort->DrawLine((PIX)v2d0(1), (PIX)v2d0(2),
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(PIX)v2d1(1), (PIX)v2d1(2), colorEdges|CT_OPAQUE, ulEdgesLineType);
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}
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}
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}
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}
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/* Prepare a brush entity for rendering if it is not yet prepared. */
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void CRenderer::PrepareBrush(CEntity *penBrush)
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{
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_pfRenderProfile.StartTimer(CRenderProfile::PTI_PREPAREBRUSH);
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ASSERT(penBrush!=NULL);
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// get its brush
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CBrush3D &brBrush = *penBrush->en_pbrBrush;
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// if the brush is already active in rendering
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if (brBrush.br_lnInActiveBrushes.IsLinked()) {
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// skip it
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_pfRenderProfile.StopTimer(CRenderProfile::PTI_PREPAREBRUSH);
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return;
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}
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brBrush.br_ulFlags&=~BRF_DRAWFIRSTMIP;
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// if it has zero sectors and rendering of editor models is enabled
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if (brBrush.GetFirstMip()->bm_abscSectors.Count()==0
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&& _wrpWorldRenderPrefs.IsEditorModelsOn() && wld_bRenderEmptyBrushes) {
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// add it for delayed rendering as a model (will use empty brush model)
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AddModelEntity(penBrush);
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}
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// add it to list of active brushes
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re_lhActiveBrushes.AddTail(brBrush.br_lnInActiveBrushes);
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// add it to container of all drawn entities
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re_cenDrawn.Add(penBrush);
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// set up a projection for the brush
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if (re_bBackgroundEnabled && (penBrush->en_ulFlags & ENF_BACKGROUND)) {
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brBrush.br_prProjection = re_prBackgroundProjection;
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} else {
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brBrush.br_prProjection = re_prProjection;
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}
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// prepare the brush projection
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if (penBrush->en_ulPhysicsFlags&EPF_MOVABLE) {
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// for moving brushes
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brBrush.br_prProjection->ObjectPlacementL() = penBrush->GetLerpedPlacement();
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brBrush.br_prProjection->ObjectStretchL() = FLOAT3D(1.0f, 1.0f, 1.0f);
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brBrush.br_prProjection->ObjectFaceForwardL() = FALSE;
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brBrush.br_prProjection->Prepare();
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} else {
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// for static brushes
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CProjection3D &pr = *brBrush.br_prProjection;
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const FLOATmatrix3D &mRot = penBrush->en_mRotation;
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const FLOAT3D &vRot = penBrush->en_plPlacement.pl_PositionVector;
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// fixup projection to use placement of this brush
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pr.pr_mDirectionRotation = pr.pr_ViewerRotationMatrix*mRot;
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pr.pr_RotationMatrix = pr.pr_mDirectionRotation;
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brBrush.br_prProjection->ObjectPlacementL() = penBrush->en_plPlacement;
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pr.pr_TranslationVector = pr.pr_ObjectPlacement.pl_PositionVector - pr.pr_vViewerPosition;
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pr.pr_TranslationVector = pr.pr_TranslationVector*pr.pr_ViewerRotationMatrix;
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pr.pr_Prepared = TRUE;
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}
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// mark brush as selected if the entity is selected
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if (penBrush->IsSelected(ENF_SELECTED)) {
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brBrush.br_ulFlags |= BRF_DRAWSELECTED;
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} else {
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brBrush.br_ulFlags &= ~BRF_DRAWSELECTED;
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}
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_pfRenderProfile.StopTimer(CRenderProfile::PTI_PREPAREBRUSH);
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}
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/*
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* Render wireframe brushes.
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*/
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void CRenderer::RenderWireFrameBrushes(void)
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{
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BOOL bRenderNonField =
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_wrpWorldRenderPrefs. wrp_ftEdges != CWorldRenderPrefs::FT_NONE
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||_wrpWorldRenderPrefs.wrp_ftVertices != CWorldRenderPrefs::FT_NONE
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||_wrpWorldRenderPrefs.wrp_stSelection== CWorldRenderPrefs::ST_VERTICES;
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// for all active sectors
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{FORDELETELIST(CBrushSector, bsc_lnInActiveSectors, re_lhActiveSectors, itbsc) {
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CBrushSector &bsc = *itbsc;
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// if invisible
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if (bsc.bsc_ulFlags&BSCF_INVISIBLE) {
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// skip it
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continue;
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}
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// if it is field brush
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if (bsc.bsc_pbmBrushMip->bm_pbrBrush->br_pfsFieldSettings!=NULL) {
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// if fields should be drawn
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if (_wrpWorldRenderPrefs.IsFieldBrushesOn()) {
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// draw it (all brush sectors in the list are already prepared and transformed)
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DrawFieldBrushSectorEdges(bsc);
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}
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} else {
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if (bRenderNonField) {
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// draw it (all brush sectors in the list are already prepared and transformed)
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DrawBrushSectorVerticesAndEdges(bsc);
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}
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}
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}}
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}
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/*
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* Compare two polygons for sorting.
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*/
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static inline int CompareTranslucentPolygons(
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const CTranslucentPolygon &tp0, const CTranslucentPolygon &tp1)
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{
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if (tp0.tp_fViewerDistance<tp1.tp_fViewerDistance) return -1;
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else if (tp0.tp_fViewerDistance>tp1.tp_fViewerDistance) return +1;
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else return 0;
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}
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static int qsort_CompareTranslucentPolygons( const void *pptp0, const void *pptp1)
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{
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CTranslucentPolygon &tp0 = **(CTranslucentPolygon **)pptp0;
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CTranslucentPolygon &tp1 = **(CTranslucentPolygon **)pptp1;
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return +CompareTranslucentPolygons(tp0, tp1);
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}
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/*
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* Sort a list of translucent polygons.
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*/
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ScenePolygon *CRenderer::SortTranslucentPolygons(ScenePolygon *pspoFirst)
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{
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// if there are no polygons in list
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if (pspoFirst==NULL) {
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// do nothing
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return NULL;
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}
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// for each polygon in list
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for (ScenePolygon *pspo = pspoFirst; pspo!=NULL; pspo = pspo->spo_pspoSucc) {
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// add it to container for sorting
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CTranslucentPolygon &tp = re_atcTranslucentPolygons.Push();
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tp.tp_pspoPolygon = pspo;
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tp.tp_fViewerDistance = ((CBrushPolygon*)pspo->spo_pvPolygon)->bpo_pbplPlane
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->bpl_pwplWorking->wpl_plView.Distance();
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}
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// sort the container
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qsort(re_atcTranslucentPolygons.GetArrayOfPointers(), re_atcTranslucentPolygons.Count(),
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sizeof(CTranslucentPolygon *), qsort_CompareTranslucentPolygons);
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// make empty new list of polygons
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ScenePolygon *pspoNewFirst = NULL;
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// for each polygon in container
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for(INDEX iPolygon=0; iPolygon<re_atcTranslucentPolygons.Count(); iPolygon++) {
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ScenePolygon *pspo = re_atcTranslucentPolygons[iPolygon].tp_pspoPolygon;
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// add it to new list
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pspo->spo_pspoSucc = pspoNewFirst;
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pspoNewFirst = pspo;
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}
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// clear containr for future use
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re_atcTranslucentPolygons.Clear();
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// return new list
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return pspoNewFirst;
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}
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