Serious-Engine/Sources/Entities/Common/GameInterface.h
2016-04-08 00:11:36 +02:00

66 lines
1.9 KiB
C++

// interfacing between CGame and entities
#ifndef SE_INCL_GAMEINTERFACE_H
#define SE_INCL_GAMEINTERFACE_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
// controls' declarations
// these define address and size of player controls structure
DECL_DLL extern void *ctl_pvPlayerControls;
DECL_DLL extern const SLONG ctl_slPlayerControlsSize;
// called to compose action packet from current controls
DECL_DLL extern void ctl_ComposeActionPacket(const CPlayerCharacter &pc, CPlayerAction &paAction, BOOL bPreScan);
// game sets this for player hud and statistics
DECL_DLL extern INDEX plr_iHiScore;
// computer's declarations
// type of computer message
enum CompMsgType {
CMT_INFORMATION = 0,
CMT_BACKGROUND = 1,
CMT_WEAPONS = 2,
CMT_ENEMIES = 3,
CMT_STATISTICS = 4,
CMT_COUNT = 5,
};
// type of statistic comp message
enum CompStatType {
CST_SHORT = 1,
CST_DETAIL = 2,
};
// identifier of a computer message
class DECL_DLL CCompMessageID {
public:
enum CompMsgType cmi_cmtType; // message category
CTFileName cmi_fnmFileName; // message filename
BOOL cmi_bRead; // true if message is read
ULONG cmi_ulHash; // filename hash for fast searching
void Clear(void);
void Read_t(CTStream &strm); // throw char *
void Write_t(CTStream &strm); // throw char *
void NewMessage(const CTFileName &fnm);
};
// !=NULL if some player wants to call computer
DECL_DLL extern class CPlayer *cmp_ppenPlayer;
// !=NULL for rendering computer on secondary display in dualhead
DECL_DLL extern class CPlayer *cmp_ppenDHPlayer;
// set to update current message in background mode (for dualhead)
DECL_DLL extern BOOL cmp_bUpdateInBackground;
// set for initial calling computer without rendering game
DECL_DLL extern BOOL cmp_bInitialStart;
#endif /* include-once check. */