mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
135 lines
4.2 KiB
C++
135 lines
4.2 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
#ifndef SE_INCL_TERRAIN_LAYER_H
|
|
#define SE_INCL_TERRAIN_LAYER_H
|
|
#ifdef PRAGMA_ONCE
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <Engine/Graphics/Texture.h>
|
|
|
|
enum LayerType {
|
|
LT_NORMAL = 0,
|
|
LT_TILE,
|
|
};
|
|
|
|
#define TL_FLIPX_SHIFT 4
|
|
#define TL_FLIPY_SHIFT 5
|
|
#define TL_SWAPXY_SHIFT 6
|
|
#define TL_VISIBLE_SHIFT 7
|
|
|
|
#define TL_TILE_INDEX 0x0F
|
|
#define TL_VISIBLE (1<<TL_VISIBLE_SHIFT)
|
|
#define TL_FLIPX (1<<TL_FLIPX_SHIFT)
|
|
#define TL_FLIPY (1<<TL_FLIPY_SHIFT)
|
|
#define TL_SWAPXY (1<<TL_SWAPXY_SHIFT)
|
|
|
|
class ENGINE_API CTerrainLayer {
|
|
public:
|
|
CTerrainLayer();
|
|
~CTerrainLayer();
|
|
// Import layer mask from targa file
|
|
void ImportLayerMask_t(CTFileName fnLayerMask);
|
|
// Export layer mask to targa file
|
|
void ExportLayerMask_t(CTFileName fnLayerMask);
|
|
// Set layer size
|
|
void SetLayerSize(INDEX iTerrainWidth, INDEX iTerrainHeight);
|
|
// Set layer texture
|
|
void SetLayerTexture_t(CTFileName fnTexture);
|
|
// Set num of tiles in one row
|
|
void SetTilesPerRow(INDEX ctTilesInRow);
|
|
// Get num of tiles in one row
|
|
INDEX GetTilesPerRow(void);
|
|
// Get thumbnail
|
|
CTextureData *GetThumbnail(INDEX iWidth, INDEX iHeight);
|
|
// Reset layer mask
|
|
void ResetLayerMask(UBYTE ubMaskFill);
|
|
// Reset layer params
|
|
void ResetLayerParams();
|
|
// Read from stream.
|
|
void Read_t(CTStream *istrFile,INDEX iSavedVersion); // throw char *
|
|
// Write to stream.
|
|
void Write_t( CTStream *ostrFile); // throw char *
|
|
// Copy terrain data from other terrain
|
|
void Copy(const CTerrainLayer &tlOther);
|
|
void operator=(const CTerrainLayer &tlOther);
|
|
// Clear layer
|
|
void Clear();
|
|
// Count used memory
|
|
SLONG GetUsedMemory(void);
|
|
|
|
public:
|
|
CTextureData *tl_ptdTexture; // Texture this layer is using
|
|
UBYTE *tl_aubColors; // Array of vertex alpha colors for this layer
|
|
CTextureData tl_tdThumbNail; // Mask thumbnail (used only in we)
|
|
INDEX tl_iMaskWidth; // Width of terrain layer mask
|
|
INDEX tl_iMaskHeight; // Height of terrain layer mask
|
|
|
|
CTString tl_strName; // Layer name
|
|
BOOL tl_bVisible; // Is layer visible
|
|
COLOR tl_colMultiply; // Color of layer
|
|
FLOAT tl_fSmoothness; // Layer smoothness
|
|
LayerType tl_ltType; // Layer type
|
|
|
|
FLOAT tl_fRotateX;
|
|
FLOAT tl_fRotateY;
|
|
FLOAT tl_fStretchX;
|
|
FLOAT tl_fStretchY;
|
|
FLOAT tl_fOffsetX;
|
|
FLOAT tl_fOffsetY;
|
|
|
|
BOOL tl_bAutoRegenerated;
|
|
FLOAT tl_fCoverage;
|
|
FLOAT tl_fCoverageNoise;
|
|
FLOAT tl_fCoverageRandom;
|
|
|
|
BOOL tl_bApplyMinAltitude;
|
|
FLOAT tl_fMinAltitude;
|
|
FLOAT tl_fMinAltitudeFade;
|
|
FLOAT tl_fMinAltitudeNoise;
|
|
FLOAT tl_fMinAltitudeRandom;
|
|
|
|
BOOL tl_bApplyMaxAltitude;
|
|
FLOAT tl_fMaxAltitude;
|
|
FLOAT tl_fMaxAltitudeFade;
|
|
FLOAT tl_fMaxAltitudeNoise;
|
|
FLOAT tl_fMaxAltitudeRandom;
|
|
|
|
BOOL tl_bApplyMinSlope;
|
|
FLOAT tl_fMinSlope;
|
|
FLOAT tl_fMinSlopeFade;
|
|
FLOAT tl_fMinSlopeNoise;
|
|
FLOAT tl_fMinSlopeRandom;
|
|
|
|
BOOL tl_bApplyMaxSlope;
|
|
FLOAT tl_fMaxSlope;
|
|
FLOAT tl_fMaxSlopeFade;
|
|
FLOAT tl_fMaxSlopeNoise;
|
|
FLOAT tl_fMaxSlopeRandom;
|
|
|
|
// private:
|
|
public:
|
|
INDEX tl_ctTilesInRow; // Number of tiles in one row (used if this is tile layer)
|
|
INDEX tl_ctTilesInCol;
|
|
INDEX tl_iSelectedTile; // GUI variable, selected tile for this layer
|
|
PIX tl_pixTileWidth;
|
|
PIX tl_pixTileHeight;
|
|
FLOAT tl_fTileU;
|
|
FLOAT tl_fTileV;
|
|
};
|
|
|
|
#endif
|