mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 10:20:26 +01:00
187 lines
5.7 KiB
C
187 lines
5.7 KiB
C
/*
|
|
GSMSALG 0.3.3
|
|
by Luigi Auriemma
|
|
e-mail: aluigi@autistici.org
|
|
web: aluigi.org
|
|
|
|
|
|
INTRODUCTION
|
|
============
|
|
With the name Gsmsalg I define the challenge-response algorithm needed
|
|
to query the master servers that use the Gamespy "secure" protocol (like
|
|
master.gamespy.com for example).
|
|
This algorithm is not only used for this type of query but also in other
|
|
situations like the so called "Gamespy Firewall Probe Packet" and the
|
|
master server hearbeat that is the challenge string sent by the master
|
|
servers of the games that use the Gamespy SDK when game servers want to
|
|
be included in the online servers list (UDP port 27900).
|
|
|
|
|
|
HOW TO USE
|
|
==========
|
|
The function needs 4 parameters:
|
|
- dst: the destination buffer that will contain the calculated
|
|
response. Its length is 4/3 of the challenge size so if the
|
|
challenge is 6 bytes long, the response will be 8 bytes long
|
|
plus the final NULL byte which is required (to be sure of the
|
|
allocated space use 89 bytes or "((len * 4) / 3) + 3")
|
|
if this parameter is NULL the function will allocate the
|
|
memory for a new one automatically
|
|
- src: the source buffer containing the challenge string received
|
|
from the server.
|
|
- key: the gamekey or any other text string used as algorithm's
|
|
key, usually it is the gamekey but "might" be another thing
|
|
in some cases. Each game has its unique Gamespy gamekey which
|
|
are available here:
|
|
http://aluigi.org/papers/gslist.cfg
|
|
- enctype: are supported 0 (plain-text used in old games, heartbeat
|
|
challenge respond, enctypeX and more), 1 (Gamespy3D) and 2
|
|
(old Gamespy Arcade or something else).
|
|
|
|
The return value is a pointer to the destination buffer.
|
|
|
|
|
|
EXAMPLE
|
|
=======
|
|
#include "MSLegacy.h"
|
|
|
|
char *dest;
|
|
dest = gsseckey(
|
|
NULL, // dest buffer, NULL for auto allocation
|
|
"ABCDEF", // the challenge received from the server
|
|
"kbeafe", // kbeafe of Doom 3 and enctype set to 0
|
|
0); // enctype 0
|
|
|
|
|
|
LICENSE
|
|
=======
|
|
Copyright 2004,2005,2006,2007,2008 Luigi Auriemma
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
http://www.gnu.org/licenses/gpl.txt
|
|
*/
|
|
#ifndef SE_INCL_MSLEGACY_H
|
|
#define SE_INCL_MSLEGACY_H
|
|
#ifdef PRAGMA_ONCE
|
|
#pragma once
|
|
#endif
|
|
|
|
/* function gsvalfunc */
|
|
unsigned char gsvalfunc(u_char reg) {
|
|
if(reg < 0x1a) return u_char (reg + 'A');
|
|
if(reg < 0x34) return u_char (reg + 'G');
|
|
if(reg < 0x3e) return u_char (reg - 4);
|
|
if(reg == 0x3e) return u_char('+');
|
|
if(reg == 0x3f) return u_char ('/');
|
|
return u_char(0);
|
|
}
|
|
|
|
/* function gsseckey */
|
|
unsigned char *gsseckey(u_char *secure, u_char *key, int enctype) {
|
|
static u_char validate[9];
|
|
u_char secbuf[7],
|
|
buff[256],
|
|
*ptr,
|
|
*ptrval,
|
|
*sec,
|
|
*k,
|
|
tmp1,
|
|
tmp2,
|
|
ebx,
|
|
i,
|
|
ecx,
|
|
edx,
|
|
edi;
|
|
|
|
i = 0;
|
|
ptr = buff;
|
|
do { *ptr++ = i++; } while(i); /* 256 times */
|
|
|
|
ptr = buff;
|
|
k = (unsigned char*) memcpy(secbuf, key, 6); /* good if key is not NULLed */
|
|
k[6] = edx = i = 0;
|
|
do { /* 256 times */
|
|
if(!*k) k = secbuf;
|
|
edx = *ptr + edx + *k;
|
|
/* don't use the XOR exchange optimization!!! */
|
|
/* ptrval is used only for faster code */
|
|
ptrval = buff + edx;
|
|
tmp1 = *ptr;
|
|
*ptr = *ptrval;
|
|
*ptrval = tmp1;
|
|
ptr++; k++; i++;
|
|
} while(i);
|
|
|
|
sec = (unsigned char *) memcpy(secbuf, secure, 6);
|
|
sec[6] = edi = ebx = 0;
|
|
do { /* 6 times */
|
|
edi = edi + *sec + 1;
|
|
ecx = ebx + buff[edi];
|
|
ebx = ecx;
|
|
/* don't use the XOR exchange optimization!!! */
|
|
/* ptr and ptrval are used only for faster code */
|
|
ptr = buff + edi;
|
|
ptrval = buff + ebx;
|
|
tmp1 = *ptr;
|
|
*ptr = *ptrval;
|
|
*ptrval = tmp1;
|
|
ecx = tmp1 + *ptr;
|
|
*sec++ ^= buff[ecx];
|
|
} while(*sec);
|
|
|
|
if(enctype == 2) {
|
|
ptr = key;
|
|
sec = secbuf;
|
|
do { /* 6 times */
|
|
*sec++ ^= *ptr++;
|
|
} while(*sec);
|
|
}
|
|
|
|
sec = secbuf;
|
|
ptrval = validate;
|
|
for(i = 0; i < 2; i++) {
|
|
tmp1 = *sec++;
|
|
tmp2 = *sec++;
|
|
*ptrval++ = gsvalfunc(tmp1 >> 2);
|
|
*ptrval++ = gsvalfunc(((tmp1 & 3) << 4) + (tmp2 >> 4));
|
|
tmp1 = *sec++;
|
|
*ptrval++ = gsvalfunc(((tmp2 & 0xf) << 2) + (tmp1 >> 6));
|
|
*ptrval++ = gsvalfunc(tmp1 & 0x3f);
|
|
}
|
|
*ptrval = 0x00;
|
|
|
|
return(validate);
|
|
}
|
|
|
|
/* function resolv */
|
|
u_int resolv(char *host) {
|
|
struct hostent *hp;
|
|
u_int host_ip;
|
|
|
|
host_ip = inet_addr(host);
|
|
if(host_ip == INADDR_NONE) {
|
|
hp = gethostbyname(host);
|
|
if(!hp) {
|
|
return 0;
|
|
} else host_ip = *(u_int *)(hp->h_addr);
|
|
}
|
|
return(host_ip);
|
|
}
|
|
|
|
/* end functions */
|
|
|
|
#endif // include once check
|