mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 10:20:26 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
407 lines
11 KiB
C++
407 lines
11 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "Engine/StdH.h"
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#include <Engine/Brushes/Brush.h>
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#include <Engine/World/World.h>
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#include <Engine/World/WorldEditingProfile.h>
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#include <Engine/Math/Object3D.h>
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#include <Engine/Base/ListIterator.inl>
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#include <Engine/Math/Projection_DOUBLE.h>
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#include <Engine/Math/Float.h>
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#include <Engine/Entities/Entity.h>
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#include <Engine/Templates/DynamicArray.cpp>
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#include <Engine/Templates/DynamicContainer.cpp>
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#include <Engine/Templates/StaticArray.cpp>
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#include <Engine/Templates/Selection.cpp>
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template class CDynamicArray<CBrushSector>;
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// tolerance value for csg selection
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#define CSG_RANGE_EPSILON (0.25f)
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/*
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* Select all sectors within a range.
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*/
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void CBrushMip::SelectSectorsInRange(
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CBrushSectorSelectionForCSG &selbscInRange,
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FLOATaabbox3D boxRange
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)
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{
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// for all sectors in the brush
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{FOREACHINDYNAMICARRAY(bm_abscSectors, CBrushSector, itbsc) {
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// if the sector is in the range
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if ( itbsc->bsc_boxBoundingBox.HasContactWith(boxRange, CSG_RANGE_EPSILON) ) {
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// select it
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selbscInRange.Select(itbsc.Current());
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}
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}}
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}
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void CBrushMip::SelectSectorsInRange(
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CBrushSectorSelection &selbscInRange,
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FLOATaabbox3D boxRange
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)
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{
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// for all sectors in the brush
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{FOREACHINDYNAMICARRAY(bm_abscSectors, CBrushSector, itbsc) {
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// if the sector is in the range
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if ( itbsc->bsc_boxBoundingBox.HasContactWith(boxRange, CSG_RANGE_EPSILON) ) {
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// select it
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selbscInRange.Select(itbsc.Current());
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}
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}}
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}
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/*
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* Select open sector in brush.
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*/
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void CBrushMip::SelectOpenSector(CBrushSectorSelectionForCSG &selbscOpen)
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{
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// for all sectors in the brush
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{FOREACHINDYNAMICARRAY(bm_abscSectors, CBrushSector, itbsc) {
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// if the sector is open
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if (itbsc->bsc_ulFlags & BSCF_OPENSECTOR) {
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// select it
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selbscOpen.Select(itbsc.Current());
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}
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}}
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// there must be at most one open sector in a brush mip
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ASSERT(selbscOpen.Count()<=1);
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}
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/*
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* Select closed sectors in brush.
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*/
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void CBrushMip::SelectClosedSectors(CBrushSectorSelectionForCSG &selbscClosed)
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{
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// for all sectors in the brush
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{FOREACHINDYNAMICARRAY(bm_abscSectors, CBrushSector, itbsc) {
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// if the sector is closed
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if (!(itbsc->bsc_ulFlags & BSCF_OPENSECTOR)) {
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// select it
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selbscClosed.Select(itbsc.Current());
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}
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}}
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// there must be at most one open sector in a brush mip
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ASSERT(bm_abscSectors.Count()-selbscClosed.Count()<=1);
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}
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/*
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* Select all sectors in brush.
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*/
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void CBrushMip::SelectAllSectors(CBrushSectorSelectionForCSG &selbscAll)
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{
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// for all sectors in the brush
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{FOREACHINDYNAMICARRAY(bm_abscSectors, CBrushSector, itbsc) {
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// select it
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selbscAll.Select(itbsc.Current());
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}}
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}
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void CBrushMip::SelectAllSectors(CBrushSectorSelection &selbscAll)
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{
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// for all sectors in the brush
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{FOREACHINDYNAMICARRAY(bm_abscSectors, CBrushSector, itbsc) {
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// select it
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selbscAll.Select(itbsc.Current());
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}}
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}
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/*
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* Delete all sectors in a selection.
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*/
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void CBrushMip::DeleteSelectedSectors(CBrushSectorSelectionForCSG &selbscToDelete)
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{
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// for each sector in the selection
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{FOREACHINDYNAMICCONTAINER(selbscToDelete, CBrushSector, itbsc) {
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// delete it from the brush mip
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bm_abscSectors.Delete(itbsc);
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}}
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/* NOTE: we must not clear the selection directly, since the sectors
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contained there are already freed and deselecting them would make an access
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violation.
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*/
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// clear the selection on the container level
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selbscToDelete.CDynamicContainer<CBrushSector>::Clear();
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}
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/* Constructor. */
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CBrushMip::CBrushMip(void) : bm_fMaxDistance(1E6f)
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{
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}
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/*
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* Copy brush mip from another brush mip.
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*/
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void CBrushMip::Copy(CBrushMip &bmOther, FLOAT fStretch, BOOL bMirrorX)
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{
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// clear this brush mip
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Clear();
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// copy the mip factor
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bm_fMaxDistance = bmOther.bm_fMaxDistance;
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// create an object 3d from the source brush mip
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CObject3D obOther;
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CBrushSectorSelectionForCSG selbscAll;
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bmOther.SelectAllSectors(selbscAll);
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bmOther.ToObject3D(obOther, selbscAll);
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// if there is some mirror or stretch
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if (fStretch!=1.0f || bMirrorX) {
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CSimpleProjection3D_DOUBLE prMirrorAndStretch;
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prMirrorAndStretch.ObjectPlacementL() = CPlacement3D(FLOAT3D(0,0,0), ANGLE3D(0,0,0));
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prMirrorAndStretch.ViewerPlacementL() = CPlacement3D(FLOAT3D(0,0,0), ANGLE3D(0,0,0));
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if (bMirrorX) {
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prMirrorAndStretch.ObjectStretchL() = FLOAT3D(-fStretch, fStretch, fStretch);
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} else {
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prMirrorAndStretch.ObjectStretchL() = FLOAT3D(fStretch, fStretch, fStretch);
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}
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prMirrorAndStretch.Prepare();
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obOther.Project(prMirrorAndStretch);
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}
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// try to
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try {
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// fill this brush mip from the object 3d
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AddFromObject3D_t(obOther);
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// if failed
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} catch(char *strError) {
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// ignore the error
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(void) strError;
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ASSERT(FALSE); // this should not happen
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return;
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}
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bm_pbrBrush->CalculateBoundingBoxesForOneMip(this);
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}
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/*
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* Free all memory and leave empty brush mip.
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*/
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void CBrushMip::Clear(void)
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{
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// clear the sectors
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bm_abscSectors.Clear();
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}
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/* Update bounding box from bounding boxes of all sectors. */
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void CBrushMip::UpdateBoundingBox(void)
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{
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// clear the bounding box of the mip
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bm_boxBoundingBox = FLOATaabbox3D();
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bm_boxRelative = FLOATaabbox3D();
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// for all sectors in the brush mip
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{FOREACHINDYNAMICARRAY(bm_abscSectors, CBrushSector, itbsc) {
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// discard portal-sector links to this sector
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itbsc->bsc_rdOtherSidePortals.Clear();
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{FOREACHINSTATICARRAY(itbsc->bsc_abpoPolygons, CBrushPolygon, itbpo) {
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itbpo->bpo_rsOtherSideSectors.Clear();
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}}
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// add the box of the sector to the box of mip
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bm_boxBoundingBox|=itbsc->bsc_boxBoundingBox;
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bm_boxRelative|=itbsc->bsc_boxRelative;
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}}
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// if this brush is zoning
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if (bm_pbrBrush->br_penEntity!=NULL && (bm_pbrBrush->br_penEntity->en_ulFlags&ENF_ZONING)) {
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// portal links must be updated also
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bm_pbrBrush->br_penEntity->en_pwoWorld->wo_bPortalLinksUpToDate = FALSE;
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}
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}
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/*
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* Calculate bounding boxes in all sectors.
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*/
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void CBrushMip::CalculateBoundingBoxes(CSimpleProjection3D_DOUBLE &prBrushToAbsolute)
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{
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ASSERT(GetFPUPrecision()==FPT_53BIT);
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// clear the bounding box of the mip
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bm_boxBoundingBox = FLOATaabbox3D();
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bm_boxRelative = FLOATaabbox3D();
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// if there are no sectors
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if (bm_abscSectors.Count()==0) {
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// just make a small bounding box around brush center
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bm_boxBoundingBox = FLOATaabbox3D(
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prBrushToAbsolute.ObjectPlacementR().pl_PositionVector,
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0.01f);
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bm_boxRelative = FLOATaabbox3D(FLOAT3D(0,0,0), 0.01f);
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return;
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}
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// for all sectors in the brush mip
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{FOREACHINDYNAMICARRAY(bm_abscSectors, CBrushSector, itbsc) {
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// calculate bounding boxes in that sector
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itbsc->CalculateBoundingBoxes(prBrushToAbsolute);
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// add the box of the sector to the box of mip
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bm_boxBoundingBox|=itbsc->bsc_boxBoundingBox;
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bm_boxRelative|=itbsc->bsc_boxRelative;
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}}
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}
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/* Reoptimize all sectors in the brush mip. */
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void CBrushMip::Reoptimize(void)
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{
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// create an object 3d from the source brush mip
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CObject3D ob;
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{ // NOTE: This is in a block to destroy the selection before brush mip is cleared!
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CBrushSectorSelectionForCSG selbscAll;
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SelectAllSectors(selbscAll);
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ToObject3D(ob, selbscAll);
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}
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// clear this brush mip
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Clear();
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// try to
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try {
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// fill this brush mip from the object 3d
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AddFromObject3D_t(ob); // this will optimize the object3d first
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// if failed
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} catch(char *strError) {
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// ignore the error
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(void) strError;
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ASSERT(FALSE); // this should not happen
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return;
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}
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}
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/* Find all portals that have no links and kill their portal flag. */
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void CBrushMip::RemoveDummyPortals(BOOL bClearPortalFlags)
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{
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// for all sectors in the brush mip
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{FOREACHINDYNAMICARRAY(bm_abscSectors, CBrushSector, itbsc) {
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// for each portal polygon in sector
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{FOREACHINSTATICARRAY(itbsc->bsc_abpoPolygons, CBrushPolygon, itbpo) {
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CBrushPolygon &bpo = *itbpo;
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if (!(bpo.bpo_ulFlags&OPOF_PORTAL)) {
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continue;
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}
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// find if it has at least one link in this same mip
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BOOL bHasLink = FALSE;
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// for all entities in the sector
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{FOREACHDSTOFSRC(bpo.bpo_rsOtherSideSectors, CBrushSector, bsc_rdOtherSidePortals, pbsc)
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if (pbsc->bsc_pbmBrushMip==this) {
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bHasLink = TRUE;
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break;
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}
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ENDFOR}
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// if there is none
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if (!bHasLink) {
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// assume that it should not be portal
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bpo.bpo_ulFlags&=~OPOF_PORTAL;
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// also start rendering as a wall so that user can see that
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if(bClearPortalFlags)
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{
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bpo.bpo_ulFlags &= ~(BPOF_PASSABLE|BPOF_PORTAL);
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}
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bpo.bpo_abptTextures[0].s.bpt_ubBlend = BPT_BLEND_OPAQUE;
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bpo.bpo_bppProperties.bpp_ubShadowBlend = BPT_BLEND_SHADE;
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// remove all of its links
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bpo.bpo_rsOtherSideSectors.Clear();
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// world's links are not up to date anymore
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bm_pbrBrush->br_penEntity->en_pwoWorld->wo_bPortalLinksUpToDate = FALSE;
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}
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}}
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}}
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}
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/* Spread all brush mips after this one. */
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void CBrushMip::SpreadFurtherMips(void)
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{
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// get the brush of this mip
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CBrush3D *pbr = bm_pbrBrush;
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// current mip factor is the mip factor of this mip
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FLOAT fMipFactor = bm_fMaxDistance;
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// initially skip
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BOOL bSkip = TRUE;
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// for each mip in the brush
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FOREACHINLIST(CBrushMip, bm_lnInBrush, pbr->br_lhBrushMips, itbm) {
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// if not skipping
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if (!bSkip) {
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// increase the mip factor double as far
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fMipFactor*=2;
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// set the mip factor
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itbm->bm_fMaxDistance = fMipFactor;
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}
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// if it is this mip
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if (this==&*itbm) {
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// stop skipping
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bSkip = FALSE;
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}
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}
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}
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/* Set mip factor of this mip, spread all that are further. */
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void CBrushMip::SetMipDistance(FLOAT fMaxDistance)
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{
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// set the factor
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bm_fMaxDistance = fMaxDistance;
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// spread all brush mips after this one
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SpreadFurtherMips();
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}
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/* Get mip factor of this mip. */
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FLOAT CBrushMip::GetMipDistance(void)
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{
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return bm_fMaxDistance;
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}
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/* Get mip index of this mip. */
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INDEX CBrushMip::GetMipIndex(void)
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{
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// get the brush of this mip
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CBrush3D *pbr = bm_pbrBrush;
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// count each mip in the brush
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INDEX iIndex = 0;
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FOREACHINLIST(CBrushMip, bm_lnInBrush, pbr->br_lhBrushMips, itbm) {
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iIndex++;
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// until this one
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if (this==&*itbm) {
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return iIndex;
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}
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}
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ASSERT(FALSE);
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return 1;
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}
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// get next brush mip
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CBrushMip *CBrushMip::GetNext(void)
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{
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// if this is last mip
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if (bm_lnInBrush.IsTail()) {
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// there is no next mip
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return NULL;
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}
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// otherwise, return next one
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return LIST_SUCC(*this, CBrushMip, bm_lnInBrush);
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}
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// get previous brush mip
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CBrushMip *CBrushMip::GetPrev(void)
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{
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// if this is first mip
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if (bm_lnInBrush.IsHead()) {
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// there is no previous mip
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return NULL;
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}
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// otherwise, return previous one
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return LIST_PRED(*this, CBrushMip, bm_lnInBrush);
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}
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