mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
320 lines
8.2 KiB
C++
320 lines
8.2 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "Engine/StdH.h"
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#include <Engine/Base/Synchronization.h>
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/*
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This is implementation of OPTEX (optimized mutex),
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originally from MSDN Periodicals 1996, by Jeffrey Richter.
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It is updated for clearer comments, shielded with tons of asserts,
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and modified to support TryToEnter() function. The original version
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had timeout parameter, bu it didn't work.
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NOTES:
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- TryToEnter() was not tested with more than one thread, and perhaps
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there might be some problems with the final decrementing and eventual event resetting
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when lock fails. Dunno.
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- take care to center the lock tests around 0 (-1 means not locked). that is
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neccessary because win95 returns only <0, ==0 and >0 results from interlocked
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functions, so testing against any other number than 0 doesn't work.
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*/
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// The opaque OPTEX data structure
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typedef struct {
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LONG lLockCount; // note: must center all tests around 0 for win95 compatibility!
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DWORD dwThreadId;
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LONG lRecurseCount;
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HANDLE hEvent;
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} OPTEX, *POPTEX;
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_declspec(thread) INDEX _iLastLockedMutex = 0;
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BOOL OPTEX_Initialize (POPTEX poptex) {
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poptex->lLockCount = -1; // No threads have enterred the OPTEX
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poptex->dwThreadId = 0; // The OPTEX is unowned
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poptex->lRecurseCount = 0; // The OPTEX is unowned
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poptex->hEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
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return(poptex->hEvent != NULL); // TRUE if the event is created
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}
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VOID OPTEX_Delete (POPTEX poptex) {
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// No in-use check
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CloseHandle(poptex->hEvent); // Close the event
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}
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INDEX OPTEX_Enter (POPTEX poptex)
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{
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DWORD dwThreadId = GetCurrentThreadId(); // The calling thread's ID
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// increment lock counter
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INDEX ctLocked = InterlockedIncrement(&poptex->lLockCount);
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ASSERT(poptex->lLockCount>=0);
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// if this is first thread that entered
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if (ctLocked == 0) {
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// mark that we own it, exactly once
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ASSERT(poptex->dwThreadId==0);
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ASSERT(poptex->lRecurseCount==0);
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poptex->dwThreadId = dwThreadId;
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poptex->lRecurseCount = 1;
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// if already owned
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} else {
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// if owned by this thread
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if (poptex->dwThreadId == dwThreadId) {
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// just mark that we own it once more
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poptex->lRecurseCount++;
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ASSERT(poptex->lRecurseCount>1);
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// if owned by some other thread
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} else {
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// wait for the owning thread to release the OPTEX
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DWORD dwRet = WaitForSingleObject(poptex->hEvent, INFINITE);
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ASSERT(dwRet == WAIT_OBJECT_0);
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// mark that we own it, exactly once
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ASSERT(poptex->dwThreadId==0);
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ASSERT(poptex->lRecurseCount==0);
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poptex->dwThreadId = dwThreadId;
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poptex->lRecurseCount = 1;
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}
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}
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ASSERT(poptex->lRecurseCount>=1);
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ASSERT(poptex->lLockCount>=0);
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return poptex->lRecurseCount;
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}
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INDEX OPTEX_TryToEnter (POPTEX poptex)
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{
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ASSERT(poptex->lLockCount>=-1);
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DWORD dwThreadId = GetCurrentThreadId(); // The calling thread's ID
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// increment lock counter
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INDEX ctLocked = InterlockedIncrement(&poptex->lLockCount);
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ASSERT(poptex->lLockCount>=0);
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// if this is first thread that entered
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if (ctLocked == 0) {
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// mark that we own it, exactly once
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ASSERT(poptex->dwThreadId==0);
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ASSERT(poptex->lRecurseCount==0);
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poptex->dwThreadId = dwThreadId;
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poptex->lRecurseCount = 1;
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// lock succeeded
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return poptex->lRecurseCount;
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// if already owned
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} else {
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// if owned by this thread
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if (poptex->dwThreadId == dwThreadId) {
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// just mark that we own it once more
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poptex->lRecurseCount++;
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ASSERT(poptex->lRecurseCount>=1);
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// lock succeeded
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return poptex->lRecurseCount;
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// if owned by some other thread
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} else {
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// give up taking it
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INDEX ctLocked = InterlockedDecrement(&poptex->lLockCount);
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ASSERT(poptex->lLockCount>=-1);
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// if unlocked in the mean time
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if (ctLocked<0) {
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// NOTE: this has not been tested!
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// ignore sent the signal
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ResetEvent(poptex->hEvent);
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}
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// lock failed
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return 0;
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}
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}
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}
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INDEX OPTEX_Leave (POPTEX poptex)
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{
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ASSERT(poptex->dwThreadId==GetCurrentThreadId());
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// we own in one time less
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poptex->lRecurseCount--;
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ASSERT(poptex->lRecurseCount>=0);
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INDEX ctResult = poptex->lRecurseCount;
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// if more multiple locks from this thread
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if (poptex->lRecurseCount > 0) {
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// just decrement the lock count
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InterlockedDecrement(&poptex->lLockCount);
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ASSERT(poptex->lLockCount>=-1);
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// if no more multiple locks from this thread
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} else {
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// mark that this thread doesn't own it
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poptex->dwThreadId = 0;
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// decrement the lock count
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INDEX ctLocked = InterlockedDecrement(&poptex->lLockCount);
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ASSERT(poptex->lLockCount>=-1);
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// if some threads are waiting for it
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if ( ctLocked >= 0) {
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// wake one of them
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SetEvent(poptex->hEvent);
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}
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}
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ASSERT(poptex->lRecurseCount>=0);
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ASSERT(poptex->lLockCount>=-1);
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return ctResult;
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}
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// these are just wrapper classes for locking/unlocking
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CTCriticalSection::CTCriticalSection(void)
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{
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// index must be set before using the mutex
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cs_iIndex = -2;
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cs_pvObject = new OPTEX;
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OPTEX_Initialize((OPTEX*)cs_pvObject);
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}
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CTCriticalSection::~CTCriticalSection(void)
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{
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OPTEX_Delete((OPTEX*)cs_pvObject);
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delete (OPTEX*)cs_pvObject;
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}
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INDEX CTCriticalSection::Lock(void)
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{
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return OPTEX_Enter((OPTEX*)cs_pvObject);
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}
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INDEX CTCriticalSection::TryToLock(void)
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{
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return OPTEX_TryToEnter((OPTEX*)cs_pvObject);
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}
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INDEX CTCriticalSection::Unlock(void)
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{
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return OPTEX_Leave((OPTEX*)cs_pvObject);
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}
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CTSingleLock::CTSingleLock(CTCriticalSection *pcs, BOOL bLock) : sl_cs(*pcs)
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{
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// initially not locked
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sl_bLocked = FALSE;
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sl_iLastLockedIndex = -2;
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// critical section must have index assigned
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ASSERT(sl_cs.cs_iIndex>=1||sl_cs.cs_iIndex==-1);
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// if should lock immediately
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if (bLock) {
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Lock();
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}
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}
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CTSingleLock::~CTSingleLock(void)
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{
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// if locked
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if (sl_bLocked) {
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// unlock
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Unlock();
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}
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}
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void CTSingleLock::Lock(void)
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{
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// must not be locked
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ASSERT(!sl_bLocked);
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ASSERT(sl_iLastLockedIndex==-2);
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// if not locked
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if (!sl_bLocked) {
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// lock
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INDEX ctLocks = sl_cs.Lock();
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// if this mutex was not locked already
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if (ctLocks==1) {
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// check that locking in given order
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if (sl_cs.cs_iIndex!=-1) {
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ASSERT(_iLastLockedMutex<sl_cs.cs_iIndex);
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sl_iLastLockedIndex = _iLastLockedMutex;
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_iLastLockedMutex = sl_cs.cs_iIndex;
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}
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}
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}
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sl_bLocked = TRUE;
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}
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BOOL CTSingleLock::TryToLock(void)
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{
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// must not be locked
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ASSERT(!sl_bLocked);
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// if not locked
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if (!sl_bLocked) {
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// if can lock
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INDEX ctLocks = sl_cs.TryToLock();
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if (ctLocks>=1) {
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sl_bLocked = TRUE;
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// if this mutex was not locked already
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if (ctLocks==1) {
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// check that locking in given order
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if (sl_cs.cs_iIndex!=-1) {
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ASSERT(_iLastLockedMutex<sl_cs.cs_iIndex);
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sl_iLastLockedIndex = _iLastLockedMutex;
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_iLastLockedMutex = sl_cs.cs_iIndex;
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}
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}
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}
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}
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return sl_bLocked;
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}
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BOOL CTSingleLock::IsLocked(void)
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{
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return sl_bLocked;
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}
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void CTSingleLock::Unlock(void)
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{
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// must be locked
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ASSERT(sl_bLocked);
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// if locked
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if (sl_bLocked) {
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// unlock
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INDEX ctLocks = sl_cs.Unlock();
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// if unlocked completely
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if (ctLocks==0) {
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// check that unlocking in exact reverse order
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if (sl_cs.cs_iIndex!=-1) {
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ASSERT(_iLastLockedMutex==sl_cs.cs_iIndex);
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_iLastLockedMutex = sl_iLastLockedIndex;
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sl_iLastLockedIndex = -2;
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}
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}
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}
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sl_bLocked = FALSE;
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}
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