Serious-Engine/Sources/Engine/Base/ParsingSymbols.h
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

117 lines
3.6 KiB
C

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include <Engine/Base/Shell_internal.h>
#include <Engine/Templates/AllocationArray.h>
// needed for parser and scanner
#ifdef PLATFORM_WIN32
#define alloca _alloca
#endif
// for static linking mojo...
#define yyparse yyparse_engine_base_parser
#define yyerror yyerror_engine_base_parser
extern void yyerror(const char *s);
extern int yyparse(void);
typedef struct yy_buffer_state *YY_BUFFER_STATE;
YY_BUFFER_STATE yy_scan_string(const char *str);
void yy_delete_buffer(YY_BUFFER_STATE b);
// declarations for recursive shell script parsing
#define SHELL_MAX_INCLUDE_LEVEL 64 // this is both for includes _and_ nested parsing!
extern int _bExecNextBlock;
#define YY_NEVER_INTERACTIVE 1
// used for communication between CShell and parser
// value for declaring external symbol (defined in exe or dll code)
extern void *_pvNextToDeclare;
extern const char * _shell_strFileName;
// temporary values for parsing
extern CDynamicStackArray<CTString> _shell_astrTempStrings;
// values for extern declarations
extern CDynamicStackArray<CTString> _shell_astrExtStrings;
extern CDynamicStackArray<FLOAT> _shell_afExtFloats;
// all types are allocated here
extern CAllocationArray<ShellType> _shell_ast;
extern INDEX _shell_istUndeclared;
// make a new type for a basic type
INDEX ShellTypeNewVoid(void);
INDEX ShellTypeNewIndex(void);
INDEX ShellTypeNewFloat(void);
INDEX ShellTypeNewString(void);
INDEX ShellTypeNewByType(enum ShellTypeType stt);
// make a new pointer type
INDEX ShellTypeNewPointer(INDEX istBaseType);
// make a new array type
INDEX ShellTypeNewArray(INDEX istMemberType, int iArraySize);
// make a new function type
INDEX ShellTypeNewFunction(INDEX istReturnType);
// add an argument to a function from the left
void ShellTypeAddFunctionArgument(INDEX istFunction, INDEX istArgument);
// make a copy of a type tree
INDEX ShellTypeMakeDuplicate(INDEX istOriginal);
// compare two types
BOOL ShellTypeIsSame(INDEX ist1, INDEX ist2);
// delete an entire type tree
void ShellTypeDelete(INDEX istToDelete);
// print c-like syntax description of the type
char *ShellTypeSPrintF(char *strDestination, char *strDeclarator, INDEX istToPrint);
BOOL ShellTypeIsPointer(INDEX ist);
BOOL ShellTypeIsArray(INDEX ist);
BOOL ShellTypeIsIntegral(INDEX ist);
struct LValue {
enum ShellTypeType lv_sttType;
CShellSymbol *lv_pssSymbol;
void *lv_pvAddress;
};
struct value {
enum ShellTypeType sttType;
float fFloat; // for float constants
INDEX iIndex; // for index constants
const char *strString; // for string constants
};
struct arguments {
INDEX istType; // type of arguments
INDEX ctBytes; // total number of bytes taken by arguments on stack
};
void ShellPushBuffer(const char *strName, const char *strBuffer, BOOL bParserEnd);
BOOL ShellPopBuffer(void);
const char *ShellGetBufferName(void);
int ShellGetBufferLineNumber(void);
const char *ShellGetBufferContents(void);
int ShellGetBufferStackDepth(void);
void ShellCountOneLine(void);