mirror of
https://github.com/ptitSeb/Serious-Engine
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9820436fbe
Touches a lot of code to remove long constants like "1L", so this patch is large and ugly, but I think it makes all those Clamp() calls look nicer in the long run. Most of the game is 64-bit clean, since we can build without assembly code now. I've marked the things that are obviously still wrong with STUBBED lines. That being said: a 64-bit build can already run the demos mostly correctly, so we're actually almost there! There are a few obvious things that are obviously wrong, to be fixed. |
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.. | ||
AddShader.cpp | ||
AddShaderDS.cpp | ||
BaseShader.cpp | ||
BaseShaderDS.cpp | ||
BaseTransparent.cpp | ||
BaseTransparentDS.cpp | ||
ColorShader.cpp | ||
Common.cpp | ||
Common.h | ||
DetailShader.cpp | ||
DisplaceShader.cpp | ||
InvisibleShader.cpp | ||
MultiLayerShader.cpp | ||
Reflection.cpp | ||
ReflectionDS.cpp | ||
ReftectionAndSpecular.cpp | ||
ReftectionAndSpecularDS.cpp | ||
Shaders.vcxproj | ||
Shaders.vcxproj.filters | ||
Shaders.vcxproj.user | ||
Specular.cpp | ||
SpecularDS.cpp | ||
StdH.cpp | ||
StdH.h | ||
Translucent.cpp |