mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-26 23:54:50 +01:00
932 lines
34 KiB
C++
932 lines
34 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "stdh.h"
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#include <Engine/Graphics/GfxLibrary.h>
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#include <Engine/Base/Translation.h>
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#include <Engine/Base/ErrorReporting.h>
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#include <Engine/Base/Memory.h>
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#include <Engine/Base/Console.h>
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#include <Engine/Graphics/ViewPort.h>
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#include <Engine/Graphics/MultiMonitor.h>
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#include <Engine/Templates/DynamicContainer.cpp>
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#include <Engine/Templates/Stock_CTextureData.h>
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#include <Engine/Base/ListIterator.inl>
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extern INDEX ogl_iTBufferEffect;
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extern INDEX ogl_iTBufferSamples;
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// fog/haze textures
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extern ULONG _fog_ulTexture;
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extern ULONG _haze_ulTexture;
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// change control
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extern INDEX GFX_ctVertices;
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// attributes for t-buffer
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int aiAttribList[] = {
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WGL_DRAW_TO_WINDOW_EXT, TRUE,
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WGL_SUPPORT_OPENGL_EXT, TRUE,
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WGL_DOUBLE_BUFFER_EXT, TRUE,
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WGL_PIXEL_TYPE_EXT, WGL_TYPE_RGBA_EXT,
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WGL_COLOR_BITS_EXT, 16,
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WGL_DEPTH_BITS_EXT, 16,
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WGL_SAMPLE_BUFFERS_3DFX, 1,
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WGL_SAMPLES_3DFX, 4,
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0, 0
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};
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int *piAttribList = aiAttribList;
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// engine's internal opengl state variables
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extern BOOL GFX_bDepthTest;
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extern BOOL GFX_bDepthWrite;
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extern BOOL GFX_bAlphaTest;
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extern BOOL GFX_bBlending;
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extern BOOL GFX_bDithering;
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extern BOOL GFX_bClipping;
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extern BOOL GFX_bClipPlane;
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extern BOOL GFX_bColorArray;
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extern BOOL GFX_bFrontFace;
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extern BOOL GFX_bTruform;
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extern INDEX GFX_iActiveTexUnit;
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extern FLOAT GFX_fMinDepthRange;
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extern FLOAT GFX_fMaxDepthRange;
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extern GfxBlend GFX_eBlendSrc;
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extern GfxBlend GFX_eBlendDst;
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extern GfxComp GFX_eDepthFunc;
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extern GfxFace GFX_eCullFace;
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extern INDEX GFX_iTexModulation[GFX_MAXTEXUNITS];
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extern BOOL glbUsingVARs = FALSE; // vertex_array_range
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// define gl function pointers
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#define DLLFUNCTION(dll, output, name, inputs, params, required) \
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output (__stdcall *p##name) inputs = NULL;
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#include "gl_functions.h"
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#undef DLLFUNCTION
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// extensions
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void (__stdcall *pglLockArraysEXT)(GLint first, GLsizei count) = NULL;
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void (__stdcall *pglUnlockArraysEXT)(void) = NULL;
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GLboolean (__stdcall *pwglSwapIntervalEXT)(GLint interval) = NULL;
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GLint (__stdcall *pwglGetSwapIntervalEXT)(void) = NULL;
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void (__stdcall *pglActiveTextureARB)(GLenum texunit) = NULL;
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void (__stdcall *pglClientActiveTextureARB)(GLenum texunit) = NULL;
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// t-buffer support
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char *(__stdcall *pwglGetExtensionsStringARB)(HDC hdc);
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BOOL (__stdcall *pwglChoosePixelFormatARB)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
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BOOL (__stdcall *pwglGetPixelFormatAttribivARB)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);
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void (__stdcall *pglTBufferMask3DFX)(GLuint mask);
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// NV occlusion query
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void (__stdcall *pglGenOcclusionQueriesNV)( GLsizei n, GLuint *ids);
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void (__stdcall *pglDeleteOcclusionQueriesNV)( GLsizei n, const GLuint *ids);
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void (__stdcall *pglBeginOcclusionQueryNV)( GLuint id);
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void (__stdcall *pglEndOcclusionQueryNV)(void);
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void (__stdcall *pglGetOcclusionQueryivNV)( GLuint id, GLenum pname, GLint *params);
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void (__stdcall *pglGetOcclusionQueryuivNV)( GLuint id, GLenum pname, GLuint *params);
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GLboolean (__stdcall *pglIsOcclusionQueryNV)( GLuint id);
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// ATI GL_ATI_pn_triangles
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void (__stdcall *pglPNTrianglesiATI)( GLenum pname, GLint param);
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void (__stdcall *pglPNTrianglesfATI)( GLenum pname, GLfloat param);
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void WIN_CheckError(BOOL bRes, const char *strDescription)
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{
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if( bRes) return;
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DWORD dwWindowsErrorCode = GetLastError();
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if( dwWindowsErrorCode==ERROR_SUCCESS) return; // ignore stupid 'successful' error
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WarningMessage("%s: %s", strDescription, GetWindowsError(dwWindowsErrorCode));
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}
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static void FailFunction_t(const char *strName) {
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ThrowF_t(TRANS("Required function %s not found."), strName);
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}
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static void OGL_SetFunctionPointers_t(HINSTANCE hiOGL)
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{
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const char *strName;
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// get gl function pointers
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#define DLLFUNCTION(dll, output, name, inputs, params, required) \
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strName = #name; \
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p##name = (output (__stdcall*) inputs) GetProcAddress( hi##dll, strName); \
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if( required && p##name == NULL) FailFunction_t(strName);
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#include "gl_functions.h"
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#undef DLLFUNCTION
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}
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static void OGL_ClearFunctionPointers(void)
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{
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// clear gl function pointers
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#define DLLFUNCTION(dll, output, name, inputs, params, required) p##name = NULL;
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#include "gl_functions.h"
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#undef DLLFUNCTION
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}
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#define BACKOFF pwglMakeCurrent( NULL, NULL); \
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pwglDeleteContext( hglrc); \
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ReleaseDC( dummyhwnd, hdc); \
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DestroyWindow( dummyhwnd); \
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UnregisterClassA( classname, hInstance);
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// helper for choosing t-buffer's pixel format
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static BOOL _TBCapability = FALSE;
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static INDEX ChoosePixelFormatTB( HDC hdc, const PIXELFORMATDESCRIPTOR *ppfd,
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PIX pixResWidth, PIX pixResHeight)
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{
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_TBCapability = FALSE;
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char *extensions = NULL;
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char *wglextensions = NULL;
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HGLRC hglrc;
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HWND dummyhwnd;
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WNDCLASSA cls;
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HINSTANCE hInstance = GetModuleHandle(NULL);
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LPCSTR classname = "dummyOGLwin";
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cls.style = CS_OWNDC;
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cls.lpfnWndProc = DefWindowProc;
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cls.cbClsExtra = 0;
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cls.cbWndExtra = 0;
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cls.hInstance = hInstance;
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cls.hIcon = LoadIcon(NULL, IDI_APPLICATION);
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cls.hCursor = LoadCursor(NULL, IDC_WAIT);
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cls.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
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cls.lpszMenuName = NULL;
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cls.lpszClassName = classname;
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// didn't manage to register class?
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if( !RegisterClassA(&cls)) return 0;
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// create window fullscreen
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//CPrintF( " Dummy window: %d x %d\n", pixResWidth, pixResHeight);
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dummyhwnd = CreateWindowExA( WS_EX_TOPMOST, classname, "Dummy OGL window",
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WS_POPUP|WS_VISIBLE, 0, 0, pixResWidth, pixResHeight,
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NULL, NULL, hInstance, NULL);
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// didn't make it?
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if( dummyhwnd == NULL) {
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UnregisterClassA( classname, hInstance);
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return 0;
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}
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//CPrintF( " Dummy passed...\n");
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hdc = GetDC(dummyhwnd);
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// try to choose pixel format
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int iPixelFormat = pwglChoosePixelFormat( hdc, ppfd);
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if( !iPixelFormat) {
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ReleaseDC( dummyhwnd, hdc);
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DestroyWindow(dummyhwnd);
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UnregisterClassA( classname, hInstance);
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return 0;
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}
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//CPrintF( " Choose pixel format passed...\n");
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// try to set pixel format
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if( !pwglSetPixelFormat( hdc, iPixelFormat, ppfd)) {
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ReleaseDC( dummyhwnd, hdc);
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DestroyWindow(dummyhwnd);
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UnregisterClassA( classname, hInstance);
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return 0;
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}
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//CPrintF( " Set pixel format passed...\n");
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// create context using the default accelerated pixelformat that was passed
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hglrc = pwglCreateContext(hdc);
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pwglMakeCurrent( hdc, hglrc);
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// update the value list with information passed from the ppfd.
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aiAttribList[ 9] = ppfd->cColorBits;
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aiAttribList[11] = ppfd->cDepthBits;
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aiAttribList[15] = _pGfx->go_ctSampleBuffers;
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// get the extension list.
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extensions = (char*)pglGetString(GL_EXTENSIONS);
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// get the wgl extension list.
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if( strstr((const char*)extensions, "WGL_EXT_extensions_string ") != NULL)
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{ // windows extension string supported
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pwglGetExtensionsStringARB = (char* (__stdcall*)(HDC))pwglGetProcAddress( "wglGetExtensionsStringARB");
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if( pwglGetExtensionsStringARB == NULL) {
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BACKOFF
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return 0;
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}
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//CPrintF( " WGL extension string passed...\n");
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// get WGL extension string
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wglextensions = (char*)pwglGetExtensionsStringARB(hdc);
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}
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else {
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BACKOFF
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return 0;
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}
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// check for the pixel format and multisample extension strings
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if( (strstr((const char*)wglextensions, "WGL_ARB_pixel_format ") != NULL) &&
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(strstr((const char*)extensions, "GL_3DFX_multisample ") != NULL)) {
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// 3dfx extensions present
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_TBCapability = TRUE;
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pwglChoosePixelFormatARB = (BOOL (__stdcall*)(HDC,const int*,const FLOAT*,UINT,int*,UINT*))pwglGetProcAddress( "wglChoosePixelFormatARB");
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pwglGetPixelFormatAttribivARB = (BOOL (__stdcall*)(HDC,int,int,UINT,int*,int*) )pwglGetProcAddress( "wglGetPixelFormatAttribivARB");
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pglTBufferMask3DFX = (void (__stdcall*)(GLuint))pwglGetProcAddress("glTBufferMask3DFX");
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if( pwglChoosePixelFormatARB==NULL && pglTBufferMask3DFX==NULL) {
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BACKOFF
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return 0;
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}
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//CPrintF( " WGL choose pixel format present...\n");
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int iAttribListNum = {WGL_NUMBER_PIXEL_FORMATS_EXT};
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int iMaxFormats = 1; // default number to return
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if( pwglGetPixelFormatAttribivARB!=NULL) {
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// get total number of formats supported.
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pwglGetPixelFormatAttribivARB( hdc, NULL, NULL, 1, &iAttribListNum, &iMaxFormats);
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//CPrintF( "Max formats: %d\n", iMaxFormats);
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}
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UINT uiNumFormats;
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int *piFormats = (int*)AllocMemory( sizeof(UINT) *iMaxFormats);
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// try to get all formats that fit the pixel format criteria
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if( !pwglChoosePixelFormatARB( hdc, piAttribList, NULL, iMaxFormats, piFormats, &uiNumFormats)) {
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FreeMemory(piFormats);
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BACKOFF
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return 0;
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}
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//CPrintF( " WGL choose pixel format passed...\n");
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// return the first match for now
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iPixelFormat = 0;
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if( uiNumFormats>0) {
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iPixelFormat = piFormats[0];
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//CPrintF( "Num formats: %d\n", uiNumFormats);
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//CPrintF( "First format: %d\n", iPixelFormat);
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}
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FreeMemory(piFormats);
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}
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else
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{ // wglChoosePixelFormatARB extension does not exist :(
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iPixelFormat = 0;
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}
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BACKOFF
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return iPixelFormat;
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}
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// prepares pixel format for OpenGL context
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BOOL CGfxLibrary::SetupPixelFormat_OGL( HDC hdc, BOOL bReport/*=FALSE*/)
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{
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int iPixelFormat = 0;
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const PIX pixResWidth = gl_dmCurrentDisplayMode.dm_pixSizeI;
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const PIX pixResHeight = gl_dmCurrentDisplayMode.dm_pixSizeJ;
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const DisplayDepth dd = gl_dmCurrentDisplayMode.dm_ddDepth;
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PIXELFORMATDESCRIPTOR pfd;
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memset( &pfd, 0, sizeof(pfd));
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pfd.nSize = sizeof(pfd);
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pfd.nVersion = 1;
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pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
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pfd.iPixelType = PFD_TYPE_RGBA;
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// clamp depth/stencil values
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extern INDEX gap_iDepthBits;
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extern INDEX gap_iStencilBits;
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if( gap_iDepthBits <12) gap_iDepthBits = 0;
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else if( gap_iDepthBits <22) gap_iDepthBits = 16;
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else if( gap_iDepthBits <28) gap_iDepthBits = 24;
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else gap_iDepthBits = 32;
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if( gap_iStencilBits<3) gap_iStencilBits = 0;
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else if( gap_iStencilBits<7) gap_iStencilBits = 4;
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else gap_iStencilBits = 8;
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// set color/depth buffer values
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pfd.cColorBits = (dd!=DD_16BIT) ? 32 : 16;
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pfd.cDepthBits = gap_iDepthBits;
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pfd.cStencilBits = gap_iStencilBits;
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// must be required and works only in full screen via GDI functions
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ogl_iTBufferEffect = Clamp( ogl_iTBufferEffect, 0L, 2L);
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if( ogl_iTBufferEffect>0 && pixResWidth>0 && pixResHeight>0)
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{ // lets T-buffer ... :)
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//CPrintF( "TBuffer init...\n");
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ogl_iTBufferSamples = (1L) << FastLog2(ogl_iTBufferSamples);
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if( ogl_iTBufferSamples<2) ogl_iTBufferSamples = 4;
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go_ctSampleBuffers = ogl_iTBufferSamples;
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go_iCurrentWriteBuffer = 0;
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iPixelFormat = ChoosePixelFormatTB( hdc, &pfd, pixResWidth, pixResHeight);
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// need to reset the desktop resolution because CPFTB() resets it
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BOOL bSuccess = CDS_SetMode( pixResWidth, pixResHeight, dd);
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if( !bSuccess) iPixelFormat = 0;
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// check T-buffer support
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if( _TBCapability) pglGetIntegerv( GL_SAMPLES_3DFX, (GLint*)&go_ctSampleBuffers);
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if( !iPixelFormat) { ogl_iTBufferEffect=0; CPrintF( TRANS("TBuffer initialization failed.\n")); }
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else CPrintF( TRANS("TBuffer initialization passed (%d buffers in use).\n"), go_ctSampleBuffers);
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}
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// if T-buffer didn't make it, let's try thru regular path
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if( !iPixelFormat) {
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go_ctSampleBuffers = 0;
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go_iCurrentWriteBuffer = 0;
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iPixelFormat = pwglChoosePixelFormat( hdc, &pfd);
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}
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if( !iPixelFormat) {
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WIN_CHECKERROR( 0, "ChoosePixelFormat");
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return FALSE;
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}
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if( !pwglSetPixelFormat( hdc, iPixelFormat, &pfd)) {
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WIN_CHECKERROR( 0, "SetPixelFormat");
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return FALSE;
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}
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// test acceleration
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memset( &pfd, 0, sizeof(pfd));
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if( !pwglDescribePixelFormat( hdc, iPixelFormat, sizeof(pfd), &pfd)) return FALSE;
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BOOL bGenericFormat = pfd.dwFlags & PFD_GENERIC_FORMAT;
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BOOL bGenericAccelerated = pfd.dwFlags & PFD_GENERIC_ACCELERATED;
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BOOL bHasAcceleration = (bGenericFormat && bGenericAccelerated) || // MCD
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(!bGenericFormat && !bGenericAccelerated); // ICD
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if( bHasAcceleration) gl_ulFlags |= GLF_HASACCELERATION;
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else gl_ulFlags &= ~GLF_HASACCELERATION;
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// done if report pixel format info isn't required
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if( !bReport) return TRUE;
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// prepare pixel type description
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CTString strPixelType;
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if( pfd.iPixelType==PFD_TYPE_RGBA) strPixelType = "TYPE_RGBA";
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else if( pfd.iPixelType&PFD_TYPE_COLORINDEX) strPixelType = "TYPE_COLORINDEX";
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else strPixelType = "unknown";
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// prepare flags description
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CTString strFlags = "";
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if( pfd.dwFlags&PFD_DRAW_TO_WINDOW) strFlags += "DRAW_TO_WINDOW ";
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if( pfd.dwFlags&PFD_DRAW_TO_BITMAP) strFlags += "DRAW_TO_BITMAP ";
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if( pfd.dwFlags&PFD_SUPPORT_GDI) strFlags += "SUPPORT_GDI ";
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if( pfd.dwFlags&PFD_SUPPORT_OPENGL) strFlags += "SUPPORT_OPENGL ";
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if( pfd.dwFlags&PFD_GENERIC_ACCELERATED) strFlags += "GENERIC_ACCELERATED ";
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if( pfd.dwFlags&PFD_GENERIC_FORMAT) strFlags += "GENERIC_FORMAT ";
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if( pfd.dwFlags&PFD_NEED_PALETTE) strFlags += "NEED_PALETTE ";
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if( pfd.dwFlags&PFD_NEED_SYSTEM_PALETTE) strFlags += "NEED_SYSTEM_PALETTE ";
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if( pfd.dwFlags&PFD_DOUBLEBUFFER) strFlags += "DOUBLEBUFFER ";
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if( pfd.dwFlags&PFD_STEREO) strFlags += "STEREO ";
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if( pfd.dwFlags&PFD_SWAP_LAYER_BUFFERS) strFlags += "SWAP_LAYER_BUFFERS ";
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if( pfd.dwFlags&PFD_DEPTH_DONTCARE) strFlags += "DEPTH_DONTCARE ";
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if( pfd.dwFlags&PFD_DOUBLEBUFFER_DONTCARE) strFlags += "DOUBLEBUFFER_DONTCARE ";
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if( pfd.dwFlags&PFD_STEREO_DONTCARE) strFlags += "STEREO_DONTCARE ";
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if( pfd.dwFlags&PFD_SWAP_COPY) strFlags += "SWAP_COPY ";
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if( pfd.dwFlags&PFD_SWAP_EXCHANGE) strFlags += "SWAP_EXCHANGE ";
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if( strFlags=="") strFlags = "none";
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// output pixel format description to console (for debugging purposes)
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CPrintF( TRANS("\nPixel Format Description:\n"));
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CPrintF( TRANS(" Number: %d (%s)\n"), iPixelFormat, strPixelType);
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CPrintF( TRANS(" Flags: %s\n"), strFlags);
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CPrintF( TRANS(" Color bits: %d (%d:%d:%d:%d)\n"), pfd.cColorBits,
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pfd.cRedBits, pfd.cGreenBits, pfd.cBlueBits, pfd.cAlphaBits);
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CPrintF( TRANS(" Depth bits: %d (%d for stencil)\n"), pfd.cDepthBits, pfd.cStencilBits);
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gl_iCurrentDepth = pfd.cDepthBits; // keep depth bits
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// all done
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CPrintF( "\n");
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return TRUE;
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}
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// test if an extension exists
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static BOOL HasExtension( const char *strAllExtensions, const char *strExtension)
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{
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// find substring
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const char *strFound = strstr( strAllExtensions, strExtension);
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// no extension if not found
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if( strFound==NULL) return FALSE;
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INDEX iExtensionLen = strlen(strExtension);
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// if found substring is substring of some other extension
|
|
if( strFound[iExtensionLen]!=' ' && strFound[iExtensionLen]!=0) {
|
|
// continue searching after that char
|
|
return HasExtension( strFound+iExtensionLen, strExtension);
|
|
}
|
|
// extension found
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
// add OpenGL extensions to engine
|
|
void CGfxLibrary::AddExtension_OGL( ULONG ulFlag, const char *strName)
|
|
{
|
|
gl_ulFlags = (gl_ulFlags & ~ulFlag) | ulFlag;
|
|
go_strSupportedExtensions += strName;
|
|
go_strSupportedExtensions += " ";
|
|
}
|
|
|
|
|
|
// determine OpenGL extensions that engine supports
|
|
void CGfxLibrary::TestExtension_OGL( ULONG ulFlag, const char *strName)
|
|
{
|
|
if( HasExtension( go_strExtensions, strName)) AddExtension_OGL( ulFlag, strName);
|
|
}
|
|
|
|
|
|
// creates OpenGL drawing context
|
|
BOOL CGfxLibrary::CreateContext_OGL(HDC hdc)
|
|
{
|
|
if( !SetupPixelFormat_OGL( hdc, TRUE)) return FALSE;
|
|
go_hglRC = pwglCreateContext(hdc);
|
|
if( go_hglRC==NULL) {
|
|
WIN_CHECKERROR(0, "CreateContext");
|
|
return FALSE;
|
|
}
|
|
if( !pwglMakeCurrent(hdc, go_hglRC)) {
|
|
// NOTE: This error is sometimes reported without a reason on 3dfx hardware
|
|
// so we just have to ignore it.
|
|
//WIN_CHECKERROR(0, "MakeCurrent after CreateContext");
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
|
|
// prepares OpenGL drawing context
|
|
void CGfxLibrary::InitContext_OGL(void)
|
|
{
|
|
// must have context
|
|
ASSERT( gl_pvpActive!=NULL);
|
|
|
|
// reset engine's internal OpenGL state variables
|
|
extern BOOL GFX_abTexture[GFX_MAXTEXUNITS];
|
|
for( INDEX iUnit=0; iUnit<GFX_MAXTEXUNITS; iUnit++) {
|
|
GFX_abTexture[iUnit] = FALSE;
|
|
GFX_iTexModulation[iUnit] = 1;
|
|
}
|
|
// set default texture unit and modulation mode
|
|
GFX_iActiveTexUnit = 0;
|
|
gl_ctMaxStreams = 16; // GL always has enough "streams" for multi-texturing
|
|
// reset frustum/ortho stuff
|
|
extern BOOL GFX_bViewMatrix;
|
|
extern FLOAT GFX_fLastL, GFX_fLastR, GFX_fLastT, GFX_fLastB, GFX_fLastN, GFX_fLastF;
|
|
GFX_fLastL = GFX_fLastR = GFX_fLastT = GFX_fLastB = GFX_fLastN = GFX_fLastF = 0;
|
|
GFX_bViewMatrix = TRUE;
|
|
|
|
glbUsingVARs = FALSE;
|
|
GFX_bTruform = FALSE;
|
|
GFX_bClipping = TRUE;
|
|
pglEnable( GL_TEXTURE_2D); GFX_abTexture[0] = TRUE;
|
|
pglEnable( GL_DITHER); GFX_bDithering = TRUE;
|
|
pglDisable( GL_BLEND); GFX_bBlending = FALSE;
|
|
pglDisable( GL_DEPTH_TEST); GFX_bDepthTest = FALSE;
|
|
pglDisable( GL_ALPHA_TEST); GFX_bAlphaTest = FALSE;
|
|
pglDisable( GL_CLIP_PLANE0); GFX_bClipPlane = FALSE;
|
|
pglDisable( GL_CULL_FACE); GFX_eCullFace = GFX_NONE;
|
|
pglFrontFace( GL_CCW); GFX_bFrontFace = TRUE;
|
|
pglDepthMask( GL_FALSE); GFX_bDepthWrite = FALSE;
|
|
pglDepthFunc( GL_LEQUAL); GFX_eDepthFunc = GFX_LESS_EQUAL;
|
|
pglBlendFunc( GL_ONE, GL_ONE); GFX_eBlendSrc = GFX_eBlendDst = GFX_ONE;
|
|
pglDepthRange( 0.0f, 1.0f); GFX_fMinDepthRange = 0.0f;
|
|
GFX_fMaxDepthRange = 1.0f;
|
|
// (re)set some OpenGL defaults
|
|
gfxPolygonMode( GFX_FILL);
|
|
pglShadeModel( GL_SMOOTH);
|
|
pglEnable( GL_SCISSOR_TEST);
|
|
pglDrawBuffer( GL_BACK);
|
|
pglAlphaFunc( GL_GEQUAL, 0.5f);
|
|
pglColor4f( 1.0f, 1.0f, 1.0f, 1.0f);
|
|
pglMatrixMode( GL_MODELVIEW);
|
|
pglLoadIdentity();
|
|
pglMatrixMode( GL_TEXTURE);
|
|
pglLoadIdentity();
|
|
// enable rendering only thru vertex arrays by default
|
|
pglEnableClientState( GL_VERTEX_ARRAY);
|
|
pglDisableClientState( GL_NORMAL_ARRAY);
|
|
pglDisableClientState( GL_TEXTURE_COORD_ARRAY);
|
|
pglDisableClientState( GL_COLOR_ARRAY);
|
|
GFX_bColorArray = FALSE;
|
|
|
|
// set single byte pixel alignment
|
|
pglPixelStorei( GL_PACK_ALIGNMENT, 1);
|
|
pglPixelStorei( GL_UNPACK_ALIGNMENT, 1);
|
|
|
|
// TEST EXTENSIONS
|
|
CDisplayAdapter &da = gl_gaAPI[GAT_OGL].ga_adaAdapter[gl_iCurrentAdapter];
|
|
da.da_strVendor = (const char*)pglGetString(GL_VENDOR);
|
|
da.da_strRenderer = (const char*)pglGetString(GL_RENDERER);
|
|
da.da_strVersion = (const char*)pglGetString(GL_VERSION);
|
|
go_strExtensions = (const char*)pglGetString(GL_EXTENSIONS);
|
|
|
|
// report
|
|
CPrintF( TRANS("\n* OpenGL context created: *----------------------------------\n"));
|
|
CPrintF( " (%s, %s, %s)\n\n", da.da_strVendor, da.da_strRenderer, da.da_strVersion);
|
|
|
|
// test for used extensions
|
|
GLint gliRet;
|
|
GLfloat glfRet;
|
|
go_strSupportedExtensions = "";
|
|
|
|
// check for WGL extensions, too
|
|
go_strWinExtensions = "";
|
|
pwglGetExtensionsStringARB = (char* (__stdcall*)(HDC))pwglGetProcAddress("wglGetExtensionsStringARB");
|
|
if( pwglGetExtensionsStringARB != NULL) {
|
|
AddExtension_OGL( NONE, "WGL_ARB_extensions_string"); // register
|
|
CTempDC tdc(gl_pvpActive->vp_hWnd);
|
|
go_strWinExtensions = (char*)pwglGetExtensionsStringARB(tdc.hdc);
|
|
}
|
|
|
|
// multitexture is supported only thru GL_EXT_texture_env_combine extension
|
|
gl_ctTextureUnits = 1;
|
|
gl_ctRealTextureUnits = 1;
|
|
pglActiveTextureARB = NULL;
|
|
pglClientActiveTextureARB = NULL;
|
|
if( HasExtension( go_strExtensions, "GL_ARB_multitexture")) {
|
|
pglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, (int*)&gl_ctRealTextureUnits); // get number of texture units
|
|
if( gl_ctRealTextureUnits>1 && HasExtension( go_strExtensions, "GL_EXT_texture_env_combine")) {
|
|
AddExtension_OGL( NONE, "GL_ARB_multitexture");
|
|
AddExtension_OGL( NONE, "GL_EXT_texture_env_combine");
|
|
pglActiveTextureARB = (void (__stdcall*)(GLenum))pwglGetProcAddress( "glActiveTextureARB");
|
|
pglClientActiveTextureARB = (void (__stdcall*)(GLenum))pwglGetProcAddress( "glClientActiveTextureARB");
|
|
ASSERT( pglActiveTextureARB!=NULL && pglClientActiveTextureARB!=NULL);
|
|
gl_ctTextureUnits = Min( GFX_MAXTEXUNITS, gl_ctRealTextureUnits);
|
|
} else {
|
|
CPrintF( TRANS(" GL_TEXTURE_ENV_COMBINE extension missing - multi-texturing cannot be used.\n"));
|
|
}
|
|
}
|
|
|
|
// find all supported texture compression extensions
|
|
TestExtension_OGL( GLF_EXTC_ARB, "GL_ARB_texture_compression");
|
|
TestExtension_OGL( GLF_EXTC_S3TC, "GL_EXT_texture_compression_s3tc");
|
|
TestExtension_OGL( GLF_EXTC_FXT1, "GL_3DFX_texture_compression_FXT1");
|
|
TestExtension_OGL( GLF_EXTC_LEGACY, "GL_S3_s3tc");
|
|
// mark if there is at least one extension present
|
|
gl_ulFlags &= ~GLF_TEXTURECOMPRESSION;
|
|
if( (gl_ulFlags&GLF_EXTC_ARB) || (gl_ulFlags&GLF_EXTC_FXT1)
|
|
|| (gl_ulFlags&GLF_EXTC_S3TC) || (gl_ulFlags&GLF_EXTC_LEGACY)) {
|
|
gl_ulFlags |= GLF_TEXTURECOMPRESSION;
|
|
}
|
|
|
|
// determine max supported dimension of texture
|
|
pglGetIntegerv( GL_MAX_TEXTURE_SIZE, (GLint*)&gl_pixMaxTextureDimension);
|
|
OGL_CHECKERROR;
|
|
|
|
// determine support for texture LOD biasing
|
|
gl_fMaxTextureLODBias = 0.0f;
|
|
if( HasExtension( go_strExtensions, "GL_EXT_texture_lod_bias")) {
|
|
AddExtension_OGL( NONE, "GL_EXT_texture_lod_bias"); // register
|
|
// check max possible lod bias (absolute)
|
|
pglGetFloatv( GL_MAX_TEXTURE_LOD_BIAS_EXT, &glfRet);
|
|
GLenum gleError = pglGetError(); // just because of invalid extension implementations (S3)
|
|
if( gleError || glfRet<0.1f || glfRet>4.0f) glfRet = 4.0f;
|
|
gl_fMaxTextureLODBias = glfRet;
|
|
OGL_CHECKERROR;
|
|
}
|
|
|
|
// determine support for anisotropic filtering
|
|
gl_iMaxTextureAnisotropy = 1;
|
|
if( HasExtension( go_strExtensions, "GL_EXT_texture_filter_anisotropic")) {
|
|
AddExtension_OGL( NONE, "GL_EXT_texture_filter_anisotropic"); // register
|
|
// keep max allowed anisotropy degree
|
|
pglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gliRet);
|
|
gl_iMaxTextureAnisotropy = gliRet;
|
|
OGL_CHECKERROR;
|
|
}
|
|
|
|
// check support for compiled vertex arrays
|
|
pglLockArraysEXT = NULL;
|
|
pglUnlockArraysEXT = NULL;
|
|
if( HasExtension( go_strExtensions, "GL_EXT_compiled_vertex_array")) {
|
|
AddExtension_OGL( GLF_EXT_COMPILEDVERTEXARRAY, "GL_EXT_compiled_vertex_array");
|
|
pglLockArraysEXT = (void (__stdcall*)(GLint,GLsizei))pwglGetProcAddress( "glLockArraysEXT");
|
|
pglUnlockArraysEXT = (void (__stdcall*)(void) )pwglGetProcAddress( "glUnlockArraysEXT");
|
|
ASSERT( pglLockArraysEXT!=NULL && pglUnlockArraysEXT!=NULL);
|
|
}
|
|
|
|
// check support for swap interval
|
|
pwglSwapIntervalEXT = NULL;
|
|
pwglGetSwapIntervalEXT = NULL;
|
|
if( HasExtension( go_strExtensions, "WGL_EXT_swap_control")) {
|
|
AddExtension_OGL( GLF_VSYNC, "WGL_EXT_swap_control");
|
|
pwglSwapIntervalEXT = (GLboolean (__stdcall*)(GLint))pwglGetProcAddress( "wglSwapIntervalEXT");
|
|
pwglGetSwapIntervalEXT = (GLint (__stdcall*)(void) )pwglGetProcAddress( "wglGetSwapIntervalEXT");
|
|
ASSERT( pwglSwapIntervalEXT!=NULL && pwglGetSwapIntervalEXT!=NULL);
|
|
}
|
|
|
|
// determine support for ATI Truform technology
|
|
extern INDEX truform_iLevel;
|
|
extern BOOL truform_bLinear;
|
|
truform_iLevel = -1;
|
|
truform_bLinear = FALSE;
|
|
pglPNTrianglesiATI = NULL;
|
|
pglPNTrianglesfATI = NULL;
|
|
gl_iTessellationLevel = 0;
|
|
gl_iMaxTessellationLevel = 0;
|
|
if( HasExtension( go_strExtensions, "GL_ATI_pn_triangles")) {
|
|
AddExtension_OGL( NONE, "GL_ATI_pn_triangles");
|
|
pglPNTrianglesiATI = (void (__stdcall*)(GLenum,GLint ))pwglGetProcAddress( "glPNTrianglesiATI");
|
|
pglPNTrianglesfATI = (void (__stdcall*)(GLenum,GLfloat))pwglGetProcAddress( "glPNTrianglesfATI");
|
|
ASSERT( pglPNTrianglesiATI!=NULL && pglPNTrianglesfATI!=NULL);
|
|
// check max possible tessellation
|
|
pglGetIntegerv( GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI, &gliRet);
|
|
gl_iMaxTessellationLevel = gliRet;
|
|
OGL_CHECKERROR;
|
|
}
|
|
|
|
// if T-buffer is supported
|
|
if( _TBCapability) {
|
|
// add extension and disable t-buffer usage by default
|
|
AddExtension_OGL( GLF_EXT_TBUFFER, "GL_3DFX_multisample");
|
|
pglDisable( GL_MULTISAMPLE_3DFX);
|
|
OGL_CHECKERROR;
|
|
}
|
|
|
|
// test for clamp to edge
|
|
TestExtension_OGL( GLF_EXT_EDGECLAMP, "GL_EXT_texture_edge_clamp");
|
|
|
|
// test for clip volume hint
|
|
TestExtension_OGL( GLF_EXT_CLIPHINT, "GL_EXT_clip_volume_hint");
|
|
/*
|
|
// test for occlusion culling
|
|
TestExtension_OGL( GLF_EXT_OCCLUSIONTEST, "GL_HP_occlusion_test");
|
|
|
|
pglGenOcclusionQueriesNV = NULL; pglDeleteOcclusionQueriesNV = NULL;
|
|
pglBeginOcclusionQueryNV = NULL; pglEndOcclusionQueryNV = NULL;
|
|
pglGetOcclusionQueryivNV = NULL; pglGetOcclusionQueryuivNV = NULL;
|
|
pglIsOcclusionQueryNV = NULL;
|
|
|
|
if( HasExtension( go_strExtensions, "GL_NV_occlusion_query"))
|
|
{ // prepare extension's functions
|
|
AddExtension_OGL( GLF_EXT_OCCLUSIONQUERY, "GL_NV_occlusion_query");
|
|
pglGenOcclusionQueriesNV = (void (__stdcall*)(GLsizei, GLuint*))pwglGetProcAddress( "glGenOcclusionQueriesNV");
|
|
pglDeleteOcclusionQueriesNV = (void (__stdcall*)(GLsizei, const GLuint*))pwglGetProcAddress( "glDeleteOcclusionQueriesNV");
|
|
pglBeginOcclusionQueryNV = (void (__stdcall*)(GLuint))pwglGetProcAddress( "glBeginOcclusionQueryNV");
|
|
pglEndOcclusionQueryNV = (void (__stdcall*)(void))pwglGetProcAddress( "glEndOcclusionQueryNV");
|
|
pglGetOcclusionQueryivNV = (void (__stdcall*)(GLuint, GLenum, GLint*))pwglGetProcAddress( "glGetOcclusionQueryivNV");
|
|
pglGetOcclusionQueryuivNV = (void (__stdcall*)(GLuint, GLenum, GLuint*))pwglGetProcAddress( "glGetOcclusionQueryuivNV");
|
|
pglIsOcclusionQueryNV = (GLboolean (__stdcall*)(GLuint))pwglGetProcAddress( "glIsOcclusionQueryNV");
|
|
ASSERT( pglGenOcclusionQueriesNV!=NULL && pglDeleteOcclusionQueriesNV!=NULL
|
|
&& pglBeginOcclusionQueryNV!=NULL && pglEndOcclusionQueryNV!=NULL
|
|
&& pglGetOcclusionQueryivNV!=NULL && pglGetOcclusionQueryuivNV!=NULL
|
|
&& pglIsOcclusionQueryNV!=NULL);
|
|
}
|
|
*/
|
|
// done with seeking for supported extensions
|
|
if( go_strSupportedExtensions=="") go_strSupportedExtensions = "none";
|
|
|
|
// allocate vertex buffers
|
|
// eglAdjustVertexBuffers(ogl_iVertexBufferSize*1024);
|
|
// OGL_CHECKERROR;
|
|
|
|
// check if 32-bit textures are supported
|
|
GLuint uiTmpTex;
|
|
const ULONG ulTmpTex = 0xFFFFFFFF;
|
|
pglGenTextures( 1, &uiTmpTex);
|
|
pglBindTexture( GL_TEXTURE_2D, uiTmpTex);
|
|
pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, 1,1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &ulTmpTex);
|
|
OGL_CHECKERROR;
|
|
gl_ulFlags &= ~GLF_32BITTEXTURES;
|
|
pglGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &gliRet);
|
|
if( gliRet==8) gl_ulFlags |= GLF_32BITTEXTURES;
|
|
pglDeleteTextures( 1, &uiTmpTex);
|
|
OGL_CHECKERROR;
|
|
|
|
// setup fog and haze textures
|
|
extern PIX _fog_pixSizeH;
|
|
extern PIX _fog_pixSizeL;
|
|
extern PIX _haze_pixSize;
|
|
pglGenTextures( 1, (GLuint*)&_fog_ulTexture);
|
|
pglGenTextures( 1, (GLuint*)&_haze_ulTexture);
|
|
_fog_pixSizeH = 0;
|
|
_fog_pixSizeL = 0;
|
|
_haze_pixSize = 0;
|
|
OGL_CHECKERROR;
|
|
|
|
// prepare pattern texture
|
|
extern CTexParams _tpPattern;
|
|
extern ULONG _ulPatternTexture;
|
|
extern ULONG _ulLastUploadedPattern;
|
|
pglGenTextures( 1, (GLuint*)&_ulPatternTexture);
|
|
_ulLastUploadedPattern = 0;
|
|
_tpPattern.Clear();
|
|
|
|
// reset texture filtering and array locking
|
|
_tpGlobal[0].Clear();
|
|
_tpGlobal[1].Clear();
|
|
_tpGlobal[2].Clear();
|
|
_tpGlobal[3].Clear();
|
|
GFX_ctVertices = 0;
|
|
gl_dwVertexShader = NONE;
|
|
|
|
// set default texture filtering/biasing
|
|
extern INDEX gap_iTextureFiltering;
|
|
extern INDEX gap_iTextureAnisotropy;
|
|
extern FLOAT gap_fTextureLODBias;
|
|
gfxSetTextureFiltering( gap_iTextureFiltering, gap_iTextureAnisotropy);
|
|
gfxSetTextureBiasing( gap_fTextureLODBias);
|
|
|
|
// mark pretouching and probing
|
|
extern BOOL _bNeedPretouch;
|
|
_bNeedPretouch = TRUE;
|
|
gl_bAllowProbing = FALSE;
|
|
|
|
// update console system vars
|
|
extern void UpdateGfxSysCVars(void);
|
|
UpdateGfxSysCVars();
|
|
|
|
// reload all loaded textures and eventually shadows
|
|
extern INDEX shd_bCacheAll;
|
|
extern void ReloadTextures(void);
|
|
extern void CacheShadows(void);
|
|
ReloadTextures();
|
|
if( shd_bCacheAll) CacheShadows();
|
|
}
|
|
|
|
|
|
// initialize OpenGL driver
|
|
BOOL CGfxLibrary::InitDriver_OGL( BOOL b3Dfx/*=FALSE*/)
|
|
{
|
|
ASSERT( gl_hiDriver==NONE);
|
|
UINT iOldErrorMode = SetErrorMode( SEM_NOOPENFILEERRORBOX|SEM_FAILCRITICALERRORS);
|
|
CTString strDriverFileName = b3Dfx ? "3DFXVGL.DLL" : "OPENGL32.DLL";
|
|
|
|
try
|
|
{ // if driver doesn't exists on disk
|
|
char strBuffer[_MAX_PATH+1];
|
|
char *strDummy;
|
|
int iRes = SearchPathA( NULL, strDriverFileName, NULL, _MAX_PATH, strBuffer, &strDummy);
|
|
if( iRes==0) ThrowF_t(TRANS("OpenGL driver '%s' not present"), strDriverFileName);
|
|
|
|
// load opengl library
|
|
gl_hiDriver = ::LoadLibraryA( strDriverFileName);
|
|
// if it cannot be loaded (although it is present on disk)
|
|
if( gl_hiDriver==NONE) {
|
|
// if it is 3dfx stand-alone driver
|
|
if( b3Dfx) {
|
|
// do a fatal error and inform user to deinstall it,
|
|
// since this loading attempt probably messed up the entire system
|
|
FatalError(TRANS( "3Dfx OpenGL driver '%s' is installed, but cannot be loaded!\n"
|
|
"If you previously had a 3Dfx card and it was removed,\n"
|
|
"please deinstall the driver and restart windows before\n"
|
|
"continuing.\n"), strDriverFileName);
|
|
} // fail!
|
|
ThrowF_t(TRANS("Cannot load OpenGL driver '%s'"), strDriverFileName);
|
|
}
|
|
// prepare functions
|
|
OGL_SetFunctionPointers_t(gl_hiDriver);
|
|
}
|
|
catch( char *strError)
|
|
{ // didn't make it :(
|
|
if( gl_hiDriver!=NONE) FreeLibrary(gl_hiDriver);
|
|
gl_hiDriver = NONE;
|
|
CPrintF( TRANS("Error starting OpenGL: %s\n"), strError);
|
|
SetErrorMode(iOldErrorMode);
|
|
return FALSE;
|
|
}
|
|
|
|
// revert to old error mode
|
|
SetErrorMode(iOldErrorMode);
|
|
|
|
// if default driver
|
|
if( !b3Dfx) {
|
|
// use GDI functions
|
|
pwglSwapBuffers = ::SwapBuffers;
|
|
pwglSetPixelFormat = ::SetPixelFormat;
|
|
pwglChoosePixelFormat = ::ChoosePixelFormat;
|
|
// NOTE:
|
|
// some ICD implementations are not infact in OPENGL32.DLL, but in some
|
|
// other installed DLL, which is loaded when original OPENGL32.DLL from MS is
|
|
// loaded. For those, we in fact load OPENGL32.DLL from MS, so we must _not_
|
|
// call these functions directly, because they are in MS dll. We must call
|
|
// functions from GDI, which in turn call either OPENGL32.DLL, _or_ the client driver,
|
|
// as appropriate.
|
|
}
|
|
// done
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
// shutdown OpenGL driver
|
|
void CGfxLibrary::EndDriver_OGL(void)
|
|
{
|
|
// unbind all textures
|
|
if( _pTextureStock!=NULL) {
|
|
{FOREACHINDYNAMICCONTAINER( _pTextureStock->st_ctObjects, CTextureData, ittd) {
|
|
CTextureData &td = *ittd;
|
|
td.td_tpLocal.Clear();
|
|
td.Unbind();
|
|
}}
|
|
}
|
|
// unbind fog, haze and flat texture
|
|
gfxDeleteTexture( _fog_ulTexture);
|
|
gfxDeleteTexture( _haze_ulTexture);
|
|
ASSERT( _ptdFlat!=NULL);
|
|
_ptdFlat->td_tpLocal.Clear();
|
|
_ptdFlat->Unbind();
|
|
|
|
// shut the driver down
|
|
if( go_hglRC!=NULL) {
|
|
if( pwglMakeCurrent!=NULL) {
|
|
BOOL bRes = pwglMakeCurrent(NULL, NULL);
|
|
WIN_CHECKERROR( bRes, "MakeCurrent(NULL, NULL)");
|
|
}
|
|
ASSERT( pwglDeleteContext!=NULL);
|
|
BOOL bRes = pwglDeleteContext(go_hglRC);
|
|
WIN_CHECKERROR( bRes, "DeleteContext");
|
|
go_hglRC = NULL;
|
|
}
|
|
OGL_ClearFunctionPointers();
|
|
}
|
|
|
|
|
|
|
|
// prepare current viewport for rendering thru OpenGL
|
|
BOOL CGfxLibrary::SetCurrentViewport_OGL(CViewPort *pvp)
|
|
{
|
|
// if must init entire opengl
|
|
if( gl_ulFlags & GLF_INITONNEXTWINDOW)
|
|
{
|
|
gl_ulFlags &= ~GLF_INITONNEXTWINDOW;
|
|
// reopen window
|
|
pvp->CloseCanvas();
|
|
pvp->OpenCanvas();
|
|
// init now
|
|
CTempDC tdc(pvp->vp_hWnd);
|
|
if( !CreateContext_OGL(tdc.hdc)) return FALSE;
|
|
gl_pvpActive = pvp; // remember as current viewport (must do that BEFORE InitContext)
|
|
InitContext_OGL();
|
|
pvp->vp_ctDisplayChanges = gl_ctDriverChanges;
|
|
return TRUE;
|
|
}
|
|
|
|
// if window was not set for this driver
|
|
if( pvp->vp_ctDisplayChanges<gl_ctDriverChanges)
|
|
{
|
|
// reopen window
|
|
pvp->CloseCanvas();
|
|
pvp->OpenCanvas();
|
|
// set it
|
|
CTempDC tdc(pvp->vp_hWnd);
|
|
if( !SetupPixelFormat_OGL(tdc.hdc)) return FALSE;
|
|
pvp->vp_ctDisplayChanges = gl_ctDriverChanges;
|
|
}
|
|
|
|
if( gl_pvpActive!=NULL) {
|
|
// fail, if only one window is allowed (3dfx driver), already initialized and trying to set non-primary viewport
|
|
const BOOL bOneWindow = (gl_gaAPI[GAT_OGL].ga_adaAdapter[gl_iCurrentAdapter].da_ulFlags & DAF_ONEWINDOW);
|
|
if( bOneWindow && gl_pvpActive->vp_hWnd!=NULL && gl_pvpActive->vp_hWnd!=pvp->vp_hWnd) return FALSE;
|
|
// no need to set context if it is the same window as last time
|
|
if( gl_pvpActive->vp_hWnd==pvp->vp_hWnd) return TRUE;
|
|
}
|
|
|
|
// try to set context to this window
|
|
pwglMakeCurrent( NULL, NULL);
|
|
CTempDC tdc(pvp->vp_hWnd);
|
|
// fail, if cannot set context to this window
|
|
if( !pwglMakeCurrent( tdc.hdc, go_hglRC)) return FALSE;
|
|
|
|
// remember as current window
|
|
gl_pvpActive = pvp;
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
* 3dfx t-buffer control
|
|
*/
|
|
|
|
|
|
extern void SetTBufferEffect( BOOL bEnable)
|
|
{
|
|
// adjust console vars
|
|
ogl_iTBufferEffect = Clamp( ogl_iTBufferEffect, 0L, 2L);
|
|
ogl_iTBufferSamples = (1L) << FastLog2(ogl_iTBufferSamples);
|
|
if( ogl_iTBufferSamples<2) ogl_iTBufferSamples = 4;
|
|
// if supported
|
|
if( _pGfx->gl_ulFlags&GLF_EXT_TBUFFER)
|
|
{ // disable multisampling if not required
|
|
ASSERT( pglTBufferMask3DFX!=NULL);
|
|
if( ogl_iTBufferEffect==0 || _pGfx->go_ctSampleBuffers<2 || !bEnable) pglDisable( GL_MULTISAMPLE_3DFX);
|
|
else {
|
|
pglEnable( GL_MULTISAMPLE_3DFX);
|
|
UINT uiMask = 0xFFFFFFFF;
|
|
// set one buffer in case of motion-blur
|
|
if( ogl_iTBufferEffect==2) uiMask = (1UL) << _pGfx->go_iCurrentWriteBuffer;
|
|
//pglTBufferMask3DFX(uiMask);
|
|
}
|
|
}
|
|
}
|