Serious-Engine/Sources/Engine/Graphics/RenderPoly.h
2016-03-11 15:57:17 +02:00

31 lines
949 B
C

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#ifndef SE_INCL_RENDERPOLY_H
#define SE_INCL_RENDERPOLY_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
// general structure
struct PolyVertex2D
{
FLOAT pv2_fI, pv2_fJ; // DrawPort 2D coords
FLOAT pv2_f1oK; // Viewpoint (camera) distance (z-buffer value)
FLOAT pv2_fUoK, pv2_fVoK; // texture coordinates (for perspective mapping)
};
// functions for rendering triangles
extern void SetTriangleTexture( ULONG *pulCurrentMipmap, PIX pixMipWidth, PIX pixMipHeight);
extern void DrawTriangle_Mask( UBYTE *pubMaskPlane, SLONG slMaskWidth, SLONG slMaskHeight,
struct PolyVertex2D *ppv2Vtx1, struct PolyVertex2D *ppv2Vtx2,
struct PolyVertex2D *ppv2Vtx3, BOOL bTransparency);
// has model cast some cluster shadow (shadow renderer needs this)
extern BOOL _bSomeDarkExists;
#endif /* include-once check. */