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39 lines
1001 B
C
39 lines
1001 B
C
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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// Animation names
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#define ICEMAN_ANIM_DEFAULTANIMATION 0
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#define ICEMAN_ANIM_ATTACK01 1
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#define ICEMAN_ANIM_ATTACK02 2
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#define ICEMAN_ANIM_ATTACK03 3
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#define ICEMAN_ANIM_ATTACK04 4
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#define ICEMAN_ANIM_ATTACK05 5
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#define ICEMAN_ANIM_ATTACK06 6
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#define ICEMAN_ANIM_DEATH01 7
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#define ICEMAN_ANIM_DEATH02 8
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#define ICEMAN_ANIM_DEATH03 9
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#define ICEMAN_ANIM_STANDBOX 10
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#define ICEMAN_ANIM_MORPHBOXUP 11
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#define ICEMAN_ANIM_MORPHBOXDOWN 12
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#define ICEMAN_ANIM_STANDPLANE 13
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#define ICEMAN_ANIM_MORPHPLANEUP 14
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#define ICEMAN_ANIM_MORPHPLANEDOWN 15
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#define ICEMAN_ANIM_RUN 16
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#define ICEMAN_ANIM_STAND 17
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#define ICEMAN_ANIM_WALK 18
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#define ICEMAN_ANIM_WOUND01 19
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#define ICEMAN_ANIM_WOUND02 20
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#define ICEMAN_ANIM_WOUND03 21
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// Color names
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// Patch names
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// Names of collision boxes
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#define ICEMAN_COLLISION_BOX_NORMAL 0
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#define ICEMAN_COLLISION_BOX_BOX 1
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// Attaching position names
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#define ICEMAN_ATTACHMENT_ICEPICK 0
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// Sound names
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