Serious-Engine/Sources/SeriousSam/MCustomizeKeyboard.cpp
2016-03-14 23:45:56 +03:00

100 lines
3.0 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MCustomizeKeyboard.h"
void CCustomizeKeyboardMenu::FillListItems(void)
{
// disable all items first
for (INDEX i = 0; i<KEYS_ON_SCREEN; i++) {
gm_mgKey[i].mg_bEnabled = FALSE;
gm_mgKey[i].mg_iInList = -2;
}
BOOL bHasFirst = FALSE;
BOOL bHasLast = FALSE;
// set diks to key buttons
INDEX iLabel = 0;
INDEX ctLabels = _pGame->gm_ctrlControlsExtra.ctrl_lhButtonActions.Count();
FOREACHINLIST(CButtonAction, ba_lnNode, _pGame->gm_ctrlControlsExtra.ctrl_lhButtonActions, itAct)
{
INDEX iInMenu = iLabel - gm_iListOffset;
if ((iLabel >= gm_iListOffset) &&
(iLabel<(gm_iListOffset + gm_ctListVisible)))
{
bHasFirst |= (iLabel == 0);
bHasLast |= (iLabel == ctLabels - 1);
gm_mgKey[iInMenu].mg_strLabel = TranslateConst(itAct->ba_strName, 0);
gm_mgKey[iInMenu].mg_iControlNumber = iLabel;
gm_mgKey[iInMenu].SetBindingNames(FALSE);
gm_mgKey[iInMenu].mg_strTip = TRANS("Enter - change binding, Backspace - unbind");
gm_mgKey[iInMenu].mg_bEnabled = TRUE;
gm_mgKey[iInMenu].mg_iInList = iLabel;
}
iLabel++;
}
// enable/disable up/down arrows
gm_mgArrowUp.mg_bEnabled = !bHasFirst && ctLabels>0;
gm_mgArrowDn.mg_bEnabled = !bHasLast && ctLabels>0;
}
void CCustomizeKeyboardMenu::Initialize_t(void)
{
// intialize Audio options menu
gm_mgTitle.mg_strText = TRANS("CUSTOMIZE BUTTONS");
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
#define KL_START 3.0f
#define KL_STEEP -1.45f
for (INDEX iLabel = 0; iLabel<KEYS_ON_SCREEN; iLabel++)
{
INDEX iPrev = (gm_ctListVisible + iLabel - 1) % KEYS_ON_SCREEN;
INDEX iNext = (iLabel + 1) % KEYS_ON_SCREEN;
// initialize label entities
gm_mgKey[iLabel].mg_boxOnScreen = BoxKeyRow(iLabel);
// initialize label gadgets
gm_mgKey[iLabel].mg_pmgUp = &gm_mgKey[iPrev];
gm_mgKey[iLabel].mg_pmgDown = &gm_mgKey[iNext];
gm_mgKey[iLabel].mg_bVisible = TRUE;
gm_lhGadgets.AddTail(gm_mgKey[iLabel].mg_lnNode);
}
// arrows just exist
gm_lhGadgets.AddTail(gm_mgArrowDn.mg_lnNode);
gm_lhGadgets.AddTail(gm_mgArrowUp.mg_lnNode);
gm_mgArrowDn.mg_adDirection = AD_DOWN;
gm_mgArrowUp.mg_adDirection = AD_UP;
gm_mgArrowDn.mg_boxOnScreen = BoxArrow(AD_DOWN);
gm_mgArrowUp.mg_boxOnScreen = BoxArrow(AD_UP);
gm_mgArrowDn.mg_pmgRight = gm_mgArrowDn.mg_pmgUp =
&gm_mgKey[KEYS_ON_SCREEN - 1];
gm_mgArrowUp.mg_pmgRight = gm_mgArrowUp.mg_pmgDown =
&gm_mgKey[0];
gm_ctListVisible = KEYS_ON_SCREEN;
gm_pmgArrowUp = &gm_mgArrowUp;
gm_pmgArrowDn = &gm_mgArrowDn;
gm_pmgListTop = &gm_mgKey[0];
gm_pmgListBottom = &gm_mgKey[KEYS_ON_SCREEN - 1];
}
extern void ControlsMenuOn();
extern void ControlsMenuOff();
void CCustomizeKeyboardMenu::StartMenu(void)
{
ControlsMenuOn();
gm_iListOffset = 0;
gm_ctListTotal = _pGame->gm_ctrlControlsExtra.ctrl_lhButtonActions.Count();
gm_iListWantedItem = 0;
CGameMenu::StartMenu();
}
void CCustomizeKeyboardMenu::EndMenu(void)
{
ControlsMenuOff();
CGameMenu::EndMenu();
}