mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-23 02:40:26 +01:00
130 lines
4.2 KiB
C++
130 lines
4.2 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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// PatchPaletteButton.cpp : implementation file
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//
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#include "stdafx.h"
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#ifdef _DEBUG
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#undef new
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CPatchPaletteButton
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CPatchPaletteButton::CPatchPaletteButton()
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{
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}
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CPatchPaletteButton::~CPatchPaletteButton()
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{
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}
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BEGIN_MESSAGE_MAP(CPatchPaletteButton, CButton)
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//{{AFX_MSG_MAP(CPatchPaletteButton)
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ON_WM_LBUTTONDOWN()
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ON_WM_RBUTTONDOWN()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CPatchPaletteButton message handlers
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void CPatchPaletteButton::DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct)
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{
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CDC *pDC = GetDC();
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CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd());
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CModelerView *pModelerView = CModelerView::GetActiveMappingNormalView();
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if( pModelerView == NULL)
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{
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pDC->FillSolidRect( &lpDrawItemStruct->rcItem, 0x00aaaaaa);
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pDC->DrawEdge( &lpDrawItemStruct->rcItem, EDGE_RAISED, BF_RECT);
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}
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else
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{
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INDEX iButtonNo = lpDrawItemStruct->CtlID - IDC_PATCH_BUTTON_BASE;
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ULONG ulCurrentMask = pModelerView->m_ModelObject.GetPatchesMask();
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CModelerDoc* pDoc = pModelerView->GetDocument();
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ULONG ulExistingMask = pDoc->m_emEditModel.GetExistingPatchesMask();
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pDC->FillSolidRect( &lpDrawItemStruct->rcItem, 0x00aaaaaa);
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// If this patch doesn't exist
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if( (ulExistingMask & (1UL << iButtonNo)) == 0)
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{
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pDC->DrawEdge( &lpDrawItemStruct->rcItem, EDGE_RAISED, BF_RECT);
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}
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// If this patch exists but it is not turned on
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else if( (ulCurrentMask & (1UL << iButtonNo)) == 0)
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{
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// If this is active patch
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if( iButtonNo == pModelerView->m_iActivePatchBitIndex)
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pDC->DrawIcon( 2, 2, pMainFrame->m_dlgPatchesPalette->m_PatchActiveIcon);
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else
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pDC->DrawIcon( 2, 2, pMainFrame->m_dlgPatchesPalette->m_PatchExistIcon);
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pDC->DrawEdge( &lpDrawItemStruct->rcItem, EDGE_RAISED, BF_RECT);
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}
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// If this patch is turned on and it is active patch
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else if( iButtonNo == pModelerView->m_iActivePatchBitIndex)
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{
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pDC->DrawIcon( 2, 2, pMainFrame->m_dlgPatchesPalette->m_PatchActiveIcon);
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pDC->DrawEdge( &lpDrawItemStruct->rcItem, EDGE_SUNKEN, BF_RECT);
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}
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// If this patch is turned on and it is not active patch
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else
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{
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pDC->DrawIcon( 2 ,2, pMainFrame->m_dlgPatchesPalette->m_PatchInactiveIcon);
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pDC->DrawEdge( &lpDrawItemStruct->rcItem, EDGE_SUNKEN, BF_RECT);
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}
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}
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ReleaseDC( pDC);
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}
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void CPatchPaletteButton::OnLButtonDown(UINT nFlags, CPoint point)
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{
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INDEX iButtonNo = GetDlgCtrlID()-IDC_PATCH_BUTTON_BASE;
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CModelerView *pModelerView = CModelerView::GetActiveMappingNormalView();
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if( pModelerView != NULL)
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{
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ULONG ulCurrentMask = pModelerView->m_ModelObject.GetPatchesMask();
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CModelerDoc* pDoc = pModelerView->GetDocument();
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ULONG ulExistingMask = pDoc->m_emEditModel.GetExistingPatchesMask();
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if( (ulExistingMask & (1UL << iButtonNo)) != 0)
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{
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pModelerView->m_iActivePatchBitIndex = iButtonNo;
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CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd());
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pMainFrame->m_dlgPatchesPalette->UpdateData( FALSE);
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pMainFrame->m_dlgPatchesPalette->Invalidate( FALSE);
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}
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}
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CButton::OnLButtonDown(nFlags, point);
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}
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void CPatchPaletteButton::OnRButtonDown(UINT nFlags, CPoint point)
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{
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INDEX iButtonNo = GetDlgCtrlID()-IDC_PATCH_BUTTON_BASE;
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CModelerView *pModelerView = CModelerView::GetActiveMappingNormalView();
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if( pModelerView != NULL)
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{
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ULONG ulCurrentMask = pModelerView->m_ModelObject.GetPatchesMask();
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CModelerDoc* pDoc = pModelerView->GetDocument();
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ULONG ulExistingMask = pDoc->m_emEditModel.GetExistingPatchesMask();
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if( (ulExistingMask & (1UL << iButtonNo)) != 0)
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{
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if( (ulCurrentMask & (1UL << iButtonNo)) != 0)
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pModelerView->m_ModelObject.HidePatch( iButtonNo);
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else
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pModelerView->m_ModelObject.ShowPatch( iButtonNo);
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CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd());
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pMainFrame->m_dlgPatchesPalette->Invalidate( FALSE);
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}
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}
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CButton::OnRButtonDown(nFlags, point);
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}
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