mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-26 20:25:54 +01:00
130 lines
3.9 KiB
C++
130 lines
3.9 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
|
|
|
#include "stdh.h"
|
|
|
|
#include <Engine/Entities/Entity.h>
|
|
#include <Engine/Entities/EntityCollision.h>
|
|
#include <Engine/Base/Console.h>
|
|
#include <Engine/Base/ListIterator.inl>
|
|
#include <Engine/Math/Geometry.inl>
|
|
#include <Engine/Math/Clipping.inl>
|
|
#include <Engine/Math/OBBox.h>
|
|
#include <Engine/Brushes/Brush.h>
|
|
#include <Engine/Templates/BSP.h>
|
|
#include <Engine/Templates/DynamicArray.cpp>
|
|
#include <Engine/Templates/StaticArray.cpp>
|
|
|
|
static CEntity *penField;
|
|
static CBrushSector *_pbsc;
|
|
static CStaticStackArray<CEntity *> _apenActive;
|
|
|
|
static BOOL EntityIsInside(CEntity *pen)
|
|
{
|
|
// get bounding sphere
|
|
FLOAT fSphereRadius = pen->en_fSpatialClassificationRadius;
|
|
const FLOAT3D &vSphereCenter = pen->en_plPlacement.pl_PositionVector;
|
|
|
|
// if the entity touches sector's bounding box
|
|
if (_pbsc->bsc_boxBoundingBox.TouchesSphere(vSphereCenter, fSphereRadius)) {
|
|
// make oriented bounding box of the entity
|
|
const FLOAT3D &v = pen->en_plPlacement.pl_PositionVector;
|
|
const FLOATmatrix3D &m = pen->en_mRotation;
|
|
FLOATobbox3D boxEntity = FLOATobbox3D(pen->en_boxSpatialClassification, v, m);
|
|
DOUBLEobbox3D boxdEntity = FLOATtoDOUBLE(boxEntity);
|
|
|
|
// if the box touches the sector's BSP
|
|
if (boxEntity.HasContactWith(FLOATobbox3D(_pbsc->bsc_boxBoundingBox)) &&
|
|
_pbsc->bsc_bspBSPTree.TestBox(boxdEntity)<=0) {
|
|
|
|
// for each collision sphere
|
|
CStaticArray<CMovingSphere> &absSpheres = pen->en_pciCollisionInfo->ci_absSpheres;
|
|
for(INDEX iSphere=0; iSphere<absSpheres.Count(); iSphere++) {
|
|
CMovingSphere &ms = absSpheres[iSphere];
|
|
ms.ms_vRelativeCenter0 = ms.ms_vCenter*m+v;
|
|
// if the sphere is in the sector
|
|
if (_pbsc->bsc_bspBSPTree.TestSphere(
|
|
FLOATtoDOUBLE(ms.ms_vRelativeCenter0), ms.ms_fR)<=0) {
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// otherwise it doesn't touch
|
|
return FALSE;
|
|
}
|
|
|
|
// find first entity touching a field (this entity must be a field brush)
|
|
CEntity *CEntity::TouchingEntity(BOOL (*ConsiderEntity)(CEntity *), CEntity *penHintMaybeInside)
|
|
{
|
|
// if not a field brush
|
|
if (en_RenderType!=RT_FIELDBRUSH) {
|
|
// error
|
|
ASSERT(FALSE);
|
|
return NULL;
|
|
}
|
|
|
|
// remember the entity and its first sector
|
|
penField = this;
|
|
CBrushMip *pbm = en_pbrBrush->GetBrushMipByDistance(0.0f);
|
|
_pbsc = NULL;
|
|
{FOREACHINDYNAMICARRAY(pbm->bm_abscSectors, CBrushSector, itbsc) {
|
|
_pbsc = itbsc;
|
|
break;
|
|
}}
|
|
// if illegal number of sectors
|
|
if (_pbsc==NULL || pbm->bm_abscSectors.Count()>1) {
|
|
// error
|
|
CPrintF("Field doesn't have exactly one sector - ignoring!\n");
|
|
return NULL;
|
|
}
|
|
|
|
// if a specific entity to check is given
|
|
if (penHintMaybeInside!=NULL) {
|
|
// if it is inside
|
|
if (EntityIsInside(penHintMaybeInside)) {
|
|
// return it
|
|
return penHintMaybeInside;
|
|
}
|
|
}
|
|
|
|
CEntity *penTouched = NULL;
|
|
// no entities active initially
|
|
_apenActive.PopAll();
|
|
// for each zoning sector that this entity is in
|
|
{FOREACHSRCOFDST(en_rdSectors, CBrushSector, bsc_rsEntities, pbsc)
|
|
// for all movable model entities that should be considered in the sector
|
|
{FOREACHDSTOFSRC(pbsc->bsc_rsEntities, CEntity, en_rdSectors, pen)
|
|
if (!(pen->en_ulPhysicsFlags&EPF_MOVABLE)
|
|
|| (pen->en_RenderType!=RT_MODEL&&pen->en_RenderType!=RT_EDITORMODEL)
|
|
|| (!ConsiderEntity(pen))) {
|
|
continue;
|
|
}
|
|
// if already active
|
|
if (pen->en_ulFlags&ENF_FOUNDINGRIDSEARCH) {
|
|
// skip it
|
|
continue;
|
|
}
|
|
// if it is inside
|
|
if (EntityIsInside(pen)) {
|
|
// stop the search
|
|
penTouched = pen;
|
|
break;
|
|
}
|
|
// add it to active
|
|
_apenActive.Push() = pen;
|
|
pen->en_ulFlags |= ENF_FOUNDINGRIDSEARCH;
|
|
}}
|
|
ENDFOR}
|
|
|
|
// mark all as inactive
|
|
{for (INDEX ien=0; ien<_apenActive.Count(); ien++) {
|
|
CEntity *pen = _apenActive[ien];
|
|
pen->en_ulFlags &= ~ENF_FOUNDINGRIDSEARCH;
|
|
}}
|
|
|
|
_apenActive.PopAll();
|
|
|
|
return penTouched;
|
|
}
|