mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-29 21:25:54 +01:00
1257 lines
32 KiB
C++
1257 lines
32 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <assert.h>
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#include <lwsurf.h>
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#include <lwhost.h>
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#include <lwserver.h>
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#include <lwgeneric.h>
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#include <crtdbg.h>
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#include <stdarg.h>
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#include "vecmat.h"
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#include <crtdbg.h>
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#include <lwserver.h>
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#include <lwmotion.h>
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#include <lwxpanel.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include "base.h"
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static int _iFrame = 0;
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static int _ctFrames = 0;
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static int _ctBones = 0;
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static int ctBoneEnvelopes = 0;
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static int ctMorphEnvelopes = 0;
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bool bRecordDefaultFrame = false;
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extern int ReloadGlobalObjects();
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extern bool bExportAbsPositions; // export first bone absolute position
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typedef float Matrix12[12];
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void MakeRotationAndPosMatrix(Matrix12 &mrm_f, float *pmrm_vPos, float *pmrm_vRot)
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{
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assert(_CrtCheckMemory());
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float mat[3][4];
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float fSinH = sinf(pmrm_vRot[0]); // heading
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float fCosH = cosf(pmrm_vRot[0]);
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float fSinP = sinf(pmrm_vRot[1]); // pitch
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float fCosP = cosf(pmrm_vRot[1]);
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float fSinB = sinf(pmrm_vRot[2]); // banking
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float fCosB = cosf(pmrm_vRot[2]);
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memset(&mat,0,sizeof(mat));
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mat[0][0] = fCosH*fCosB+fSinP*fSinH*fSinB;
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mat[0][1] = fSinP*fSinH*fCosB-fCosH*fSinB;
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mat[0][2] = -(fCosP*fSinH);
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mat[1][0] = fCosP*fSinB;
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mat[1][1] = fCosP*fCosB;
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mat[1][2] = -(-fSinP);
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mat[2][0] = -(fSinP*fCosH*fSinB-fSinH*fCosB);
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mat[2][1] = -(fSinP*fCosH*fCosB+fSinH*fSinB);
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mat[2][2] = fCosP*fCosH;
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// add Position
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mat[0][3] = pmrm_vPos[0];
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mat[1][3] = pmrm_vPos[1];
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mat[2][3] = pmrm_vPos[2];
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memcpy(mrm_f,&mat,sizeof(mat));
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}
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void MakeIdentityMatrix(Matrix12 &mat)
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{
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memset(&mat,0,sizeof(mat));
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mat[0] = 1;
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mat[5] = 1;
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mat[10] = 1;
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//mat[11] = 1;
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}
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static void MatrixTranspose(Matrix12 &r, const Matrix12 &m)
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{
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r[ 0] = m[ 0];
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r[ 5] = m[ 5];
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r[10] = m[10];
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r[ 3] = m[ 3];
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r[ 7] = m[ 7];
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r[11] = m[11];
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r[1] = m[4];
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r[2] = m[8];
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r[4] = m[1];
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r[8] = m[2];
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r[6] = m[9];
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r[9] = m[6];
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r[ 3] = -r[0]*m[3] - r[1]*m[7] - r[ 2]*m[11];
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r[ 7] = -r[4]*m[3] - r[5]*m[7] - r[ 6]*m[11];
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r[11] = -r[8]*m[3] - r[9]*m[7] - r[10]*m[11];
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}
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// concatenate two 3x4 matrices [conc = MxN]
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void MatrixMultiply(Matrix12 &c,const Matrix12 &m, const Matrix12 &n)
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{
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c[0] = m[0]*n[0] + m[1]*n[4] + m[2]*n[8];
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c[1] = m[0]*n[1] + m[1]*n[5] + m[2]*n[9];
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c[2] = m[0]*n[2] + m[1]*n[6] + m[2]*n[10];
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c[3] = m[0]*n[3] + m[1]*n[7] + m[2]*n[11] + m[3];
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c[4] = m[4]*n[0] + m[5]*n[4] + m[6]*n[8];
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c[5] = m[4]*n[1] + m[5]*n[5] + m[6]*n[9];
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c[6] = m[4]*n[2] + m[5]*n[6] + m[6]*n[10];
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c[7] = m[4]*n[3] + m[5]*n[7] + m[6]*n[11] + m[7];
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c[8] = m[8]*n[0] + m[9]*n[4] + m[10]*n[8];
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c[9] = m[8]*n[1] + m[9]*n[5] + m[10]*n[9];
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c[10] = m[8]*n[2] + m[9]*n[6] + m[10]*n[10];
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c[11] = m[8]*n[3] + m[9]*n[7] + m[10]*n[11] + m[11];
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}
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// matrix copy
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void MatrixCopy(Matrix12 &c, const Matrix12 &m)
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{
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memcpy(&c,&m,sizeof(c));
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}
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void PrintMatrix(FILE *_f, Matrix12 &mat, int ctSpaces)
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{
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char str_Spaces[16];
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memset(&str_Spaces,32,sizeof(str_Spaces));
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str_Spaces[15] = 0;
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str_Spaces[ctSpaces] = 0;
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fprintf(_f,"%s",str_Spaces);
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fprintf(_f,"%g,%g,%g,%g,\t" ,mat[0],mat[1],mat[2],mat[3]);
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fprintf(_f,"%g,%g,%g,%g,\t" ,mat[4],mat[5],mat[6],mat[7]);
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fprintf(_f,"%g,%g,%g,%g;" ,mat[8],mat[9],mat[10],mat[11]);
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}
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void MakeRotationMatrix(Matrix12 &mRotation,float *afAngles)
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{
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float fSinH = (float) sin(afAngles[0]); // heading
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float fCosH = (float) cos(afAngles[0]);
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float fSinP = (float) sin(afAngles[1]); // pitch
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float fCosP = (float) cos(afAngles[1]);
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float fSinB = (float) sin(afAngles[2]); // banking
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float fCosB = (float) cos(afAngles[2]);
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mRotation[0] = fCosH*fCosB+fSinP*fSinH*fSinB;
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mRotation[1] = fSinP*fSinH*fCosB-fCosH*fSinB;
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mRotation[2] = fCosP*fSinH;
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mRotation[3] = 0;
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mRotation[4] = fCosP*fSinB;
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mRotation[5] = fCosP*fCosB;
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mRotation[6] = -fSinP;
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mRotation[7] = 0;
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mRotation[8] = fSinP*fCosH*fSinB-fSinH*fCosB;
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mRotation[9] = fSinP*fCosH*fCosB+fSinH*fSinB;
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mRotation[10] = fCosP*fCosH;
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mRotation[11] = 0;
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for (int i=0;i<12;i++) if(fabs(mRotation[i]) < 0.001) mRotation[i] = 0;
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}
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/*
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* Decompose rotation matrix into angles in 3D.
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*/
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// NOTE: for derivation of the algorithm, see mathlib.doc
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void DecomposeRotationMatrixNoSnap(const Matrix12 &mRotation,float *afAngles)
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{
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float &h=afAngles[0]; // heading
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float &p=afAngles[1]; // pitch
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float &b=afAngles[2]; // banking
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float a; // temporary
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// calculate pitch
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float f23 = mRotation[6];
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p = (float) asin(-f23);
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a = (float) sqrt(1.0f-f23*f23);
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// if pitch makes banking beeing the same as heading
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if (a<0.001) {
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// we choose to have banking of 0
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b = 0;
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// and calculate heading for that
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assert(fabs(mRotation[6])>0.5); // must be around 1, what is far from 0
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h = (float) atan2(mRotation[1]/(-mRotation[6]), mRotation[0]); // no division by 0
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// otherwise
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} else {
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// calculate banking and heading normally
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b = (float) atan2(mRotation[4], mRotation[5]);
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h = (float) atan2(mRotation[2], mRotation[10]);
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}
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}
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void MatchGoalOrientation(LWItemID objectID,float *frot,double time)
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{
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LWItemID goalID,parentID;
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double rot[3];
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Matrix12 mGoal,mBone,mTemp,mMul;
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int bGoalOrient;
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goalID = _iti->goal(objectID);
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// the rotation of this bone must be the same as the rotation of it's goal object.
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// first get the absolute rotation of the goal object
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_iti->param(goalID,LWIP_ROTATION,time,rot);
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frot[0] = (float) rot[0];
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frot[1] = (float) rot[1];
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frot[2] = (float) rot[2];
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MakeRotationMatrix(mGoal,frot);
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parentID = _iti->parent(goalID);
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while (parentID != LWITEM_NULL) {
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_iti->param(parentID,LWIP_ROTATION,time,rot);
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frot[0] = (float) rot[0];
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frot[1] = (float) rot[1];
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frot[2] = (float) rot[2];
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MakeRotationMatrix(mTemp,frot);
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MatrixMultiply(mMul,mTemp,mGoal);
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MatrixCopy(mGoal,mMul);
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parentID = _iti->parent(parentID);
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}
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// now get the absolute rotation of this bone
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MakeIdentityMatrix(mBone);
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parentID = _iti->parent(objectID);
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while (parentID != LWITEM_NULL) {
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bGoalOrient = _iti->flags(parentID) & LWITEMF_GOAL_ORIENT;
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if (bGoalOrient) {
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MatchGoalOrientation(parentID,frot,time);
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} else {
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_iti->param(parentID,LWIP_ROTATION,time,rot);
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frot[0] = (float) rot[0];
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frot[1] = (float) rot[1];
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frot[2] = (float) rot[2];
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}
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MakeRotationMatrix(mTemp,frot);
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MatrixMultiply(mMul,mTemp,mBone);
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MatrixCopy(mBone,mMul);
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parentID = _iti->parent(parentID);
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}
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MatrixTranspose(mTemp,mBone);
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MatrixMultiply(mMul,mTemp,mGoal);
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DecomposeRotationMatrixNoSnap(mMul,frot);
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};
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bool ExecCmd(const char *strFormat, ...)
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{
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char strCommand[256];
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va_list arg;
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va_start(arg, strFormat);
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vsprintf(strCommand, strFormat, arg);
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{int iOk = _evaluate(_serverData, strCommand);
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if (iOk==0) {
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_msg->error("Can't execute command", strCommand);
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return false;
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}}
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return true;
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}
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// enumeraion function used to test if the currently selected vmap is used by the current mesh
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static int CheckPointVmap(void *dummy, LWPntID id)
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{
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float v[3];
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if (_pmesh->pntVGet(_pmesh, id, v)) {
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return 1;
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} else {
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return 0;
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}
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}
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static char *_strFileName = NULL;
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static const char *_strSceneName = NULL;
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static FILE *_f = NULL;
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static BoneInfo *_pbiFirst = NULL; // linked list of all instances
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static MorphInfo *_pmiFirst = NULL; // linked list of all instances
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static Matrix12 *_pmRootBoneAbs=NULL;
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/*
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======================================================================
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Create()
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Handler callback. Allocate and initialize instance data.
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====================================================================== */
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XCALL_( static LWInstance )
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Create( void *priv, LWItemID item, LWError *err )
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{
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// create the instance
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BoneInfo *pii = (BoneInfo*)malloc(sizeof(BoneInfo));
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pii->bi_strName = _iti->name(item);
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_ctBones++;
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// get parent bone name
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LWItemID pParentID = _iti->parent(item);
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//strdup()
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pii->bi_strParentName = _iti->name(pParentID);
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if(_iti->type(pParentID) != LWI_BONE) {
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// this is root bone
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pii->bi_strParentName = "";
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}
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// get item type
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pii->bi_lwItemType = _iti->type(item);
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pii->bi_uiFlags = _pbi->flags(item);
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// allocate space for storing frames
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pii->bi_abfFrames = (BoneFrame*)malloc(sizeof(BoneFrame)*_ctFrames);
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// if first time here
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if(_pbiFirst==NULL)
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{
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// allocate space for storing absolute position for root bone
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_pmRootBoneAbs = (Matrix12*)malloc(sizeof(Matrix12)*_ctFrames);
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for(int ifr=0;ifr<_ctFrames;ifr++)
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{
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// reset matrices of root bone for all frames
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MakeIdentityMatrix(_pmRootBoneAbs[ifr]);
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}
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}
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// link into list
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pii->bi_pbiNext = _pbiFirst;
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_pbiFirst = pii;
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return pii;
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}
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/*
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======================================================================
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Destroy()
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Handler callback. Free resources allocated by Create().
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====================================================================== */
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XCALL_( static void )
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Destroy( BoneInfo *inst)
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{
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free(inst);
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//free(_pmRootBoneAbs);
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}
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/*
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======================================================================
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Copy()
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Handler callback. Copy instance data.
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====================================================================== */
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XCALL_( static LWError )
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Copy( BoneInfo *to, BoneInfo *from )
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{
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*to = *from;
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return NULL;
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}
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/*
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======================================================================
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Load()
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Handler callback. Read instance data.
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====================================================================== */
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XCALL_( static LWError )
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Load( BoneInfo *inst, const LWLoadState *ls )
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{
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return NULL;
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}
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/*
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======================================================================
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Save()
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Handler callback. Write instance data.
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====================================================================== */
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XCALL_( static LWError )
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Save( BoneInfo *inst, const LWSaveState *ss )
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{
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return NULL;
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}
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/*
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======================================================================
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Describe()
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Handler callback. Write a short, human-readable string describing
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the instance data.
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====================================================================== */
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XCALL_( static const char * )
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Describe( BoneInfo *inst )
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{
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static char desc[ 80 ];
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sprintf( desc, "SE Motion Export Handler");
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return desc;
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}
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/*
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======================================================================
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Flags()
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Handler callback.
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====================================================================== */
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XCALL_( static int )
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Flags( BoneInfo *inst )
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{
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return LWIMF_AFTERIK;
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}
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/*
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======================================================================
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Evaluate()
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Handler callback. This is where we can modify the item's motion.
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====================================================================== */
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XCALL_( static void )
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Evaluate( BoneInfo *pii, const LWItemMotionAccess *access )
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{
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double pos[3], rot[3], pivotpos[3], pivotrot[3];
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access->getParam( LWIP_POSITION, access->time, pos);
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access->getParam( LWIP_ROTATION, access->time, rot);
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//access->getParam( LWIP_PIVOT, access->time, rot2);
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LWItemID bone = access->item;
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int bGoalOrient = _iti->flags(bone) & LWITEMF_GOAL_ORIENT;
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if(bRecordDefaultFrame)
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{
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// default position
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_pbi->restParam( bone, LWIP_POSITION, pos );
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_pbi->restParam( bone, LWIP_ROTATION, rot );
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pii->fRestLength = (float)_pbi->restLength(bone);
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pii->bi_abfDefault.fi_vPos[0] = (float)pos[0];
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pii->bi_abfDefault.fi_vPos[1] = (float)pos[1];
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pii->bi_abfDefault.fi_vPos[2] = (float)pos[2];
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if (fabs(rot[0]) < 0.001) rot[0] = 0;
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if (fabs(rot[1]) < 0.001) rot[1] = 0;
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if (fabs(rot[2]) < 0.001) rot[2] = 0;
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pii->bi_abfDefault.fi_vRot[0] = (float) rot[0];
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pii->bi_abfDefault.fi_vRot[1] = (float) rot[1];
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pii->bi_abfDefault.fi_vRot[2] = (float) rot[2];
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LWDVector vMin;
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LWDVector vMax;
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unsigned int uiRet;
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uiRet = _iti->limits(bone,3,vMin,vMax);
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}
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else
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{
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pii->bi_abfFrames[_iFrame].fi_vPos[0] = (float)pos[0];
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pii->bi_abfFrames[_iFrame].fi_vPos[1] = (float)pos[1];
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pii->bi_abfFrames[_iFrame].fi_vPos[2] = (float)pos[2];
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if (bGoalOrient) {
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MatchGoalOrientation(bone,pii->bi_abfFrames[_iFrame].fi_vRot,access->time);
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} else {
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pii->bi_abfFrames[_iFrame].fi_vRot[0] = (float)rot[0];
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pii->bi_abfFrames[_iFrame].fi_vRot[1] = (float)rot[1];
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pii->bi_abfFrames[_iFrame].fi_vRot[2] = (float)rot[2];
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}
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// if this is not bone
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if((pii->bi_lwItemType!=LWI_BONE))// && (pii->bi_pbiNext!=NULL) && (pii->bi_pbiNext->bi_lwItemType == LWI_BONE))
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{
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// get pivot position
|
|
_iti->param(bone,LWIP_PIVOT,access->time,pivotpos);
|
|
_iti->param(bone,LWIP_PIVOT_ROT,access->time,pivotrot);
|
|
float fPivotPos[3], fPivotRot[3];
|
|
for(int ia=0;ia<3;ia++)
|
|
{
|
|
fPivotPos[ia] = (float)pivotpos[ia];
|
|
fPivotRot[ia] = (float)pivotrot[ia];
|
|
}
|
|
fPivotPos[2] *=-1;
|
|
pii->bi_abfFrames[_iFrame].fi_vPos[2] *=-1;
|
|
|
|
// get object pivot matix
|
|
Matrix12 mPivot,mPivotInvert;
|
|
MakeRotationAndPosMatrix(mPivot,fPivotPos,fPivotRot);
|
|
MatrixTranspose(mPivotInvert,mPivot);
|
|
// get object matrix
|
|
Matrix12 mTemp,mObject;
|
|
MakeRotationAndPosMatrix(mObject,&pii->bi_abfFrames[_iFrame].fi_vPos[0],&pii->bi_abfFrames[_iFrame].fi_vRot[0]);
|
|
MatrixCopy(mTemp,mObject);
|
|
MatrixMultiply(mObject,mTemp,mPivotInvert);
|
|
|
|
//MakeIdentityMatrix(mTemp);
|
|
//MatrixCopy(mTemp,mPivot);
|
|
|
|
// add its position and rotation to abs matrix
|
|
//MakeIdentityMatrix(mTemp);
|
|
MatrixCopy(mTemp,_pmRootBoneAbs[_iFrame]);
|
|
MatrixMultiply(_pmRootBoneAbs[_iFrame],mObject,mTemp);
|
|
pii->bi_abfFrames[_iFrame].fi_vPos[2] *=-1;
|
|
}
|
|
|
|
}
|
|
//_RPT3(_CRT_WARN, "item: %s, frame: %d, time: %g\n", _iti->name(access->item), access->frame, access->time);
|
|
//_RPT3(_CRT_WARN, "pos: %g, %g, %g\n", pos[0], pos[1], pos[2]);
|
|
//_RPT3(_CRT_WARN, "rot: %g, %g, %g\n", rot[0], rot[1], rot[2]);
|
|
}
|
|
|
|
|
|
/*
|
|
======================================================================
|
|
Handler()
|
|
|
|
Handler activation function. Check the version and fill in the
|
|
callback fields of the handler structure.
|
|
====================================================================== */
|
|
|
|
XCALL_( int )
|
|
Animation_Handler( long version, GlobalFunc *_global, LWItemMotionHandler *local,
|
|
void *serverData)
|
|
{
|
|
if ( version != LWITEMMOTION_VERSION ) return AFUNC_BADVERSION;
|
|
|
|
_iti = (LWItemInfo *)_global(LWITEMINFO_GLOBAL, GFUSE_TRANSIENT);
|
|
if (_iti==NULL) {
|
|
return AFUNC_BADGLOBAL;
|
|
}
|
|
|
|
local->inst->create = Create;
|
|
local->inst->destroy = (void (*)(void *))Destroy;
|
|
local->inst->load = (const char *(__cdecl *)(void *,const struct st_LWLoadState *))Load;
|
|
local->inst->save = (const char *(__cdecl *)(void *,const struct st_LWSaveState *))Save;
|
|
local->inst->copy = (const char *(__cdecl *)(void *,void *))Copy;
|
|
local->inst->descln = (const char *(__cdecl *)(void *))Describe;
|
|
local->evaluate = (void (__cdecl *)(void *,const struct st_LWItemMotionAccess *))Evaluate;
|
|
local->flags = (unsigned int (__cdecl *)(void *))Flags;
|
|
|
|
return AFUNC_OK;
|
|
}
|
|
|
|
static bool ApplyExportHander(LWItemID itemID)
|
|
{
|
|
if (!ExecCmd("SelectItem %x", itemID)) {
|
|
return false;
|
|
}
|
|
if (!ExecCmd("ApplyServer ItemMotionHandler " DEBUGEXT "internal_SEAnimExport")) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static bool ActivateExportHandler(LWItemID itemID)
|
|
{
|
|
LWItemID boneid = _iti->first(LWI_BONE, itemID);
|
|
// if no bones in the scene
|
|
if (!boneid) {
|
|
// this is not a fatal error
|
|
return true;
|
|
}
|
|
// get root bone parent
|
|
LWItemID pParentID = _iti->parent(boneid);
|
|
|
|
// apply export handeler for all bones in scene
|
|
while (boneid!=LWITEM_NULL) {
|
|
if(!ApplyExportHander(boneid))
|
|
{
|
|
// failed
|
|
return false;
|
|
}
|
|
boneid = _iti->next(boneid);
|
|
}
|
|
|
|
// add motion handler to all objects in hierarchy before skeleton if exportabspositions is turned on
|
|
if(bExportAbsPositions)
|
|
{
|
|
while(pParentID != LWITEM_NULL)
|
|
{
|
|
// apply it only if item isn't bone
|
|
if(_iti->type(pParentID) != LWI_BONE)
|
|
{
|
|
if(!ApplyExportHander(pParentID))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
// get parents parent
|
|
const char *bi_strParentName = _iti->name(pParentID);
|
|
pParentID = _iti->parent(pParentID);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool RemoveExportHander(LWItemID itemID)
|
|
{
|
|
if (!ExecCmd("SelectItem %x", itemID)) {
|
|
return false;
|
|
}
|
|
for(int iServer=1;;iServer++) {
|
|
const char *strServer = _iti->server(itemID, "ItemMotionHandler", iServer);
|
|
if (strServer==NULL) {
|
|
break;
|
|
}
|
|
if (strcmp(strServer, DEBUGEXT "internal_SEAnimExport")==0) {
|
|
if (!ExecCmd("RemoveServer ItemMotionHandler %d", iServer)) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static void DeactivateExportHandler(LWItemID itemID)
|
|
{
|
|
LWItemID boneid = _iti->first(LWI_BONE, itemID);
|
|
|
|
// remove motion handler from all objects in hierarchy before skeleton if exportabspositions is turned on
|
|
if(bExportAbsPositions)
|
|
{
|
|
LWItemID pParentID = _iti->parent(boneid);
|
|
while(pParentID != LWITEM_NULL)
|
|
{
|
|
// apply it only if item isn't bone
|
|
if(_iti->type(pParentID) != LWI_BONE)
|
|
{
|
|
if(!RemoveExportHander(pParentID))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
// get parents parent
|
|
const char *bi_strParentName = _iti->name(pParentID);
|
|
pParentID = _iti->parent(pParentID);
|
|
}
|
|
}
|
|
|
|
|
|
// remove export handeler for all bones in scene
|
|
while (boneid!=LWITEM_NULL) {
|
|
if(!RemoveExportHander(boneid))
|
|
{
|
|
return;
|
|
}
|
|
boneid = _iti->next(boneid);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// find all morph channels for the current mesh
|
|
void FindMorphChannels(LWChanGroupID idParentGroup)
|
|
{
|
|
// for each group in the given parent
|
|
for(LWChanGroupID idGroup = _chi->nextGroup(idParentGroup, NULL);
|
|
idGroup!=NULL;
|
|
idGroup = _chi->nextGroup(idParentGroup, idGroup)) {
|
|
const char *strGroupName = _chi->groupName(idGroup);
|
|
if (idParentGroup==NULL && strcmp(strGroupName, _iti->name(_objid))!=0) {
|
|
continue;
|
|
}
|
|
|
|
// for each channel in the group
|
|
for(LWChannelID idChan = _chi->nextChannel(idGroup, NULL);
|
|
idChan!=NULL;
|
|
idChan = _chi->nextChannel(idGroup, idChan)) {
|
|
// generate morhpmap name from the info about the channel and its parents
|
|
const char *strName = _chi->channelName(idChan);
|
|
char strMapName[256] = "";
|
|
if (idParentGroup!=NULL) {
|
|
strcat(strMapName, strGroupName);
|
|
strcat(strMapName, ".");
|
|
}
|
|
strcat(strMapName, strName);
|
|
|
|
// if the morphmap does not exist, skip the channel
|
|
void *pMap = _pmesh->pntVLookup(_pmesh, LWVMAP_MORF, strMapName);
|
|
if (pMap==NULL) {
|
|
pMap = _pmesh->pntVLookup(_pmesh, LWVMAP_SPOT, strMapName);
|
|
}
|
|
if (pMap==NULL) {
|
|
continue;
|
|
}
|
|
// select that morhpmap
|
|
_pmesh->pntVSelect(_pmesh, pMap);
|
|
|
|
// check if any point uses that vmap
|
|
int iUsed = _pmesh->scanPoints(_pmesh, CheckPointVmap, NULL);
|
|
// if not used
|
|
if (iUsed==0) {
|
|
// skip it
|
|
continue;
|
|
}
|
|
|
|
// -- if we get here it means that the channel is really a morph map for this object
|
|
|
|
// generate morph info
|
|
MorphInfo *pmi = (MorphInfo *)malloc(sizeof(MorphInfo));
|
|
pmi->mi_strName = strdup(strMapName);
|
|
pmi->mi_idChannel = idChan;
|
|
pmi->mi_pmiNext = _pmiFirst;
|
|
_pmiFirst = pmi;
|
|
pmi->mi_afFrames = (float *)malloc(sizeof(float)*_ctFrames);
|
|
}
|
|
|
|
// enum all subgroups of this group
|
|
FindMorphChannels(idGroup);
|
|
}
|
|
|
|
}
|
|
|
|
// create anim name (from original file name)
|
|
void GetAnimID(char *fnAnimFile)
|
|
{
|
|
char temp[256];
|
|
char strAnimName[256];
|
|
|
|
strcpy(temp,fnAnimFile);
|
|
char *pchDot = strrchr(temp, '.');
|
|
char *pchSlash = strrchr(temp, '\\');
|
|
|
|
int IResultS = pchSlash - temp + 1;
|
|
int IResultD = pchDot - temp;
|
|
|
|
if((pchDot!=NULL) && (pchSlash!=NULL))
|
|
{
|
|
int len = IResultD-IResultS;
|
|
memcpy(strAnimName,&temp[IResultS],len);
|
|
strAnimName[len] = '_';
|
|
strAnimName[len+1] = 0;
|
|
strcat(strAnimName,_sci->name);
|
|
char *pchDot2 = strrchr(strAnimName, '.');
|
|
if(pchDot2!=NULL) *pchDot2 = 0;
|
|
}
|
|
else
|
|
{
|
|
strcpy(strAnimName,fnAnimFile);
|
|
}
|
|
strcpy(fnAnimFile,strAnimName);
|
|
}
|
|
|
|
|
|
double GetCurrentTime()
|
|
{
|
|
LWTimeInfo *_tmi = (LWTimeInfo *)_global( LWTIMEINFO_GLOBAL, GFUSE_TRANSIENT );
|
|
return _tmi->time;
|
|
}
|
|
|
|
void WriteAnimFrame(BoneInfo *pbi,int iFrame)
|
|
{
|
|
// Fill 3x4 matrix and store rotation and position in it
|
|
Matrix12 bi_mRot;
|
|
BoneFrame &bf = pbi->bi_abfFrames[iFrame];
|
|
bf.fi_vPos[2] *= -1;
|
|
MakeRotationAndPosMatrix(bi_mRot,bf.fi_vPos,bf.fi_vRot);
|
|
|
|
// if doesent have parent (root bone)
|
|
if(strlen(pbi->bi_strParentName) == 0) {
|
|
// add position and rotation of parent object to root bone
|
|
Matrix12 mTemp;
|
|
MatrixCopy(mTemp,bi_mRot);
|
|
MatrixMultiply(bi_mRot,_pmRootBoneAbs[iFrame],mTemp);
|
|
}
|
|
|
|
// write matrix to file
|
|
PrintMatrix(_f,bi_mRot,4);
|
|
fprintf(_f,"\n");
|
|
}
|
|
|
|
//
|
|
int ExportAnim(LWXPanelID pan)
|
|
{
|
|
if(!_evaluate)
|
|
{
|
|
// lightwave error
|
|
_msg->error("Lightwave process error !\nClose plugins window and try again.\n", NULL);
|
|
return AFUNC_BADAPP;
|
|
}
|
|
|
|
bool bDoBones = false;
|
|
ctBoneEnvelopes = 0;
|
|
ctMorphEnvelopes = 0;
|
|
|
|
ReloadGlobalObjects();
|
|
// !!!! make it work with a selected object, not the first one in scene
|
|
|
|
bool bExportOnlySelected = false;
|
|
int bExportAnimBackward = *(int*)_xpanf->formGet( pan, ID_ANIM_ORDER);
|
|
|
|
// count selected objects
|
|
int ctSelectedMeshed = 0;
|
|
int ctMeshes=0;
|
|
_objid = _iti->first(LWI_OBJECT,0);
|
|
while(_objid != LWITEM_NULL)
|
|
{
|
|
if(_iti->type(_objid) == LWI_OBJECT)
|
|
{
|
|
_pmesh = _obi->meshInfo(_objid, 0);
|
|
if(_pmesh != NULL)
|
|
{
|
|
if(_ifi->itemFlags(_objid) & LWITEMF_SELECTED)
|
|
{
|
|
ctSelectedMeshed++;
|
|
}
|
|
}
|
|
ctMeshes++;
|
|
}
|
|
_objid = _iti->next(_objid);
|
|
}
|
|
|
|
// get the first object in the scene
|
|
_objid = _iti->first(LWI_OBJECT,0);
|
|
if (!_objid)
|
|
{
|
|
_msg->error("No object in the scene.", NULL);
|
|
return AFUNC_OK;
|
|
}
|
|
|
|
// if some objects are selected export only them
|
|
if(ctSelectedMeshed > 0) bExportOnlySelected = true;
|
|
// dont ask to export all meshes if only one mesh in the scene
|
|
if(ctSelectedMeshed == 0)
|
|
{
|
|
if(ctMeshes > 1)
|
|
{
|
|
if(_msg->yesNo("No objects selected","Export animations for all objects?",NULL) == 0)
|
|
return AFUNC_OK;
|
|
bExportOnlySelected = false;
|
|
}
|
|
}
|
|
|
|
// loop each mesh in scene
|
|
while(_objid != LWITEM_NULL)
|
|
{
|
|
// get its mesh
|
|
_pmesh = _obi->meshInfo(_objid, 0);
|
|
if(_pmesh == NULL)
|
|
{
|
|
_objid = _iti->next(_objid);
|
|
continue;
|
|
}
|
|
if(bExportOnlySelected)
|
|
{
|
|
if(!(_ifi->itemFlags(_objid) & LWITEMF_SELECTED))
|
|
{
|
|
_objid = _iti->next(_objid);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// get mesh name
|
|
_strFileName = strdup(_obi->filename(_objid));
|
|
|
|
// open the file to print into
|
|
char fnmOut[256];
|
|
strcpy(fnmOut, _strFileName);
|
|
// get first slash in filename
|
|
char *pchSlash = strrchr(fnmOut, '.');
|
|
if (pchSlash!=NULL) {
|
|
*(pchSlash++) = '_';
|
|
strcpy(pchSlash,_sci->name);
|
|
char *pchDot = strrchr(fnmOut, '.');
|
|
if(pchDot!=NULL)
|
|
{
|
|
strcpy(pchDot, ".aa");
|
|
}
|
|
}
|
|
_f = fopen(fnmOut, "w");
|
|
if (_f==NULL) {
|
|
_msg->error("Can't open file", fnmOut);
|
|
goto end;
|
|
}
|
|
|
|
// calculate number of frames to export
|
|
_ctFrames = ((_ifi->previewEnd-_ifi->previewStart)/_ifi->previewStep)+1;
|
|
if (_ctFrames<=0) {
|
|
_ctFrames = 1;
|
|
}
|
|
_iFrame = 0;
|
|
|
|
// find all morph channels for the current mesh
|
|
_pmiFirst = NULL;
|
|
FindMorphChannels(NULL);
|
|
|
|
// add internal motion handler to each bone
|
|
if (!ActivateExportHandler(_objid)) {
|
|
_msg->error("Cannot apply internal bone motion handler!", NULL);
|
|
}
|
|
|
|
bRecordDefaultFrame = true;
|
|
if (!ExecCmd("GoToFrame 0")) {
|
|
goto end;
|
|
}
|
|
bRecordDefaultFrame = false;
|
|
|
|
{
|
|
// for each frame in current preview selection
|
|
for (int iFrame=_ifi->previewStart; iFrame<=_ifi->previewEnd; iFrame+=_ifi->previewStep) {
|
|
// go to that frame
|
|
if (!ExecCmd("GoToFrame %d", iFrame)) {
|
|
goto end;
|
|
}
|
|
|
|
assert(_iFrame>=0 && _iFrame<_ctFrames);
|
|
|
|
// NOTE: walking all frames implicitly lets the internal itemmotion handler record all bone positions
|
|
// we walk the morph maps manually
|
|
|
|
// for each morph in list
|
|
for (MorphInfo *pmi=_pmiFirst; pmi!=NULL; pmi = pmi->mi_pmiNext) {
|
|
// evaluate the channel value in this frame
|
|
pmi->mi_afFrames[_iFrame] = (float)_chi->channelEvaluate(pmi->mi_idChannel, GetCurrentTime());
|
|
}
|
|
_iFrame++;
|
|
}
|
|
}
|
|
|
|
char strAnimID[256];
|
|
strcpy(strAnimID,_strFileName);
|
|
GetAnimID(strAnimID);
|
|
// write the animation header
|
|
{
|
|
// LWTimeInfo *_tmi = (LWTimeInfo *)_global( LWTIMEINFO_GLOBAL, GFUSE_TRANSIENT );
|
|
fprintf(_f, "SE_ANIM %s;\n\n",SE_ANIM_VER);
|
|
fprintf(_f, "SEC_PER_FRAME %g;\n", GetCurrentTime() / _ifi->previewEnd * _ifi->previewStep);
|
|
fprintf(_f, "FRAMES %d;\n", _ctFrames);
|
|
fprintf(_f, "ANIM_ID \"%s\";\n\n", strAnimID);
|
|
}
|
|
|
|
// calculate bone and morph envelopes
|
|
{
|
|
for(BoneInfo *ptmpbi=_pbiFirst; ptmpbi!=NULL; ptmpbi = ptmpbi->bi_pbiNext)
|
|
{
|
|
// LWBONEF_ACTIVE =
|
|
unsigned int uiFlags = ptmpbi->bi_uiFlags;
|
|
|
|
// if this is bone and it is active
|
|
if(ptmpbi->bi_lwItemType == LWI_BONE && ptmpbi->bi_uiFlags&LWBONEF_ACTIVE) {
|
|
ctBoneEnvelopes++;
|
|
}
|
|
}
|
|
|
|
for(MorphInfo *ptmpmi=_pmiFirst;ptmpmi!=NULL; ptmpmi = ptmpmi->mi_pmiNext)
|
|
ctMorphEnvelopes++;
|
|
}
|
|
|
|
Matrix12 bi_mRot;
|
|
// for each bone in list
|
|
fprintf(_f, "BONEENVELOPES %d\n{\n", ctBoneEnvelopes);
|
|
|
|
// last item
|
|
{
|
|
BoneInfo *pbiLast = NULL;
|
|
for (BoneInfo *pbi=_pbiFirst; pbi!=NULL; pbi = pbi->bi_pbiNext)
|
|
{
|
|
bool bRootBone = false;
|
|
if(pbi->bi_lwItemType == LWI_BONE && pbi->bi_uiFlags&LWBONEF_ACTIVE) {
|
|
// write its info
|
|
fprintf(_f, " NAME \"%s\"\n", pbi->bi_strName);
|
|
// write first frame - default pose
|
|
fprintf(_f, " DEFAULT_POSE {");
|
|
BoneFrame &bfDef = pbi->bi_abfDefault;
|
|
bfDef.fi_vPos[2] *= -1;
|
|
MakeRotationAndPosMatrix(bi_mRot,bfDef.fi_vPos,bfDef.fi_vRot);
|
|
PrintMatrix(_f,bi_mRot,0);
|
|
|
|
fprintf(_f, "}\n");
|
|
fprintf(_f, " {\n");
|
|
|
|
LWItemType itLast;
|
|
if(!pbiLast) itLast = LWI_OBJECT;
|
|
else itLast = pbiLast->bi_lwItemType;
|
|
// is this root bone
|
|
if(pbi->bi_lwItemType == LWI_BONE && itLast != LWI_BONE)
|
|
{
|
|
// mark as root bone
|
|
bRootBone = true;
|
|
}
|
|
|
|
// if export anims backward
|
|
if(bExportAnimBackward) {
|
|
// for each frame
|
|
for (int iFrame=_ctFrames-1; iFrame>=0; iFrame--) {
|
|
// write anim
|
|
WriteAnimFrame(pbi,iFrame);
|
|
}
|
|
// else export normal order
|
|
} else {
|
|
// for each frame
|
|
for (int iFrame=0; iFrame<_ctFrames; iFrame++) {
|
|
// write anim
|
|
WriteAnimFrame(pbi,iFrame);
|
|
}
|
|
}
|
|
fprintf(_f," }\n\n");
|
|
pbiLast = pbi;
|
|
}
|
|
}
|
|
}
|
|
fprintf(_f,"}\n");
|
|
|
|
fprintf(_f, "\nMORPHENVELOPES %d\n{\n", ctMorphEnvelopes);
|
|
|
|
// for each morph in list
|
|
{for (MorphInfo *pmi=_pmiFirst; pmi!=NULL; pmi = pmi->mi_pmiNext)
|
|
{
|
|
// write its info
|
|
fprintf(_f, " NAME \"%s\"\n", pmi->mi_strName);
|
|
fprintf(_f, " {\n");
|
|
// if export anims backward
|
|
if(bExportAnimBackward) {
|
|
for (int iFrame=_ctFrames-1; iFrame>=0; iFrame--)
|
|
{
|
|
fprintf(_f, " %g;\n", pmi->mi_afFrames[iFrame]);
|
|
}
|
|
// if anims order is normal
|
|
} else {
|
|
for (int iFrame=0; iFrame<_ctFrames; iFrame++)
|
|
{
|
|
fprintf(_f, " %g;\n", pmi->mi_afFrames[iFrame]);
|
|
}
|
|
}
|
|
fprintf(_f," }\n\n");
|
|
}
|
|
}
|
|
|
|
fprintf(_f,"}\n");
|
|
|
|
// free all morph infos
|
|
{ MorphInfo *pmi=_pmiFirst;
|
|
MorphInfo *pmiNext=NULL;
|
|
for(;;) {
|
|
if(pmi==NULL) {
|
|
break;
|
|
}
|
|
pmiNext = pmi->mi_pmiNext;
|
|
|
|
free(pmi->mi_strName);
|
|
free(pmi->mi_afFrames);
|
|
free(pmi);
|
|
|
|
pmi = pmiNext;
|
|
}}
|
|
|
|
fprintf(_f, "SE_ANIM_END;\n");
|
|
|
|
_msg->info("Saved:", fnmOut);
|
|
|
|
end:
|
|
// remove internal motion handler from each bone
|
|
DeactivateExportHandler(_objid);
|
|
|
|
// close and free everything
|
|
if (_f!=NULL) {
|
|
fclose(_f);
|
|
_f=NULL;
|
|
}
|
|
_pbiFirst = NULL;
|
|
// get next mesh obj
|
|
_objid = _iti->next(_objid);
|
|
}
|
|
return AFUNC_OK;
|
|
}
|
|
|
|
int ExportSkeleton(void)
|
|
{
|
|
if(!_evaluate)
|
|
{
|
|
// lightwave error
|
|
_msg->error("Lightwave process error !\nClose plugins window and try again.\n", NULL);
|
|
return AFUNC_BADAPP;
|
|
}
|
|
|
|
// !!!! make it work with a selected object, not the first one in scene
|
|
ReloadGlobalObjects();
|
|
|
|
bool bExportOnlySelected = false;
|
|
int ctSkeletonBones=0;
|
|
// count selected objects
|
|
int ctSelectedMeshed = 0;
|
|
int ctMeshes=0;
|
|
_objid = _iti->first(LWI_OBJECT,0);
|
|
while(_objid != LWITEM_NULL)
|
|
{
|
|
if(_iti->type(_objid) == LWI_OBJECT)
|
|
{
|
|
_pmesh = _obi->meshInfo(_objid, 0);
|
|
if(_pmesh != NULL)
|
|
{
|
|
if(_ifi->itemFlags(_objid) & LWITEMF_SELECTED)
|
|
{
|
|
ctSelectedMeshed++;
|
|
}
|
|
}
|
|
ctMeshes++;
|
|
}
|
|
_objid = _iti->next(_objid);
|
|
}
|
|
|
|
// get the first object in the scene
|
|
_objid = _iti->first(LWI_OBJECT,0);
|
|
if (!_objid)
|
|
{
|
|
_msg->error("No object in the scene.", NULL);
|
|
return AFUNC_OK;
|
|
}
|
|
|
|
// if some objects are selected export only them
|
|
if(ctSelectedMeshed > 0) bExportOnlySelected = true;
|
|
// dont ask to export all meshes if only one mesh in the scene
|
|
if(ctSelectedMeshed == 0)
|
|
{
|
|
if(ctMeshes > 1)
|
|
{
|
|
if(_msg->yesNo("No objects selected","Export skeletons for all objects?",NULL) == 0)
|
|
return AFUNC_OK;
|
|
bExportOnlySelected = false;
|
|
}
|
|
}
|
|
|
|
// loop each mesh in scene
|
|
while(_objid != LWITEM_NULL)
|
|
{
|
|
// get its mesh
|
|
_pmesh = _obi->meshInfo(_objid, 0);
|
|
if(_pmesh == NULL)
|
|
{
|
|
_objid = _iti->next(_objid);
|
|
continue;
|
|
}
|
|
if(bExportOnlySelected)
|
|
{
|
|
if(!(_ifi->itemFlags(_objid) & LWITEMF_SELECTED))
|
|
{
|
|
_objid = _iti->next(_objid);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// get mesh name
|
|
_strFileName = strdup(_obi->filename(_objid));
|
|
|
|
// open the file to print into
|
|
char fnmOut[256];
|
|
strcpy(fnmOut, _strFileName);
|
|
char *pchDot = strrchr(fnmOut, '.');
|
|
if (pchDot!=NULL) {
|
|
strcpy(pchDot, ".as");
|
|
}
|
|
_f = fopen(fnmOut, "w");
|
|
if (_f==NULL) {
|
|
_msg->error("Can't open file", fnmOut);
|
|
goto end;
|
|
}
|
|
|
|
// set bones counter to 0
|
|
_ctBones = 0;
|
|
|
|
// add internal motion handler to each bone
|
|
if (!ActivateExportHandler(_objid)) {
|
|
_msg->error("Cannot apply internal bone motion handler!", NULL);
|
|
}
|
|
|
|
|
|
assert(_CrtCheckMemory());
|
|
bRecordDefaultFrame = true;
|
|
if (!ExecCmd("GoToFrame 0"))
|
|
{
|
|
goto end;
|
|
}
|
|
bRecordDefaultFrame = false;
|
|
|
|
{
|
|
for(BoneInfo *ptmpbi=_pbiFirst; ptmpbi!=NULL; ptmpbi = ptmpbi->bi_pbiNext)
|
|
{
|
|
if(ptmpbi->bi_lwItemType == LWI_BONE) {
|
|
ctSkeletonBones++;
|
|
}
|
|
}
|
|
}
|
|
|
|
fprintf(_f, "SE_SKELETON %s;\n\n",SE_ANIM_VER);
|
|
fprintf(_f, "BONES %d\n{\n",ctSkeletonBones);
|
|
|
|
Matrix12 bi_mRot;
|
|
{for (BoneInfo *pbi=_pbiFirst; pbi!=NULL; pbi = pbi->bi_pbiNext)
|
|
{
|
|
if(pbi->bi_lwItemType == LWI_BONE)
|
|
{
|
|
assert(_CrtCheckMemory());
|
|
// write its info
|
|
fprintf(_f, " NAME \"%s\";\n", pbi->bi_strName);
|
|
fprintf(_f, " PARENT \"%s\";\n", pbi->bi_strParentName);
|
|
fprintf(_f, " LENGTH %g;\n", pbi->fRestLength);
|
|
fprintf(_f, " {\n");
|
|
|
|
// write first frame - default pose
|
|
BoneFrame &bfDef = pbi->bi_abfDefault;
|
|
bfDef.fi_vPos[2] *= -1;
|
|
MakeRotationAndPosMatrix(bi_mRot,bfDef.fi_vPos,bfDef.fi_vRot);
|
|
PrintMatrix(_f,bi_mRot,4);
|
|
fprintf(_f,"\n }\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
assert(_CrtCheckMemory());
|
|
|
|
fprintf(_f, "}\n\nSE_SKELETON_END;\n");
|
|
_msg->info("Saved:", fnmOut);
|
|
|
|
|
|
end:
|
|
DeactivateExportHandler(_objid);
|
|
if (_f!=NULL)
|
|
{
|
|
fclose(_f);
|
|
_f=NULL;
|
|
}
|
|
_pbiFirst = NULL;
|
|
// get next mesh obj
|
|
_objid = _iti->next(_objid);
|
|
}
|
|
return AFUNC_OK;
|
|
}
|