Serious-Engine/Sources/EntitiesMP/BackgroundViewer.es
Ryan C. Gordon 24cb244d43 First attempt to hand-merge Ryan's Linux and Mac OS X port.
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.

Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.

Still, this is a pretty good start, and probably holds a world record for
lines of changes or something.  :)
2016-03-28 23:46:13 -04:00

71 lines
1.5 KiB
JavaScript

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
211
%{
#include "StdH.h"
%}
uses "EntitiesMP/Marker";
class CBackgroundViewer: CMarker {
name "Background Viewer";
thumbnail "Thumbnails\\BackgroundViewer.tbn";
features "IsImportant";
properties:
1 BOOL m_bActive "Active" 'A' =TRUE, // set if active at beginning of game
2 CEntityPointer m_penWorldSettingsController "World settings controller" 'W',
components:
1 model MODEL_MARKER "Models\\Editor\\Axis.mdl",
2 texture TEXTURE_MARKER "Models\\Editor\\Vector.tex"
functions:
// Validate offered target for one property
BOOL IsTargetValid(SLONG slPropertyOffset, CEntity *penTarget)
{
if(penTarget==NULL)
{
return FALSE;
}
// if gradient marker
if( slPropertyOffset==_offsetof(CBackgroundViewer, m_penWorldSettingsController))
{
return IsOfClass(penTarget, "WorldSettingsController");
}
return TRUE;
}
BOOL HandleEvent(const CEntityEvent &ee) {
if (ee.ee_slEvent == EVENTCODE_EStart) {
GetWorld()->SetBackgroundViewer(this);
return TRUE;
}
return FALSE;
};
procedures:
Main()
{
InitAsEditorModel();
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
SetCollisionFlags(ECF_IMMATERIAL);
// set appearance
SetModel(MODEL_MARKER);
SetModelMainTexture(TEXTURE_MARKER);
// set name
if (m_strName=="Marker") {
m_strName = "Background Viewer";
}
if (m_bActive) {
GetWorld()->SetBackgroundViewer(this);
}
return;
}
};