Serious-Engine/Sources/Engine/Graphics/RenderPoly.h
2016-03-11 18:20:51 -06:00

44 lines
1.5 KiB
C

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_RENDERPOLY_H
#define SE_INCL_RENDERPOLY_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
// general structure
struct PolyVertex2D
{
FLOAT pv2_fI, pv2_fJ; // DrawPort 2D coords
FLOAT pv2_f1oK; // Viewpoint (camera) distance (z-buffer value)
FLOAT pv2_fUoK, pv2_fVoK; // texture coordinates (for perspective mapping)
};
// functions for rendering triangles
extern void SetTriangleTexture( ULONG *pulCurrentMipmap, PIX pixMipWidth, PIX pixMipHeight);
extern void DrawTriangle_Mask( UBYTE *pubMaskPlane, SLONG slMaskWidth, SLONG slMaskHeight,
struct PolyVertex2D *ppv2Vtx1, struct PolyVertex2D *ppv2Vtx2,
struct PolyVertex2D *ppv2Vtx3, BOOL bTransparency);
// has model cast some cluster shadow (shadow renderer needs this)
extern BOOL _bSomeDarkExists;
#endif /* include-once check. */