mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-27 04:35:52 +01:00
320 lines
7.7 KiB
C++
320 lines
7.7 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
// set new thumbnail
|
|
void SetThumbnail(CTFileName fn);
|
|
// remove thumbnail
|
|
void ClearThumbnail(void);
|
|
|
|
void InitializeMenus( void);
|
|
void DestroyMenus( void);
|
|
void MenuOnKeyDown( int iVKey);
|
|
void MenuOnChar(MSG msg);
|
|
void MenuOnMouseMove(PIX pixI, PIX pixJ);
|
|
void MenuOnLMBDown(void);
|
|
BOOL DoMenu( CDrawPort *pdp); // returns TRUE if still active, FALSE if should quit
|
|
void StartMenus( char *str="");
|
|
void StopMenus(BOOL bGoToRoot =TRUE);
|
|
BOOL IsMenusInRoot(void);
|
|
void ChangeToMenu( class CGameMenu *pgmNew);
|
|
extern void PlayMenuSound(CSoundData *psd);
|
|
|
|
#define KEYS_ON_SCREEN 14
|
|
#define LEVELS_ON_SCREEN 16
|
|
#define SERVERS_ON_SCREEN 15
|
|
#define VARS_ON_SCREEN 14
|
|
|
|
extern CListHead _lhServers;
|
|
|
|
extern class CPlayerProfileMenu gmPlayerProfile;
|
|
extern class CSelectPlayersMenu gmSelectPlayersMenu;
|
|
extern class CCustomizeAxisMenu gmCustomizeAxisMenu;
|
|
extern INDEX _iLocalPlayer;
|
|
|
|
enum GameMode {
|
|
GM_NONE = 0,
|
|
GM_SINGLE_PLAYER,
|
|
GM_NETWORK,
|
|
GM_SPLIT_SCREEN,
|
|
GM_DEMO,
|
|
GM_INTRO,
|
|
};
|
|
extern GameMode _gmMenuGameMode;
|
|
extern GameMode _gmRunningGameMode;
|
|
|
|
extern CGameMenu *pgmCurrentMenu;
|
|
|
|
class CGameMenu {
|
|
public:
|
|
CListHead gm_lhGadgets;
|
|
CGameMenu *gm_pgmParentMenu;
|
|
BOOL gm_bPopup;
|
|
const char *gm_strName; // menu name (for mod interface only)
|
|
class CMenuGadget *gm_pmgSelectedByDefault;
|
|
class CMenuGadget *gm_pmgArrowUp;
|
|
class CMenuGadget *gm_pmgArrowDn;
|
|
class CMenuGadget *gm_pmgListTop;
|
|
class CMenuGadget *gm_pmgListBottom;
|
|
INDEX gm_iListOffset;
|
|
INDEX gm_iListWantedItem; // item you want to focus initially
|
|
INDEX gm_ctListVisible;
|
|
INDEX gm_ctListTotal;
|
|
CGameMenu(void);
|
|
void ScrollList(INDEX iDir);
|
|
void KillAllFocuses(void);
|
|
virtual void Initialize_t(void);
|
|
virtual void Destroy(void);
|
|
virtual void StartMenu(void);
|
|
virtual void FillListItems(void);
|
|
virtual void EndMenu(void);
|
|
// return TRUE if handled
|
|
virtual BOOL OnKeyDown( int iVKey);
|
|
virtual BOOL OnChar(MSG msg);
|
|
virtual void Think(void);
|
|
};
|
|
|
|
class CConfirmMenu : public CGameMenu {
|
|
public:
|
|
void Initialize_t(void);
|
|
// return TRUE if handled
|
|
BOOL OnKeyDown( int iVKey);
|
|
|
|
void BeLarge(void);
|
|
void BeSmall(void);
|
|
};
|
|
|
|
class CMainMenu : public CGameMenu {
|
|
public:
|
|
void Initialize_t(void);
|
|
void StartMenu(void);
|
|
};
|
|
|
|
class CInGameMenu : public CGameMenu {
|
|
public:
|
|
void Initialize_t(void);
|
|
void StartMenu(void);
|
|
};
|
|
|
|
class CSinglePlayerMenu : public CGameMenu {
|
|
public:
|
|
void Initialize_t(void);
|
|
void StartMenu(void);
|
|
};
|
|
|
|
class CCreditsMenu : public CGameMenu {
|
|
public:
|
|
void Initialize_t(void);
|
|
};
|
|
|
|
class CDisabledMenu : public CGameMenu {
|
|
public:
|
|
void Initialize_t(void);
|
|
};
|
|
|
|
class CSinglePlayerNewMenu : public CGameMenu {
|
|
public:
|
|
void Initialize_t(void);
|
|
void StartMenu(void);
|
|
};
|
|
|
|
class CLevelsMenu : public CGameMenu {
|
|
public:
|
|
void Initialize_t(void);
|
|
void FillListItems(void);
|
|
void StartMenu(void);
|
|
};
|
|
|
|
class CVarMenu : public CGameMenu {
|
|
public:
|
|
CTFileName gm_fnmMenuCFG;
|
|
void Initialize_t(void);
|
|
void FillListItems(void);
|
|
void StartMenu(void);
|
|
void EndMenu(void);
|
|
void Think(void);
|
|
};
|
|
|
|
class CServersMenu : public CGameMenu {
|
|
public:
|
|
BOOL m_bInternet;
|
|
void Initialize_t(void);
|
|
void StartMenu(void);
|
|
void Think(void);
|
|
};
|
|
|
|
class CPlayerProfileMenu : public CGameMenu {
|
|
public:
|
|
INDEX *gm_piCurrentPlayer;
|
|
void Initialize_t(void);
|
|
INDEX ComboFromPlayer(INDEX iPlayer);
|
|
INDEX PlayerFromCombo(INDEX iCombo);
|
|
void SelectPlayer(INDEX iPlayer);
|
|
void ApplyComboPlayer(INDEX iPlayer);
|
|
void StartMenu(void);
|
|
void EndMenu(void);
|
|
};
|
|
|
|
class CControlsMenu : public CGameMenu {
|
|
public:
|
|
void Initialize_t(void);
|
|
void StartMenu(void);
|
|
void EndMenu(void);
|
|
void ObtainActionSettings(void);
|
|
void ApplyActionSettings(void);
|
|
};
|
|
|
|
class CFileInfo {
|
|
public:
|
|
CListNode fi_lnNode;
|
|
CTFileName fi_fnFile;
|
|
CTString fi_strName;
|
|
};
|
|
|
|
class CLoadSaveMenu : public CGameMenu {
|
|
public:
|
|
// settings adjusted before starting the menu
|
|
CGameMenu *gm_pgmNextMenu; // menu to go to after selecting a file (if null, use parent menu)
|
|
CTFileName gm_fnmSelected; // file that is selected initially
|
|
CTFileName gm_fnmDirectory; // directory that should be read
|
|
CTFileName gm_fnmBaseName; // base file name for saving (numbers are auto-added)
|
|
CTFileName gm_fnmExt; // accepted file extension
|
|
BOOL gm_bSave; // set when chosing file for saving
|
|
BOOL gm_bManage; // set if managing (rename/delet is enabled)
|
|
CTString gm_strSaveDes; // default description (if saving)
|
|
BOOL gm_bAllowThumbnails; // set when chosing file for saving
|
|
BOOL gm_bNoEscape; // forbid exiting with escape/rmb
|
|
#define LSSORT_NONE 0
|
|
#define LSSORT_NAMEUP 1
|
|
#define LSSORT_NAMEDN 2
|
|
#define LSSORT_FILEUP 3
|
|
#define LSSORT_FILEDN 4
|
|
INDEX gm_iSortType; // sort type
|
|
|
|
// function to activate when file is chosen
|
|
// return true if saving succeeded - description is saved automatically
|
|
// always return true for loading
|
|
BOOL (*gm_pAfterFileChosen)(const CTFileName &fnm);
|
|
|
|
// internal properties
|
|
CListHead gm_lhFileInfos; // all file infos to list
|
|
INDEX gm_iLastFile; // index of last saved file in numbered format
|
|
|
|
// called to get info of a file from directory, or to skip it
|
|
BOOL ParseFile(const CTFileName &fnm, CTString &strName);
|
|
|
|
void Initialize_t(void);
|
|
void StartMenu(void);
|
|
void EndMenu(void);
|
|
void FillListItems(void);
|
|
};
|
|
|
|
extern CLoadSaveMenu gmLoadSaveMenu;
|
|
|
|
class CHighScoreMenu : public CGameMenu {
|
|
public:
|
|
void Initialize_t(void);
|
|
void StartMenu(void);
|
|
};
|
|
|
|
class CNetworkMenu : public CGameMenu {
|
|
public:
|
|
void Initialize_t(void);
|
|
void StartMenu(void);
|
|
};
|
|
|
|
class CNetworkStartMenu : public CGameMenu {
|
|
public:
|
|
void Initialize_t(void);
|
|
void StartMenu(void);
|
|
void EndMenu(void);
|
|
};
|
|
|
|
class CNetworkOpenMenu : public CGameMenu {
|
|
public:
|
|
void Initialize_t(void);
|
|
void StartMenu(void);
|
|
void EndMenu(void);
|
|
};
|
|
|
|
class CNetworkJoinMenu : public CGameMenu {
|
|
public:
|
|
void Initialize_t(void);
|
|
};
|
|
|
|
class CSplitScreenMenu: public CGameMenu {
|
|
public:
|
|
void Initialize_t(void);
|
|
void StartMenu(void);
|
|
};
|
|
|
|
class CSplitStartMenu: public CGameMenu {
|
|
public:
|
|
void Initialize_t(void);
|
|
void StartMenu(void);
|
|
void EndMenu(void);
|
|
};
|
|
|
|
class CSelectPlayersMenu: public CGameMenu {
|
|
public:
|
|
BOOL gm_bAllowDedicated;
|
|
BOOL gm_bAllowObserving;
|
|
void Initialize_t(void);
|
|
void StartMenu(void);
|
|
void EndMenu(void);
|
|
};
|
|
|
|
class COptionsMenu : public CGameMenu {
|
|
public:
|
|
void Initialize_t(void);
|
|
};
|
|
|
|
class CVideoOptionsMenu : public CGameMenu {
|
|
public:
|
|
void StartMenu(void);
|
|
void Initialize_t(void);
|
|
};
|
|
|
|
class CRenderingOptionsMenu : public CGameMenu {
|
|
public:
|
|
void StartMenu(void);
|
|
void EndMenu(void);
|
|
void Initialize_t(void);
|
|
};
|
|
|
|
class CAudioOptionsMenu : public CGameMenu {
|
|
public:
|
|
void StartMenu(void);
|
|
void Initialize_t(void);
|
|
};
|
|
|
|
class CCustomizeKeyboardMenu : public CGameMenu {
|
|
public:
|
|
void Initialize_t(void);
|
|
void StartMenu(void);
|
|
void EndMenu(void);
|
|
void FillListItems(void);
|
|
};
|
|
|
|
class CCustomizeAxisMenu : public CGameMenu {
|
|
public:
|
|
~CCustomizeAxisMenu(void);
|
|
void Initialize_t(void);
|
|
void StartMenu(void);
|
|
void EndMenu(void);
|
|
void ObtainActionSettings(void);
|
|
void ApplyActionSettings(void);
|
|
};
|
|
|