mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-27 04:35:52 +01:00
92 lines
1.9 KiB
C++
92 lines
1.9 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
#include "Stdh.h"
|
|
#include "LCDDrawing.h"
|
|
|
|
extern void LCDInit(void)
|
|
{
|
|
_pGame->LCDInit();
|
|
}
|
|
|
|
extern void LCDEnd(void)
|
|
{
|
|
_pGame->LCDEnd();
|
|
}
|
|
|
|
extern void LCDPrepare(FLOAT fFade)
|
|
{
|
|
_pGame->LCDPrepare(fFade);
|
|
}
|
|
|
|
extern void LCDSetDrawport(CDrawPort *pdp)
|
|
{
|
|
_pGame->LCDSetDrawport(pdp);
|
|
}
|
|
|
|
extern void LCDDrawBox(PIX pixUL, PIX pixDR, PIXaabbox2D &box, COLOR col)
|
|
{
|
|
_pGame->LCDDrawBox(pixUL, pixDR, box, col);
|
|
}
|
|
|
|
extern void LCDScreenBoxOpenLeft(COLOR col)
|
|
{
|
|
_pGame->LCDScreenBoxOpenLeft(col);
|
|
}
|
|
|
|
extern void LCDScreenBoxOpenRight(COLOR col)
|
|
{
|
|
_pGame->LCDScreenBoxOpenRight(col);
|
|
}
|
|
|
|
extern void LCDScreenBox(COLOR col)
|
|
{
|
|
_pGame->LCDScreenBox(col);
|
|
}
|
|
|
|
extern void LCDRenderClouds1(void)
|
|
{
|
|
_pGame->LCDRenderClouds1();
|
|
}
|
|
|
|
extern void LCDRenderClouds2(void)
|
|
{
|
|
_pGame->LCDRenderClouds2();
|
|
}
|
|
|
|
extern void LCDRenderGrid(void)
|
|
{
|
|
_pGame->LCDRenderGrid();
|
|
}
|
|
|
|
extern COLOR LCDGetColor(COLOR colDefault, const char *strName)
|
|
{
|
|
return _pGame->LCDGetColor(colDefault, strName);
|
|
}
|
|
extern COLOR LCDFadedColor(COLOR col)
|
|
{
|
|
return _pGame->LCDFadedColor(col);
|
|
}
|
|
|
|
extern COLOR LCDBlinkingColor(COLOR col0, COLOR col1)
|
|
{
|
|
return _pGame->LCDBlinkingColor(col0, col1);
|
|
}
|
|
|
|
extern void LCDDrawPointer(PIX pixI, PIX pixJ)
|
|
{
|
|
_pGame->LCDDrawPointer(pixI, pixJ);
|
|
}
|