mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
115 lines
3.5 KiB
C++
115 lines
3.5 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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// MakeFONT - Font table File Creator
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <Engine/Engine.h>
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void SubMain( int argc, char *argv[])
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{
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printf("\nMakeFONT - Font Tables Maker (2.51)\n");
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printf( " (C)1999 CROTEAM Ltd\n\n");
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// 5 to 7 parameters are allowed as input
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if( (argc<5) || (argc>6))
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{
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printf( "USAGE: MakeFont <texture_file> <char_width> <char_height> ");
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printf( "<char_order_file> [-A]\n");
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printf( "\n");
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printf( "texture_file: FULL PATH to texture file that represents font\n");
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printf( "char_width: maximum width (in pixels) of single character\n");
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printf( "char_height: maximum height (in pixels) of single character\n");
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printf( "char_order_file: full path to ASCII file that shows\n");
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printf( " graphical order of character in font texture\n");
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printf( "-A: do not include alpha channel when determining character width \n");
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printf( "\n");
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printf( "NOTES: - out file will have the name as texture file, but \".fnt\" extension\n");
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printf( " - texture file must begin with character that will be a replacement for\n");
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printf( " each character that hasn't got definition in this texture file\n");
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exit( EXIT_FAILURE);
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}
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// initialize engine
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SE_InitEngine("");
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// first input parameter is texture name
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CTFileName fnTextureFileName = CTString(argv[1]);
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// parameters 2 and 3 give us character dimensions
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ULONG ulCharWidth = strtoul( argv[2], NULL, 10);
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ULONG ulCharHeight= strtoul( argv[3], NULL, 10);
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// parameter 4 specifies text file for character arrangements
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CTFileName fnOrderFile = CTString(argv[4]);
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// alpha channel ignore check
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BOOL bUseAlpha = TRUE;
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if( argc==6 && (argv[5][1]=='a' || argv[5][1]=='A')) bUseAlpha = FALSE;
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// font generation starts
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printf( "- Generating font table.\n");
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// try to create font
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CFontData fdFontData;
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try
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{
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// remove application path from font texture file
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fnTextureFileName.RemoveApplicationPath_t();
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// create font
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fdFontData.Make_t( fnTextureFileName, ulCharWidth, ulCharHeight, fnOrderFile, bUseAlpha);
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}
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// catch and report errors
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catch(char *strError)
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{
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printf( "! Cannot create font.\n %s\n", strError);
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exit(EXIT_FAILURE);
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}
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// save processed data
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printf( "- Saving font table file.\n");
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// create font name
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CTFileName strFontFileName;
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strFontFileName = fnTextureFileName.FileDir()+fnTextureFileName.FileName() + ".fnt";
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// try to
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try
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{
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fdFontData.Save_t( strFontFileName);
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}
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catch(char *strError)
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{
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printf("! Cannot save font.\n %s\n", strError);
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exit(EXIT_FAILURE);
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}
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printf( "- '%s' created successfuly.\n", strFontFileName);
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exit( EXIT_SUCCESS);
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}
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// ---------------- Main
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int main( int argc, char *argv[])
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{
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CTSTREAM_BEGIN
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{
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SubMain(argc, argv);
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}
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CTSTREAM_END;
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getch();
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return 0;
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}
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