Serious-Engine/Sources/GameGUIMP/PressKeyEditControl.cpp
2016-03-11 18:20:51 -06:00

76 lines
1.9 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
// PressKeyEditControl.cpp : implementation file
//
#include "stdafx.h"
#ifdef _DEBUG
#undef new
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CPressKeyEditControl
CPressKeyEditControl::CPressKeyEditControl()
{
}
CPressKeyEditControl::~CPressKeyEditControl()
{
}
BEGIN_MESSAGE_MAP(CPressKeyEditControl, CEdit)
//{{AFX_MSG_MAP(CPressKeyEditControl)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPressKeyEditControl message handlers
BOOL CPressKeyEditControl::PreTranslateMessage(MSG* pMsg)
{
// if direct input is curently on
if( _pInput->IsInputEnabled())
{
// and if we caught alt key message
if( pMsg->message==WM_SYSKEYDOWN)
{
// get key data
int lKeyData = pMsg->lParam;
// test if it is ghost Alt-F4 situation
if( lKeyData & (1L<<29))
{
// don't continue translating the message
return TRUE;
}
}
// test if game is paused, stop messages otherwise let messages trough
if (pMsg->message==WM_KEYDOWN)
{
// direct input is enabled, so don't translate messages
return TRUE;
}
}
return CEdit::PreTranslateMessage(pMsg);
}