mirror of
https://github.com/ptitSeb/Serious-Engine
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92 lines
2.9 KiB
C++
92 lines
2.9 KiB
C++
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#ifndef _EntitiesMP_Guffy_INCLUDED
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#define _EntitiesMP_Guffy_INCLUDED 1
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#include <EntitiesMP/EnemyBase.h>
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#include <EntitiesMP/Projectile.h>
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extern "C" DECL_DLL CDLLEntityClass CGuffy_DLLClass;
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class CGuffy : public CEnemyBase {
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public:
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DECL_DLL virtual void SetDefaultProperties(void);
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INDEX m_iLoopCounter;
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FLOAT m_fSize;
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BOOL m_bWalkSoundPlaying;
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FLOAT m_fThreatDistance;
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BOOL m_bEnemyToTheLeft;
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CSoundObject m_soFire1;
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CSoundObject m_soFire2;
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#line 65 "D:/SE1_GPL/Sources/EntitiesMP/Guffy.es"
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virtual CTString GetPlayerKillDescription(const CTString & strPlayerName,const EDeath & eDeath);
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#line 72 "D:/SE1_GPL/Sources/EntitiesMP/Guffy.es"
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virtual const CTFileName & GetComputerMessageName(void)const;
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#line 90 "D:/SE1_GPL/Sources/EntitiesMP/Guffy.es"
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void Precache(void);
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#line 113 "D:/SE1_GPL/Sources/EntitiesMP/Guffy.es"
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void * GetEntityInfo(void);
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#line 126 "D:/SE1_GPL/Sources/EntitiesMP/Guffy.es"
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void ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType,
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#line 127 "D:/SE1_GPL/Sources/EntitiesMP/Guffy.es"
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FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection);
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#line 137 "D:/SE1_GPL/Sources/EntitiesMP/Guffy.es"
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void StandingAnim(void);
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#line 144 "D:/SE1_GPL/Sources/EntitiesMP/Guffy.es"
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void RunningAnim(void);
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#line 147 "D:/SE1_GPL/Sources/EntitiesMP/Guffy.es"
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void WalkingAnim(void);
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#line 150 "D:/SE1_GPL/Sources/EntitiesMP/Guffy.es"
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void RotatingAnim(void);
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#line 155 "D:/SE1_GPL/Sources/EntitiesMP/Guffy.es"
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void IdleSound(void);
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#line 158 "D:/SE1_GPL/Sources/EntitiesMP/Guffy.es"
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void SightSound(void);
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#line 161 "D:/SE1_GPL/Sources/EntitiesMP/Guffy.es"
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void WoundSound(void);
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#line 164 "D:/SE1_GPL/Sources/EntitiesMP/Guffy.es"
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void DeathSound(void);
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#line 169 "D:/SE1_GPL/Sources/EntitiesMP/Guffy.es"
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void FireRocket(FLOAT3D & vPos);
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#line 182 "D:/SE1_GPL/Sources/EntitiesMP/Guffy.es"
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void EnemyPostInit(void);
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#line 191 "D:/SE1_GPL/Sources/EntitiesMP/Guffy.es"
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INDEX AnimForDamage(FLOAT fDamage);
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#line 199 "D:/SE1_GPL/Sources/EntitiesMP/Guffy.es"
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INDEX AnimForDeath(void);
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#line 215 "D:/SE1_GPL/Sources/EntitiesMP/Guffy.es"
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FLOAT WaitForDust(FLOAT3D & vStretch);
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#define STATE_CGuffy_Fire 0x01580000
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BOOL
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#line 232 "D:/SE1_GPL/Sources/EntitiesMP/Guffy.es"
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Fire(const CEntityEvent &__eeInput);
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BOOL H0x01580001_Fire_01(const CEntityEvent &__eeInput);
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BOOL H0x01580002_Fire_02(const CEntityEvent &__eeInput);
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BOOL H0x01580003_Fire_03(const CEntityEvent &__eeInput);
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BOOL H0x01580004_Fire_04(const CEntityEvent &__eeInput);
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BOOL H0x01580005_Fire_05(const CEntityEvent &__eeInput);
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BOOL H0x01580006_Fire_06(const CEntityEvent &__eeInput);
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#define STATE_CGuffy_Main 1
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BOOL
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#line 298 "D:/SE1_GPL/Sources/EntitiesMP/Guffy.es"
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Main(const CEntityEvent &__eeInput);
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};
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#endif // _EntitiesMP_Guffy_INCLUDED
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