mirror of
https://github.com/ptitSeb/Serious-Engine
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160 lines
5.8 KiB
C++
160 lines
5.8 KiB
C++
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#ifndef _EntitiesMP_EnemyFly_INCLUDED
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#define _EntitiesMP_EnemyFly_INCLUDED 1
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#include <EntitiesMP/EnemyBase.h>
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#include <EntitiesMP/Debris.h>
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#include <EntitiesMP/EnemyMarker.h>
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extern DECL_DLL CEntityPropertyEnumType EnemyFlyType_enum;
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enum EnemyFlyType {
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EFT_GROUND_ONLY = 0,
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EFT_FLY_ONLY = 1,
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EFT_FLY_GROUND_GROUND = 2,
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EFT_FLY_GROUND_AIR = 3,
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EFT_FLY_AIR_GROUND = 4,
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EFT_FLY_AIR_AIR = 5,
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};
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DECL_DLL inline void ClearToDefault(EnemyFlyType &e) { e = (EnemyFlyType)0; } ;
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extern "C" DECL_DLL CDLLEntityClass CEnemyFly_DLLClass;
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class DECL_DLL CEnemyFly : public CEnemyBase {
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public:
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virtual void SetDefaultProperties(void);
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enum EnemyFlyType m_EeftType;
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BOOL m_bInAir;
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BOOL m_bAirAttack;
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BOOL m_bStartInAir;
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FLOAT m_fGroundToAirSpeed;
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FLOAT m_fAirToGroundSpeed;
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FLOAT m_fAirToGroundMin;
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FLOAT m_fAirToGroundMax;
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FLOAT m_fFlyHeight;
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FLOAT m_fFlyWalkSpeed;
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ANGLE m_aFlyWalkRotateSpeed;
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FLOAT m_fFlyAttackRunSpeed;
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ANGLE m_aFlyAttackRotateSpeed;
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FLOAT m_fFlyCloseRunSpeed;
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ANGLE m_aFlyCloseRotateSpeed;
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FLOAT m_fFlyAttackDistance;
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FLOAT m_fFlyCloseDistance;
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FLOAT m_fFlyAttackFireTime;
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FLOAT m_fFlyCloseFireTime;
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FLOAT m_fFlyStopDistance;
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FLOAT m_fFlyIgnoreRange;
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FLOAT m_fFlyLockOnEnemyTime;
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BOOL m_bFlyToMarker;
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#line 63 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es"
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virtual FLOAT & GetProp(FLOAT & m_fBase);
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#line 73 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es"
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virtual FLOAT3D PlayerDestinationPos(void);
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#line 103 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es"
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void StartPathFinding(void);
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#line 113 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es"
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virtual void AdjustDifficulty(void);
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#line 134 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es"
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virtual BOOL CanHitEnemy(CEntity * penTarget,FLOAT fCosAngle);
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#line 146 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es"
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virtual ULONG SetDesiredMovement(void);
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#line 177 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es"
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void SetEntityPosition();
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#line 220 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es"
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virtual FLOAT AirToGroundAnim(void);
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#line 221 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es"
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virtual FLOAT GroundToAirAnim(void);
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#line 222 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es"
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virtual void ChangeCollisionToAir(void);
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#line 223 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es"
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virtual void ChangeCollisionToGround(void);
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#define STATE_CEnemyFly_ReturnToStartPosition 0x01370000
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BOOL
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#line 269 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es"
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ReturnToStartPosition(const CEntityEvent &__eeInput);
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#define STATE_CEnemyFly_BeWounded 0x01370001
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BOOL
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#line 307 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es"
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BeWounded(const CEntityEvent &__eeInput);
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BOOL H0x01370002_BeWounded_01(const CEntityEvent &__eeInput);
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BOOL H0x01370003_BeWounded_02(const CEntityEvent &__eeInput);
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BOOL H0x01370004_BeWounded_03(const CEntityEvent &__eeInput);
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BOOL H0x01370005_BeWounded_04(const CEntityEvent &__eeInput);
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BOOL H0x01370006_BeWounded_05(const CEntityEvent &__eeInput);
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#define STATE_CEnemyFly_AirToGround 0x01370007
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BOOL
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#line 324 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es"
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AirToGround(const CEntityEvent &__eeInput);
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BOOL H0x01370008_AirToGround_01(const CEntityEvent &__eeInput);
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BOOL H0x01370009_AirToGround_02(const CEntityEvent &__eeInput);
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BOOL H0x0137000a_AirToGround_03(const CEntityEvent &__eeInput);
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BOOL H0x0137000b_AirToGround_04(const CEntityEvent &__eeInput);
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#define STATE_CEnemyFly_GroundToAir 0x0137000c
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BOOL
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#line 358 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es"
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GroundToAir(const CEntityEvent &__eeInput);
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BOOL H0x0137000d_GroundToAir_01(const CEntityEvent &__eeInput);
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BOOL H0x0137000e_GroundToAir_02(const CEntityEvent &__eeInput);
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BOOL H0x0137000f_GroundToAir_03(const CEntityEvent &__eeInput);
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BOOL H0x01370010_GroundToAir_04(const CEntityEvent &__eeInput);
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#define STATE_CEnemyFly_AttackEnemy 0x01370011
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BOOL
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#line 391 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es"
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AttackEnemy(const CEntityEvent &__eeInput);
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BOOL H0x01370012_AttackEnemy_01(const CEntityEvent &__eeInput);
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BOOL H0x01370013_AttackEnemy_02(const CEntityEvent &__eeInput);
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BOOL H0x01370014_AttackEnemy_03(const CEntityEvent &__eeInput);
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BOOL H0x01370015_AttackEnemy_04(const CEntityEvent &__eeInput);
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BOOL H0x01370016_AttackEnemy_05(const CEntityEvent &__eeInput);
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BOOL H0x01370017_AttackEnemy_06(const CEntityEvent &__eeInput);
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BOOL H0x01370018_AttackEnemy_07(const CEntityEvent &__eeInput);
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BOOL H0x01370019_AttackEnemy_08(const CEntityEvent &__eeInput);
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BOOL H0x0137001a_AttackEnemy_09(const CEntityEvent &__eeInput);
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#define STATE_CEnemyFly_Hit 0x0137001b
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BOOL
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#line 411 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es"
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Hit(const CEntityEvent &__eeInput);
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#define STATE_CEnemyFly_Fire 0x0137001c
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BOOL
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#line 421 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es"
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Fire(const CEntityEvent &__eeInput);
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#define STATE_CEnemyFly_Death 0x0137001d
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BOOL
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#line 433 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es"
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Death(const CEntityEvent &__eeInput);
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#define STATE_CEnemyFly_MainLoop 0x0137001e
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BOOL
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#line 446 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es"
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MainLoop(const CEntityEvent &__eeInput);
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#define STATE_CEnemyFly_Main 1
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BOOL
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#line 452 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es"
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Main(const CEntityEvent &__eeInput);
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#define STATE_CEnemyFly_GroundHit 0x0137001f
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BOOL
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#line 460 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es"
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GroundHit(const CEntityEvent &__eeInput);
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#define STATE_CEnemyFly_GroundFire 0x01370020
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BOOL
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#line 465 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es"
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GroundFire(const CEntityEvent &__eeInput);
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#define STATE_CEnemyFly_FlyHit 0x01370021
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BOOL
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#line 471 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es"
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FlyHit(const CEntityEvent &__eeInput);
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#define STATE_CEnemyFly_FlyFire 0x01370022
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BOOL
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#line 477 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es"
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FlyFire(const CEntityEvent &__eeInput);
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};
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#endif // _EntitiesMP_EnemyFly_INCLUDED
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