mirror of
https://github.com/ptitSeb/Serious-Engine
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148 lines
5.6 KiB
C++
148 lines
5.6 KiB
C++
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#ifndef _EntitiesMP_CannonBall_INCLUDED
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#define _EntitiesMP_CannonBall_INCLUDED 1
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#include <EntitiesMP/BasicEffects.h>
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#include <EntitiesMP/Light.h>
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#include <EntitiesMP/PlayerWeapons.h>
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#include <EntitiesMP/EnemyBase.h>
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extern DECL_DLL CEntityPropertyEnumType CannonBallType_enum;
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enum CannonBallType {
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CBT_IRON = 0,
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CBT_NUKE = 1,
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};
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DECL_DLL inline void ClearToDefault(CannonBallType &e) { e = (CannonBallType)0; } ;
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#define EVENTCODE_ELaunchCannonBall 0x01fa0000
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class DECL_DLL ELaunchCannonBall : public CEntityEvent {
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public:
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ELaunchCannonBall();
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CEntityEvent *MakeCopy(void);
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CEntityPointer penLauncher;
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enum CannonBallType cbtType;
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FLOAT fLaunchPower;
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FLOAT fSize;
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};
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DECL_DLL inline void ClearToDefault(ELaunchCannonBall &e) { e = ELaunchCannonBall(); } ;
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#define EVENTCODE_EForceExplode 0x01fa0001
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class DECL_DLL EForceExplode : public CEntityEvent {
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public:
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EForceExplode();
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CEntityEvent *MakeCopy(void);
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};
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DECL_DLL inline void ClearToDefault(EForceExplode &e) { e = EForceExplode(); } ;
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extern "C" DECL_DLL CDLLEntityClass CCannonBall_DLLClass;
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class DECL_DLL CCannonBall : public CMovableModelEntity {
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public:
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virtual void SetDefaultProperties(void);
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CEntityPointer m_penLauncher;
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FLOAT m_fLaunchPower;
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FLOAT m_fCannonBallSize;
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FLOAT m_fIgnoreTime;
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FLOAT m_fStartTime;
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INDEX m_iNextChannel;
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BOOL m_bSelfExploded;
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CSoundObject m_soBounce0;
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CSoundObject m_soBounce1;
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CSoundObject m_soBounce2;
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CSoundObject m_soBounce3;
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CSoundObject m_soBounce4;
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enum CannonBallType m_cbtType;
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FLOAT m_tmInvisibility;
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FLOAT m_tmExpandBox;
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FLOAT m_tmForceExplode;
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#line 130 "D:/SE1_GPL/Sources/EntitiesMP/CannonBall.es"
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void PreMoving(void);
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#line 140 "D:/SE1_GPL/Sources/EntitiesMP/CannonBall.es"
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void PostMoving(void);
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#line 152 "D:/SE1_GPL/Sources/EntitiesMP/CannonBall.es"
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void Read_t(CTStream * istr);
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#line 170 "D:/SE1_GPL/Sources/EntitiesMP/CannonBall.es"
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BOOL AdjustShadingParameters(FLOAT3D & vLightDirection,COLOR & colLight,COLOR & colAmbient);
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#line 206 "D:/SE1_GPL/Sources/EntitiesMP/CannonBall.es"
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void RenderParticles(void);
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#line 221 "D:/SE1_GPL/Sources/EntitiesMP/CannonBall.es"
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void Initialize(void);
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#line 255 "D:/SE1_GPL/Sources/EntitiesMP/CannonBall.es"
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FLOAT CalculateDamageToInflict(void);
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#line 270 "D:/SE1_GPL/Sources/EntitiesMP/CannonBall.es"
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void Explosion(FLOAT3D vCenter,
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#line 271 "D:/SE1_GPL/Sources/EntitiesMP/CannonBall.es"
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const FLOAT3D & vStretchExplosion,
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#line 272 "D:/SE1_GPL/Sources/EntitiesMP/CannonBall.es"
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const FLOAT3D & vStretchShockwave,
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#line 273 "D:/SE1_GPL/Sources/EntitiesMP/CannonBall.es"
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const FLOAT3D & vStretchStain,
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#line 274 "D:/SE1_GPL/Sources/EntitiesMP/CannonBall.es"
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BOOL bHasExplosion,
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#line 275 "D:/SE1_GPL/Sources/EntitiesMP/CannonBall.es"
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BOOL bHasShockWave,
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#line 276 "D:/SE1_GPL/Sources/EntitiesMP/CannonBall.es"
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BOOL bHasStain,
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#line 277 "D:/SE1_GPL/Sources/EntitiesMP/CannonBall.es"
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BOOL bHasLight);
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#line 355 "D:/SE1_GPL/Sources/EntitiesMP/CannonBall.es"
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BOOL BallTouchExplode(CEntityPointer penHit);
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#line 397 "D:/SE1_GPL/Sources/EntitiesMP/CannonBall.es"
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void RangeDamage(void);
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#line 412 "D:/SE1_GPL/Sources/EntitiesMP/CannonBall.es"
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void SpawnEffect(const CPlacement3D & plEffect,const ESpawnEffect & eSpawnEffect);
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#line 422 "D:/SE1_GPL/Sources/EntitiesMP/CannonBall.es"
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void BounceSound(FLOAT fSpeed);
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#define STATE_CCannonBall_Bounce 0x01fa0002
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BOOL
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#line 439 "D:/SE1_GPL/Sources/EntitiesMP/CannonBall.es"
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Bounce(const CEntityEvent &__eeInput);
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BOOL H0x01fa0003_Bounce_01(const CEntityEvent &__eeInput);
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BOOL H0x01fa0004_Bounce_02(const CEntityEvent &__eeInput);
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#define STATE_CCannonBall_Main 1
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BOOL
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#line 515 "D:/SE1_GPL/Sources/EntitiesMP/CannonBall.es"
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Main(const CEntityEvent &__eeInput);
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BOOL H0x01fa0005_Main_01(const CEntityEvent &__eeInput);
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BOOL H0x01fa0006_Main_02(const CEntityEvent &__eeInput);
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BOOL H0x01fa0007_Main_03(const CEntityEvent &__eeInput);
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BOOL H0x01fa0008_Main_04(const CEntityEvent &__eeInput);
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BOOL H0x01fa0009_Main_05(const CEntityEvent &__eeInput);
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BOOL H0x01fa000a_Main_06(const CEntityEvent &__eeInput);
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BOOL H0x01fa000b_Main_07(const CEntityEvent &__eeInput);
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BOOL H0x01fa000c_Main_08(const CEntityEvent &__eeInput);
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BOOL H0x01fa000d_Main_09(const CEntityEvent &__eeInput);
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BOOL H0x01fa000e_Main_10(const CEntityEvent &__eeInput);
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BOOL H0x01fa000f_Main_11(const CEntityEvent &__eeInput);
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BOOL H0x01fa0010_Main_12(const CEntityEvent &__eeInput);
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BOOL H0x01fa0011_Main_13(const CEntityEvent &__eeInput);
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BOOL H0x01fa0012_Main_14(const CEntityEvent &__eeInput);
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BOOL H0x01fa0013_Main_15(const CEntityEvent &__eeInput);
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BOOL H0x01fa0014_Main_16(const CEntityEvent &__eeInput);
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BOOL H0x01fa0015_Main_17(const CEntityEvent &__eeInput);
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BOOL H0x01fa0016_Main_18(const CEntityEvent &__eeInput);
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BOOL H0x01fa0017_Main_19(const CEntityEvent &__eeInput);
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BOOL H0x01fa0018_Main_20(const CEntityEvent &__eeInput);
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BOOL H0x01fa0019_Main_21(const CEntityEvent &__eeInput);
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BOOL H0x01fa001a_Main_22(const CEntityEvent &__eeInput);
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BOOL H0x01fa001b_Main_23(const CEntityEvent &__eeInput);
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BOOL H0x01fa001c_Main_24(const CEntityEvent &__eeInput);
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BOOL H0x01fa001d_Main_25(const CEntityEvent &__eeInput);
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BOOL H0x01fa001e_Main_26(const CEntityEvent &__eeInput);
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BOOL H0x01fa001f_Main_27(const CEntityEvent &__eeInput);
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BOOL H0x01fa0020_Main_28(const CEntityEvent &__eeInput);
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BOOL H0x01fa0021_Main_29(const CEntityEvent &__eeInput);
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BOOL H0x01fa0022_Main_30(const CEntityEvent &__eeInput);
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BOOL H0x01fa0023_Main_31(const CEntityEvent &__eeInput);
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};
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#endif // _EntitiesMP_CannonBall_INCLUDED
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