mirror of
https://github.com/ptitSeb/Serious-Engine
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59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#ifndef _EntitiesMP_ArmorItem_INCLUDED
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#define _EntitiesMP_ArmorItem_INCLUDED 1
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#include <EntitiesMP/Item.h>
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extern DECL_DLL CEntityPropertyEnumType ArmorItemType_enum;
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enum ArmorItemType {
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ARIT_SHARD = 0,
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ARIT_SMALL = 1,
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ARIT_MEDIUM = 2,
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ARIT_STRONG = 3,
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ARIT_SUPER = 4,
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ARIT_HELM = 5,
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};
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DECL_DLL inline void ClearToDefault(ArmorItemType &e) { e = (ArmorItemType)0; } ;
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#define EVENTCODE_EArmor 0x03240000
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class DECL_DLL EArmor : public CEntityEvent {
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public:
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EArmor();
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CEntityEvent *MakeCopy(void);
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FLOAT fArmor;
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BOOL bOverTopArmor;
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};
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DECL_DLL inline void ClearToDefault(EArmor &e) { e = EArmor(); } ;
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extern "C" DECL_DLL CDLLEntityClass CArmorItem_DLLClass;
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class CArmorItem : public CItem {
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public:
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DECL_DLL virtual void SetDefaultProperties(void);
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enum ArmorItemType m_EaitType;
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BOOL m_bOverTopArmor;
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INDEX m_iSoundComponent;
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#line 82 "D:/SE1_GPL/Sources/EntitiesMP/ArmorItem.es"
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void Precache(void);
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#line 93 "D:/SE1_GPL/Sources/EntitiesMP/ArmorItem.es"
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BOOL FillEntityStatistics(EntityStats * pes);
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#line 112 "D:/SE1_GPL/Sources/EntitiesMP/ArmorItem.es"
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void RenderParticles(void);
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#line 142 "D:/SE1_GPL/Sources/EntitiesMP/ArmorItem.es"
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void SetProperties(void);
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#line 220 "D:/SE1_GPL/Sources/EntitiesMP/ArmorItem.es"
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void AdjustDifficulty(void);
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#define STATE_CArmorItem_ItemCollected 0x03240001
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BOOL
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#line 228 "D:/SE1_GPL/Sources/EntitiesMP/ArmorItem.es"
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ItemCollected(const CEntityEvent &__eeInput);
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#define STATE_CArmorItem_Main 1
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BOOL
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#line 273 "D:/SE1_GPL/Sources/EntitiesMP/ArmorItem.es"
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Main(const CEntityEvent &__eeInput);
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};
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#endif // _EntitiesMP_ArmorItem_INCLUDED
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