Serious-Engine/Sources/EntitiesMP/AirElemental.h
2016-03-11 15:57:17 +02:00

205 lines
7.5 KiB
C++

/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#ifndef _EntitiesMP_AirElemental_INCLUDED
#define _EntitiesMP_AirElemental_INCLUDED 1
#include <EntitiesMP/EnemyBase.h>
#include <EntitiesMP/Twister.h>
#define EVENTCODE_EElementalGrow 0x015b0000
class DECL_DLL EElementalGrow : public CEntityEvent {
public:
EElementalGrow();
CEntityEvent *MakeCopy(void);
};
DECL_DLL inline void ClearToDefault(EElementalGrow &e) { e = EElementalGrow(); } ;
extern "C" DECL_DLL CDLLEntityClass CAirElemental_DLLClass;
class CAirElemental : public CEnemyBase {
public:
DECL_DLL virtual void SetDefaultProperties(void);
BOOL m_bFloat;
FLOAT m_fAttPosY;
BOOL m_bInitialAnim;
CEntityPointer m_penTrigger01;
CEntityPointer m_penTrigger02;
CEntityPointer m_penTrigger03;
CEntityPointer m_penTrigger04;
CEntityPointer m_penTrigger05;
CEntityPointer m_penTrigger06;
CEntityPointer m_penTrigger07;
CEntityPointer m_penTrigger08;
CEntityPointer m_penTrigger09;
CEntityPointer m_penTrigger10;
FLOAT m_fAttSizeCurrent;
FLOAT m_fAttSizeBegin;
FLOAT m_fAttSizeEnd;
FLOAT m_fAttSizeRequested;
BOOL m_bAttGrow;
INDEX m_iSize;
FLOAT m_fLastSize;
FLOAT m_fTargetSize;
FLOAT m_fGrowSpeed;
FLOAT m_tmWindNextFire;
FLOAT m_fWindFireTimeMin;
FLOAT m_fWindFireTimeMax;
INDEX m_iWind;
BOOL m_bDying;
FLOAT m_tmDeath;
FLOAT m_fDeathDuration;
FLOAT3D m_fWindBlastFirePosBegin;
FLOAT3D m_fWindBlastFirePosEnd;
FLOAT m_tmLastAnimation;
CEntityPointer m_penDeathInflictor;
BOOL m_bRenderParticles;
CSoundObject m_soFire;
CSoundObject m_soVoice;
COLOR m_colParticles;
CEmiter m_emEmiter;
#line 137 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es"
void Read_t(CTStream * istr);
#line 143 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es"
void Write_t(CTStream * istr);
#line 158 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es"
virtual CTString GetPlayerKillDescription(const CTString & strPlayerName,const EDeath & eDeath);
#line 164 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es"
virtual const CTFileName & GetComputerMessageName(void)const;
#line 169 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es"
void Precache(void);
#line 190 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es"
void * GetEntityInfo(void);
#line 195 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es"
CModelObject * ElementalModel(void);
#line 201 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es"
void ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType,
#line 202 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es"
FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection);
#line 287 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es"
INDEX AnimForDamage(FLOAT fDamage);
#line 293 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es"
void StandingAnimFight(void);
#line 298 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es"
void StandingAnim(void);
#line 302 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es"
void WalkingAnim(void);
#line 307 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es"
void RunningAnim(void);
#line 312 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es"
void RotatingAnim(void);
#line 316 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es"
INDEX AnimForDeath(void);
#line 325 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es"
void IdleSound(void);
#line 328 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es"
void WoundSound(void);
#line 332 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es"
void SizeModel(void);
#line 338 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es"
BOOL AdjustShadingParameters(FLOAT3D & vLightDirection,COLOR & colLight,COLOR & colAmbient);
#line 347 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es"
void BlowUp(void);
#line 367 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es"
void EnemyPostInit(void);
#line 374 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es"
void LaunchTwister(FLOAT3D vEnemyOffset);
#line 409 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es"
void PreMoving();
#line 435 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es"
void GetAirElementalAttachmentData(INDEX iAttachment,FLOATmatrix3D & mRot,FLOAT3D & vPos);
#line 446 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es"
FLOAT GetCurrentStretchRatio(void);
#line 454 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es"
void RenderParticles(void);
#define STATE_CAirElemental_Die 0x015b0001
BOOL
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Die(const CEntityEvent &__eeInput);
BOOL H0x015b0002_Die_01(const CEntityEvent &__eeInput);
BOOL H0x015b0003_Die_02(const CEntityEvent &__eeInput);
BOOL H0x015b0004_Die_03(const CEntityEvent &__eeInput);
BOOL H0x015b0005_Die_04(const CEntityEvent &__eeInput);
#define STATE_CAirElemental_Fire 0x015b0006
BOOL
#line 503 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es"
Fire(const CEntityEvent &__eeInput);
BOOL H0x015b0007_Fire_01(const CEntityEvent &__eeInput);
BOOL H0x015b0008_Fire_02(const CEntityEvent &__eeInput);
BOOL H0x015b0009_Fire_03(const CEntityEvent &__eeInput);
BOOL H0x015b000a_Fire_04(const CEntityEvent &__eeInput);
BOOL H0x015b000b_Fire_05(const CEntityEvent &__eeInput);
BOOL H0x015b000c_Fire_06(const CEntityEvent &__eeInput);
BOOL H0x015b000d_Fire_07(const CEntityEvent &__eeInput);
BOOL H0x015b000e_Fire_08(const CEntityEvent &__eeInput);
BOOL H0x015b000f_Fire_09(const CEntityEvent &__eeInput);
BOOL H0x015b0010_Fire_10(const CEntityEvent &__eeInput);
BOOL H0x015b0011_Fire_11(const CEntityEvent &__eeInput);
BOOL H0x015b0012_Fire_12(const CEntityEvent &__eeInput);
BOOL H0x015b0013_Fire_13(const CEntityEvent &__eeInput);
BOOL H0x015b0014_Fire_14(const CEntityEvent &__eeInput);
BOOL H0x015b0015_Fire_15(const CEntityEvent &__eeInput);
BOOL H0x015b0016_Fire_16(const CEntityEvent &__eeInput);
BOOL H0x015b0017_Fire_17(const CEntityEvent &__eeInput);
#define STATE_CAirElemental_Hit 0x015b0018
BOOL
#line 580 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es"
Hit(const CEntityEvent &__eeInput);
#define STATE_CAirElemental_Death 0x015b0019
BOOL
#line 588 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es"
Death(const CEntityEvent &__eeInput);
BOOL H0x015b001a_Death_01(const CEntityEvent &__eeInput);
BOOL H0x015b001b_Death_02(const CEntityEvent &__eeInput);
BOOL H0x015b001c_Death_03(const CEntityEvent &__eeInput);
BOOL H0x015b001d_Death_04(const CEntityEvent &__eeInput);
#define STATE_CAirElemental_Grow 0x015b001e
BOOL
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Grow(const CEntityEvent &__eeInput);
BOOL H0x015b001f_Grow_01(const CEntityEvent &__eeInput);
BOOL H0x015b0020_Grow_02(const CEntityEvent &__eeInput);
BOOL H0x015b0021_Grow_03(const CEntityEvent &__eeInput);
BOOL H0x015b0022_Grow_04(const CEntityEvent &__eeInput);
#define STATE_CAirElemental_ElementalLoop 0x015b0023
BOOL
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ElementalLoop(const CEntityEvent &__eeInput);
BOOL H0x015b0024_ElementalLoop_01(const CEntityEvent &__eeInput);
BOOL H0x015b0025_ElementalLoop_02(const CEntityEvent &__eeInput);
#define STATE_CAirElemental_Main 1
BOOL
#line 675 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es"
Main(const CEntityEvent &__eeInput);
BOOL H0x015b0026_Main_01(const CEntityEvent &__eeInput);
BOOL H0x015b0027_Main_02(const CEntityEvent &__eeInput);
BOOL H0x015b0028_Main_03(const CEntityEvent &__eeInput);
BOOL H0x015b0029_Main_04(const CEntityEvent &__eeInput);
BOOL H0x015b002a_Main_05(const CEntityEvent &__eeInput);
BOOL H0x015b002b_Main_06(const CEntityEvent &__eeInput);
};
#endif // _EntitiesMP_AirElemental_INCLUDED