mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-27 07:54:51 +01:00
125 lines
2.7 KiB
C++
125 lines
2.7 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
|
|
|
// WndTestAnimation.cpp : implementation file
|
|
//
|
|
|
|
#include "stdafx.h"
|
|
#include "WorldEditor.h"
|
|
#include "WndTestAnimation.h"
|
|
|
|
#ifdef _DEBUG
|
|
#undef new
|
|
#define new DEBUG_NEW
|
|
#undef THIS_FILE
|
|
static char THIS_FILE[] = __FILE__;
|
|
#endif
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CWndTestAnimation
|
|
|
|
CWndTestAnimation::CWndTestAnimation()
|
|
{
|
|
m_pDrawPort = NULL;
|
|
m_pViewPort = NULL;
|
|
// mark that timer is not yet started
|
|
m_iTimerID = -1;
|
|
}
|
|
|
|
CWndTestAnimation::~CWndTestAnimation()
|
|
{
|
|
}
|
|
|
|
|
|
BEGIN_MESSAGE_MAP(CWndTestAnimation, CWnd)
|
|
//{{AFX_MSG_MAP(CWndTestAnimation)
|
|
ON_WM_PAINT()
|
|
ON_WM_TIMER()
|
|
ON_WM_DESTROY()
|
|
//}}AFX_MSG_MAP
|
|
END_MESSAGE_MAP()
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CWndTestAnimation message handlers
|
|
|
|
void CWndTestAnimation::OnPaint()
|
|
{
|
|
{
|
|
CPaintDC dc(this); // device context for painting
|
|
}
|
|
|
|
if( m_iTimerID == -1)
|
|
{
|
|
m_iTimerID = (int) SetTimer( 1, 50, NULL);
|
|
}
|
|
|
|
if( (m_pViewPort == NULL) && (m_pDrawPort == NULL) )
|
|
{
|
|
// initialize canvas for active texture button
|
|
_pGfx->CreateWindowCanvas( m_hWnd, &m_pViewPort, &m_pDrawPort);
|
|
}
|
|
|
|
// if there is a valid drawport, and the drawport can be locked
|
|
if( (m_pDrawPort != NULL) && (m_pDrawPort->Lock()) )
|
|
{
|
|
// get curently selected light animation combo member
|
|
INDEX iLightAnimation = m_pParentDlg->GetSelectedLightAnimation();
|
|
// if animation has changed
|
|
if( iLightAnimation != m_aoAnimObject.GetAnim() )
|
|
{
|
|
// start new animation
|
|
m_aoAnimObject.StartAnim( iLightAnimation);
|
|
}
|
|
// get current frame (color)
|
|
SLONG col0, col1;
|
|
FLOAT fRatio;
|
|
m_aoAnimObject.GetFrame(col0, col1, fRatio);
|
|
COLOR colorFrame = LerpColor(col0, col1, fRatio);
|
|
|
|
// clear window background to black
|
|
m_pDrawPort->Fill( colorFrame | CT_OPAQUE);
|
|
// unlock the drawport
|
|
m_pDrawPort->Unlock();
|
|
// if there is a valid viewport
|
|
if (m_pViewPort!=NULL)
|
|
{
|
|
// swap it
|
|
m_pViewPort->SwapBuffers();
|
|
}
|
|
}
|
|
}
|
|
|
|
static TIME timeLastTick=TIME(0);
|
|
void CWndTestAnimation::OnTimer(UINT nIDEvent)
|
|
{
|
|
// on our timer discard test animation window
|
|
if( nIDEvent == 1)
|
|
{
|
|
TIME timeCurrentTick = _pTimer->GetRealTimeTick();
|
|
if( timeCurrentTick > timeLastTick )
|
|
{
|
|
_pTimer->SetCurrentTick( timeCurrentTick);
|
|
timeLastTick = timeCurrentTick;
|
|
}
|
|
Invalidate(FALSE);
|
|
}
|
|
|
|
CWnd::OnTimer(nIDEvent);
|
|
}
|
|
|
|
void CWndTestAnimation::OnDestroy()
|
|
{
|
|
KillTimer( m_iTimerID);
|
|
_pTimer->SetCurrentTick( 0.0f);
|
|
CWnd::OnDestroy();
|
|
|
|
if( m_pViewPort != NULL)
|
|
{
|
|
_pGfx->DestroyWindowCanvas( m_pViewPort);
|
|
m_pViewPort = NULL;
|
|
}
|
|
|
|
m_pViewPort = NULL;
|
|
m_pDrawPort = NULL;
|
|
}
|