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https://github.com/ptitSeb/Serious-Engine
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53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#ifndef SE_INCL_DYNAMICSTACKARRAY_H
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#define SE_INCL_DYNAMICSTACKARRAY_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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#include <Engine/Templates/DynamicArray.h>
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/*
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* Template class for stack-like array with dynamic allocation of objects.
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*/
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template<class Type>
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class CDynamicStackArray : public CDynamicArray<Type> {
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public:
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INDEX da_ctUsed; // number of used objects in array
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INDEX da_ctAllocationStep; // how many elements to allocate when stack overflows
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public:
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/* Default constructor. */
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inline CDynamicStackArray(void);
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/* Destructor. */
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inline ~CDynamicStackArray(void);
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/* Set how many elements to allocate when stack overflows. */
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inline void SetAllocationStep(INDEX ctStep);
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/* Destroy all objects, and reset the array to initial (empty) state. */
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inline void Clear(void);
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/* Add new object on top of stack. */
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inline Type &Push(void);
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inline Type *Push(INDEX ct);
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/* Remove all objects from stack, but keep stack space. */
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inline void PopAll(void);
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/* Random access operator. */
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inline Type &operator[](INDEX iObject);
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inline const Type &operator[](INDEX iObject) const;
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/* Get number of objects in array. */
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INDEX Count(void) const;
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/* Get index of a object from it's pointer. */
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INDEX Index(Type *ptObject);
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/* Get array of pointers to elements (used for sorting elements by sorting pointers). */
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Type **GetArrayOfPointers(void);
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/* Assignment operator. */
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CDynamicStackArray<Type> &operator=(CDynamicStackArray<Type> &arOriginal);
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};
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#endif /* include-once check. */
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