mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-25 19:55:54 +01:00
444 lines
16 KiB
C++
444 lines
16 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#ifdef PLATFORM_WIN32
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#include <Engine/Engine.h>
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static void FailFunction_t(const char *strName) {
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ThrowF_t(TRANS("Required function %s not found."), strName);
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}
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void WIN_CheckError(BOOL bRes, const char *strDescription)
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{
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if( bRes) return;
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DWORD dwWindowsErrorCode = GetLastError();
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if( dwWindowsErrorCode==ERROR_SUCCESS) return; // ignore stupid 'successful' error
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WarningMessage("%s: %s", strDescription, GetWindowsError(dwWindowsErrorCode));
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}
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static void OGL_SetFunctionPointers_t(HINSTANCE hiOGL)
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{
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const char *strName;
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// get gl function pointers
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#define DLLFUNCTION(dll, output, name, inputs, params, required) \
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strName = #name; \
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p##name = (output (__stdcall*) inputs) GetProcAddress( hi##dll, strName); \
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if( required && p##name == NULL) FailFunction_t(strName);
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#include "Engine/Graphics/gl_functions.h"
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#undef DLLFUNCTION
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}
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// initialize OpenGL driver
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BOOL CGfxLibrary::InitDriver_OGL( BOOL b3Dfx/*=FALSE*/)
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{
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ASSERT( gl_hiDriver==NONE);
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UINT iOldErrorMode = SetErrorMode( SEM_NOOPENFILEERRORBOX|SEM_FAILCRITICALERRORS);
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CTString strDriverFileName = b3Dfx ? "3DFXVGL.DLL" : "OPENGL32.DLL";
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try
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{ // if driver doesn't exists on disk
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char strBuffer[_MAX_PATH+1];
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char *strDummy;
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int iRes = SearchPathA( NULL, strDriverFileName, NULL, _MAX_PATH, strBuffer, &strDummy);
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if( iRes==0) ThrowF_t(TRANS("OpenGL driver '%s' not present"), strDriverFileName);
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// load opengl library
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gl_hiDriver = ::LoadLibraryA( strDriverFileName);
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// if it cannot be loaded (although it is present on disk)
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if( gl_hiDriver==NONE) {
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// if it is 3dfx stand-alone driver
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if( b3Dfx) {
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// do a fatal error and inform user to deinstall it,
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// since this loading attempt probably messed up the entire system
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FatalError(TRANS( "3Dfx OpenGL driver '%s' is installed, but cannot be loaded!\n"
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"If you previously had a 3Dfx card and it was removed,\n"
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"please deinstall the driver and restart windows before\n"
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"continuing.\n"), strDriverFileName);
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} // fail!
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ThrowF_t(TRANS("Cannot load OpenGL driver '%s'"), (const char *) strDriverFileName);
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}
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// prepare functions
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OGL_SetFunctionPointers_t(gl_hiDriver);
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}
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catch( char *strError)
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{ // didn't make it :(
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if( gl_hiDriver!=NONE) FreeLibrary(gl_hiDriver);
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gl_hiDriver = NONE;
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CPrintF( TRANS("Error starting OpenGL: %s\n"), strError);
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SetErrorMode(iOldErrorMode);
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return FALSE;
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}
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// revert to old error mode
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SetErrorMode(iOldErrorMode);
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// if default driver
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if( !b3Dfx) {
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// use GDI functions
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pwglSwapBuffers = ::SwapBuffers;
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pwglSetPixelFormat = ::SetPixelFormat;
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pwglChoosePixelFormat = ::ChoosePixelFormat;
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// NOTE:
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// some ICD implementations are not infact in OPENGL32.DLL, but in some
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// other installed DLL, which is loaded when original OPENGL32.DLL from MS is
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// loaded. For those, we in fact load OPENGL32.DLL from MS, so we must _not_
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// call these functions directly, because they are in MS dll. We must call
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// functions from GDI, which in turn call either OPENGL32.DLL, _or_ the client driver,
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// as appropriate.
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}
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// done
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return TRUE;
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}
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void CGfxLibrary::PlatformEndDriver_OGL(void)
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{
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// shut the driver down
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if( go_hglRC!=NULL) {
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if( pwglMakeCurrent!=NULL) {
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BOOL bRes = pwglMakeCurrent(NULL, NULL);
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WIN_CHECKERROR( bRes, "MakeCurrent(NULL, NULL)");
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}
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ASSERT( pwglDeleteContext!=NULL);
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BOOL bRes = pwglDeleteContext(go_hglRC);
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WIN_CHECKERROR( bRes, "DeleteContext");
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go_hglRC = NULL;
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}
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}
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// creates OpenGL drawing context
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BOOL CGfxLibrary::CreateContext_OGL(HDC hdc)
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{
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if( !SetupPixelFormat_OGL( hdc, TRUE)) return FALSE;
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go_hglRC = pwglCreateContext(hdc);
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if( go_hglRC==NULL) {
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WIN_CHECKERROR(0, "CreateContext");
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return FALSE;
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}
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if( !pwglMakeCurrent(hdc, go_hglRC)) {
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// NOTE: This error is sometimes reported without a reason on 3dfx hardware
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// so we just have to ignore it.
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//WIN_CHECKERROR(0, "MakeCurrent after CreateContext");
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return FALSE;
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}
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return TRUE;
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}
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#define BACKOFF pwglMakeCurrent( NULL, NULL); \
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pwglDeleteContext( hglrc); \
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ReleaseDC( dummyhwnd, hdc); \
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DestroyWindow( dummyhwnd); \
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UnregisterClassA( classname, hInstance);
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// helper for choosing t-buffer's pixel format
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extern BOOL _TBCapability;
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static INDEX ChoosePixelFormatTB( HDC hdc, const PIXELFORMATDESCRIPTOR *ppfd,
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PIX pixResWidth, PIX pixResHeight)
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{
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_TBCapability = FALSE;
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char *extensions = NULL;
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char *wglextensions = NULL;
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HGLRC hglrc;
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HWND dummyhwnd;
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WNDCLASSA cls;
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HINSTANCE hInstance = GetModuleHandle(NULL);
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LPCSTR classname = "dummyOGLwin";
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cls.style = CS_OWNDC;
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cls.lpfnWndProc = DefWindowProc;
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cls.cbClsExtra = 0;
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cls.cbWndExtra = 0;
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cls.hInstance = hInstance;
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cls.hIcon = LoadIcon(NULL, IDI_APPLICATION);
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cls.hCursor = LoadCursor(NULL, IDC_WAIT);
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cls.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
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cls.lpszMenuName = NULL;
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cls.lpszClassName = classname;
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// didn't manage to register class?
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if( !RegisterClassA(&cls)) return 0;
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// create window fullscreen
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//CPrintF( " Dummy window: %d x %d\n", pixResWidth, pixResHeight);
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dummyhwnd = CreateWindowExA( WS_EX_TOPMOST, classname, "Dummy OGL window",
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WS_POPUP|WS_VISIBLE, 0, 0, pixResWidth, pixResHeight,
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NULL, NULL, hInstance, NULL);
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// didn't make it?
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if( dummyhwnd == NULL) {
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UnregisterClassA( classname, hInstance);
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return 0;
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}
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//CPrintF( " Dummy passed...\n");
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hdc = GetDC(dummyhwnd);
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// try to choose pixel format
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int iPixelFormat = pwglChoosePixelFormat( hdc, ppfd);
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if( !iPixelFormat) {
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ReleaseDC( dummyhwnd, hdc);
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DestroyWindow(dummyhwnd);
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UnregisterClassA( classname, hInstance);
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return 0;
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}
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//CPrintF( " Choose pixel format passed...\n");
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// try to set pixel format
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if( !pwglSetPixelFormat( hdc, iPixelFormat, ppfd)) {
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ReleaseDC( dummyhwnd, hdc);
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DestroyWindow(dummyhwnd);
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UnregisterClassA( classname, hInstance);
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return 0;
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}
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//CPrintF( " Set pixel format passed...\n");
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// create context using the default accelerated pixelformat that was passed
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hglrc = pwglCreateContext(hdc);
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pwglMakeCurrent( hdc, hglrc);
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// update the value list with information passed from the ppfd.
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aiAttribList[ 9] = ppfd->cColorBits;
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aiAttribList[11] = ppfd->cDepthBits;
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aiAttribList[15] = _pGfx->go_ctSampleBuffers;
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// get the extension list.
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extensions = (char*)pglGetString(GL_EXTENSIONS);
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// get the wgl extension list.
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if( strstr((const char*)extensions, "WGL_EXT_extensions_string ") != NULL)
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{ // windows extension string supported
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pwglGetExtensionsStringARB = (char* (__stdcall*)(HDC))pwglGetProcAddress( "wglGetExtensionsStringARB");
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if( pwglGetExtensionsStringARB == NULL) {
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BACKOFF
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return 0;
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}
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//CPrintF( " WGL extension string passed...\n");
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// get WGL extension string
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wglextensions = (char*)pwglGetExtensionsStringARB(hdc);
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}
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else {
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BACKOFF
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return 0;
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}
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// check for the pixel format and multisample extension strings
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if( (strstr((const char*)wglextensions, "WGL_ARB_pixel_format ") != NULL) &&
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(strstr((const char*)extensions, "GL_3DFX_multisample ") != NULL)) {
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// 3dfx extensions present
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_TBCapability = TRUE;
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pwglChoosePixelFormatARB = (BOOL (__stdcall*)(HDC,const int*,const FLOAT*,UINT,int*,UINT*))pwglGetProcAddress( "wglChoosePixelFormatARB");
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pwglGetPixelFormatAttribivARB = (BOOL (__stdcall*)(HDC,int,int,UINT,int*,int*) )pwglGetProcAddress( "wglGetPixelFormatAttribivARB");
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pglTBufferMask3DFX = (void (__stdcall*)(GLuint))pwglGetProcAddress("glTBufferMask3DFX");
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if( pwglChoosePixelFormatARB==NULL && pglTBufferMask3DFX==NULL) {
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BACKOFF
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return 0;
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}
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//CPrintF( " WGL choose pixel format present...\n");
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int iAttribListNum = {WGL_NUMBER_PIXEL_FORMATS_EXT};
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int iMaxFormats = 1; // default number to return
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if( pwglGetPixelFormatAttribivARB!=NULL) {
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// get total number of formats supported.
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pwglGetPixelFormatAttribivARB( hdc, NULL, NULL, 1, &iAttribListNum, &iMaxFormats);
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//CPrintF( "Max formats: %d\n", iMaxFormats);
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}
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UINT uiNumFormats;
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int *piFormats = (int*)AllocMemory( sizeof(UINT) *iMaxFormats);
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// try to get all formats that fit the pixel format criteria
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if( !pwglChoosePixelFormatARB( hdc, piAttribList, NULL, iMaxFormats, piFormats, &uiNumFormats)) {
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FreeMemory(piFormats);
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BACKOFF
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return 0;
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}
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//CPrintF( " WGL choose pixel format passed...\n");
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// return the first match for now
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iPixelFormat = 0;
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if( uiNumFormats>0) {
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iPixelFormat = piFormats[0];
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//CPrintF( "Num formats: %d\n", uiNumFormats);
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//CPrintF( "First format: %d\n", iPixelFormat);
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}
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FreeMemory(piFormats);
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}
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else
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{ // wglChoosePixelFormatARB extension does not exist :(
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iPixelFormat = 0;
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}
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BACKOFF
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return iPixelFormat;
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}
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void *CGfxLibrary::OGL_GetProcAddress(const char *procname)
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{
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return(pwglGetProcAddress(procname));
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}
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// prepares pixel format for OpenGL context
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BOOL CGfxLibrary::SetupPixelFormat_OGL( HDC hdc, BOOL bReport/*=FALSE*/)
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{
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int iPixelFormat = 0;
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const PIX pixResWidth = gl_dmCurrentDisplayMode.dm_pixSizeI;
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const PIX pixResHeight = gl_dmCurrentDisplayMode.dm_pixSizeJ;
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const DisplayDepth dd = gl_dmCurrentDisplayMode.dm_ddDepth;
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PIXELFORMATDESCRIPTOR pfd;
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memset( &pfd, 0, sizeof(pfd));
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pfd.nSize = sizeof(pfd);
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pfd.nVersion = 1;
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pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
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pfd.iPixelType = PFD_TYPE_RGBA;
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// clamp depth/stencil values
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extern INDEX gap_iDepthBits;
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extern INDEX gap_iStencilBits;
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if( gap_iDepthBits <12) gap_iDepthBits = 0;
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else if( gap_iDepthBits <22) gap_iDepthBits = 16;
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else if( gap_iDepthBits <28) gap_iDepthBits = 24;
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else gap_iDepthBits = 32;
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if( gap_iStencilBits<3) gap_iStencilBits = 0;
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else if( gap_iStencilBits<7) gap_iStencilBits = 4;
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else gap_iStencilBits = 8;
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// set color/depth buffer values
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pfd.cColorBits = (dd!=DD_16BIT) ? 32 : 16;
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pfd.cDepthBits = gap_iDepthBits;
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pfd.cStencilBits = gap_iStencilBits;
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// must be required and works only in full screen via GDI functions
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ogl_iTBufferEffect = Clamp( ogl_iTBufferEffect, 0L, 2L);
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if( ogl_iTBufferEffect>0 && pixResWidth>0 && pixResHeight>0)
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{ // lets T-buffer ... :)
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//CPrintF( "TBuffer init...\n");
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ogl_iTBufferSamples = (1L) << FastLog2(ogl_iTBufferSamples);
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if( ogl_iTBufferSamples<2) ogl_iTBufferSamples = 4;
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go_ctSampleBuffers = ogl_iTBufferSamples;
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go_iCurrentWriteBuffer = 0;
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iPixelFormat = ChoosePixelFormatTB( hdc, &pfd, pixResWidth, pixResHeight);
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// need to reset the desktop resolution because CPFTB() resets it
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BOOL bSuccess = CDS_SetMode( pixResWidth, pixResHeight, dd);
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if( !bSuccess) iPixelFormat = 0;
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// check T-buffer support
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if( _TBCapability) pglGetIntegerv( GL_SAMPLES_3DFX, (GLint*)&go_ctSampleBuffers);
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if( !iPixelFormat) { ogl_iTBufferEffect=0; CPrintF( TRANS("TBuffer initialization failed.\n")); }
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else CPrintF( TRANS("TBuffer initialization passed (%d buffers in use).\n"), go_ctSampleBuffers);
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}
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// if T-buffer didn't make it, let's try thru regular path
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if( !iPixelFormat) {
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go_ctSampleBuffers = 0;
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go_iCurrentWriteBuffer = 0;
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iPixelFormat = pwglChoosePixelFormat( hdc, &pfd);
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}
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if( !iPixelFormat) {
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WIN_CHECKERROR( 0, "ChoosePixelFormat");
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return FALSE;
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}
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if( !pwglSetPixelFormat( hdc, iPixelFormat, &pfd)) {
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WIN_CHECKERROR( 0, "SetPixelFormat");
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return FALSE;
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}
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// test acceleration
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memset( &pfd, 0, sizeof(pfd));
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if( !pwglDescribePixelFormat( hdc, iPixelFormat, sizeof(pfd), &pfd)) return FALSE;
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BOOL bGenericFormat = pfd.dwFlags & PFD_GENERIC_FORMAT;
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BOOL bGenericAccelerated = pfd.dwFlags & PFD_GENERIC_ACCELERATED;
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BOOL bHasAcceleration = (bGenericFormat && bGenericAccelerated) || // MCD
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(!bGenericFormat && !bGenericAccelerated); // ICD
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if( bHasAcceleration) gl_ulFlags |= GLF_HASACCELERATION;
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else gl_ulFlags &= ~GLF_HASACCELERATION;
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// done if report pixel format info isn't required
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if( !bReport) return TRUE;
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// prepare pixel type description
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CTString strPixelType;
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if( pfd.iPixelType==PFD_TYPE_RGBA) strPixelType = "TYPE_RGBA";
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else if( pfd.iPixelType&PFD_TYPE_COLORINDEX) strPixelType = "TYPE_COLORINDEX";
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else strPixelType = "unknown";
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// prepare flags description
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CTString strFlags = "";
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if( pfd.dwFlags&PFD_DRAW_TO_WINDOW) strFlags += "DRAW_TO_WINDOW ";
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if( pfd.dwFlags&PFD_DRAW_TO_BITMAP) strFlags += "DRAW_TO_BITMAP ";
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if( pfd.dwFlags&PFD_SUPPORT_GDI) strFlags += "SUPPORT_GDI ";
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if( pfd.dwFlags&PFD_SUPPORT_OPENGL) strFlags += "SUPPORT_OPENGL ";
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if( pfd.dwFlags&PFD_GENERIC_ACCELERATED) strFlags += "GENERIC_ACCELERATED ";
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if( pfd.dwFlags&PFD_GENERIC_FORMAT) strFlags += "GENERIC_FORMAT ";
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if( pfd.dwFlags&PFD_NEED_PALETTE) strFlags += "NEED_PALETTE ";
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if( pfd.dwFlags&PFD_NEED_SYSTEM_PALETTE) strFlags += "NEED_SYSTEM_PALETTE ";
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if( pfd.dwFlags&PFD_DOUBLEBUFFER) strFlags += "DOUBLEBUFFER ";
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if( pfd.dwFlags&PFD_STEREO) strFlags += "STEREO ";
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if( pfd.dwFlags&PFD_SWAP_LAYER_BUFFERS) strFlags += "SWAP_LAYER_BUFFERS ";
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if( pfd.dwFlags&PFD_DEPTH_DONTCARE) strFlags += "DEPTH_DONTCARE ";
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if( pfd.dwFlags&PFD_DOUBLEBUFFER_DONTCARE) strFlags += "DOUBLEBUFFER_DONTCARE ";
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if( pfd.dwFlags&PFD_STEREO_DONTCARE) strFlags += "STEREO_DONTCARE ";
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if( pfd.dwFlags&PFD_SWAP_COPY) strFlags += "SWAP_COPY ";
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if( pfd.dwFlags&PFD_SWAP_EXCHANGE) strFlags += "SWAP_EXCHANGE ";
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if( strFlags=="") strFlags = "none";
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// output pixel format description to console (for debugging purposes)
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CPrintF( TRANS("\nPixel Format Description:\n"));
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CPrintF( TRANS(" Number: %d (%s)\n"), iPixelFormat, strPixelType);
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CPrintF( TRANS(" Flags: %s\n"), strFlags);
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CPrintF( TRANS(" Color bits: %d (%d:%d:%d:%d)\n"), pfd.cColorBits,
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pfd.cRedBits, pfd.cGreenBits, pfd.cBlueBits, pfd.cAlphaBits);
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CPrintF( TRANS(" Depth bits: %d (%d for stencil)\n"), pfd.cDepthBits, pfd.cStencilBits);
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gl_iCurrentDepth = pfd.cDepthBits; // keep depth bits
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// all done
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CPrintF( "\n");
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return TRUE;
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}
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// prepare current viewport for rendering thru OpenGL
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BOOL CGfxLibrary::SetCurrentViewport_OGL(CViewPort *pvp)
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{
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// if must init entire opengl
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if( gl_ulFlags & GLF_INITONNEXTWINDOW)
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{
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gl_ulFlags &= ~GLF_INITONNEXTWINDOW;
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// reopen window
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pvp->CloseCanvas();
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pvp->OpenCanvas();
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// init now
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CTempDC tdc(pvp->vp_hWnd);
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if( !CreateContext_OGL(tdc.hdc)) return FALSE;
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gl_pvpActive = pvp; // remember as current viewport (must do that BEFORE InitContext)
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InitContext_OGL();
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pvp->vp_ctDisplayChanges = gl_ctDriverChanges;
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return TRUE;
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}
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// if window was not set for this driver
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if( pvp->vp_ctDisplayChanges<gl_ctDriverChanges)
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{
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// reopen window
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pvp->CloseCanvas();
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pvp->OpenCanvas();
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// set it
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CTempDC tdc(pvp->vp_hWnd);
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if( !SetupPixelFormat_OGL(tdc.hdc)) return FALSE;
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pvp->vp_ctDisplayChanges = gl_ctDriverChanges;
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}
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if( gl_pvpActive!=NULL) {
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// fail, if only one window is allowed (3dfx driver), already initialized and trying to set non-primary viewport
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const BOOL bOneWindow = (gl_gaAPI[GAT_OGL].ga_adaAdapter[gl_iCurrentAdapter].da_ulFlags & DAF_ONEWINDOW);
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if( bOneWindow && gl_pvpActive->vp_hWnd!=NULL && gl_pvpActive->vp_hWnd!=pvp->vp_hWnd) return FALSE;
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// no need to set context if it is the same window as last time
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if( gl_pvpActive->vp_hWnd==pvp->vp_hWnd) return TRUE;
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}
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// try to set context to this window
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pwglMakeCurrent( NULL, NULL);
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CTempDC tdc(pvp->vp_hWnd);
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// fail, if cannot set context to this window
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if( !pwglMakeCurrent( tdc.hdc, go_hglRC)) return FALSE;
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// remember as current window
|
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gl_pvpActive = pvp;
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return TRUE;
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}
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#endif // PLATFORM_WIN32
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