mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-26 15:44:51 +01:00
40 lines
1.4 KiB
C
40 lines
1.4 KiB
C
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
#ifndef SE_INCL_GFXSTEREO_H
|
|
#define SE_INCL_GFXSTEREO_H
|
|
#ifdef PRAGMA_ONCE
|
|
#pragma once
|
|
#endif
|
|
|
|
//
|
|
// stereo rendering support
|
|
//
|
|
|
|
// note: left and right are in succession, to be able to make 'for' loops
|
|
// if stereo is disabled, 'left' has same effect as 'both' to all functions
|
|
#define STEREO_LEFT 0
|
|
#define STEREO_RIGHT 1
|
|
#define STEREO_BOTH 2
|
|
|
|
// query whether user has turned stereo rendering on
|
|
ENGINE_API BOOL Stereo_IsEnabled(void);
|
|
// set buffer for stereo rendering left/right/both
|
|
ENGINE_API void Stereo_SetBuffer(INDEX iEye);
|
|
// adjust perspective projection for stereo rendering left/right/both
|
|
ENGINE_API void Stereo_AdjustProjection(CProjection3D &pr, INDEX iEye, FLOAT fFactor);
|
|
|
|
#endif /* include-once check. */
|