Serious-Engine/Sources/EntitiesMP/EnvironmentParticlesHolder.es
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

256 lines
7.0 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
237
%{
#include "EntitiesMP/StdH/StdH.h"
%}
enum EnvironmentParticlesHolderType {
0 EPTH_NONE "None",
1 EPTH_GROWTH "Growth",
2 EPTH_RAIN "Rain",
3 EPTH_SNOW "Snow",
};
class CEnvironmentParticlesHolder: CRationalEntity {
name "EnvironmentParticlesHolder";
thumbnail "Thumbnails\\EnvironmentParticlesHolder.tbn";
features "IsTargetable", "HasName", "HasDescription", "IsImportant";
properties:
1 CTString m_strName "Name" 'N' = "Env. particles holder", // class name
6 CTString m_strDescription = "",
2 CTFileName m_fnHeightMap "Height map" 'R' = CTString(""),
3 FLOATaabbox3D m_boxHeightMap "Height map box" 'B' = FLOATaabbox3D(FLOAT3D(0,0,0), FLOAT3D(1,1,1)),
4 enum EnvironmentParticlesHolderType m_eptType "Type" 'Y' = EPTH_NONE,
5 CEntityPointer m_penNextHolder "Next env. particles holder" 'T',
10 FLOAT m_tmRainStart = -1.0f, // Rain start time
11 FLOAT m_tmRainEnd = -1.0f, // Rain end time
12 FLOAT m_tmSnowStart = -1.0f, // Snow start time
13 FLOAT m_tmSnowEnd = -1.0f, // Snow end time
20 CModelObject m_moHeightMapHolder,
22 CModelObject m_moParticleTextureHolder,
// particle type specific properties
// shared particles texture
40 CTFileName m_fnTexture "Particle Texture" = CTString(""),
// growth
50 FLOAT m_fGrowthRenderingStep "Growth frequency" = 1.0f,
51 FLOAT m_fGrowthRenderingRadius "Growth radius" = 50,
52 FLOAT m_fGrowthRenderingRadiusFade "Growth fade radius" = 50,
53 BOOL m_bGrowthHighresMap "Growth high res map" = TRUE,
54 INDEX m_iGrowthMapX "Growth map tiles X" = 1,
55 INDEX m_iGrowthMapY "Growth map tiles Y" = 1,
56 FLOAT m_fGrowthMinSize "Growth min. size" = 1.0f,
57 FLOAT m_fGrowthMaxSize "Growth max. size" = 1.0f,
58 FLOAT m_fParticlesSinkFactor "Growth sink factor" = 0.0,
// rain
70 FLOAT m_fRainAppearLen "Rain start duration" = 10.0f,
71 FLOAT m_fSnowAppearLen "Snow start duration" = 10.0f,
{
// linked list of growth caches
CListHead lhCache;
}
components:
1 model MODEL_ENVIRONMENT_PARTICLES_HOLDER "ModelsMP\\Editor\\EnvironmentParticlesHolder.mdl",
2 texture TEXTURE_ENVIRONMENT_PARTICLES_HOLDER "ModelsMP\\Editor\\EnvironmentParticlesHolder.tex"
functions:
void Precache(void)
{
CTextureData *ptdHeightMap = (CTextureData *) m_moHeightMapHolder.mo_toTexture.GetData();
if( ptdHeightMap!=NULL) {
ptdHeightMap->Force(TEX_CONSTANT|TEX_STATIC|TEX_KEEPCOLOR);
}
}
BOOL IsTargetValid(SLONG slPropertyOffset, CEntity *penTarget)
{
if( slPropertyOffset == _offsetof(CEnvironmentParticlesHolder, m_penNextHolder))
{
if (IsOfClass(penTarget, "EnvironmentParticlesHolder")) { return TRUE; }
else { return FALSE; }
}
return CEntity::IsTargetValid(slPropertyOffset, penTarget);
}
FLOAT GetRainFactor(void)
{
FLOAT fRainFactor = 0.0f;
TIME tmNow = _pTimer->GetLerpedCurrentTick();
// if we have Rain
if( tmNow>m_tmRainStart && tmNow<m_tmRainEnd+m_fRainAppearLen)
{
// Rain is on
if( tmNow>m_tmRainStart+m_fRainAppearLen && tmNow<m_tmRainEnd)
{
fRainFactor = 1.0f;
}
// Rain is turning off
else if( tmNow>m_tmRainEnd)
{
fRainFactor = 1.0f-(tmNow-m_tmRainEnd)/m_fRainAppearLen;
}
// Rain is turning on
else
{
fRainFactor = (tmNow-m_tmRainStart)/m_fRainAppearLen;
}
}
return fRainFactor;
}
FLOAT GetSnowFactor(void)
{
FLOAT fSnowFactor = 0.0f;
TIME tmNow = _pTimer->GetLerpedCurrentTick();
// if we have Snow
if( tmNow>m_tmSnowStart && tmNow<m_tmSnowEnd+m_fSnowAppearLen)
{
// Snow is on
if( tmNow>m_tmSnowStart+m_fSnowAppearLen && tmNow<m_tmSnowEnd)
{
fSnowFactor = 1.0f;
}
// Snow is turning off
else if( tmNow>m_tmSnowEnd)
{
fSnowFactor = 1.0f-(tmNow-m_tmSnowEnd)/m_fSnowAppearLen;
}
// Snow is turning on
else
{
fSnowFactor = (tmNow-m_tmSnowStart)/m_fSnowAppearLen;
}
}
return fSnowFactor;
}
void GetHeightMapData(CTextureData *&ptdHeightMap, FLOATaabbox3D &boxHeightMap)
{
ptdHeightMap = (CTextureData *) m_moHeightMapHolder.mo_toTexture.GetData();
if (ptdHeightMap!=NULL) {
ptdHeightMap->Force(TEX_CONSTANT|TEX_STATIC|TEX_KEEPCOLOR);
}
boxHeightMap = m_boxHeightMap;
boxHeightMap += GetPlacement().pl_PositionVector;
}
void GetParticleTexture()
{
}
procedures:
Main(EVoid)
{
// set appearance
InitAsEditorModel();
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
SetCollisionFlags(ECF_IMMATERIAL);
// try to obtain height map
if( m_fnHeightMap != CTString(""))
{
try
{
m_moHeightMapHolder.mo_toTexture.SetData_t(m_fnHeightMap);
} catch (char *strError) {
WarningMessage(strError);
}
}
if( m_fnTexture != CTString(""))
{
try
{
m_moParticleTextureHolder.mo_toTexture.SetData_t(m_fnTexture);
} catch (char *strError) {
WarningMessage(strError);
}
}
// validate parameters
if (m_fGrowthRenderingRadius < m_fGrowthRenderingRadiusFade) {
m_fGrowthRenderingRadiusFade = m_fGrowthRenderingRadius;
}
m_fParticlesSinkFactor = Clamp(m_fParticlesSinkFactor, 0.0f, 1.0f);
// set appearance
SetModel(MODEL_ENVIRONMENT_PARTICLES_HOLDER);
SetModelMainTexture(TEXTURE_ENVIRONMENT_PARTICLES_HOLDER);
m_tmRainStart = 1e5-1.0f;
m_tmRainEnd = 1e5;
m_tmSnowStart = 1e5-1.0f;
m_tmSnowEnd = 1e5;
switch(m_eptType) {
case EPTH_GROWTH:
m_strDescription = "Growth";
break;
case EPTH_RAIN:
m_strDescription = "Rain";
break;
case EPTH_NONE:
m_strDescription = "None";
break;
}
wait() {
on (EBegin) :
{
resume;
}
on (EStart) :
{
TIME tmNow = _pTimer->CurrentTick();
m_tmRainStart = tmNow;
m_tmRainEnd = 1e6;
m_tmSnowStart = tmNow;
m_tmSnowEnd = 1e6;
resume;
}
on (EStop) :
{
TIME tmNow = _pTimer->CurrentTick();
m_tmRainEnd = tmNow;
m_tmSnowEnd = tmNow;
resume;
}
}
// do nothing
return;
}
};