Serious-Engine/Sources/Engine/Templates/DynamicArray.h
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

85 lines
2.7 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_DYNAMICARRAY_H
#define SE_INCL_DYNAMICARRAY_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include <Engine/Base/Lists.h>
/*
* Template class for array with dynamic allocation of objects.
*/
template<class Type>
class CDynamicArray {
public:
CListHead da_BlocksList; // list of allocated memory blocks
Type **da_Pointers; // array of object pointers
INDEX da_Count; // number of objects
#if CHECKARRAYLOCKING
INDEX da_LockCt; // lock counter for getting indices
#endif
/* Grow pointer array by a given number of indices. */
void GrowPointers(INDEX iCount);
/* Shrink pointer array by a given number of indices. */
void ShrinkPointers(INDEX iCount);
/* Allocate a new memory block. */
Type *AllocBlock(INDEX iCount);
/* Get index of an object from it's pointer without locking. */
INDEX GetIndex(Type *ptMember);
public:
/* Default constructor. */
CDynamicArray(void);
/* Copy constructor. */
CDynamicArray(CDynamicArray<Type> &daOriginal);
/* Destructor -- frees all memory. */
~CDynamicArray(void);
/* Create a given number of new objects. */
Type *New(INDEX iCount = 1);
/* Destroy a given member. */
void Delete(Type *ptObject);
/* Destroy all objects, and reset the array to initial (empty) state. */
void Clear(void);
/* Get pointer to a object from it's index. */
Type *Pointer(INDEX iObject);
const Type *Pointer(INDEX iObject) const;
/* Random access operator. */
inline Type &operator[](INDEX iObject) { return *Pointer(iObject); }
inline const Type &operator[](INDEX iObject) const { return *Pointer(iObject); }
/* Assignment operator. */
CDynamicArray<Type> &operator=(CDynamicArray<Type> &arOriginal);
/* Move all elements of another array into this one. */
void MoveArray(CDynamicArray<Type> &arOther);
/* Lock for getting indices. */
void Lock(void);
/* Unlock after getting indices. */
void Unlock(void);
/* Get index of a object from it's pointer. */
INDEX Index(Type *ptObject);
/* Get number of objects in array. */
INDEX Count(void) const;
};
#endif /* include-once check. */