Serious-Engine/Sources/Shaders/ColorShader.cpp
Ryan C. Gordon 24cb244d43 First attempt to hand-merge Ryan's Linux and Mac OS X port.
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.

Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.

Still, this is a pretty good start, and probably holds a world record for
lines of changes or something.  :)
2016-03-28 23:46:13 -04:00

47 lines
1.1 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "Shaders/StdH.h"
static const INDEX ctTextures = 0;
static const INDEX ctUvmaps = 0;
static const INDEX ctColors = 1;
static const INDEX ctFloats = 0;
static const INDEX ctFlags = 2;
SHADER_MAIN(Color)
{
shaSetTexture(-1);
shaSetColor(0);
shaDisableBlend();
shaDisableAlphaTest();
shaEnableDepthWrite();
shaEnableDepthTest();
shaDepthFunc(GFX_LESS_EQUAL);
BOOL bDoubleSided = shaGetFlags()&BASE_DOUBLE_SIDED;
BOOL bFullBright = shaGetFlags()&BASE_FULL_BRIGHT;
if(bDoubleSided) {
shaCullFace(GFX_NONE);
} else {
shaCullFace(GFX_BACK);
}
shaCalculateLight();
shaRender();
}
SHADER_DESC(Color,ShaderDesc &shDesc)
{
shDesc.sd_astrTextureNames.New(ctTextures);
shDesc.sd_astrTexCoordNames.New(ctUvmaps);
shDesc.sd_astrColorNames.New(ctColors);
shDesc.sd_astrFloatNames.New(ctFloats);
shDesc.sd_astrFlagNames.New(ctFlags);
shDesc.sd_astrColorNames[0] = "Surface color";
shDesc.sd_astrFlagNames[0] = "Double sided";
shDesc.sd_astrFlagNames[1] = "Full bright";
shDesc.sd_strShaderInfo = "Color shader";
}