Serious-Engine/Sources/EntitiesMP/DevilMarker.es
Ryan C. Gordon 24cb244d43 First attempt to hand-merge Ryan's Linux and Mac OS X port.
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.

Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.

Still, this is a pretty good start, and probably holds a world record for
lines of changes or something.  :)
2016-03-28 23:46:13 -04:00

158 lines
5.2 KiB
JavaScript

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
338
%{
#include "StdH.h"
%}
uses "EntitiesMP/Marker";
uses "EntitiesMP/Devil";
enum DevilActionType {
0 DAT_NONE "None",
1 DAT_WALK "Walk",
2 DAT_RISE "Rise",
3 DAT_ROAR "Roar",
4 DAT_PUNCH_LEFT "Punch left - obsolete",
5 DAT_PUNCH_RIGHT "Punch right - obsolete",
6 DAT_HIT_GROUND "Hit ground",
7 DAT_JUMP "Jump",
8 DAT_WAIT "Wait",
9 DAT_STOP_DESTROYING "Stop destroying",
10 DAT_NEXT_ACTION "Next action",
11 DAT_GRAB_LOWER_WEAPONS "Grab lower weapons",
12 DAT_STOP_MOVING "Stop moving",
13 DAT_JUMP_INTO_PYRAMID "Jump into pyramid",
14 DAT_SMASH_LEFT "Smash left - obsolete",
15 DAT_SMASH_RIGHT "Smash right - obsolete",
16 DAT_PUNCH "Punch",
17 DAT_SMASH "Smash",
18 DAT_FORCE_ATTACK_RADIUS "Force attack radius",
19 DAT_TELEPORT_INTO_PYRAMID "Teleport into pyramid",
20 DAT_DECREASE_ATTACK_RADIUS "Decrease attack radius",
};
class CDevilMarker: CMarker {
name "Devil Marker";
thumbnail "Thumbnails\\EnemyMarker.tbn";
properties:
1 enum DevilActionType m_datType "Action" 'A' = DAT_NONE,
4 INDEX m_iWaitIdles "Wait idles" 'W' = 2,
5 CEntityPointer m_penDevil "Devil" 'D',
6 CEntityPointer m_penTrigger "Trigger" 'G',
7 CEntityPointer m_penToDestroy1 "Destroy target 1" 'E',
8 CEntityPointer m_penToDestroy2 "Destroy target 2" 'R',
9 RANGE m_fAttackRadius "Attack radius" 'S' = 100.0f,
components:
1 model MODEL_MARKER "Models\\Editor\\EnemyMarker.mdl",
2 texture TEXTURE_MARKER "Models\\Editor\\DevilMarker.tex"
functions:
void SetDefaultName(void)
{
m_strName = DevilActionType_enum.NameForValue(INDEX(m_datType));
}
const CTString &GetDescription(void) const {
CTString strAction = DevilActionType_enum.NameForValue(INDEX(m_datType));
if (m_penTarget==NULL) {
((CTString&)m_strDescription).PrintF("%s (%s)-><none>", (const char *) m_strName, (const char *) strAction);
} else {
((CTString&)m_strDescription).PrintF("%s (%s)->%s", (const char *) m_strName, (const char *) strAction,
(const char *) m_penTarget->GetName());
}
return m_strDescription;
}
/* Check if entity is moved on a route set up by its targets. */
BOOL MovesByTargetedRoute(CTString &strTargetProperty) const {
strTargetProperty = "Target";
return TRUE;
};
/* Check if entity can drop marker for making linked route. */
BOOL DropsMarker(CTFileName &fnmMarkerClass, CTString &strTargetProperty) const {
fnmMarkerClass = CTFILENAME("Classes\\DevilMarker.ecl");
strTargetProperty = "Target";
return TRUE;
}
/* Handle an event, return false if the event is not handled. */
BOOL HandleEvent(const CEntityEvent &ee)
{
if (ee.ee_slEvent==EVENTCODE_ETrigger)
{
if(m_datType==DAT_NEXT_ACTION && m_penDevil!=NULL && m_penTarget!=NULL)
{
EDevilCommand eDevilCommand;
eDevilCommand.dctType = DC_FORCE_ACTION;
eDevilCommand.penForcedAction = m_penTarget;
m_penDevil->SendEvent(eDevilCommand);
return TRUE;
}
else if(m_datType==DAT_GRAB_LOWER_WEAPONS && m_penDevil!=NULL)
{
EDevilCommand eDevilCommand;
eDevilCommand.dctType = DC_GRAB_LOWER_WEAPONS;
m_penDevil->SendEvent(eDevilCommand);
return TRUE;
}
else if(m_datType==DAT_STOP_MOVING && m_penDevil!=NULL)
{
EDevilCommand eDevilCommand;
eDevilCommand.dctType = DC_STOP_MOVING;
m_penDevil->SendEvent(eDevilCommand);
return TRUE;
}
else if(m_datType==DAT_JUMP_INTO_PYRAMID && m_penDevil!=NULL)
{
EDevilCommand eDevilCommand;
eDevilCommand.dctType = DC_JUMP_INTO_PYRAMID;
eDevilCommand.penForcedAction = this;
m_penDevil->SendEvent(eDevilCommand);
return TRUE;
}
else if(m_datType==DAT_TELEPORT_INTO_PYRAMID && m_penDevil!=NULL)
{
EDevilCommand eDevilCommand;
eDevilCommand.dctType = DC_TELEPORT_INTO_PYRAMID;
eDevilCommand.penForcedAction = this;
m_penDevil->SendEvent(eDevilCommand);
return TRUE;
}
else if(m_datType==DAT_FORCE_ATTACK_RADIUS && m_penDevil!=NULL)
{
EDevilCommand eDevilCommand;
eDevilCommand.dctType = DC_FORCE_ATTACK_RADIUS;
eDevilCommand.fAttackRadius = m_fAttackRadius;
eDevilCommand.vCenterOfAttack = GetPlacement().pl_PositionVector;
m_penDevil->SendEvent(eDevilCommand);
return TRUE;
}
else if(m_datType==DAT_DECREASE_ATTACK_RADIUS && m_penDevil!=NULL)
{
EDevilCommand eDevilCommand;
eDevilCommand.dctType = DC_DECREASE_ATTACK_RADIUS;
m_penDevil->SendEvent(eDevilCommand);
return TRUE;
}
}
return FALSE;
}
procedures:
Main() {
InitAsEditorModel();
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
SetCollisionFlags(ECF_IMMATERIAL);
SetDefaultName();
// set appearance
SetModel(MODEL_MARKER);
SetModelMainTexture(TEXTURE_MARKER);
return;
}
};