Serious-Engine/Sources/Engine/Graphics/ViewPort.cpp
Ryan C. Gordon 24cb244d43 First attempt to hand-merge Ryan's Linux and Mac OS X port.
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.

Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.

Still, this is a pretty good start, and probably holds a world record for
lines of changes or something.  :)
2016-03-28 23:46:13 -04:00

269 lines
7.3 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "Engine/StdH.h"
#include <Engine/Graphics/ViewPort.h>
#include <Engine/Graphics/GfxProfile.h>
#include <Engine/Graphics/GfxLibrary.h>
#include <Engine/Base/Statistics_Internal.h>
extern INDEX ogl_bExclusive;
// helper for D3D surface
#ifdef SE1_D3D
static void CreateSwapChain_D3D( CViewPort *pvp, PIX pixSizeI, PIX pixSizeJ)
{
HRESULT hr;
D3DPRESENT_PARAMETERS d3dPresentParams;
memset( &d3dPresentParams, 0, sizeof(d3dPresentParams));
d3dPresentParams.Windowed = TRUE;
d3dPresentParams.BackBufferWidth = pixSizeI;
d3dPresentParams.BackBufferHeight = pixSizeJ;
d3dPresentParams.BackBufferFormat = _pGfx->gl_d3dColorFormat;
d3dPresentParams.BackBufferCount = 1;
d3dPresentParams.MultiSampleType = D3DMULTISAMPLE_NONE; // !!!! TODO
d3dPresentParams.Flags = D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
d3dPresentParams.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dPresentParams.hDeviceWindow = pvp->vp_hWnd;
ASSERT( pvp->vp_pSwapChain==NULL && pvp->vp_pSurfDepth==NULL);
hr = _pGfx->gl_pd3dDevice->CreateAdditionalSwapChain( &d3dPresentParams, &pvp->vp_pSwapChain);
D3D_CHECKERROR(hr);
hr = _pGfx->gl_pd3dDevice->CreateDepthStencilSurface( pixSizeI, pixSizeJ, _pGfx->gl_d3dDepthFormat,
D3DMULTISAMPLE_NONE, &pvp->vp_pSurfDepth);
D3D_CHECKERROR(hr);
ASSERT( pvp->vp_pSwapChain!=NULL);
ASSERT( pvp->vp_pSurfDepth!=NULL);
}
static void SetAsRenderTarget_D3D( CViewPort *pvp)
{
HRESULT hr;
LPDIRECT3DSURFACE8 pColorSurface;
hr = pvp->vp_pSwapChain->GetBackBuffer( 0, D3DBACKBUFFER_TYPE_MONO, &pColorSurface);
D3D_CHECKERROR(hr);
hr = _pGfx->gl_pd3dDevice->SetRenderTarget( pColorSurface, pvp->vp_pSurfDepth);
D3D_CHECKERROR(hr);
D3DRELEASE( pColorSurface, TRUE);
}
#endif // SE1_D3D
/*
* ViewPort functions
*/
CViewPort::CViewPort( PIX pixWidth, PIX pixHeight, HWND hWnd) :
vp_Raster( pixWidth, pixHeight, 0)
{
vp_hWnd = NULL;
vp_hWndParent = hWnd;
#ifdef SE1_D3D
vp_pSwapChain = NULL;
vp_pSurfDepth = NULL;
#endif // SE1_D3D
vp_ctDisplayChanges = 0;
OpenCanvas();
vp_Raster.ra_pvpViewPort = this;
}
CViewPort::~CViewPort(void)
{
CloseCanvas(TRUE);
// reset current viewport if needed
if( _pGfx->gl_pvpActive==this) _pGfx->gl_pvpActive = NULL;
}
#ifdef PLATFORM_WIN32
CTempDC::CTempDC(HWND hWnd)
{
ASSERT(hWnd!=NULL);
hwnd = hWnd;
hdc = GetDC(hwnd);
ASSERT(hdc!=NULL);
}
CTempDC::~CTempDC(void)
{
ReleaseDC(hwnd, hdc);
}
#define CViewPortCLASS "ViewPort Window"
static BOOL _bClassRegistered = FALSE;
LRESULT CALLBACK CViewPortCLASS_WindowProc(
HWND hWnd, // handle to window
UINT Msg, // message identifier
WPARAM wParam, // first message parameter
LPARAM lParam // second message parameter
)
{
// forget erase bacground messages
if (Msg==WM_ERASEBKGND) return TRUE;
// if any mouse message
if ((Msg>=WM_MOUSEFIRST&&Msg<=WM_MOUSELAST)) {
// send it to parent
HWND hWndParent = GetParent(hWnd);
ASSERT(hWndParent!=NULL);
return CallWindowProc( (WNDPROC)GetWindowLong(hWndParent, GWL_WNDPROC),
hWndParent, Msg, wParam, lParam);
}
return DefWindowProc(hWnd, Msg, wParam, lParam);
}
#endif
// open overlaid window for rendering context
void CViewPort::OpenCanvas(void)
{
#ifdef PLATFORM_WIN32
// do nothing if not feasable
if( vp_hWnd!=NULL || vp_hWndParent==NULL) return;
// register class
if( !_bClassRegistered) {
WNDCLASSA wc;
wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
wc.lpfnWndProc = CViewPortCLASS_WindowProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = NULL;
wc.hIcon = NULL;
wc.hCursor = LoadCursor( NULL, IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
wc.lpszClassName = CViewPortCLASS;
RegisterClassA(&wc);
_bClassRegistered = TRUE;
}
// determine window and desktopsize
RECT rectWindow;
GetClientRect( vp_hWndParent, &rectWindow);
const PIX pixWinSizeI = rectWindow.right - rectWindow.left;
const PIX pixWinSizeJ = rectWindow.bottom - rectWindow.top;
CDisplayMode dm;
_pGfx->GetCurrentDisplayMode(dm);
ASSERT( (dm.dm_pixSizeI==0 && dm.dm_pixSizeJ==0) || (dm.dm_pixSizeI!=0 && dm.dm_pixSizeJ!=0));
const BOOL bFullScreen = (dm.dm_pixSizeI==pixWinSizeI && dm.dm_pixSizeJ==pixWinSizeJ);
// set fullscreen attribs if window size is equal to screen size
DWORD dwExStyle = NONE;
DWORD dwStyle = WS_CHILD|WS_CLIPCHILDREN|WS_CLIPSIBLINGS;
if( bFullScreen && ogl_bExclusive) {
dwExStyle = WS_EX_TOPMOST;
dwStyle = WS_POPUP;
}
// set child window
vp_hWnd = ::CreateWindowExA(
dwExStyle,
CViewPortCLASS,
"", // title
dwStyle,
0,0,
0,0, // window size
vp_hWndParent,
NULL,
(HINSTANCE)GetWindowLong(vp_hWndParent, GWL_HINSTANCE),
NULL);
ASSERT( vp_hWnd!=NULL);
#ifdef SE1_D3D
// prepare new swap chain for D3D
if( _pGfx->gl_eCurrentAPI==GAT_D3D && !bFullScreen) CreateSwapChain_D3D( this, pixWinSizeI, pixWinSizeJ);
#endif // SE1_D3D
// resize raster
Resize();
ShowWindow( vp_hWnd, SW_SHOW);
#ifdef SE1_D3D
// set as rendering target
if( _pGfx->gl_eCurrentAPI==GAT_D3D && vp_pSwapChain!=NULL) SetAsRenderTarget_D3D(this);
#endif // SE1_D3D
#else // !PLATFORM_WIN32
STUBBED("Move this to another directory.");
vp_hWnd = vp_hWndParent = (void *) 0x0001;
#endif
}
// close overlaid window
void CViewPort::CloseCanvas( BOOL bRelease/*=FALSE*/)
{
// release D3D swap chain if allocated
#ifdef SE1_D3D
if( _pGfx->gl_eCurrentAPI==GAT_D3D && bRelease) {
if( vp_pSwapChain!=NULL) D3DRELEASE( vp_pSwapChain, TRUE);
if( vp_pSurfDepth!=NULL) D3DRELEASE( vp_pSurfDepth, TRUE);
}
#endif // SE1_D3D
// destroy window
if( vp_hWnd!=NULL && IsWindow(vp_hWnd)) {
BOOL bRes = DestroyWindow(vp_hWnd);
ASSERT(bRes);
}
// mark
vp_hWnd = NULL;
#ifdef SE1_D3D
vp_pSwapChain = NULL;
vp_pSurfDepth = NULL;
#endif // SE1_D3D
}
// Change size of this viewport, it's raster and all it's drawports
void CViewPort::Resize(void)
{
#ifdef PLATFORM_WIN32
PIX pixNewWidth, pixNewHeight;
RECT rectWindow;
// get the size of the window
GetClientRect( vp_hWndParent, &rectWindow);
pixNewWidth = rectWindow.right - rectWindow.left;
pixNewHeight = rectWindow.bottom - rectWindow.top;
// resize child window
ASSERT( vp_hWnd!=NULL);
SetWindowPos( vp_hWnd, NULL, 0,0, pixNewWidth, pixNewHeight, SWP_NOZORDER|SWP_NOMOVE);
// resize the raster
vp_Raster.Resize( pixNewWidth, pixNewHeight);
// "resize" D3D surface (if any)
#ifdef SE1_D3D
if( _pGfx->gl_eCurrentAPI==GAT_D3D && vp_pSwapChain!=NULL) {
// release old surface
ASSERT( vp_pSurfDepth!=NULL);
D3DRELEASE( vp_pSwapChain, TRUE);
D3DRELEASE( vp_pSurfDepth, TRUE);
// create a new one and set it as current
CreateSwapChain_D3D( this, pixNewWidth, pixNewHeight);
SetAsRenderTarget_D3D(this);
}
#endif
}
void CViewPort::SwapBuffers(void)
{
// skip if child window not present
if( vp_hWnd==NULL) return;
// ask the current driver to swap buffers
_sfStats.StartTimer(CStatForm::STI_SWAPBUFFERS);
_pfGfxProfile.StartTimer( CGfxProfile::PTI_SWAPBUFFERS);
_pfGfxProfile.IncrementAveragingCounter(1);
_pGfx->SwapBuffers(this);
_pfGfxProfile.StopTimer( CGfxProfile::PTI_SWAPBUFFERS);
_sfStats.StopTimer(CStatForm::STI_SWAPBUFFERS);
}