Serious-Engine/Sources/Engine/Entities
Ryan C. Gordon 24cb244d43 First attempt to hand-merge Ryan's Linux and Mac OS X port.
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.

Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.

Still, this is a pretty good start, and probably holds a world record for
lines of changes or something.  :)
2016-03-28 23:46:13 -04:00
..
Entity.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Entity.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
EntityClass.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
EntityClass.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
EntityCollision.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
EntityCollision.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
EntityCopying.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
EntityEvent.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
EntityPointer.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
EntityProperties.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
EntityProperties.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
FieldBSPTesting.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
FieldSettings.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
InternalClasses.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
LastPositions.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
LastPositions.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
NearestPolygon.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
PlayerCharacter.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
PlayerCharacter.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
Precaching.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
ShadingInfo.h Uploading full engine sources 2016-03-11 15:57:17 +02:00