Serious-Engine/Sources/DedicatedServer/StdAfx.h
Ryan C. Gordon 24cb244d43 First attempt to hand-merge Ryan's Linux and Mac OS X port.
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.

Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.

Still, this is a pretty good start, and probably holds a world record for
lines of changes or something.  :)
2016-03-28 23:46:13 -04:00

26 lines
606 B
C

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include <Engine/Engine.h>
#include <Engine/Templates/Stock_CTextureData.h>
#include <Engine/Templates/Stock_CModelData.h>
#include <GameMP/Game.h>
// rcg10042001 protect against Visual C-isms.
#ifdef _MSC_VER
#define DECL_DLL _declspec(dllimport)
#endif
#ifdef PLATFORM_UNIX
#define DECL_DLL
#endif
#include <EntitiesMP/Global.h>
#include <EntitiesMP/Common/Common.h>
#include <EntitiesMP/Common/GameInterface.h>
#include <EntitiesMP/WorldLink.h> // rcg10072001 needed enum definition.
#include <EntitiesMP/Player.h>
#undef DECL_DLL