mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-30 05:35:54 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
313 lines
8.8 KiB
C++
313 lines
8.8 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include <Engine/Base/Console.h>
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#include <math.h>
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#include <Engine/Base/Translation.h>
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// default constructor
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CHashTable_TYPE::CHashTable_TYPE()
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{
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ht_ctCompartments = 0;
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ht_ctSlotsPerComp = 0;
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ht_ctSlotsPerCompStep = 0;
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ht_GetItemKey = NULL;
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ht_GetItemValue = NULL;
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}
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// destructor -- frees all memory
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CHashTable_TYPE::~CHashTable_TYPE(void)
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{
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}
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// remove all slots, and reset the nametable to initial (empty) state, keeps the callback functions
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void CHashTable_TYPE::Clear(void)
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{
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ht_ctCompartments = 0;
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ht_ctSlotsPerComp = 0;
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ht_ctSlotsPerCompStep = 0;
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ht_ahtsSlots.Clear();
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}
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// internal finding, returns pointer to the the item
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CHashTableSlot_TYPE *CHashTable_TYPE::FindSlot(ULONG ulKey, VALUE_TYPE &Value)
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{
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ASSERT(ht_ctCompartments>0 && ht_ctSlotsPerComp>0);
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// find compartment number
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INDEX iComp = ulKey%ht_ctCompartments;
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// for each slot in the compartment
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INDEX iSlot = iComp*ht_ctSlotsPerComp;
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for(INDEX iSlotInComp=0; iSlotInComp<ht_ctSlotsPerComp; iSlotInComp++, iSlot++) {
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CHashTableSlot_TYPE *phts = &ht_ahtsSlots[iSlot];
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// if empty
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if (phts->hts_ptElement==NULL) {
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// skip it
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continue;
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}
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// if it has same key
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if (phts->hts_ulKey==ulKey) {
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// if it is same element
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if (ht_GetItemValue(phts->hts_ptElement) == Value) {
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// return it
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return phts;
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}
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}
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}
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// not found
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return NULL;
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}
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// internal finding, returns the index of the item in the nametable
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INDEX CHashTable_TYPE::FindSlotIndex(ULONG ulKey, VALUE_TYPE &Value)
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{
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ASSERT(ht_ctCompartments>0 && ht_ctSlotsPerComp>0);
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// find compartment number
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INDEX iComp = ulKey%ht_ctCompartments;
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// for each slot in the compartment
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INDEX iSlot = iComp*ht_ctSlotsPerComp;
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for(INDEX iSlotInComp=0; iSlotInComp<ht_ctSlotsPerComp; iSlotInComp++, iSlot++) {
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CHashTableSlot_TYPE *phts = &ht_ahtsSlots[iSlot];
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// if empty
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if (phts->hts_ptElement==NULL) {
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// skip it
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continue;
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}
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// if it has same key
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if (phts->hts_ulKey==ulKey) {
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// if it is same element
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if (ht_GetItemValue(phts->hts_ptElement) == Value) {
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// return it
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return iSlot;
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}
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}
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}
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// not found
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return -1;
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}
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TYPE* CHashTable_TYPE::GetItemFromIndex(INDEX iIndex)
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{
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ASSERT(ht_ctCompartments>0 && ht_ctSlotsPerComp>0);
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ASSERT(iIndex>=0 && iIndex<ht_ctCompartments*ht_ctSlotsPerComp);
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return ht_ahtsSlots[iIndex].hts_ptElement;
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}
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VALUE_TYPE CHashTable_TYPE::GetValueFromIndex(INDEX iIndex)
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{
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ASSERT(ht_ctCompartments>0 && ht_ctSlotsPerComp>0);
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ASSERT(iIndex>=0 && iIndex<ht_ctCompartments*ht_ctSlotsPerComp);
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return ht_GetItemValue(ht_ahtsSlots[iIndex].hts_ptElement);
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}
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/* Set allocation parameters. */
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void CHashTable_TYPE::SetAllocationParameters(INDEX ctCompartments, INDEX ctSlotsPerComp, INDEX ctSlotsPerCompStep)
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{
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ASSERT(ht_ctCompartments==0 && ht_ctSlotsPerComp==0 && ht_ctSlotsPerCompStep==0);
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ASSERT(ctCompartments>0 && ctSlotsPerComp>0 && ctSlotsPerCompStep>0 );
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ht_ctCompartments = ctCompartments;
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ht_ctSlotsPerComp = ctSlotsPerComp;
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ht_ctSlotsPerCompStep = ctSlotsPerCompStep;
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ht_ahtsSlots.New(ht_ctCompartments*ht_ctSlotsPerComp);
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}
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void CHashTable_TYPE::SetCallbacks(ULONG (*GetItemKey)(VALUE_TYPE &Item), ULONG (*GetItemValue)(TYPE* Item))
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{
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ASSERT(GetItemKey!=NULL);
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ASSERT(GetItemValue!=NULL);
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ht_GetItemKey = GetItemKey;
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ht_GetItemValue = GetItemValue;
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}
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// find an object by name
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TYPE *CHashTable_TYPE::Find(VALUE_TYPE &Value)
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{
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ASSERT(ht_ctCompartments>0 && ht_ctSlotsPerComp>0);
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CHashTableSlot_TYPE *phts = FindSlot(ht_GetItemKey(Value), Value);
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if (phts==NULL) return NULL;
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return phts->hts_ptElement;
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}
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// find an object by name, return it's index
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INDEX CHashTable_TYPE::FindIndex(VALUE_TYPE &Value)
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{
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ASSERT(ht_ctCompartments>0 && ht_ctSlotsPerComp>0);
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return FindSlotIndex(ht_GetItemKey(Value), Value);
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}
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// expand the name table to next step
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void CHashTable_TYPE::Expand(void)
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{
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ASSERT(ht_ctCompartments>0 && ht_ctSlotsPerComp>0);
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// if we are here -> the compartment has overflowed
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ASSERT(ht_ctSlotsPerCompStep>0);
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// move the array of slots
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CStaticArray<CHashTableSlot_TYPE > ahtsSlotsOld;
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ahtsSlotsOld.MoveArray(ht_ahtsSlots);
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// allocate new bigger array
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INDEX ctOldSlotsPerComp = ht_ctSlotsPerComp;
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ht_ctSlotsPerComp+=ht_ctSlotsPerCompStep;
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ht_ahtsSlots.New(ht_ctSlotsPerComp*ht_ctCompartments);
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// for each compartment
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for(INDEX iComp =0; iComp<ht_ctCompartments; iComp++) {
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// for each old slot in compartment
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for(INDEX iSlotInComp=0; iSlotInComp<ctOldSlotsPerComp; iSlotInComp++) {
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CHashTableSlot_TYPE &htsOld = ahtsSlotsOld[iSlotInComp+iComp*ctOldSlotsPerComp];
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CHashTableSlot_TYPE &htsNew = ht_ahtsSlots[iSlotInComp+iComp*ht_ctSlotsPerComp];
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// if it is used
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if (htsOld.hts_ptElement!=NULL) {
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// copy it to new array
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htsNew.hts_ptElement = htsOld.hts_ptElement;
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htsNew.hts_ulKey = htsOld.hts_ulKey;
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}
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}
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}
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}
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static BOOL _bExpanding = FALSE; // check to prevent recursive expanding
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// add a new object
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void CHashTable_TYPE::Add(TYPE *ptNew)
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{
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ASSERT(ht_ctCompartments>0 && ht_ctSlotsPerComp>0);
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VALUE_TYPE Value = ht_GetItemValue(ptNew);
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ULONG ulKey = ht_GetItemKey(Value);
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// find compartment number
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INDEX iComp = ulKey%ht_ctCompartments;
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// for each slot in the compartment
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INDEX iSlot = iComp*ht_ctSlotsPerComp;
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for(INDEX iSlotInComp=0; iSlotInComp<ht_ctSlotsPerComp; iSlotInComp++, iSlot++) {
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CHashTableSlot_TYPE *phts = &ht_ahtsSlots[iSlot];
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// if it is empty
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if (phts->hts_ptElement==NULL) {
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// put it here
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phts->hts_ulKey = ulKey;
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phts->hts_ptElement = ptNew;
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return;
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}
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// must not already exist
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//ASSERT(phts->hts_ptElement->GetName()!=ptNew->GetName());
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}
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// if we are here -> the compartment has overflowed
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// expand the name table to next step
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ASSERT(!_bExpanding);
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_bExpanding = TRUE;
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Expand();
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// add the new element
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Add(ptNew);
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_bExpanding = FALSE;
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}
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// remove an object
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void CHashTable_TYPE::Remove(TYPE *ptOld)
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{
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ASSERT(ht_ctCompartments>0 && ht_ctSlotsPerComp>0);
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// find its slot
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VALUE_TYPE Value = ht_GetItemValue(ptOld);
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CHashTableSlot_TYPE *phts = FindSlot(ht_GetItemKey(Value), Value);
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if( phts!=NULL) {
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// mark slot as unused
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ASSERT( phts->hts_ptElement==ptOld);
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phts->hts_ptElement = NULL;
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}
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}
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// remove an object
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void CHashTable_TYPE::RemoveAll()
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{
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ASSERT(ht_ctCompartments>0 && ht_ctSlotsPerComp>0);
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for (INDEX iComp=0;iComp<ht_ctCompartments;iComp++) {
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// for each slot in the compartment
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INDEX iSlot = iComp*ht_ctSlotsPerComp;
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for(INDEX iSlotInComp=0; iSlotInComp<ht_ctSlotsPerComp; iSlotInComp++, iSlot++) {
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// if it is not empty
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CHashTableSlot_TYPE &hts = ht_ahtsSlots[iSlot];
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if (ht_ahtsSlots[iSlot].hts_ptElement!=NULL) {
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ht_ahtsSlots[iSlot].hts_ptElement = NULL;
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}
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}
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}
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return;
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}
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// remove all objects but keep slots
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void CHashTable_TYPE::Reset(void)
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{
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for(INDEX iSlot=0; iSlot<ht_ahtsSlots.Count(); iSlot++) {
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ht_ahtsSlots[iSlot].Clear();
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}
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}
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void CHashTable_TYPE::ReportEfficiency()
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{
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DOUBLE dSum = 0;
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DOUBLE dSum2 = 0;
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ULONG ulCount = 0;
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for (INDEX iComp=0;iComp<ht_ctCompartments;iComp++) {
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INDEX iCount = 0;
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for (INDEX iSlot=iComp*ht_ctSlotsPerComp;iSlot<(iComp+1)*ht_ctSlotsPerComp;iSlot++) {
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if(ht_ahtsSlots[iSlot].hts_ptElement != NULL) {
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iCount++;
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ulCount++;
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}
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}
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dSum+=iCount;
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dSum2+=iCount*iCount;
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}
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DOUBLE dFullPercent,dAvg,dStDev;
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dFullPercent = (double) ulCount/(ht_ctCompartments*ht_ctSlotsPerComp); // percentage of full slots in the hash table
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dAvg = dSum/ht_ctCompartments; // average number of full slots per compartement
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dStDev = sqrt((dSum2-2*dSum*dAvg+ulCount*dAvg*dAvg)/(ulCount-1));
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CPrintF(TRANSV("Hash table efficiency report:\n"));
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CPrintF(TRANSV(" Compartements: %ld, Slots per compartement: %ld, Full slots: %ld\n"),ht_ctCompartments,ht_ctSlotsPerComp,ulCount);
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CPrintF(TRANSV(" Percentage of full slots: %5.2f%%, Average full slots per compartement: %5.2f \n"),dFullPercent*100,dAvg);
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CPrintF(TRANSV(" Standard deviation is: %5.2f\n"),dStDev);
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}
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