mirror of
https://github.com/ptitSeb/Serious-Engine
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9820436fbe
Touches a lot of code to remove long constants like "1L", so this patch is large and ugly, but I think it makes all those Clamp() calls look nicer in the long run. Most of the game is 64-bit clean, since we can build without assembly code now. I've marked the things that are obviously still wrong with STUBBED lines. That being said: a 64-bit build can already run the demos mostly correctly, so we're actually almost there! There are a few obvious things that are obviously wrong, to be fixed. |
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.. | ||
AnimSet.cpp | ||
AnimSet.h | ||
bison.simple | ||
Mesh.cpp | ||
Mesh.h | ||
ModelInstance.cpp | ||
ModelInstance.h | ||
ParsingSmbs.h | ||
Render.h | ||
RMRender.cpp | ||
RMRenderMask.cpp | ||
Skeleton.cpp | ||
Skeleton.h | ||
smcFlex.skl | ||
smcPars.y | ||
smcScan.l | ||
StringTable.cpp | ||
StringTable.h |