Serious-Engine/Sources/Engine/Graphics/GfxProfile.cpp
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

76 lines
3.7 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "Engine/StdH.h"
#include <Engine/Graphics/GfxProfile.h>
// profile form for profiling gfx
CGfxProfile gpGfxProfile;
CProfileForm &_pfGfxProfile = gpGfxProfile;
CGfxProfile::CGfxProfile(void)
: CProfileForm ("Gfx", "frames",
CGfxProfile::PCI_COUNT, CGfxProfile::PTI_COUNT)
{
// initialize timers
SETTIMERNAME(PTI_LOCKDRAWPORT, "LockDrawPort()", "");
SETTIMERNAME(PTI_SWAPBUFFERS, "SwapBuffers()", "");
SETTIMERNAME(PTI_PUTTEXTURE, "PutTexture()", "");
SETTIMERNAME(PTI_PUTTEXT, "PutText()", "");
SETTIMERNAME(PTI_CACHESHADOW, "CacheShadow", "");
SETTIMERNAME(PTI_SETCURRENTTEXTURE, "SetCurrentTexture", "setting");
SETTIMERNAME(PTI_TEXTUREPARAMS, " TextureParams", "");
SETTIMERNAME(PTI_TEXTUREUPLOADING, " TextureUploading", "");
SETTIMERNAME(PTI_MAKEMIPMAPS, "MakeMipmaps()", "");
SETTIMERNAME(PTI_DITHERBITMAP, "DitherBitmap()", "");
SETTIMERNAME(PTI_FILTERBITMAP, "FilterBitmap()", "");
SETTIMERNAME(PTI_RENDERSCENE, "RenderScene", "");
SETTIMERNAME(PTI_RENDERSCENE_BCG, "rs_RenderScene_bcg", "");
SETTIMERNAME(PTI_RENDERSCENE_ZONLY, "rs_RenderScene_zonly", "");
SETTIMERNAME(PTI_RS_LOCKARRAYS, "rs_LockArrays", "");
SETTIMERNAME(PTI_RS_DRAWELEMENTS, "rs_DrawElements", "");
SETTIMERNAME(PTI_RS_REMOVEDUMMY, "rs_RemoveDummy", "");
SETTIMERNAME(PTI_RS_CHECKLAYERSUPTODATE, "rs_CheckLayers", "");
SETTIMERNAME(PTI_RS_BINTOGROUPS, "rs_BinToGroups", "");
SETTIMERNAME(PTI_RS_MAKEMIPFACTOR, " rs_MakeMipAdjustMap", "");
SETTIMERNAME(PTI_RS_MAKEVERTEXCOORDS, "rs_MakeVertexCoords", "");
SETTIMERNAME(PTI_RS_SETCOLORS, "rs_SetColors", "");
SETTIMERNAME(PTI_RS_SETTEXCOORDS, "rs_SetTexcoords", "");
SETTIMERNAME(PTI_RS_RENDERGROUP, "rs_RenderGroup", "");
SETTIMERNAME(PTI_RS_RENDERGROUPINTERNAL, " rs_RenderGroupInternal", "");
SETTIMERNAME(PTI_RS_BINBYMULTITEXTURING, " rs_BinByMultiTexturing", "");
SETTIMERNAME(PTI_RS_RENDERSHADOWS, "rs_RenderShadows", "");
SETTIMERNAME(PTI_RS_RENDERTEXTURES, "rs_RenderTextures", "");
SETTIMERNAME(PTI_RS_RENDERMT, "rs_RenderMT", "");
SETTIMERNAME(PTI_RS_RENDERFOG, "rs_RenderFog", "");
SETTIMERNAME(PTI_RS_RENDERHAZE, "rs_RenderHaze", "");
// initialize counters
SETCOUNTERNAME(PCI_TEXTUREPREPARES, "texture prepares");
SETCOUNTERNAME(PCI_TEXTUREUPLOADS, "texture uploads");
SETCOUNTERNAME(PCI_TEXTUREUPLOADBYTES, "texture bytes uploaded");
SETCOUNTERNAME(PCI_CACHEDSHADOWS, "number of shadows cached");
SETCOUNTERNAME(PCI_FLATSHADOWS, "number of flat shadows");
SETCOUNTERNAME(PCI_CACHEDSHADOWBYTES, "shadow bytes cached");
SETCOUNTERNAME(PCI_DYNAMICSHADOWS, "number of dynamic shadows cached");
SETCOUNTERNAME(PCI_DYNAMICSHADOWBYTES, "dynamic shadow bytes cached");
SETCOUNTERNAME(PCI_RS_TRIANGLES, "RS: triangles");
SETCOUNTERNAME(PCI_RS_TRIANGLEPASSESORG, "RS: triangle*passes");
SETCOUNTERNAME(PCI_RS_TRIANGLEPASSESOPT, "RS: triangle*passesMT");
SETCOUNTERNAME(PCI_RS_POLYGONGROUPS, "RS: polygon groups");
}