Serious-Engine/Sources/Engine/Base/Statistics.cpp
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

198 lines
6.7 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "Engine/StdH.h"
#include <Engine/Base/Statistics.h>
#include <Engine/Base/Statistics_Internal.h>
#include <Engine/Templates/DynamicContainer.cpp>
#include <Engine/Templates/StaticArray.cpp>
template class CStaticArray<CStatCounter>;
template class CStaticArray<CStatTimer>;
template class CStaticArray<CStatLabel>;
// one globaly used stats report
CStatForm _sfStats;
CStatForm::CStatForm()
{
sf_ascCounters.New(SCI_COUNT);
sf_astTimers.New(STI_COUNT);
sf_aslLabels.New(SLI_COUNT);
InitCounter( SCI_SCENE_TRIANGLES, 101, "^c00DF00tris=%.0f", 1);
InitCounter( SCI_SCENE_TRIANGLEPASSES, 101, "\ntpas=%.0f", 1);
InitCounter( SCI_SECTORS, 101, "\nsecs=%.0f", 1);
InitCounter( SCI_POLYGONS, 101, "\nplys=%.0f+", 1);
InitCounter( SCI_DETAILPOLYGONS, 101, "%.0f", 1);
InitCounter( SCI_POLYGONEDGES, 101, "\npled=%.0f", 1);
InitCounter( SCI_EDGETRANSITIONS, 101, "\nedtr=%.0f", 1);
InitCounter( SCI_SOUNDSMIXING, 101, "^cDFDFAF\nsnds=%.0f", 1);
InitCounter( SCI_SOUNDSACTIVE, 101, "/%.0f", 1);
InitCounter( SCI_CACHEDSHADOWS, 101, "^cDFDF00\n\ncsh=%3.0f+", 1);
InitCounter( SCI_FLATSHADOWS, 101, "%2.0f", 1);
InitCounter( SCI_CACHEDSHADOWBYTES, 101, "/%.0fK", 1/1024.0f);
InitCounter( SCI_DYNAMICSHADOWS, 101, "\ndyn=%3.0f", 1);
InitCounter( SCI_DYNAMICSHADOWBYTES, 101, "/%.0fK", 1/1024.0f);
InitCounter( SCI_SHADOWBINDS, 101, "^cEFEF00\nshd=%3.0f", 1);
InitCounter( SCI_SHADOWBINDBYTES, 101, "/%.0fK", 1/1024.0f);
InitCounter( SCI_TEXTUREBINDS, 101, "\ntex=%3.0f", 1);
InitCounter( SCI_TEXTUREBINDBYTES, 101, "/%.0fK", 1/1024.0f);
InitCounter( SCI_TEXTUREUPLOADS, 101, "\nupl=%3.0f", 1);
InitCounter( SCI_TEXTUREUPLOADBYTES, 101, "/%.0fK", 1/1024.0f);
InitCounter( SCI_PARTICLES, 101, "^c00EFEF\n\npart=%.0f", 1);
InitCounter( SCI_MODELS, 101, "^c00DFDF\nmdls=%.0f", 1);
InitCounter( SCI_MODELSHADOWS, 101, "\nshds=%.0f", 1);
InitCounter( SCI_TRIANGLES_USEDMIP, 101, "\ntris=%.0f", 1);
InitCounter( SCI_TRIANGLES_FIRSTMIP, 101, "/%.0f", 1);
InitCounter( SCI_SHADOWTRIANGLES_USEDMIP, 101, "\nstri=%.0f", 1);
InitCounter( SCI_SHADOWTRIANGLES_FIRSTMIP, 101, "/%.0f", 1);
InitTimer( STI_WORLDTRANSFORM, 101, "^C\n\nwldtra=%2.0f ms", 1000.0f);
InitTimer( STI_WORLDVISIBILITY, 101, "\nwldvis=%2.0f ms", 1000.0f);
InitTimer( STI_WORLDRENDERING, 101, "\nwldren=%2.0f ms", 1000.0f);
InitTimer( STI_MODELSETUP, 101, "^c00FFFF\nmdlset=%2.0f ms", 1000.0f);
InitTimer( STI_MODELRENDERING, 101, "\nmdlren=%2.0f ms", 1000.0f);
InitTimer( STI_PARTICLERENDERING, 101, "\npartic=%2.0f ms", 1000.0f);
InitTimer( STI_FLARESRENDERING, 101, "\nflares=%2.0f ms", 1000.0f);
InitTimer( STI_SOUNDUPDATE, 101, "^cFFFFCF\nsndupd=%2.0f ms", 1000.0f);
InitTimer( STI_SOUNDMIXING, 101, "\nsndmix=%2.0f ms", 1000.0f);
InitTimer( STI_TIMER, 101, "\ntimer =%2.0f ms", 1000.0f);
InitTimer( STI_MAINLOOP, 101, "\nmainlp=%2.0f ms", 1000.0f);
InitTimer( STI_RAYCAST, 101, "\nraycst=%2.0f ms", 1000.0f);
InitTimer( STI_SHADOWUPDATE, 101, "^cFFFF00\nshdupd=%2.0f ms", 1000.0f);
InitTimer( STI_EFFECTRENDER, 101, "\nefftex=%2.0f ms", 1000.0f);
InitTimer( STI_BINDTEXTURE, 101, "\nbindtx=%2.0f ms", 1000.0f);
InitTimer( STI_GFXAPI, 101, "^cFFFFFF\n\ngfxapi=%2.0f ms", 1000.0f);
InitTimer( STI_SWAPBUFFERS, 101, "\nswpbuf=%2.0f ms^C", 1000.0f);
}
void CStatForm::Clear(void)
{
sf_ascCounters.Clear();
sf_astTimers.Clear();
sf_aslLabels.Clear();
}
// make a new report
void CStatForm::Report(CTString &strReport)
{
// clear the report initially
strReport = "";
// add all entries to print to a container
CDynamicContainer<CStatEntry> cse;
for (INDEX iCounter = 0; iCounter<sf_ascCounters.Count(); iCounter++) {
cse.Add(&sf_ascCounters[iCounter]);
}
for (INDEX iTimer = 0; iTimer<sf_astTimers.Count(); iTimer++) {
cse.Add(&sf_astTimers[iTimer]);
}
for (INDEX iLabel = 0; iLabel<sf_aslLabels.Count(); iLabel++) {
cse.Add(&sf_aslLabels[iLabel]);
}
// sort the container here !!!!
// for each entry
{FOREACHINDYNAMICCONTAINER(cse, CStatEntry, itse) {
strReport += itse->Report();
}}
}
// initialize component
void CStatForm::InitCounter(INDEX iCounter, INDEX iOrder, const char *strFormat, FLOAT fFactor)
{
CStatCounter &sc = sf_ascCounters[iCounter];
sc.se_iOrder = iOrder;
sc.sc_fCount = 0;
sc.sc_fFactor = fFactor;
sc.sc_strFormat = strFormat;
}
void CStatForm::InitTimer(INDEX iTimer, INDEX iOrder, const char *strFormat, FLOAT fFactor)
{
CStatTimer &st = sf_astTimers[iTimer];
st.se_iOrder = iOrder;
st.st_tvElapsed.Clear();
st.st_tvStarted.tv_llValue = -1;
st.st_fFactor = fFactor;
st.st_strFormat = strFormat;
}
void CStatForm::InitLabel(INDEX iLabel, INDEX iOrder, const char *strFormat)
{
CStatLabel &sl = sf_aslLabels[iLabel];
sl.se_iOrder = iOrder;
sl.sl_strFormat = strFormat;
}
// Reset all profiling values
void CStatForm::Reset(void)
{
// for each counter
for (INDEX iCounter = 0; iCounter<sf_ascCounters.Count(); iCounter++) {
// reset it
sf_ascCounters[iCounter].sc_fCount = 0;
}
// for each timer
for (INDEX iTimer = 0; iTimer<sf_astTimers.Count(); iTimer++) {
// double-check that timer has been stopped (only for timers in main thread!)
if( iTimer!=STI_TIMER && iTimer!=STI_SOUNDMIXING) {
ASSERT( sf_astTimers[iTimer].st_tvStarted.tv_llValue == -1);
} // reset it
sf_astTimers[iTimer].st_tvElapsed.Clear();
}
}
CTString CStatCounter::Report(void)
{
CTString str( 0, sc_strFormat, sc_fCount*sc_fFactor);
return str;
}
CTString CStatTimer::Report(void)
{
CTString str( 0, st_strFormat, st_tvElapsed.GetSeconds()*st_fFactor);
return str;
}
CTString CStatLabel::Report(void)
{
return sl_strFormat;
}
// reset all values
void STAT_Reset(void)
{
_sfStats.Reset();
}
// make a new report
void STAT_Report(CTString &strReport)
{
_sfStats.Report(strReport);
}