mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-29 13:25:52 +01:00
671 lines
21 KiB
CMake
671 lines
21 KiB
CMake
cmake_minimum_required(VERSION 2.8.7)
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project(SeriousEngine)
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# Set @rpath for Mac OS X shared library install names.
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#cmake_policy(SET CMP0042 NEW)
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# Needed to find the SDL1.2 library files
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find_package(SDL REQUIRED)
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# Set up some sanity stuff...
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if(CMAKE_SYSTEM_NAME STREQUAL "Linux" OR CMAKE_SYSTEM_NAME MATCHES "GNU|kFreeBSD")
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SET(LINUX TRUE)
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endif()
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if(APPLE)
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SET(MACOSX TRUE)
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endif()
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if(MSVC)
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SET(WINDOWS TRUE)
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endif()
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Debug CACHE STRING "None Debug Release RelWithDebInfo MinSizeRel" FORCE)
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endif()
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SET(DEBUG FALSE)
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if(CMAKE_BUILD_TYPE STREQUAL "Debug")
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SET(DEBUG TRUE)
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endif()
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add_definitions(-D_REENTRANT=1)
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add_definitions(-D_MT=1)
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if(DEBUG)
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add_definitions(-DDEBUG=1)
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add_definitions(-D_DEBUG=1)
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set(DEBUGSUFFIX "D")
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else()
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add_definitions(-DNDEBUG=1)
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add_definitions(-D_NDEBUG=1)
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set(DEBUGSUFFIX "")
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endif()
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if(WINDOWS)
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add_definitions(-DPLATFORM_WIN32=1)
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add_definitions(-DPRAGMA_ONCE=1)
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add_definitions(-D_CRT_SECURE_NO_WARNINGS=1)
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add_definitions(-D_CRT_SECURE_NO_DEPRECATE=1)
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endif()
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if(LINUX)
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set(CMAKE_SKIP_RPATH ON CACHE BOOL "Skip RPATH" FORCE)
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add_definitions(-DPLATFORM_UNIX=1)
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add_definitions(-D_FILE_OFFSET_BITS=64)
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add_definitions(-D_LARGEFILE_SOURCE=1)
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add_definitions(-DPRAGMA_ONCE=1)
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endif()
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if(MACOSX)
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add_definitions(-DPLATFORM_UNIX=1)
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add_definitions(-DPLATFORM_MACOSX=1)
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add_definitions(-DPRAGMA_ONCE=1)
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endif()
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if(LINUX OR MACOSX)
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if(DEBUG)
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add_definitions(-O0 -ggdb3)
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endif(DEBUG)
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add_definitions(-pthread)
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add_definitions(-pipe -fsigned-char)
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#CXXFLAGS += -fexceptions -frtti
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endif()
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if(CMAKE_COMPILER_IS_GNUCC)
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# !!! FIXME: turn a bunch of these off, this is just for now. I hope. --ryan.
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add_definitions(-Wno-invalid-offsetof)
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endif()
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if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
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# !!! FIXME: turn a bunch of these off, this is just for now. I hope. --ryan.
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add_definitions(-Wno-unused-value)
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add_definitions(-Wno-switch)
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add_definitions(-Wno-tautological-undefined-compare)
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add_definitions(-Wno-c++11-compat-deprecated-writable-strings)
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endif()
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# !!! FIXME: you currently need this, but I'd like to flip this to not use
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# !!! FIXME: assembly language. And maybe delete the asm code too.
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option(USE_I386_ASM "Use X86 ASM" TRUE)
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if (USE_I386_ASM)
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# You need the Netwide Assembler (NASM) to build this on Intel systems.
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# http://nasm.sf.net/
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add_definitions(-DUSE_I386_ASM=1)
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if (MACOSX)
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set(ASMOBJFMT "macho")
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list(APPEND ASMFLAGS --prefix _)
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elseif(WINDOWS)
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set(ASMOBJFMT "win32")
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else()
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set(ASMOBJFMT "elf")
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endif()
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else()
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add_definitions(-DUSE_PORTABLE_C=1)
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endif()
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option(PANDORA "Compile for Pandora" FALSE)
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if (PANDORA)
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add_definitions(-DPLATFORM_PANDORA=1)
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endif()
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option(USE_TREMOR "Use Tremor instead of Vorbis" FALSE)
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if (USE_TREMOR)
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add_definitions(-DUSE_TREMOR=1)
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endif()
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# !!! FIXME: I currently force this, but you shouldn't _have_ to.
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add_definitions(-DSINGLE_THREADED=1)
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include_directories(
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.
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External/SDL12
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External/libogg/include
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)
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if(USE_TREMOR)
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if(PANDORA)
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include_directories(/mnt/utmp/codeblocks/usr/include/tremor)
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else()
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# !!!Do something here!
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endif()
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else()
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include_directories(External/libvorbis/include)
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endif()
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# We build ECC, then use it to generate C++ code for the game entities...
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macro(add_parser_and_scanner _PARSER _SCANNER)
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add_custom_command(
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OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/${_SCANNER}.cpp"
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MAIN_DEPENDENCY "${CMAKE_CURRENT_SOURCE_DIR}/${_SCANNER}.l"
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WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
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COMMAND flex
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ARGS -o${_SCANNER}.cpp ${_SCANNER}.l
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)
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add_custom_command(
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OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/${_PARSER}.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/${_PARSER}.hpp"
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MAIN_DEPENDENCY "${CMAKE_CURRENT_SOURCE_DIR}/${_PARSER}.y"
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WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
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COMMAND bison
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ARGS -o${_PARSER}.cpp ${_PARSER}.y -d
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)
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add_custom_command(
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OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/${_PARSER}.h"
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MAIN_DEPENDENCY "${CMAKE_CURRENT_SOURCE_DIR}/${_PARSER}.hpp"
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WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
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COMMAND ${CMAKE_COMMAND}
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ARGS -E copy ${_PARSER}.hpp ${_PARSER}.h
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)
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endmacro()
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# Build ECC from source if there wasn't a prebuilt-one specified on the command line.
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# Normally we build it here, but we might need a prebuilt, native binary if
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# we're cross-compiling the rest of the game.
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if(NOT ECC)
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add_parser_and_scanner("Ecc/Parser" "Ecc/Scanner")
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add_executable(ecc Ecc/Main.cpp Ecc/Parser.cpp Ecc/Parser.h Ecc/Scanner.cpp)
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set(ECC "ecc")
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endif()
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macro(entity _NAME)
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add_custom_command(
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OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/${_NAME}.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/${_NAME}.h" "${CMAKE_CURRENT_SOURCE_DIR}/${_NAME}_tables.h"
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MAIN_DEPENDENCY "${CMAKE_CURRENT_SOURCE_DIR}/${_NAME}.es"
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DEPENDS ${ECC}
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WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
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COMMAND ${ECC}
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ARGS "${_NAME}.es"
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)
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list(APPEND ENTITIES_CPP "${CMAKE_CURRENT_SOURCE_DIR}/${_NAME}.cpp")
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list(APPEND ENTITIES_H "${CMAKE_CURRENT_SOURCE_DIR}/${_NAME}.h")
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list(APPEND ENTITIES_H "${CMAKE_CURRENT_SOURCE_DIR}/${_NAME}_tables.h")
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endmacro()
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set(ENTITIES_CPP "")
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set(ENTITIES_H "")
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entity(Engine/Classes/BaseEvents)
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entity(Engine/Classes/MovableBrushEntity)
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entity(Engine/Classes/MovableEntity)
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entity(Engine/Classes/MovableModelEntity)
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entity(Engine/Classes/PlayerEntity)
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set(ENGINE_ENTITIES_CPP ${ENTITIES_CPP})
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set(ENTITIES_CPP "")
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entity(EntitiesMP/AirElemental)
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entity(EntitiesMP/AirShockwave)
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entity(EntitiesMP/AmmoItem)
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entity(EntitiesMP/AmmoPack)
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entity(EntitiesMP/AnimationChanger)
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entity(EntitiesMP/AnimationHub)
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entity(EntitiesMP/AreaMarker)
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entity(EntitiesMP/ArmorItem)
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entity(EntitiesMP/BackgroundViewer)
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entity(EntitiesMP/BasicEffects)
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entity(EntitiesMP/Beast)
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entity(EntitiesMP/BigHead)
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entity(EntitiesMP/BlendController)
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entity(EntitiesMP/BloodSpray)
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entity(EntitiesMP/Boneman)
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entity(EntitiesMP/Bouncer)
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entity(EntitiesMP/Bullet)
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entity(EntitiesMP/Camera)
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entity(EntitiesMP/CameraMarker)
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entity(EntitiesMP/CannonBall)
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entity(EntitiesMP/CannonRotating)
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entity(EntitiesMP/CannonStatic)
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entity(EntitiesMP/ChainsawFreak)
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entity(EntitiesMP/Copier)
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entity(EntitiesMP/Counter)
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entity(EntitiesMP/CrateBus)
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entity(EntitiesMP/CrateRider)
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entity(EntitiesMP/CreditsHolder)
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entity(EntitiesMP/Damager)
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entity(EntitiesMP/Debris)
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entity(EntitiesMP/DebugEntityStatesDisplay)
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entity(EntitiesMP/Demon)
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entity(EntitiesMP/DestroyableArchitecture)
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entity(EntitiesMP/Devil)
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entity(EntitiesMP/DevilMarker)
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entity(EntitiesMP/DevilProjectile)
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entity(EntitiesMP/DoorController)
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entity(EntitiesMP/Dragonman)
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entity(EntitiesMP/EffectMarker)
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entity(EntitiesMP/Effector)
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entity(EntitiesMP/Elemental)
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entity(EntitiesMP/EnemyBase)
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entity(EntitiesMP/EnemyCounter)
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entity(EntitiesMP/EnemyDive)
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entity(EntitiesMP/EnemyFly)
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entity(EntitiesMP/EnemyMarker)
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entity(EntitiesMP/EnemyRunInto)
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entity(EntitiesMP/EnemySpawner)
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entity(EntitiesMP/EnvironmentBase)
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entity(EntitiesMP/EnvironmentMarker)
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entity(EntitiesMP/EnvironmentParticlesHolder)
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entity(EntitiesMP/Eruptor)
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entity(EntitiesMP/ExotechLarva)
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entity(EntitiesMP/ExotechLarvaBattery)
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entity(EntitiesMP/ExotechLarvaCharger)
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entity(EntitiesMP/Eyeman)
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entity(EntitiesMP/Fireworks)
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entity(EntitiesMP/Fish)
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entity(EntitiesMP/Flame)
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entity(EntitiesMP/FogMarker)
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entity(EntitiesMP/Gizmo)
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entity(EntitiesMP/Global)
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entity(EntitiesMP/GradientMarker)
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entity(EntitiesMP/GravityMarker)
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entity(EntitiesMP/GravityRouter)
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entity(EntitiesMP/Grunt)
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entity(EntitiesMP/GruntSka)
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entity(EntitiesMP/Guffy)
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entity(EntitiesMP/HazeMarker)
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entity(EntitiesMP/Headman)
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entity(EntitiesMP/HealthItem)
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entity(EntitiesMP/HudPicHolder)
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entity(EntitiesMP/Item)
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entity(EntitiesMP/KeyItem)
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entity(EntitiesMP/LarvaOffspring)
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entity(EntitiesMP/Light)
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entity(EntitiesMP/Lightning)
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entity(EntitiesMP/Marker)
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entity(EntitiesMP/MessageHolder)
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entity(EntitiesMP/MessageItem)
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entity(EntitiesMP/MeteorShower)
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entity(EntitiesMP/MirrorMarker)
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entity(EntitiesMP/ModelDestruction)
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entity(EntitiesMP/ModelHolder)
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entity(EntitiesMP/ModelHolder2)
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entity(EntitiesMP/ModelHolder3)
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entity(EntitiesMP/MovingBrush)
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entity(EntitiesMP/MovingBrushMarker)
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entity(EntitiesMP/MusicChanger)
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entity(EntitiesMP/MusicHolder)
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entity(EntitiesMP/NavigationMarker)
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entity(EntitiesMP/ParticlesHolder)
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entity(EntitiesMP/Pendulum)
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entity(EntitiesMP/PhotoAlbum)
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entity(EntitiesMP/Pipebomb)
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entity(EntitiesMP/Player)
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entity(EntitiesMP/PlayerActionMarker)
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entity(EntitiesMP/PlayerAnimator)
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entity(EntitiesMP/PlayerMarker)
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entity(EntitiesMP/PlayerView)
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entity(EntitiesMP/PlayerWeapons)
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entity(EntitiesMP/PlayerWeaponsEffects)
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entity(EntitiesMP/PowerUpItem)
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entity(EntitiesMP/Projectile)
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entity(EntitiesMP/PyramidSpaceShip)
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entity(EntitiesMP/PyramidSpaceShipMarker)
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entity(EntitiesMP/Reminder)
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entity(EntitiesMP/RollingStone)
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entity(EntitiesMP/Santa)
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entity(EntitiesMP/Scorpman)
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entity(EntitiesMP/ScrollHolder)
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entity(EntitiesMP/SeriousBomb)
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entity(EntitiesMP/Ship)
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entity(EntitiesMP/ShipMarker)
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entity(EntitiesMP/Shooter)
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entity(EntitiesMP/SoundHolder)
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entity(EntitiesMP/SpawnerProjectile)
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entity(EntitiesMP/Spinner)
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entity(EntitiesMP/StormController)
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entity(EntitiesMP/Summoner)
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entity(EntitiesMP/SummonerMarker)
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entity(EntitiesMP/Switch)
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entity(EntitiesMP/TacticsChanger)
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entity(EntitiesMP/TacticsHolder)
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entity(EntitiesMP/Teleport)
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entity(EntitiesMP/Terrain)
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entity(EntitiesMP/TextFXHolder)
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entity(EntitiesMP/TimeController)
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entity(EntitiesMP/TouchField)
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entity(EntitiesMP/Trigger)
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entity(EntitiesMP/Twister)
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entity(EntitiesMP/VoiceHolder)
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entity(EntitiesMP/Walker)
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entity(EntitiesMP/WatchPlayers)
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entity(EntitiesMP/Watcher)
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entity(EntitiesMP/Water)
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entity(EntitiesMP/WeaponItem)
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entity(EntitiesMP/Werebull)
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entity(EntitiesMP/Woman)
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entity(EntitiesMP/WorldBase)
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entity(EntitiesMP/WorldLink)
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entity(EntitiesMP/WorldSettingsController)
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add_custom_target(ParseEntities DEPENDS ${ENTITIES_H})
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set(ENTITIESMPLIB "EntitiesMP${DEBUGSUFFIX}")
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add_library(${ENTITIESMPLIB} SHARED
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${ENTITIES_CPP}
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EntitiesMP/Common/Common.cpp
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EntitiesMP/Common/Particles.cpp
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EntitiesMP/Common/EmanatingParticles.cpp
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EntitiesMP/Common/PathFinding.cpp
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EntitiesMP/Common/HUD.cpp
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)
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if(MACOSX)
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target_link_libraries(${ENTITIESMPLIB} "-undefined dynamic_lookup")
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endif()
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add_dependencies(${ENTITIESMPLIB} ParseEntities)
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set(GAMEMPLIB "GameMP${DEBUGSUFFIX}")
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add_library(${GAMEMPLIB} SHARED
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GameMP/Camera.cpp
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GameMP/CompMessage.cpp
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GameMP/CompModels.cpp
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GameMP/Computer.cpp
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GameMP/Console.cpp
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GameMP/Controls.cpp
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GameMP/Game.cpp
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GameMP/LCDDrawing.cpp
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GameMP/LoadingHook.cpp
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GameMP/Map.cpp
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GameMP/SessionProperties.cpp
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GameMP/WEDInterface.cpp
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)
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if(MACOSX)
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target_link_libraries(${GAMEMPLIB} "-undefined dynamic_lookup")
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endif()
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add_dependencies(${GAMEMPLIB} ParseEntities)
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set(SHADERSLIB "Shaders${DEBUGSUFFIX}")
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add_library(${SHADERSLIB} SHARED
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Shaders/AddShader.cpp
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Shaders/AddShaderDS.cpp
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Shaders/BaseShader.cpp
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Shaders/BaseShaderDS.cpp
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Shaders/BaseTransparent.cpp
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Shaders/BaseTransparentDS.cpp
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Shaders/ColorShader.cpp
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Shaders/Common.cpp
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Shaders/DetailShader.cpp
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Shaders/DisplaceShader.cpp
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Shaders/InvisibleShader.cpp
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Shaders/MultiLayerShader.cpp
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Shaders/Reflection.cpp
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Shaders/ReflectionDS.cpp
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Shaders/ReftectionAndSpecular.cpp
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Shaders/ReftectionAndSpecularDS.cpp
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Shaders/Specular.cpp
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Shaders/SpecularDS.cpp
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Shaders/StdH.cpp
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Shaders/Translucent.cpp
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)
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if(MACOSX)
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target_link_libraries(${SHADERSLIB} "-undefined dynamic_lookup")
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endif()
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add_dependencies(${SHADERSLIB} ParseEntities)
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add_parser_and_scanner("Engine/Base/Parser" "Engine/Base/Scanner")
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add_parser_and_scanner("Engine/Ska/smcPars" "Engine/Ska/smcScan")
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if (USE_I386_ASM)
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add_custom_command(
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OUTPUT "SoundMixer386.o"
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MAIN_DEPENDENCY "${CMAKE_CURRENT_SOURCE_DIR}/Engine/Sound/SoundMixer386.asm"
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COMMAND nasm
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ARGS ${ASMFLAGS} -f ${ASMOBJFMT} -o SoundMixer386.o ${CMAKE_CURRENT_SOURCE_DIR}/Engine/Sound/SoundMixer386.asm
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)
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list(APPEND ADDITIONAL_ENGINE_SRCS SoundMixer386.o)
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endif()
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set(ENGINE_SRCS
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${ENGINE_ENTITIES_CPP}
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Engine/Engine.cpp
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Engine/Base/Anim.cpp
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Engine/Base/CRC.cpp
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Engine/Base/CRCTable.cpp
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Engine/Base/Changeable.cpp
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Engine/Base/Console.cpp
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Engine/Base/Directory.cpp
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Engine/Base/ErrorReporting.cpp
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Engine/Base/FileName.cpp
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Engine/Base/Input.cpp
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Engine/Base/Lists.cpp
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Engine/Base/Memory.cpp
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Engine/Base/Profiling.cpp
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Engine/Base/ProgressHook.cpp
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Engine/Base/Protection.cpp
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Engine/Base/Relations.cpp
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Engine/Base/ReplaceFile.cpp
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Engine/Base/Serial.cpp
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Engine/Base/Shell.cpp
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Engine/Base/ShellTypes.cpp
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Engine/Base/Statistics.cpp
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Engine/Base/Stream.cpp
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Engine/Base/Timer.cpp
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Engine/Base/Translation.cpp
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Engine/Base/Unzip.cpp
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Engine/Base/Updateable.cpp
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Engine/Base/CTString.cpp
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Engine/Base/Scanner.cpp
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Engine/Base/Parser.cpp
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Engine/Base/Parser.h
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Engine/Base/IFeel.cpp
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Engine/Base/Unix/UnixFileSystem.cpp
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Engine/Base/Unix/UnixDynamicLoader.cpp
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Engine/Base/SDL/SDLTimer.cpp
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Engine/Base/SDL/SDLInput.cpp
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Engine/Base/SDL/SDLEvents.cpp
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Engine/Base/NullSynchronization.cpp # single threaded.
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#Engine/Base/Unix/UnixSynchronization.cpp # multithreaded Unix.
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#Engine/Base/SDL/SDLThreadLocalStorage.cpp # multithreaded Unix.
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#Engine/Base/Registry.cpp # Windows only.
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#Engine/Base/StackDump.cpp # Windows only.
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#Engine/Base/Win32/Win32Synchronization.cpp # Windows only.
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Engine/Brushes/Brush.cpp
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Engine/Brushes/BrushIO.cpp
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Engine/Brushes/BrushShadows.cpp
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Engine/Brushes/BrushTriangularize.cpp
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Engine/Brushes/BrushArchive.cpp
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Engine/Brushes/BrushImport.cpp
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Engine/Brushes/BrushMip.cpp
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Engine/Brushes/BrushPolygon.cpp
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Engine/Brushes/BrushExport.cpp
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Engine/Brushes/BrushSector.cpp
|
|
Engine/Entities/Entity.cpp
|
|
Engine/Entities/NearestPolygon.cpp
|
|
Engine/Entities/EntityProperties.cpp
|
|
Engine/Entities/PlayerCharacter.cpp
|
|
Engine/Entities/EntityClass.cpp
|
|
Engine/Entities/FieldBSPTesting.cpp
|
|
Engine/Entities/EntityCollision.cpp
|
|
Engine/Entities/EntityCopying.cpp
|
|
Engine/Entities/LastPositions.cpp
|
|
Engine/Math/Projection_Isometric.cpp
|
|
Engine/Math/Object3D.cpp
|
|
Engine/Math/Projection_Parallel.cpp
|
|
Engine/Math/Projection_Perspective.cpp
|
|
Engine/Math/Float.cpp
|
|
Engine/Math/Object3D_CSG.cpp
|
|
Engine/Math/Projection_Simple.cpp
|
|
Engine/Math/Projection_Simple_DOUBLE.cpp
|
|
Engine/Math/Functions.cpp
|
|
Engine/Math/ObjectSector.cpp
|
|
Engine/Math/Placement.cpp
|
|
Engine/Math/TextureMapping.cpp
|
|
Engine/Math/Geometry.cpp
|
|
Engine/Math/Projection.cpp
|
|
Engine/Math/Geometry_DOUBLE.cpp
|
|
#Engine/Math/Object3D_IO.cpp # Exploration 3D support.
|
|
#Engine/Models/EditModel.cpp
|
|
Engine/Models/Model.cpp
|
|
Engine/Models/RenderModel_View.cpp
|
|
Engine/Models/Normals.cpp
|
|
Engine/Models/VertexGetting.cpp
|
|
Engine/Models/RenderModel.cpp
|
|
Engine/Models/MipMaker.cpp
|
|
Engine/Models/ModelProfile.cpp
|
|
Engine/Models/RenderModel_Mask.cpp
|
|
Engine/Light/LayerMaker.cpp
|
|
Engine/Light/LayerMixer.cpp
|
|
Engine/Light/LightSource.cpp
|
|
Engine/Graphics/Adapter.cpp
|
|
Engine/Graphics/Raster.cpp
|
|
Engine/Graphics/GfxLibrary.cpp
|
|
Engine/Graphics/Benchmark.cpp
|
|
Engine/Graphics/GfxProfile.cpp
|
|
Engine/Graphics/Color.cpp
|
|
Engine/Graphics/ShadowMap.cpp
|
|
Engine/Graphics/DepthCheck.cpp
|
|
Engine/Graphics/Texture.cpp
|
|
Engine/Graphics/DisplayMode.cpp
|
|
Engine/Graphics/Gfx_OpenGL.cpp
|
|
Engine/Graphics/Gfx_OpenGL_Textures.cpp
|
|
Engine/Graphics/TextureEffects.cpp
|
|
Engine/Graphics/DrawPort.cpp
|
|
Engine/Graphics/Gfx_wrapper.cpp
|
|
Engine/Graphics/DrawPort_Particles.cpp
|
|
Engine/Graphics/Graphics.cpp
|
|
Engine/Graphics/ViewPort.cpp
|
|
Engine/Graphics/DrawPort_RenderScene.cpp
|
|
Engine/Graphics/ImageInfo.cpp
|
|
Engine/Graphics/Fog.cpp
|
|
Engine/Graphics/MultiMonitor.cpp
|
|
Engine/Graphics/Font.cpp
|
|
Engine/Graphics/Shader.cpp
|
|
Engine/Graphics/Stereo.cpp
|
|
Engine/Graphics/SDL/SDLOpenGL.cpp
|
|
Engine/Graphics/SDL/SDLAdapter.cpp
|
|
Engine/Network/ActionBuffer.cpp
|
|
Engine/Network/NetworkMessage.cpp
|
|
Engine/Network/Server.cpp
|
|
Engine/Network/Buffer.cpp
|
|
Engine/Network/NetworkProfile.cpp
|
|
Engine/Network/SessionState.cpp
|
|
Engine/Network/PlayerBuffer.cpp
|
|
Engine/Network/MessageDispatcher.cpp
|
|
Engine/Network/PlayerSource.cpp
|
|
Engine/Network/Compression.cpp
|
|
Engine/Network/Network.cpp
|
|
Engine/Network/PlayerTarget.cpp
|
|
Engine/Network/CPacket.cpp
|
|
Engine/Network/ClientInterface.cpp
|
|
Engine/Network/CommunicationInterface.cpp
|
|
Engine/Network/Diff.cpp
|
|
Engine/GameAgent/GameAgent.cpp
|
|
Engine/Terrain/ArrayHolder.cpp
|
|
Engine/Terrain/Terrain.cpp
|
|
Engine/Terrain/TerrainArchive.cpp
|
|
Engine/Terrain/TerrainEditing.cpp
|
|
Engine/Terrain/TerrainLayer.cpp
|
|
Engine/Terrain/TerrainMisc.cpp
|
|
Engine/Terrain/TerrainRayCasting.cpp
|
|
Engine/Terrain/TerrainRender.cpp
|
|
Engine/Terrain/TerrainTile.cpp
|
|
Engine/Rendering/Render.cpp
|
|
Engine/Rendering/RenderProfile.cpp
|
|
Engine/Rendering/SelectOnRender.cpp
|
|
Engine/Ska/AnimSet.cpp
|
|
Engine/Ska/RMRender.cpp
|
|
Engine/Ska/Skeleton.cpp
|
|
Engine/Ska/ModelInstance.cpp
|
|
Engine/Ska/StringTable.cpp
|
|
Engine/Ska/Mesh.cpp
|
|
Engine/Ska/RMRenderMask.cpp
|
|
Engine/Ska/smcPars.cpp
|
|
Engine/Ska/smcPars.h
|
|
Engine/Ska/smcScan.cpp
|
|
Engine/Sound/SoundDecoder.cpp
|
|
Engine/Sound/SoundObject.cpp
|
|
Engine/Sound/SoundLibrary.cpp
|
|
Engine/Sound/SoundProfile.cpp
|
|
Engine/Sound/SoundData.cpp
|
|
Engine/Sound/Wave.cpp
|
|
Engine/Sound/SoundMixer.cpp
|
|
Engine/Templates/Stock_CAnimData.cpp
|
|
Engine/Templates/Stock_CAnimSet.cpp
|
|
Engine/Templates/Stock_CEntityClass.cpp
|
|
Engine/Templates/Stock_CMesh.cpp
|
|
Engine/Templates/Stock_CModelData.cpp
|
|
Engine/Templates/Stock_CSkeleton.cpp
|
|
Engine/Templates/Stock_CSoundData.cpp
|
|
Engine/Templates/Stock_CTextureData.cpp
|
|
Engine/Templates/Stock_CShader.cpp
|
|
Engine/Templates/NameTable_CTFileName.cpp
|
|
Engine/Templates/NameTable_CTranslationPair.cpp
|
|
Engine/Templates/BSP.cpp
|
|
Engine/World/WorldCSG.cpp
|
|
Engine/World/PhysicsProfile.cpp
|
|
Engine/World/WorldCollision.cpp
|
|
Engine/World/WorldIO.cpp
|
|
Engine/World/WorldRayCasting.cpp
|
|
Engine/World/World.cpp
|
|
Engine/World/WorldCollisionGrid.cpp
|
|
Engine/World/WorldEditingProfile.cpp
|
|
Engine/zlib/inflate.c
|
|
Engine/zlib/adler32.c
|
|
Engine/zlib/infblock.c
|
|
Engine/zlib/inffast.c
|
|
Engine/zlib/inftrees.c
|
|
Engine/zlib/trees.c
|
|
Engine/zlib/compress.c
|
|
Engine/zlib/zutil.c
|
|
Engine/zlib/deflate.c
|
|
Engine/zlib/infcodes.c
|
|
Engine/zlib/infutil.c
|
|
Engine/zlib/uncompr.c
|
|
${ADDITIONAL_ENGINE_SRCS}
|
|
)
|
|
|
|
add_executable(ssam
|
|
${ENGINE_SRCS}
|
|
SeriousSam/LevelInfo.cpp
|
|
SeriousSam/CmdLine.cpp
|
|
SeriousSam/SeriousSam.cpp
|
|
SeriousSam/VarList.cpp
|
|
SeriousSam/Credits.cpp
|
|
SeriousSam/GLSettings.cpp
|
|
SeriousSam/LCDDrawing.cpp
|
|
SeriousSam/SplashScreen.cpp
|
|
SeriousSam/MainWindow.cpp
|
|
SeriousSam/Menu.cpp
|
|
SeriousSam/MenuGadgets.cpp
|
|
SeriousSam/MenuPrinting.cpp
|
|
)
|
|
add_dependencies(ssam ParseEntities)
|
|
|
|
# !!! FIXME: this is an option because you have to recompile the entire engine twice.
|
|
# !!! FIXME: If we can put the engine in a static library and not lose symbols,
|
|
# !!! FIXME: that's a better plan and we can remove the toggle here.
|
|
option(BUILD_DEDICATED_SERVER "Compile the dedicated server, too" FALSE)
|
|
if(BUILD_DEDICATED_SERVER)
|
|
add_executable(SeriousSamDedicated ${ENGINE_SRCS} DedicatedServer/DedicatedServer.cpp)
|
|
add_dependencies(SeriousSamDedicated ParseEntities)
|
|
endif()
|
|
|
|
if(MACOSX)
|
|
find_library(COCOA_FRAMEWORK Cocoa)
|
|
target_link_libraries(ssam "${COCOA_FRAMEWORK}")
|
|
target_link_libraries(ssam "${CMAKE_CURRENT_SOURCE_DIR}/lib/macosx/libSDL-1.2.0.dylib")
|
|
target_link_libraries(ssam "${CMAKE_CURRENT_SOURCE_DIR}/lib/macosx/libSDLmain.a")
|
|
if(BUILD_DEDICATED_SERVER)
|
|
target_link_libraries(SeriousSamDedicated "${COCOA_FRAMEWORK}")
|
|
target_link_libraries(SeriousSamDedicated "${CMAKE_CURRENT_SOURCE_DIR}/lib/macosx/libSDL-1.2.0.dylib")
|
|
target_link_libraries(SeriousSamDedicated "${CMAKE_CURRENT_SOURCE_DIR}/lib/macosx/libSDLmain.a")
|
|
endif()
|
|
endif()
|
|
|
|
if(LINUX)
|
|
set_target_properties(ssam PROPERTIES LINK_FLAGS "-Wl,-rpath,$ORIGIN")
|
|
target_link_libraries(ssam "m")
|
|
target_link_libraries(ssam "dl")
|
|
if(PANDORA)
|
|
target_link_libraries(ssam "rt")
|
|
endif()
|
|
target_link_libraries(ssam "pthread")
|
|
target_link_libraries(ssam ${SDL_LIBRARY})
|
|
if(BUILD_DEDICATED_SERVER)
|
|
set_target_properties(SeriousSamDedicated PROPERTIES LINK_FLAGS "-Wl,-rpath,$ORIGIN")
|
|
target_link_libraries(SeriousSamDedicated "m")
|
|
target_link_libraries(SeriousSamDedicated "dl")
|
|
target_link_libraries(SeriousSamDedicated "pthread")
|
|
target_link_libraries(SeriousSamDedicated ${SDL_LIBRARY})
|
|
endif()
|
|
endif()
|
|
|
|
# end of CMakeLists.txt ...
|
|
|