Serious-Engine/Sources/Engine/Base/Stream.h
Ryan C. Gordon 9820436fbe First pass at cleaning out 64-bit issues.
Touches a lot of code to remove long constants like "1L", so this patch is
large and ugly, but I think it makes all those Clamp() calls look nicer in
the long run.

Most of the game is 64-bit clean, since we can build without assembly code
now. I've marked the things that are obviously still wrong with STUBBED lines.

That being said: a 64-bit build can already run the demos mostly correctly,
so we're actually almost there!

There are a few obvious things that are obviously wrong, to be fixed.
2016-04-06 23:20:29 -04:00

394 lines
17 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_STREAM_H
#define SE_INCL_STREAM_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include <Engine/Base/Translation.h>
#include <Engine/Base/Lists.h>
#include <Engine/Base/CTString.h>
#include <Engine/Base/FileName.h>
#include <Engine/Base/ErrorReporting.h>
#include <Engine/Templates/DynamicStackArray.h>
// maximum length of file that can be saved (default: 8Mb)
ENGINE_API extern ULONG _ulMaxLengthOfSavingFile;
#define CTSTREAM_BEGIN CTStream::EnableStreamHandling();
#define CTSTREAM_END CTStream::DisableStreamHandling();
/*
* Chunk ID class
*/
#define CID_LENGTH 4
class ENGINE_API CChunkID {
public:
char cid_ID[CID_LENGTH+1];
public:
/* Default constructor and string constructor. */
inline CChunkID(const char *strString = " ");
/* Comparison operator. */
inline int operator==(const CChunkID &cidOther) const;
inline int operator!=(const CChunkID &cidOther) const;
inline operator const char *(void) const { return cid_ID; }
inline operator char *(void) { return cid_ID; }
};
// inline implementations
/* Default constructor and string constructor. */
inline CChunkID::CChunkID(const char *strString /*= " "*/) {
ASSERT(strlen(strString)==CID_LENGTH);
memcpy(cid_ID, strString, CID_LENGTH+1);
};
/* Comparison operator. */
inline int CChunkID::operator==(const CChunkID &cidOther) const {
return (*((ULONG *)&cid_ID[0]) == *((ULONG *)&cidOther.cid_ID[0]));
};
inline int CChunkID::operator!=(const CChunkID &cidOther) const {
return (*((ULONG *)&cid_ID[0]) != *((ULONG *)&cidOther.cid_ID[0]));
};
/*
* CroTeam stream class -- abstract base class
*/
class ENGINE_API CTStream {
public:
CListNode strm_lnListNode; // for linking into main library's list of opened streams
public:
CTString strm_strStreamDescription; // descriptive string
enum DictionaryMode {
DM_NONE, // no dictionary on this file (yet)
DM_ENABLED, // dictionary is enabled, reading/writing rest of file
DM_PROCESSING, // reading/writing the dictionary itself
} strm_dmDictionaryMode; // dictionary mode of operation on this file
SLONG strm_slDictionaryPos; // dictionary position in file (0 for no dictionary)
INDEX strm_ctDictionaryImported; // how many filenames were imported
class CNameTable_CTFileName &strm_ntDictionary; // name table for the dictionary
CDynamicStackArray<CTFileName> strm_afnmDictionary; // dictionary is stored here
/* Throw an exception of formatted string. */
void Throw_t(const char *strFormat, ...); // throw char *
// read the dictionary from given offset in file (internal function)
void ReadDictionary_intenal_t(SLONG slOffset);
// copy filename dictionary from another stream
void CopyDictionary(CTStream &strmOther);
public:
// modes for opening streams
enum OpenMode {
OM_READ = 1,
OM_WRITE = 2,
OM_READTEXT = OM_READ ,
OM_WRITETEXT = OM_WRITE,
OM_READBINARY = OM_READ ,
OM_WRITEBINARY = OM_WRITE,
};
enum CreateMode { // OBSOLETE!
CM_TEXT = 1,
CM_BINARY = 2,
};
// direction for seeking
enum SeekDir {
SD_BEG = SEEK_SET,
SD_END = SEEK_END,
SD_CUR = SEEK_CUR,
};
/* Static function enable stream handling. */
static void EnableStreamHandling(void);
/* Static function disable stream handling. */
static void DisableStreamHandling(void);
/* Default constructor. */
CTStream(void);
/* Destruction. */
virtual ~CTStream(void);
/* Check if the stream can be read. -- used mainly for assertions */
virtual BOOL IsReadable(void) = 0;
/* Check if the stream can be written. -- used mainly for assertions */
virtual BOOL IsWriteable(void) = 0;
/* Check if the stream can be seeked. -- used mainly for assertions */
virtual BOOL IsSeekable(void) = 0;
/* Read a block of data from stream. */
virtual void Read_t(void *pvBuffer, SLONG slSize) = 0; // throw char *
/* Write a block of data to stream. */
virtual void Write_t(const void *pvBuffer, SLONG slSize) = 0; // throw char *
/* Seek in stream. */
virtual void Seek_t(SLONG slOffset, enum SeekDir sd) = 0; // throw char *
/* Set absolute position in stream. */
virtual void SetPos_t(SLONG slPosition) = 0; // throw char *
/* Get absolute position in stream. */
virtual SLONG GetPos_t(void) = 0; // throw char *
/* Get size of stream */
virtual SLONG GetStreamSize(void) = 0;
/* Get CRC32 of stream */
virtual ULONG GetStreamCRC32_t(void) = 0;
/* Check if file position points to the EOF */
virtual BOOL AtEOF(void) = 0;
/* Get description of this stream (e.g. filename for a CFileStream). */
inline CTString &GetDescription(void) { return strm_strStreamDescription; };
/* Read an object from stream. */
inline CTStream &operator>>(UBYTE &ub) { Read_t(&ub, sizeof(ub)); return *this; } // throw char *
inline CTStream &operator>>(SBYTE &sb) { Read_t(&sb, sizeof(sb)); return *this; } // throw char *
inline CTStream &operator>>(float &f) { Read_t( &f, sizeof( f)); BYTESWAP( f); return *this; } // throw char *
inline CTStream &operator>>(double &d) { Read_t( &d, sizeof( d)); BYTESWAP( d); return *this; } // throw char *
inline CTStream &operator>>(ULONG &ul) { Read_t(&ul, sizeof(ul)); BYTESWAP(ul); return *this; } // throw char *
inline CTStream &operator>>(SLONG &sl) { Read_t(&sl, sizeof(sl)); BYTESWAP(sl); return *this; } // throw char *
inline CTStream &operator>>(UWORD &uw) { Read_t(&uw, sizeof(uw)); BYTESWAP(uw); return *this; } // throw char *
inline CTStream &operator>>(SWORD &sw) { Read_t(&sw, sizeof(sw)); BYTESWAP(sw); return *this; } // throw char *
//inline CTStream &operator>>(BOOL &b) { Read_t( &b, sizeof( b)); BYTESWAP( b); return *this; } // throw char *
inline CTStream &operator>>(__int64 i) { Read_t( &i, sizeof( i)); BYTESWAP( i); return *this; } // throw char *
inline CTStream &operator>>(__uint64 i) { Read_t( &i, sizeof( i)); BYTESWAP( i); return *this; } // throw char *
/* Write an object into stream. */
inline CTStream &operator<<(UBYTE ub) { Write_t(&ub, sizeof(ub)); return *this; } // throw char *
inline CTStream &operator<<(SBYTE sb) { Write_t(&sb, sizeof(sb)); return *this; } // throw char *
inline CTStream &operator<<(float f) { BYTESWAP( f); Write_t( &f, sizeof( f)); return *this; } // throw char *
inline CTStream &operator<<(double d) { BYTESWAP( d); Write_t( &d, sizeof( d)); return *this; } // throw char *
inline CTStream &operator<<(ULONG ul) { BYTESWAP(ul); Write_t(&ul, sizeof(ul)); return *this; } // throw char *
inline CTStream &operator<<(SLONG sl) { BYTESWAP(sl); Write_t(&sl, sizeof(sl)); return *this; } // throw char *
inline CTStream &operator<<(UWORD uw) { BYTESWAP(uw); Write_t(&uw, sizeof(uw)); return *this; } // throw char *
inline CTStream &operator<<(SWORD sw) { BYTESWAP(sw); Write_t(&sw, sizeof(sw)); return *this; } // throw char *
//inline CTStream &operator<<(BOOL b) { BYTESWAP( b); Write_t( &b, sizeof( b)); return *this; } // throw char *
inline CTStream &operator<<(__int64 i) { BYTESWAP( i); Write_t( &i, sizeof( i)); return *this; } // throw char *
inline CTStream &operator<<(__uint64 i) { BYTESWAP( i); Write_t( &i, sizeof( i)); return *this; } // throw char *
// CTFileName reading/writing
ENGINE_API friend CTStream &operator>>(CTStream &strmStream, CTFileName &fnmFileName);
ENGINE_API friend CTStream &operator<<(CTStream &strmStream, const CTFileName &fnmFileName);
/* Put a line of text into stream. */
virtual void PutLine_t(const char *strBuffer); // throw char *
virtual void PutString_t(const char *strString); // throw char *
virtual void FPrintF_t(const char *strFormat, ...); // throw char *
/* Get a line of text from stream. */
virtual void GetLine_t(char *strBuffer, SLONG slBufferSize, char cDelimiter='\n'); // throw char *
virtual void GetLine_t(CTString &strLine, char cDelimiter='\n'); // throw char *
virtual CChunkID GetID_t(void); // throw char *
virtual CChunkID PeekID_t(void); // throw char *
virtual void ExpectID_t(const CChunkID &cidExpected); // throw char *
virtual void ExpectKeyword_t(const CTString &strKeyword); // throw char *
virtual SLONG GetSize_t(void); // throw char *
virtual void ReadRawChunk_t(void *pvBuffer, SLONG slSize); // throw char *
virtual void ReadChunk_t(void *pvBuffer, SLONG slExpectedSize); // throw char *
virtual void ReadFullChunk_t(const CChunkID &cidExpected, void *pvBuffer, SLONG slExpectedSize); // throw char *
virtual void *ReadChunkAlloc_t(SLONG slSize=0); // throw char *
virtual void ReadStream_t(CTStream &strmOther); // throw char *
virtual void WriteID_t(const CChunkID &cidSave); // throw char *
virtual void WriteSize_t(SLONG slSize); // throw char *
virtual void WriteRawChunk_t(void *pvBuffer, SLONG slSize); // throw char * // doesn't write length
virtual void WriteChunk_t(void *pvBuffer, SLONG slSize); // throw char *
virtual void WriteFullChunk_t(const CChunkID &cidSave, void *pvBuffer, SLONG slSize); // throw char *
virtual void WriteStream_t(CTStream &strmOther); // throw char *
// whether or not the given pointer is coming from this stream (mainly used for exception handling)
virtual BOOL PointerInStream(void* pPointer);
// filename dictionary operations
// start writing a with a dictionary
void DictionaryWriteBegin_t(const CTFileName &fnmImportFrom, SLONG slImportOffset);
// stop writing a with a dictionary
void DictionaryWriteEnd_t(void);
// start reading a with a dictionary
SLONG DictionaryReadBegin_t(void); // returns offset of dictionary for cross-file importing
// stop reading a with a dictionary
void DictionaryReadEnd_t(void);
// preload all files mentioned in the dictionary
void DictionaryPreload_t(void);
};
/*
* CroTeam file stream class
*/
class ENGINE_API CTFileStream : public CTStream {
private:
FILE *fstrm_pFile; // ptr to opened file
INDEX fstrm_iZipHandle; // handle of zip-file entry
INDEX fstrm_iZipLocation; // location in zip-file entry
UBYTE* fstrm_pubZipBuffer; // buffer for zip-file entry
SLONG fstrm_slZipSize; // size of the zip-file entry
BOOL fstrm_bReadOnly; // set if file is opened in read-only mode
public:
/* Default constructor. */
CTFileStream(void);
/* Destructor. */
virtual ~CTFileStream(void);
/* Open an existing file. */
void Open_t(const CTFileName &fnFileName, enum CTStream::OpenMode om=CTStream::OM_READ); // throw char *
/* Create a new file or overwrite existing. */
void Create_t(const CTFileName &fnFileName, enum CTStream::CreateMode cm=CTStream::CM_BINARY); // throw char *
/* Close an open file. */
void Close(void);
/* Get CRC32 of stream */
ULONG GetStreamCRC32_t(void);
/* Read a block of data from stream. */
void Read_t(void *pvBuffer, SLONG slSize); // throw char *
/* Write a block of data to stream. */
void Write_t(const void *pvBuffer, SLONG slSize); // throw char *
/* Seek in stream. */
void Seek_t(SLONG slOffset, enum SeekDir sd); // throw char *
/* Set absolute position in stream. */
void SetPos_t(SLONG slPosition); // throw char *
/* Get absolute position in stream. */
SLONG GetPos_t(void); // throw char *
/* Get size of stream */
SLONG GetStreamSize(void);
/* Check if file position points to the EOF */
BOOL AtEOF(void);
// whether or not the given pointer is coming from this stream (mainly used for exception handling)
virtual BOOL PointerInStream(void* pPointer);
// from CTStream
inline virtual BOOL IsWriteable(void){ return !fstrm_bReadOnly;};
inline virtual BOOL IsReadable(void){ return TRUE;};
inline virtual BOOL IsSeekable(void){ return TRUE;};
};
/*
* CroTeam memory stream class
*/
class ENGINE_API CTMemoryStream : public CTStream {
public:
BOOL mstrm_bReadable; // set if stream is readable
BOOL mstrm_bWriteable; // set if stream is writeable
INDEX mstrm_ctLocked; // counter for buffer locking
UBYTE* mstrm_pubBuffer; // buffer of the stream
UBYTE* mstrm_pubBufferEnd; // pointer to the end of the stream buffer
SLONG mstrm_slLocation; // location in the stream
UBYTE* mstrm_pubBufferMax; // furthest that the stream location has ever gotten
public:
/* Create dynamically resizing stream for reading/writing. */
CTMemoryStream(void);
/* Create static stream from given buffer. */
CTMemoryStream(void *pvBuffer, SLONG slSize, CTStream::OpenMode om = CTStream::OM_READ);
/* Destructor. */
virtual ~CTMemoryStream(void);
/* Lock the buffer contents and it's size. */
void LockBuffer(void **ppvBuffer, SLONG *pslSize);
/* Unlock buffer. */
void UnlockBuffer(void);
/* Read a block of data from stream. */
void Read_t(void *pvBuffer, SLONG slSize); // throw char *
/* Write a block of data to stream. */
void Write_t(const void *pvBuffer, SLONG slSize); // throw char *
/* Seek in stream. */
void Seek_t(SLONG slOffset, enum SeekDir sd); // throw char *
/* Set absolute position in stream. */
void SetPos_t(SLONG slPosition); // throw char *
/* Get absolute position in stream. */
SLONG GetPos_t(void); // throw char *
/* Get size of stream. */
SLONG GetSize_t(void); // throw char *
/* Get size of stream */
SLONG GetStreamSize(void);
/* Get CRC32 of stream */
ULONG GetStreamCRC32_t(void);
/* Check if file position points to the EOF */
BOOL AtEOF(void);
// whether or not the given pointer is coming from this stream (mainly used for exception handling)
virtual BOOL PointerInStream(void* pPointer);
// memory stream can be opened only for reading and writing
virtual BOOL IsWriteable(void);
virtual BOOL IsReadable(void);
virtual BOOL IsSeekable(void);
};
// Test if a file exists.
ENGINE_API BOOL FileExists(const CTFileName &fnmFile);
// Test if a file exists for writing.
// (this is can be diferent than normal FileExists() if a mod uses basewriteexclude.lst
ENGINE_API BOOL FileExistsForWriting(const CTFileName &fnmFile);
// Get file timestamp
ENGINE_API SLONG GetFileTimeStamp_t(const CTFileName &fnmFile); // throw char *
// Get CRC32 of a file
ENGINE_API ULONG GetFileCRC32_t(const CTFileName &fnmFile); // throw char *
// Test if a file is read only (also returns FALSE if file does not exist)
ENGINE_API BOOL IsFileReadOnly(const CTFileName &fnmFile);
// Delete a file (called 'remove' to avid name clashes with win32)
ENGINE_API BOOL RemoveFile(const CTFileName &fnmFile);
// Expand a file's filename to full path
// these are input flags for describing what you need the file for
#define EFP_READ (1UL<<0) // will open for reading
#define EFP_WRITE (1UL<<1) // will open for writing
#define EFP_NOZIPS (1UL<<31) // add this flag to forbid searching in zips
// these are return values
#define EFP_NONE 0 // doesn't exist
#define EFP_FILE 1 // generic file on disk
#define EFP_BASEZIP 2 // file in one of base zips
#define EFP_MODZIP 3 // file in one of mod zips
ENGINE_API INDEX ExpandFilePath(ULONG ulType, const CTFileName &fnmFile, CTFileName &fnmExpanded);
// these are input flags for directory reading
#define DLI_RECURSIVE (1UL<<0) // recurse into subdirs
#define DLI_SEARCHCD (1UL<<1) // search the CD path also
// make a list of all files in a directory
ENGINE_API void MakeDirList(
CDynamicStackArray<CTFileName> &adeDir,
const CTFileName &fnmDir, // directory to list
const CTFileName &fnmPattern, // pattern for each file to match ("" matches all)
ULONG ulFlags // additional flags
);
// global string with application path
ENGINE_API extern CTFileName _fnmApplicationPath;
// global string with user-specific writable directory.
ENGINE_API extern CTFileName _fnmUserDir;
// global string with current MOD path
ENGINE_API extern CTFileName _fnmMod;
// global string with current name (the parameter that is passed on cmdline)
ENGINE_API extern CTString _strModName;
// global string with url to be shown to users that don't have the mod installed
// (should be set by game.dll)
ENGINE_API extern CTString _strModURL;
// global string with current MOD extension (for adding to dlls)
ENGINE_API extern CTString _strModExt;
// global string with CD path (for minimal installations)
ENGINE_API extern CTFileName _fnmCDPath;
// global string with filename of the started application
ENGINE_API extern CTFileName _fnmApplicationExe;
// application path usage funtions
ENGINE_API void UseApplicationPath(void);
ENGINE_API void IgnoreApplicationPath(void);
#endif /* include-once check. */