mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-23 02:40:26 +01:00
596 lines
23 KiB
C++
596 lines
23 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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// WorldEditorView.h : interface of the CWorldEditorView class
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//
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/////////////////////////////////////////////////////////////////////////////
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#ifndef WORLDEDITORVIEW_H
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#define WORLDEDITORVIEW_H 1
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extern BOOL MyChooseColor( COLORREF &clrNewColor, CWnd &wndOwner);
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#define WM_CHANGE_EDITING_MODE WM_USER
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#define GRID_DISCRETE_VALUES (theApp.m_bDecadicGrid ? 10:8)
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// mip modes (modes for setting or changing mip switch factors)
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#define MM_NONE 0 // not active
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#define MM_SETTING 1 // setting mip switch factor for current brush
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#define MM_MANUAL 2 // setting manual mip factor
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#define OVXF_CLOSEST (1L<<8)
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#define OVXF_SELECTED (1L<<9)
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enum InputAction {
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IA_NONE = 0,
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IA_DRAG_VERTEX_ON_PRIMITIVE,
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IA_DRAG_VERTEX_ON_PRIMITIVE_BASE,
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IA_SELECT_SINGLE_BRUSH_VERTEX,
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IA_SELECT_LASSO_BRUSH_VERTEX,
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IA_DRAG_BRUSH_VERTEX_IN_FLOOR_PLANE,
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IA_DRAG_BRUSH_VERTEX_IN_VIEW_PLANE,
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IA_ROTATE_BRUSH_VERTEX,
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IA_STRETCH_BRUSH_VERTEX,
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IA_STRETCHING_PRIMITIVE,
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IA_SHEARING_PRIMITIVE,
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IA_TERRAIN_EDITING_LMB,
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IA_TERRAIN_EDITING_CTRL_LMB,
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IA_MOVING_VIEWER_IN_FLOOR_PLANE,
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IA_MOVING_VIEWER_IN_VIEW_PLANE,
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IA_MOVING_SECOND_LAYER_IN_FLOOR_PLANE,
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IA_MOVING_SECOND_LAYER_IN_VIEW_PLANE,
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IA_MOVING_ENTITY_SELECTION_IN_FLOOR_PLANE,
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IA_MOVING_ENTITY_SELECTION_IN_VIEW_PLANE,
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IA_MOVING_POLYGON_MAPPING,
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IA_ROTATING_VIEWER,
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IA_ROTATING_ENTITY_SELECTION,
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IA_ROTATING_SECOND_LAYER,
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IA_ROTATING_POLYGON_MAPPING,
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IA_MEASURING,
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IA_CUT_MODE,
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IA_MOVING_CUT_LINE_START,
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IA_MOVING_CUT_LINE_END,
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IA_SIZING_SELECT_BY_VOLUME_BOX,
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IA_SELECTING_POLYGONS,
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IA_SELECTING_SECTORS,
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IA_SELECTING_ENTITIES,
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IA_SELECT_LASSO_ENTITY,
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IA_MIP_SETTING,
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IA_MANUAL_MIP_SWITCH_FACTOR_CHANGING,
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IA_CHANGING_RANGE_PROPERTY,
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IA_CHANGING_ANGLE3D_PROPERTY,
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};
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class CWorldEditorView : public CView
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{
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protected: // create from serialization only
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CWorldEditorView();
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DECLARE_DYNCREATE(CWorldEditorView)
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// Attributes
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public:
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InputAction m_iaInputAction;
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InputAction m_iaLastInputAction;
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BOOL m_bTestGameOn;
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CBrushMip *m_pbmToSetMipSwitch;
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COleDataSource m_DataSource; // to enable drag and drop
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CTimerValue m_tvLastTime; // last time view was refreshed
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CViewPrefs m_vpViewPrefs; // current rendering preferences
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CTextureObject m_toBcgPicture;// used for background texture
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CTString m_strMeasuring;
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CChangeableRT m_chViewChanged;// when view has been rendered
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BOOL m_bCutMode; // if we are in cut mode
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// type of view
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enum CSlaveViewer::ProjectionType m_ptProjectionType;
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BOOL m_bWeDeselectedFirstPolygon;
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BOOL m_bWeDeselectedFirstSector;
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CPoint m_ptMouseDown; // mouse position at mouse down time
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CStaticStackArray<PIX2D> m_avpixLaso; // coordinates for laso
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BOOL m_bRequestVtxClickSelect; // if vertex select test requested from renderer
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BOOL m_bRequestVtxLassoSelect; // if vertex laso select test requested from renderer
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BOOL m_bRequestEntityLassoSelect; // if vertex laso select test requested from renderer
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BOOL m_bOnSelectVertexAltDown; // if alt was down during vertex select start
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BOOL m_bOnSelectVertexShiftDown; // if shift was down during vertex select start
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BOOL m_bOnSelectEntityAltDown; // if alt was down during entity lasso select start
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BOOL m_bOnSelectEntityShiftDown; // if shift was down during entity lasso select start
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FLOAT3D m_vHitOnMouseDown;
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CPoint m_ptMouse; // current mouse position
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FLOAT m_fpixGridSteep; // steep in float pixels f of grid line
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FLOAT3D m_f3dRotationOrigin; // used as rotation origin while changing mapping coordinates
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FLOATplane3D m_plTranslationPlane; // plane used for polgon mapping translation
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CPlacement3D m_plMouseMove; // used for continous mouse editting
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CPlacement3D m_plMouseOffset; // used for offseted mouse editting
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CBrushPolygon *m_pbpoTranslationPlane;
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// current grid in meters
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FLOAT m_fGridInMeters;
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FLOAT m_fGridX;
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FLOAT m_fGridY;
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CTString m_strTest;
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BOOL m_bEntityHitedOnContext;
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CPlacement3D m_plEntityHitOnContext;
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CEntity *m_penEntityHitOnContext;
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CBrushPolygon *m_pbpoRightClickedPolygon;
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CTString m_strTerrainDataPaneText;
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// index of vertice on primitive base that user is currently dragging
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INDEX m_iDragVertice;
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INDEX m_iDragEdge;
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// index of size control vertice
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INDEX m_iSizeControlVertice;
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FLOAT3D m_vMouseDownSecondLayer;
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// position of vertice on primitive base before drag started
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DOUBLE3D m_vStartDragVertice;
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// position of edge center on primitive base before drag started
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DOUBLE3D m_vStartDragEdge;
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// position of vertice of object 3D before drag started
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DOUBLE3D m_vStartDragO3DVertice;
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// values for primitive are remembered here when LMB is pressed (for latere continous moving)
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CValuesForPrimitive m_VFPMouseDown;
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CDrawPort *m_pdpDrawPort;
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CViewPort *m_pvpViewPort;
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COleDropTarget m_DropTarget;
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CTFileName m_fnWinBcgTexture;
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COLORREF m_SelectionColor;
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COLORREF m_PaperColor;
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COLORREF m_InkColor;
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BOOL m_IsWinBcgTexture;
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// Operations
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public:
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// obtain draw port
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inline CDrawPort *GetDrawPort( void) {
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if( theApp.m_bChangeDisplayModeInProgress)
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return NULL;
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else
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return m_pdpDrawPort;
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};
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// obtain view port
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inline CViewPort *GetViewPort( void)
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{
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if( theApp.m_bChangeDisplayModeInProgress)
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return NULL;
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else
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return m_pvpViewPort;
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};
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void GetToolTipText( char *pToolTipText);
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// renders one picture
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void RenderView( CDrawPort *pDP);
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// obtain information about what was hit with mouse
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CCastRay GetMouseHitInformation( CPoint point, BOOL bHitPortals = FALSE,
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BOOL bHitModels = TRUE, BOOL bHitFields = TRUE, CEntity *penSourceEntity = NULL, BOOL bHitBrushes=TRUE);
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FLOAT3D GetMouseHitOnPlane( CPoint point, const FLOATplane3D &plPlane);
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// Start and stop functions that are called for start moving/rotating
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void ToggleHittedPolygon( CCastRay &crRayHit);
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void ToggleHittedSector( CCastRay &crRayHit);
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void StartMouseInput( CPoint point);
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void StopMouseInput( void);
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void MarkClosestVtxOnPrimitive( BOOL bToggleSelection);
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void MarkClosestVtxAndEdgeOnPrimitiveBase(CPoint point);
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void DragVerticesOnPrimitive(FLOAT fDX,FLOAT fDY,FLOAT fDZ, BOOL bAbsolute, BOOL bSnap=TRUE);
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void DragBrushVertex(FLOAT fDX,FLOAT fDY,FLOAT fDZ);
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void RotateOrStretchBrushVertex(FLOAT fDX, FLOAT fDY, BOOL bRotate);
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// Fills status line's editing data info pane
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void SetEditingDataPaneInfo(BOOL bImidiateRepainting);
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CWorldEditorDoc* GetDocument(void);
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/* gets pointer to MDIFrameWnd main frame of application */
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CMainFrame *GetMainFrame(void);
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/* set parameters for projection depending on current rendering preferences. */
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void SetProjection(CDrawPort *pDP);
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/* called by document at the beginning of CSG */
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void AtStartCSG(void);
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/* called by document at the end of CSG */
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void AtStopCSG(void);
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/* get pointer to the child frame of this view */
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CChildFrame *GetChildFrame(void);
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/* if delete entity operation is allowed returns true */
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BOOL IsDeleteEntityEnabled(void);
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// remove given entity from linked chain
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void RemoveFromLinkedChain(CEntity *pen);
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/* Returns curently active mip factor (auto or manual one) */
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FLOAT GetCurrentlyActiveMipFactor(void);
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/* obtain point in the world where mouse pointed last time it was moved */
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CPlacement3D GetMouseInWorldPlacement(void);
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void CreatePrimitiveCalledFromPopup();
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void RenderBackdropTexture(CDrawPort *pDP,FLOAT3D v0, FLOAT3D v1, FLOAT3D v2, FLOAT3D v3,
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CTextureObject &to);
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void OnAlignPrimitive(void);
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void CenterSelected(void);
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void AllignBox( FLOATaabbox3D bbox);
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void AllignPolygon( CBrushPolygon *pbpo);
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void EditCopy( BOOL bAlternative);
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void CopyMapping(CBrushPolygon *pbpo);
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void PasteMappingOnOnePolygon(CBrushPolygon *pbpo, BOOL bAsProjected);
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void PasteMapping(CBrushPolygon *pbpo, BOOL bAsProjected);
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void PasteOneLayerMapping(INDEX iLayer, CMappingDefinition &md,
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FLOATplane3D &pl, CBrushPolygon *pbpo, BOOL bAsProjected);
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void PasteTexture( CBrushPolygon *pbpoPolygon);
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void CopySectorAmbient( CBrushSector *pbscSector);
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void PasteSectorAmbient( CBrushSector *pbscSector);
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void StorePolygonSelection(CBrushPolygonSelection &selPolygons,
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CDynamicContainer<CBrushPolygon> &dcPolygons);
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void RestorePolygonSelection(CBrushPolygonSelection &selPolygons,
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CDynamicContainer<CBrushPolygon> &dcPolygons);
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void DiscardShadows( CEntity *penEntity);
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void DiscardShadows( CBrushSector *pbscSector);
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void DiscardShadows( CBrushPolygon *pbpoPolygon);
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void ApplyDefaultMapping(CBrushPolygon *pbpo, BOOL bRotation, BOOL bOffset, BOOL bStretch);
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// get current brush mip of current csg target brush
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CBrushMip *GetCurrentBrushMip(void);
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void SetMipBrushFactor(void);
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void OnAddMorePreciseMip(BOOL bClone);
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void OnAddRougherMipLevel(BOOL bClone);
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void OnNextPolygon(void);
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void OnPreviousPolygon(void);
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void Rotate( FLOAT fAngleLR, FLOAT fAngleUD, BOOL bSmooth=FALSE);
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void MultiplyMappingOnPolygon( FLOAT fFactor);
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void CallPopupMenu(CPoint point);
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void DrawArrowAndTypeText( CProjection3D &prProjection,
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const FLOAT3D &v0, const FLOAT3D &v1, COLOR colColor, CTString strText);
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void DrawAxis( const PIX2D &pixC, PIX len, COLOR colColor, COLOR colTextColor, CTString strU, CTString strV);
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void SnapVector(FLOAT3D &vToSnap);
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void SnapVector(DOUBLE3D &vToSnap);
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FLOAT3D ProjectVectorToWorldSpace(FLOAT fDX,FLOAT fDY,FLOAT fDZ);
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FLOAT3D Get3DCoordinateFrom2D( POINT &pt);
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POINT Get2DCoordinateFrom3D( FLOAT3D vPoint);
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BOOL IsCutEnabled(CTString &strError);
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void SelectAllTargetsOfEntity(CEntity *pen);
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void SelectAllTargetsOfSelectedEntities(void);
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BOOL IsSelectClonesOnContextEnabled( void);
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BOOL IsSelectOfSameClassOnContextEnabled( void);
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void ApplyFreeModeControls( CPlacement3D &pl, ANGLE3D &a, FLOAT &fSpeedMultiplier, BOOL bPrescan);
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void PumpWindowsMessagesInFreeMode(BOOL &bRunning, FLOAT &fSpeedMultiplier);
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void SelectWhoTargets( CDynamicContainer<CEntity> &dcTargetedEntities);
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void OnRemainSelectedByOrientation(BOOL bBothSides);
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void OnDropMarker(CPlacement3D plMarker);
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// functions for mapping fitting
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void AutoFitMapping(CBrushPolygon *pbpo, BOOL bInvert=FALSE, BOOL bFitBoth=FALSE);
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void AutoFitMappingOnPolygon(CBrushPolygon &bpo, BOOL bInvert=FALSE, BOOL bFitBoth=FALSE);
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void SetAsCsgTarget(CEntity *pen);
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void ShowLinkTree(CEntity *pen, BOOL bWhoTargets=FALSE, BOOL bPropertyNames=FALSE);
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BOOL SaveAutoTexture(FLOATaabbox3D boxBrush, CTFileName &fnTex);
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void AutoApplyTexture(FLOATaabbox3D boxBrush, CTFileName &fnTex);
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void AutoApplyTextureOntoPolygon(CBrushPolygon &bpo, FLOATaabbox3D boxBrush, CTFileName &fnTex);
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BOOL SetAutoTextureBoxParams(FLOATaabbox3D boxBrush, CTFileName &fnTex);
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void Align(BOOL bX,BOOL bY,BOOL bZ,BOOL bH,BOOL bP,BOOL bB);
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void PolygonsToBrush(CBrushPolygonSelection &selPolygons, BOOL bDeleteSectors, BOOL bZoning);
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void SnapSelectedVerticesToPlane(void);
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void RenderAndApplyTerrainEditBrush(FLOAT3D vHit);
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void InvokeSelectLayerCombo(void);
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void OnIdle(void);
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void UpdateCursor(void);
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CWorldEditorView)
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public:
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virtual void OnDraw(CDC* pDC); // overridden to draw this view
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virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
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virtual void OnInitialUpdate();
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virtual BOOL PreTranslateMessage(MSG* pMsg);
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protected:
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virtual void OnActivateView(BOOL bActivate, CView* pActivateView, CView* pDeactiveView);
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virtual void OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint);
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virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CWorldEditorView();
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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protected:
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// Generated message map functions
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protected:
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public:
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//{{AFX_MSG(CWorldEditorView)
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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afx_msg void OnSize(UINT nType, int cx, int cy);
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afx_msg void OnKillFocus(CWnd* pNewWnd);
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
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afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
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afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnDropFiles(HDROP hDropInfo);
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afx_msg void OnIsometricFront();
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afx_msg void OnIsometricBack();
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afx_msg void OnIsometricBottom();
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afx_msg void OnIsometricLeft();
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afx_msg void OnIsometricRight();
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afx_msg void OnIsometricTop();
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afx_msg void OnPerspective();
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afx_msg void OnZoomLess();
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afx_msg void OnZoomMore();
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afx_msg void OnMoveDown();
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afx_msg void OnMoveUp();
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afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
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afx_msg void OnMeasurementTape();
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afx_msg void OnUpdateMeasurementTape(CCmdUI* pCmdUI);
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afx_msg void OnCircleModes();
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afx_msg void OnUpdateCircleModes(CCmdUI* pCmdUI);
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afx_msg void OnDeselectAll();
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afx_msg void OnDeleteEntities();
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afx_msg void OnUpdateDeleteEntities(CCmdUI* pCmdUI);
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afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
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afx_msg void OnTakeSs();
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afx_msg void OnUpdateEntityMode(CCmdUI* pCmdUI);
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afx_msg void OnSectorMode();
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afx_msg void OnUpdateSectorMode(CCmdUI* pCmdUI);
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afx_msg void OnPolygonMode();
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afx_msg void OnUpdatePolygonMode(CCmdUI* pCmdUI);
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afx_msg void OnEditPaste();
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afx_msg void OnEditCopy();
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afx_msg void OnCloneCSG();
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afx_msg void OnUpdateCloneCsg(CCmdUI* pCmdUI);
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afx_msg void OnMeasureOn();
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afx_msg void OnUpdateMeasureOn(CCmdUI* pCmdUI);
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afx_msg void OnResetViewer();
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afx_msg void OnCopyTexture();
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afx_msg void OnPasteTexture();
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afx_msg void OnCenterEntity();
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afx_msg void OnFunction();
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afx_msg void OnUpdateCenterEntity(CCmdUI* pCmdUI);
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afx_msg void OnDropMarker();
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afx_msg void OnUpdateDropMarker(CCmdUI* pCmdUI);
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afx_msg void OnTestConnections();
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afx_msg void OnUpdateTestConnections(CCmdUI* pCmdUI);
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afx_msg void OnAlignVolume();
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afx_msg void OnUpdateAlignVolume(CCmdUI* pCmdUI);
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afx_msg void OnCurrentViewProperties();
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afx_msg void OnDeleteMip();
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afx_msg void OnUpdateDeleteMip(CCmdUI* pCmdUI);
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afx_msg void OnPreviousMipBrush();
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afx_msg void OnUpdatePreviousMipBrush(CCmdUI* pCmdUI);
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afx_msg void OnNextMipBrush();
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afx_msg void OnUpdateNextMipBrush(CCmdUI* pCmdUI);
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afx_msg void OnCrossroadForC();
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afx_msg void OnChooseColor();
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afx_msg void OnUpdateChooseColor(CCmdUI* pCmdUI);
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afx_msg void OnMenuCopyMapping();
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afx_msg void OnMenuPasteMapping();
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afx_msg void OnSetAsCsgTarget();
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afx_msg void OnKeyPaste();
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afx_msg void OnRButtonDblClk(UINT nFlags, CPoint point);
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afx_msg void OnSelectByTextureAdjacent();
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afx_msg void OnSelectByTextureInSector();
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afx_msg void OnSelectByColorInSector();
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afx_msg void OnConusPrimitive();
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afx_msg void OnTorusPrimitive();
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afx_msg void OnTerrainPrimitive();
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afx_msg void OnSpherePrimitive();
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afx_msg void OnStaircasePrimitive();
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afx_msg void OnUpdateConusPrimitive(CCmdUI* pCmdUI);
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afx_msg void OnUpdateSpherePrimitive(CCmdUI* pCmdUI);
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afx_msg void OnUpdateTerrainPrimitive(CCmdUI* pCmdUI);
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afx_msg void OnUpdateTorusPrimitive(CCmdUI* pCmdUI);
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afx_msg void OnUpdateStaircasePrimitive(CCmdUI* pCmdUI);
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afx_msg void OnPopupConus();
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afx_msg void OnPopupSphere();
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afx_msg void OnPopupStairs();
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afx_msg void OnPopupTerrain();
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afx_msg void OnPopupTorus();
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afx_msg void OnUpdateMoveDown(CCmdUI* pCmdUI);
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afx_msg void OnUpdateMoveUp(CCmdUI* pCmdUI);
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afx_msg void OnSelectLights();
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afx_msg void OnDiscardShadows();
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afx_msg void OnCopySectorAmbient();
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afx_msg void OnPasteSectorAmbient();
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afx_msg void OnSelectAllPolygons();
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afx_msg void OnCopySectors();
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afx_msg void OnDeleteSectors();
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afx_msg void OnPasteSectors();
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afx_msg void OnCenterBcgViewer();
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afx_msg void OnMenuPasteAsProjectedMapping();
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afx_msg void OnKeyPasteAsProjected();
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afx_msg void OnSelectAllEntitiesInSectors();
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afx_msg void OnSelectAllSectors();
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afx_msg void OnLastPrimitive();
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afx_msg void OnUpdateLastPrimitive(CCmdUI* pCmdUI);
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afx_msg void OnCloneToMorePreciseMip();
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afx_msg void OnCloneToRougherMipLevel();
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afx_msg void OnCreateEmptyMorePreciseMip();
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afx_msg void OnCreateEmptyRougherMip();
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afx_msg void OnUpdateCloneToMorePreciseMip(CCmdUI* pCmdUI);
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afx_msg void OnUpdateCloneToRougherMipLevel(CCmdUI* pCmdUI);
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afx_msg void OnUpdateCreateEmptyMorePreciseMip(CCmdUI* pCmdUI);
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afx_msg void OnUpdateCreateEmptyRougherMip(CCmdUI* pCmdUI);
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afx_msg void OnEditPasteAlternative();
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afx_msg void OnSelectAllEntitiesInWorld();
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afx_msg void OnUpdateEditPasteAlternative(CCmdUI* pCmdUI);
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afx_msg void OnEntityMode();
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afx_msg void OnFindTexture();
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afx_msg void OnSelectSectorsWithSameName();
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afx_msg void OnSelectSectorsArroundEntity();
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afx_msg void OnSelectSectorsArroundEntityOnContext();
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afx_msg void OnInsertVertex();
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afx_msg void OnDeleteVertex();
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afx_msg void OnSavePicturesForEnvironment();
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afx_msg void OnUpdateSavePicturesForEnvironment(CCmdUI* pCmdUI);
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afx_msg BOOL OnEraseBkgnd(CDC* pDC);
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afx_msg void OnCsgSelectSector();
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afx_msg void OnMenuAlignMappingU();
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afx_msg void OnMenuAlignMappingV();
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afx_msg void OnDestroy();
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afx_msg void OnFallDown();
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afx_msg void OnPrevious();
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afx_msg void OnNext();
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afx_msg void OnUpdatePrevious(CCmdUI* pCmdUI);
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afx_msg void OnUpdateNext(CCmdUI* pCmdUI);
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afx_msg void OnRemoveUnusedTextures();
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afx_msg void OnRotate();
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afx_msg void OnRotateBack();
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afx_msg void OnSelectVisibleSectors();
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afx_msg void OnEditCopyAlternative();
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afx_msg void OnRotateLeft();
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afx_msg void OnRotateRight();
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|
afx_msg void OnRotateUp();
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|
afx_msg void OnRotateDown();
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afx_msg void OnSelectWhoTargets();
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|
afx_msg void OnSelectInvalidTris();
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|
afx_msg void OnTestConnectionsBack();
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|
afx_msg void OnUpdateTestConnectionsBack(CCmdUI* pCmdUI);
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|
afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt);
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afx_msg void OnSelectSectorsOtherSide();
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|
afx_msg void OnSelectLinksToSector();
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|
afx_msg void OnRemainSelectedByOrientation();
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|
afx_msg void OnDeselectByOrientation();
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|
afx_msg void OnVertexMode();
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|
afx_msg void OnReoptimizeBrushes();
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|
afx_msg void OnMergeVertices();
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|
afx_msg void OnExportDisplaceMap();
|
|
afx_msg void OnCutMode();
|
|
afx_msg void OnUpdateCutMode(CCmdUI* pCmdUI);
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|
afx_msg void OnSelectAllTargets();
|
|
afx_msg void OnSelectAllTargetsOnContext();
|
|
afx_msg void OnSelectClones();
|
|
afx_msg void OnSelectClonesOnContext();
|
|
afx_msg void OnUpdateSelectClones(CCmdUI* pCmdUI);
|
|
afx_msg void OnSelectAllVertices();
|
|
afx_msg void OnSelectOfSameClass();
|
|
afx_msg void OnSelectOfSameClassOnContext();
|
|
afx_msg void OnAlternativeMovingMode();
|
|
afx_msg void OnReTriple();
|
|
afx_msg void OnSelectWhoTargetsOnContext();
|
|
afx_msg void OnClearAllTargets();
|
|
afx_msg void OnSelectCsgTarget();
|
|
afx_msg void OnUpdateSelectCsgTarget(CCmdUI* pCmdUI);
|
|
afx_msg void OnRemainSelectedbyOrientationSingle();
|
|
afx_msg void OnUpdateReTriple(CCmdUI* pCmdUI);
|
|
afx_msg void OnTriangularizePolygon();
|
|
afx_msg void OnEntityContextHelp();
|
|
afx_msg void OnPopupAutoFitMapping();
|
|
afx_msg void OnTriangularizeSelection();
|
|
afx_msg void OnUpdateTriangularizeSelection(CCmdUI* pCmdUI);
|
|
afx_msg void OnPopupAutoFitMappingSmall();
|
|
afx_msg void OnPopupAutoFitMappingBoth();
|
|
afx_msg void OnResetMappingOffset();
|
|
afx_msg void OnResetMappingRotation();
|
|
afx_msg void OnResetMappingStretch();
|
|
afx_msg void OnCrossroadForL();
|
|
afx_msg void OnSelectUsingTargetTree();
|
|
afx_msg void OnTargetTree();
|
|
afx_msg void OnUpdateTargetTree(CCmdUI* pCmdUI);
|
|
afx_msg void OnSwapLayers12();
|
|
afx_msg void OnSwapLayers23();
|
|
afx_msg void OnSelectDescendants();
|
|
afx_msg void OnCrossroadForCtrlF();
|
|
afx_msg void OnRotateToTargetCenter();
|
|
afx_msg void OnRotateToTargetOrigin();
|
|
afx_msg void OnCopyOrientation();
|
|
afx_msg void OnCopyPlacement();
|
|
afx_msg void OnCopyPosition();
|
|
afx_msg void OnPasteOrientation();
|
|
afx_msg void OnPastePlacement();
|
|
afx_msg void OnPastePosition();
|
|
afx_msg void OnAlignB();
|
|
afx_msg void OnAlignH();
|
|
afx_msg void OnAlignP();
|
|
afx_msg void OnAlignX();
|
|
afx_msg void OnAlignY();
|
|
afx_msg void OnAlignZ();
|
|
afx_msg void OnAutotexturizeMips();
|
|
afx_msg void OnUpdateAutotexturizeMips(CCmdUI* pCmdUI);
|
|
afx_msg void OnRandomOffsetU();
|
|
afx_msg void OnRandomOffsetV();
|
|
afx_msg void OnStretchRelativeOffset();
|
|
afx_msg void OnDeselectHidden();
|
|
afx_msg void OnSelectHidden();
|
|
afx_msg void OnSectorsToBrush();
|
|
afx_msg void OnPolygonsToBrush();
|
|
afx_msg void OnClonePolygons();
|
|
afx_msg void OnDeletePolygons();
|
|
afx_msg void OnKeyU();
|
|
afx_msg void OnKeyD();
|
|
afx_msg void OnFlipPolygon();
|
|
afx_msg void OnTerrainMode();
|
|
afx_msg void OnUpdateTerrainMode(CCmdUI* pCmdUI);
|
|
afx_msg void OnKeyM();
|
|
afx_msg void OnKeyBackslash();
|
|
afx_msg void OnSelectBrush();
|
|
afx_msg void OnSelectTerrain();
|
|
afx_msg void OnAltitudeEditMode();
|
|
afx_msg void OnLayerTextureEditMode();
|
|
afx_msg void OnTbrushAltitude();
|
|
afx_msg void OnTbrushEquilaze();
|
|
afx_msg void OnTbrushErase();
|
|
afx_msg void OnTbrushNoise();
|
|
afx_msg void OnTbrushSmooth();
|
|
afx_msg void OnOptimizeTerrain();
|
|
afx_msg void OnRecalculateTerrainShadows();
|
|
afx_msg void OnViewHeightmap();
|
|
afx_msg void OnImportHeightmap();
|
|
afx_msg void OnExportHeightmap();
|
|
afx_msg void OnImportHeightmap16();
|
|
afx_msg void OnExportHeightmap16();
|
|
afx_msg void OnSelectLayer();
|
|
afx_msg void OnPickLayer();
|
|
afx_msg void OnKeyO();
|
|
afx_msg void OnUpdateKeyO(CCmdUI* pCmdUI);
|
|
afx_msg void OnPosterize();
|
|
afx_msg void OnFlatten();
|
|
afx_msg void OnApplyFilter();
|
|
afx_msg void OnTeSmooth();
|
|
afx_msg void OnEditTerrainPrefs();
|
|
afx_msg void OnUpdateEditTerrainPrefs(CCmdUI* pCmdUI);
|
|
afx_msg void OnKeyCtrlShiftE();
|
|
afx_msg void OnKeyCtrlShiftG();
|
|
afx_msg void OnUpdateKeyCtrlShiftG(CCmdUI* pCmdUI);
|
|
afx_msg void OnTerrainLayerOptions();
|
|
afx_msg void OnUpdateTerrainLayerOptions(CCmdUI* pCmdUI);
|
|
afx_msg void OnKeyCtrlShiftK();
|
|
afx_msg void OnApplyContinousNoise();
|
|
afx_msg void OnApplyMinimum();
|
|
afx_msg void OnApplyMaximum();
|
|
afx_msg void OnApplyFlatten();
|
|
afx_msg void OnApplyPosterize();
|
|
afx_msg void OnOptimizeLayers();
|
|
afx_msg void OnTbrushContinousNoise();
|
|
afx_msg void OnTbrushFilter();
|
|
afx_msg void OnTbrushFlatten();
|
|
afx_msg void OnTbrushMaximum();
|
|
afx_msg void OnTbrushMinimum();
|
|
afx_msg void OnTbrushPosterize();
|
|
afx_msg void OnTerrainProperties();
|
|
//}}AFX_MSG
|
|
|
|
afx_msg void OnKeyBuffer(UINT nID);
|
|
afx_msg void OnKeyEditBuffer(UINT nID);
|
|
|
|
DECLARE_MESSAGE_MAP()
|
|
};
|
|
|
|
#ifndef _DEBUG // debug version in WorldEditorView.cpp
|
|
inline CWorldEditorDoc* CWorldEditorView::GetDocument()
|
|
{ return (CWorldEditorDoc*)m_pDocument; }
|
|
#endif
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
#endif // WORLDEDITORVIEW_H
|