mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-23 02:40:26 +01:00
337 lines
10 KiB
C++
337 lines
10 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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// WndAnimationFrames.cpp : implementation file
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//
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#include "stdafx.h"
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#include "WorldEditor.h"
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#include "WndAnimationFrames.h"
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#ifdef _DEBUG
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#undef new
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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#define FRAME_BOX_WIDTH 10
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#define KEY_FRAME_BOX_SIZE 4
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/////////////////////////////////////////////////////////////////////////////
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// CWndAnimationFrames
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CWndAnimationFrames::CWndAnimationFrames()
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{
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m_pDrawPort = NULL;
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m_pViewPort = NULL;
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m_iSelectedFrame = 0;
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m_iStartingFrame = 0;
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m_iFramesInLine = 0;
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}
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CWndAnimationFrames::~CWndAnimationFrames()
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{
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}
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BEGIN_MESSAGE_MAP(CWndAnimationFrames, CWnd)
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//{{AFX_MSG_MAP(CWndAnimationFrames)
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ON_WM_PAINT()
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ON_WM_LBUTTONDOWN()
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ON_WM_LBUTTONDBLCLK()
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ON_WM_DESTROY()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CWndAnimationFrames message handlers
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BOOL CWndAnimationFrames::IsSelectedFrameKeyFrame(void)
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{
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// get curently selected light animation combo member
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INDEX iLightAnimation = m_pParentDlg->GetSelectedLightAnimation();
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// get animation data
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CAnimData *pAD = m_pParentDlg->m_padAnimData;
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// obtain information about animation
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CAnimInfo aiInfo;
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pAD->GetAnimInfo(iLightAnimation, aiInfo);
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// get frame (color)
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COLOR colorFrame = pAD->GetFrame(iLightAnimation, m_iSelectedFrame);
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// if selected frame is visible and is key-frame and is not first or last frame
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return ( ((colorFrame & 0x000000FF) == 0xFF) &&
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IsFrameVisible( m_iSelectedFrame) &&
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(m_iSelectedFrame != aiInfo.ai_NumberOfFrames-1) &&
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(m_iSelectedFrame != 0) );
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}
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void CWndAnimationFrames::OnPaint()
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{
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{
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CPaintDC dc(this); // device context for painting
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}
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if( (m_pViewPort == NULL) && (m_pDrawPort == NULL) )
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{
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// initialize canvas for active texture button
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_pGfx->CreateWindowCanvas( m_hWnd, &m_pViewPort, &m_pDrawPort);
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}
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// calculate how many frames we have in one line
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m_iFramesInLine = m_pDrawPort->GetWidth()/FRAME_BOX_WIDTH;
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// if there is a valid drawport, and the drawport can be locked
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if( (m_pDrawPort != NULL) && (m_pDrawPort->Lock()) )
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{
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// clear window background
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m_pDrawPort->Fill( C_GRAY | CT_OPAQUE);
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// get curently selected light animation combo member
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INDEX iLightAnimation = m_pParentDlg->GetSelectedLightAnimation();
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// get animation data
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CAnimData *pAD = m_pParentDlg->m_padAnimData;
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// obtain information about animation
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CAnimInfo aiInfo;
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pAD->GetAnimInfo(iLightAnimation, aiInfo);
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// for all frames
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for( INDEX iFrame=0; iFrame<aiInfo.ai_NumberOfFrames; iFrame++)
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{
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PIX pixX=(iFrame-m_iStartingFrame)*FRAME_BOX_WIDTH;
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PIX pixY=0;
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PIX pixDX=FRAME_BOX_WIDTH;
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PIX pixDY=m_pDrawPort->GetHeight()-KEY_FRAME_BOX_SIZE*2;
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// if frame is visible
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if( IsFrameVisible( iFrame))
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{
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// get frame (color)
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COLOR colorFrame = pAD->GetFrame(iLightAnimation, iFrame);
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// draw solid rect
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m_pDrawPort->Fill( pixX, pixY, pixDX, pixDY, colorFrame|CT_OPAQUE);
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// if this is key-frame marker
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if( (colorFrame & 0x000000FF) == 0xFF)
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{
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// calculate key-frame marker coordinates
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PIX pixKFX = pixX+(FRAME_BOX_WIDTH-KEY_FRAME_BOX_SIZE)/2;
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PIX pixKFY = pixDY+KEY_FRAME_BOX_SIZE;
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// draw key-frame marker
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m_pDrawPort->Fill( pixKFX, pixKFY, KEY_FRAME_BOX_SIZE, KEY_FRAME_BOX_SIZE, C_GREEN|CT_OPAQUE);
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}
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// if this is selected frame
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if( iFrame == m_iSelectedFrame)
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{
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// set looks of rectangle
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ULONG ulLineType = _FULL_;
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// draw 3D button (outer edges black)
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m_pDrawPort->DrawLine( pixX,pixY,pixX,pixY+pixDY, C_BLACK|CT_OPAQUE, ulLineType);
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m_pDrawPort->DrawLine( pixX,pixY+pixDY,pixX+pixDX-1,pixY+pixDY, C_BLACK|CT_OPAQUE, ulLineType);
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m_pDrawPort->DrawLine( pixX+pixDX-1,pixY+pixDY,pixX+pixDX-1,pixY, C_BLACK|CT_OPAQUE, ulLineType);
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m_pDrawPort->DrawLine( pixX+pixDX-1,pixY,pixX,pixY, C_BLACK|CT_OPAQUE, ulLineType);
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// draw inner edges
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m_pDrawPort->DrawLine( pixX+1,pixY+1,pixX+1,pixY+pixDY-1, C_WHITE|CT_OPAQUE, ulLineType);
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m_pDrawPort->DrawLine( pixX+1,pixY+pixDY-1,pixX+pixDX-2,pixY+pixDY-1, C_GRAY|CT_OPAQUE, ulLineType);
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m_pDrawPort->DrawLine( pixX+pixDX-2,pixY+pixDY-1,pixX+pixDX-2,pixY+1, C_dGRAY|CT_OPAQUE, ulLineType);
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m_pDrawPort->DrawLine( pixX+pixDX-2,pixY+1,pixX+1,pixY+1, C_WHITE|CT_OPAQUE, ulLineType);
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}
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}
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}
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// unlock the drawport
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m_pDrawPort->Unlock();
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// if there is a valid viewport
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if (m_pViewPort!=NULL)
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{
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// swap it
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m_pViewPort->SwapBuffers();
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}
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}
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}
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BOOL CWndAnimationFrames::IsFrameVisible(INDEX iFrame)
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{
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// get curently selected light animation combo member
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INDEX iLightAnimation = m_pParentDlg->GetSelectedLightAnimation();
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// obtain information about animation
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CAnimInfo aiInfo;
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// get animation data
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CAnimData *pAD = m_pParentDlg->m_padAnimData;
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pAD->GetAnimInfo(iLightAnimation, aiInfo);
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if( (iFrame>=m_iStartingFrame) &&
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(iFrame<(m_iStartingFrame+m_iFramesInLine)) &&
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(iFrame>=0) &&
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(iFrame<aiInfo.ai_NumberOfFrames) )
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{
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return TRUE;
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}
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return FALSE;
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}
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// clears key-frame marker on selected frame
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void CWndAnimationFrames::DeleteSelectedFrame( void)
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{
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if( !IsFrameVisible( m_iSelectedFrame)) return;
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// get curently selected light animation combo member
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INDEX iLightAnimation = m_pParentDlg->GetSelectedLightAnimation();
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// get animation data
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CAnimData *pAD = m_pParentDlg->m_padAnimData;
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// obtain information about animation
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CAnimInfo aiInfo;
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pAD->GetAnimInfo(iLightAnimation, aiInfo);
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// if this is first or last frame in animation, no deletion is allowed
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if( (m_iSelectedFrame == 0) || (m_iSelectedFrame == (aiInfo.ai_NumberOfFrames-1)) ) return;
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// get frame (color) for selected frame
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COLOR colorFrame = pAD->GetFrame(iLightAnimation, m_iSelectedFrame);
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// clear key-frame marker
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pAD->SetFrame(iLightAnimation, m_iSelectedFrame, colorFrame&0xFFFFFF00);
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// spread frames
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m_pParentDlg->SpreadFrames();
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// redraw window
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Invalidate( FALSE);
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}
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void CWndAnimationFrames::OnLButtonDown(UINT nFlags, CPoint point)
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{
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// get clicked frame
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INDEX iFrame = point.x/FRAME_BOX_WIDTH+m_iStartingFrame;
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// return if frame is not visible (clicked beyond last frame)
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if( !IsFrameVisible(iFrame)) return;
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Invalidate(FALSE);
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// if clicked frame was not selected previously
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if( iFrame != m_iSelectedFrame)
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{
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// select clicked frame
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m_iSelectedFrame = iFrame;
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m_pParentDlg->UpdateData( FALSE);
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// return
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return;
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}
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// select clicked frame
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m_iSelectedFrame = iFrame;
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m_pParentDlg->UpdateData( FALSE);
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// get curently selected light animation combo member
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INDEX iLightAnimation = m_pParentDlg->GetSelectedLightAnimation();
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// get animation data
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CAnimData *pAD = m_pParentDlg->m_padAnimData;
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COLORREF newFrameColor = CLRF_CLR( pAD->GetFrame(iLightAnimation, iFrame));
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if( MyChooseColor( newFrameColor, *m_pParentDlg) )
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{
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// set new key frame value
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pAD->SetFrame(iLightAnimation, iFrame, CLR_CLRF(newFrameColor)|0x000000FF);
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// spread frames
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m_pParentDlg->SpreadFrames();
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// redraw window
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Invalidate( FALSE);
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m_pParentDlg->UpdateData( FALSE);
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m_pParentDlg->m_bChanged = TRUE;
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}
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CWnd::OnLButtonDown(nFlags, point);
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}
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void CWndAnimationFrames::OnLButtonDblClk(UINT nFlags, CPoint point)
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{
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OnLButtonDown(nFlags, point);
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CWnd::OnLButtonDblClk(nFlags, point);
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}
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void CWndAnimationFrames::ScrollLeft(void)
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{
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if( m_iStartingFrame > 0)
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{
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// scroll left
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m_iStartingFrame --;
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// redraw
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Invalidate(FALSE);
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m_pParentDlg->UpdateData( FALSE);
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}
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}
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void CWndAnimationFrames::ScrollRight(void)
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{
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// get curently selected light animation combo member
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INDEX iLightAnimation = m_pParentDlg->GetSelectedLightAnimation();
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// obtain information about animation
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CAnimInfo aiInfo;
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// get animation data
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CAnimData *pAD = m_pParentDlg->m_padAnimData;
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pAD->GetAnimInfo(iLightAnimation, aiInfo);
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// calculate possible new starting frame
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INDEX iNewLastDisplayedFrame = m_iStartingFrame+1+m_iFramesInLine;
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// if new last displayed frame is valid
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if( iNewLastDisplayedFrame <= aiInfo.ai_NumberOfFrames)
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{
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// scroll page right
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m_iStartingFrame ++;
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// redraw
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Invalidate(FALSE);
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m_pParentDlg->UpdateData( FALSE);
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}
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}
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void CWndAnimationFrames::ScrollPgLeft()
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{
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if( (m_iStartingFrame-m_iFramesInLine) > 0)
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{
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// scroll page left
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m_iStartingFrame -= m_iFramesInLine;
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}
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else
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{
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m_iStartingFrame=0;
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}
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// redraw
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Invalidate(FALSE);
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m_pParentDlg->UpdateData( FALSE);
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}
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void CWndAnimationFrames::ScrollPgRight()
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{
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// get curently selected light animation combo member
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INDEX iLightAnimation = m_pParentDlg->GetSelectedLightAnimation();
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// obtain information about animation
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CAnimInfo aiInfo;
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// get animation data
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CAnimData *pAD = m_pParentDlg->m_padAnimData;
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pAD->GetAnimInfo(iLightAnimation, aiInfo);
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// calculate possible new starting frame
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INDEX iNewStart = m_iStartingFrame+m_iFramesInLine;
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// if new start frame is valid one
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if( iNewStart < aiInfo.ai_NumberOfFrames)
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{
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// scroll page right
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m_iStartingFrame = iNewStart;
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// redraw
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Invalidate(FALSE);
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m_pParentDlg->UpdateData( FALSE);
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}
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}
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void CWndAnimationFrames::OnDestroy()
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{
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CWnd::OnDestroy();
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if( m_pViewPort != NULL)
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{
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_pGfx->DestroyWindowCanvas( m_pViewPort);
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m_pViewPort = NULL;
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}
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m_pViewPort = NULL;
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m_pDrawPort = NULL;
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}
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