mirror of
https://github.com/ptitSeb/Serious-Engine
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9820436fbe
Touches a lot of code to remove long constants like "1L", so this patch is large and ugly, but I think it makes all those Clamp() calls look nicer in the long run. Most of the game is 64-bit clean, since we can build without assembly code now. I've marked the things that are obviously still wrong with STUBBED lines. That being said: a 64-bit build can already run the demos mostly correctly, so we're actually almost there! There are a few obvious things that are obviously wrong, to be fixed. |
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.. | ||
Entity.cpp | ||
Entity.h | ||
EntityClass.cpp | ||
EntityClass.h | ||
EntityCollision.cpp | ||
EntityCollision.h | ||
EntityCopying.cpp | ||
EntityEvent.h | ||
EntityPointer.h | ||
EntityProperties.cpp | ||
EntityProperties.h | ||
FieldBSPTesting.cpp | ||
FieldSettings.h | ||
InternalClasses.h | ||
LastPositions.cpp | ||
LastPositions.h | ||
NearestPolygon.cpp | ||
PlayerCharacter.cpp | ||
PlayerCharacter.h | ||
Precaching.h | ||
ShadingInfo.h |