Serious-Engine/Sources/Engine/Rendering/RenderProfile.cpp
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

89 lines
5.7 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "Engine/StdH.h"
#include <Engine/Rendering/RenderProfile.h>
// profile form for profiling world editing
CRenderProfile rpRenderProfile;
CProfileForm &_pfRenderProfile = rpRenderProfile;
// profile form for profiling world rendering
CRenderProfile::CRenderProfile(void) :
CProfileForm ("Rendering", "frames", CRenderProfile::PCI_COUNT, CRenderProfile::PTI_COUNT)
{
// initialize rendering profile form
SETTIMERNAME(CRenderProfile::PTI_RENDERING, "rendering", "");
SETTIMERNAME(CRenderProfile::PTI_INITIALIZATION, " initialization", "");
SETTIMERNAME(CRenderProfile::PTI_ADDINITIAL, " adding initial sectors", "");
SETTIMERNAME(CRenderProfile::PTI_CLEANUP, " clean-up", "");
SETTIMERNAME(CRenderProfile::PTI_RENDERSCENE, " RenderScene()", "");
SETTIMERNAME(CRenderProfile::PTI_RENDERMODELS, " RenderModels()", "");
SETTIMERNAME(CRenderProfile::PTI_RENDERONEMODEL, " RenderOneModel()", "");
SETTIMERNAME(CRenderProfile::PTI_FINDSHADINGINFO, " FindShadingInfo() during RenderOneModel()", "finding");
SETTIMERNAME(CRenderProfile::PTI_FINDLIGHTS, " searching for lights in RenderOneModel()", "");
SETTIMERNAME(CRenderProfile::PTI_RENDERPARTICLES, " RenderParticles()", "");
SETTIMERNAME(CRenderProfile::PTI_SCANEDGES, " ScanEdges()", "");
SETTIMERNAME(CRenderProfile::PTI_INITSCANEDGES, " InitScanEdges()", "");
SETTIMERNAME(CRenderProfile::PTI_ENDSCANEDGES, " EndScanEdges()", "");
SETTIMERNAME(CRenderProfile::PTI_SCANONELINE, " ScanOneLine()", "");
SETTIMERNAME(CRenderProfile::PTI_PASSPORTAL, " PassPortal()", "");
SETTIMERNAME(CRenderProfile::PTI_ADDSPANSTOSCENE, " AddSpansToScene()", "");
SETTIMERNAME(CRenderProfile::PTI_PROCESSTRANSPORTAL, " processing translucent portals", "");
SETTIMERNAME(CRenderProfile::PTI_ADDTRANSSPANSTOSCENE, " AddTranslucentSpansToScene()", "");
SETTIMERNAME(CRenderProfile::PTI_STEPANDRESORT, " StepAndResortActiveList()", "");
SETTIMERNAME(CRenderProfile::PTI_REMREMLIST, " RemRemoveListFromActiveList()", "");
SETTIMERNAME(CRenderProfile::PTI_ADDADDLIST, " AddAddListToActiveList()", "");
SETTIMERNAME(CRenderProfile::PTI_ADDNONZONINGBRUSH, " AddNonZoningBrush()", "");
SETTIMERNAME(CRenderProfile::PTI_ADDMODELENTITY, " AddModelEntity()", "");
SETTIMERNAME(CRenderProfile::PTI_ADDZONINGSECTORS, " AddZoningSectors()", "");
SETTIMERNAME(CRenderProfile::PTI_ADDENTITIESINSECTOR, " AddEntitiesInSector()", "");
SETTIMERNAME(CRenderProfile::PTI_ADDENTITIESINBOX, " AddEntitiesInBox()", "");
SETTIMERNAME(CRenderProfile::PTI_PREPAREBRUSH, " PrepareBrush()", "");
SETTIMERNAME(CRenderProfile::PTI_ADDSECTOR, " AddSector()", "");
SETTIMERNAME(CRenderProfile::PTI_TRANSFORMVERTICES, " transforming vertices", "vertex");
SETTIMERNAME(CRenderProfile::PTI_TRANSFORMPLANES, " transforming planes", "plane");
SETTIMERNAME(CRenderProfile::PTI_MAKENONDETAILSCREENPOLYGONS, " makenondetailscreenpolygons", "");
SETTIMERNAME(CRenderProfile::PTI_CLIPTOALLPLANES, " cliptoallplanes", "");
SETTIMERNAME(CRenderProfile::PTI_PROJECTVERTICES, " projectvertices", "");
SETTIMERNAME(CRenderProfile::PTI_MAKEFINALPOLYGONEDGES, " makefinalpolygonedges", "");
SETTIMERNAME(CRenderProfile::PTI_ADDSCREENEDGES, " addscreenedges", "");
SETTIMERNAME(CRenderProfile::PTI_MAKEDETAILSCREENPOLYGONS, " makedetailscreenpolygons", "");
SETTIMERNAME(CRenderProfile::PTI_MAKESCREENEDGE, " MakeScreenEdge()", "edge");
SETTIMERNAME(CRenderProfile::PTI_ADDEDGETOADDLIST, " AddEdgeToAddList()", "adding");
SETTIMERNAME(CRenderProfile::PTI_MAKESCREENPOLYGON, " MakeScreenPolygon()", "polygon");
SETTIMERNAME(CRenderProfile::PTI_REDRAWVIEW, "CSCapeLibrary::RedrawView()", "");
SETTIMERNAME(CRenderProfile::PTI_RENDERINTERFACE, " CPlayerEntity::RenderInterface()", "");
SETCOUNTERNAME(CRenderProfile::PCI_TRANSFORMEDSECTORS, "transformed sectors");
SETCOUNTERNAME(CRenderProfile::PCI_TRANSFORMEDVERTICES, "transformed vertices");
SETCOUNTERNAME(CRenderProfile::PCI_TRANSFORMEDPLANES, "transformed planes");
SETCOUNTERNAME(CRenderProfile::PCI_TRANSFORMEDEDGES, "transformed edges");
SETCOUNTERNAME(CRenderProfile::PCI_NONDETAILPOLYGONS, "nondetail polygons");
SETCOUNTERNAME(CRenderProfile::PCI_DETAILPOLYGONS, "detail polygons");
SETCOUNTERNAME(CRenderProfile::PCI_EDGETRANSITIONS, "edge transitions");
SETCOUNTERNAME(CRenderProfile::PCI_SWAPEDGETRANSITIONS, "edge transitions with swap");
SETCOUNTERNAME(CRenderProfile::PCI_OVERALLSCANLINES, "total scan lines");
SETCOUNTERNAME(CRenderProfile::PCI_SCANLINEPORTALRETRIES, "portal scan line retries");
SETCOUNTERNAME(CRenderProfile::PCI_COHERENTSCANLINES, "coherent scan lines");
SETCOUNTERNAME(CRenderProfile::PCI_SPANS, "total generated spans");
SETCOUNTERNAME(CRenderProfile::PCI_TRAPEZOIDS, "total generated trapezoids");
}