mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-29 21:25:54 +01:00
1643 lines
48 KiB
C++
1643 lines
48 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "stdh.h"
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#include <Engine/Base/Statistics_internal.h>
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#include <Engine/Graphics/GfxLibrary.h>
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#include <Engine/Graphics/RenderPoly.h>
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#include <Engine/Graphics/Color.h>
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#include <Engine/Graphics/Texture.h>
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#include <Engine/Graphics/GfxProfile.h>
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// asm shortcuts
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#define O offset
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#define Q qword ptr
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#define D dword ptr
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#define W word ptr
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#define B byte ptr
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extern INDEX tex_bProgressiveFilter; // filter mipmaps in creation time (not afterwards)
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// returns number of mip-maps to skip from original texture
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INDEX ClampTextureSize( PIX pixClampSize, PIX pixClampDimension, PIX pixSizeU, PIX pixSizeV)
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{
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__int64 pixMaxSize = (__int64)pixSizeU * (__int64)pixSizeV;
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PIX pixMaxDimension = Max( pixSizeU, pixSizeV);
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INDEX ctSkipMips = 0;
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while( (pixMaxSize>pixClampSize || pixMaxDimension>pixClampDimension) && pixMaxDimension>1) {
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ctSkipMips++;
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pixMaxDimension >>=1;
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pixMaxSize >>=2;
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}
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return ctSkipMips;
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}
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// retrives memory offset of a specified mip-map or a size of all mip-maps (IN PIXELS!)
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// (zero offset means first, i.e. largest mip-map)
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PIX GetMipmapOffset( INDEX iMipLevel, PIX pixWidth, PIX pixHeight)
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{
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PIX pixTexSize = 0;
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PIX pixMipSize = pixWidth*pixHeight;
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INDEX iMips = GetNoOfMipmaps( pixWidth, pixHeight);
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iMips = Min( iMips, iMipLevel);
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while( iMips>0) {
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pixTexSize +=pixMipSize;
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pixMipSize>>=2;
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iMips--;
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}
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return pixTexSize;
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}
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// return offset, pointer and dimensions of mipmap of specified size inside texture or shadowmap mipmaps
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INDEX GetMipmapOfSize( PIX pixWantedSize, ULONG *&pulFrame, PIX &pixWidth, PIX &pixHeight)
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{
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INDEX iMipOffset = 0;
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while( pixWidth>1 && pixHeight>1) {
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const PIX pixCurrentSize = pixWidth*pixHeight;
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if( pixCurrentSize <= pixWantedSize) break; // found
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pulFrame += pixCurrentSize;
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pixWidth >>=1;
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pixHeight>>=1;
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iMipOffset++;
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} // done
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return iMipOffset;
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}
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// adds 8-bit opaque alpha channel to 24-bit bitmap (in place supported)
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void AddAlphaChannel( UBYTE *pubSrcBitmap, ULONG *pulDstBitmap, PIX pixSize, UBYTE *pubAlphaBitmap)
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{
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UBYTE ubR,ubG,ubB, ubA=255;
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// loop backwards thru all bitmap pixels
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for( INDEX iPix=(pixSize-1); iPix>=0; iPix--) {
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ubR = pubSrcBitmap[iPix*3 +0];
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ubG = pubSrcBitmap[iPix*3 +1];
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ubB = pubSrcBitmap[iPix*3 +2];
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if( pubAlphaBitmap!=NULL) ubA = pubAlphaBitmap[iPix];
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else ubA = 255; // for the sake of forced RGBA internal formats!
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pulDstBitmap[iPix] = ByteSwap( RGBAToColor( ubR,ubG,ubB, ubA));
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}
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}
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// removes 8-bit alpha channel from 32-bit bitmap (in place supported)
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void RemoveAlphaChannel( ULONG *pulSrcBitmap, UBYTE *pubDstBitmap, PIX pixSize)
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{
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UBYTE ubR,ubG,ubB;
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// loop thru all bitmap pixels
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for( INDEX iPix=0; iPix<pixSize; iPix++) {
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ColorToRGB( ByteSwap( pulSrcBitmap[iPix]), ubR,ubG,ubB);
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pubDstBitmap[iPix*3 +0] = ubR;
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pubDstBitmap[iPix*3 +1] = ubG;
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pubDstBitmap[iPix*3 +2] = ubB;
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}
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}
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// flips 24 or 32-bit bitmap (iType: 1-horizontal, 2-vertical, 3-diagonal) - in place supported
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void FlipBitmap( UBYTE *pubSrc, UBYTE *pubDst, PIX pixWidth, PIX pixHeight, INDEX iFlipType, BOOL bAlphaChannel)
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{
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// safety
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ASSERT( iFlipType>=0 && iFlipType<4);
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// no flipping ?
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PIX pixSize = pixWidth*pixHeight;
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if( iFlipType==0) {
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// copy bitmap only if needed
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INDEX ctBPP = (bAlphaChannel ? 4 : 3);
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if( pubSrc!=pubDst) memcpy( pubDst, pubSrc, pixSize*ctBPP);
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return;
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}
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// prepare images without alpha channels
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ULONG *pulNew = NULL;
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ULONG *pulNewSrc = (ULONG*)pubSrc;
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ULONG *pulNewDst = (ULONG*)pubDst;
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if( !bAlphaChannel) {
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pulNew = (ULONG*)AllocMemory( pixSize *BYTES_PER_TEXEL);
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AddAlphaChannel( pubSrc, pulNew, pixSize);
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pulNewSrc = pulNew;
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pulNewDst = pulNew;
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}
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// prepare half-width and half-height rounded
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const PIX pixHalfWidth = (pixWidth+1) /2;
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const PIX pixHalfHeight = (pixHeight+1)/2;
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// flip horizontal
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if( iFlipType==2 || iFlipType==3)
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{ // for each row
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for( INDEX iRow=0; iRow<pixHeight; iRow++)
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{ // find row pointer
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PIX pixRowOffset = iRow*pixWidth;
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// for each pixel in row
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for( INDEX iPix=0; iPix<pixHalfWidth; iPix++)
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{ // transfer pixels
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PIX pixBeg = pulNewSrc[pixRowOffset+iPix];
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PIX pixEnd = pulNewSrc[pixRowOffset+(pixWidth-1-iPix)];
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pulNewDst[pixRowOffset+iPix] = pixEnd;
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pulNewDst[pixRowOffset+(pixWidth-1-iPix)] = pixBeg;
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}
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}
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}
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// prepare new pointers
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if( iFlipType==3) pulNewSrc = pulNewDst;
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// flip vertical/diagonal
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if( iFlipType==1 || iFlipType==3)
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{ // for each row
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for( INDEX iRow=0; iRow<pixHalfHeight; iRow++)
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{ // find row pointers
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PIX pixBegOffset = iRow*pixWidth;
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PIX pixEndOffset = (pixHeight-1-iRow)*pixWidth;
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// for each pixel in row
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for( INDEX iPix=0; iPix<pixWidth; iPix++)
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{ // transfer pixels
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PIX pixBeg = pulNewSrc[pixBegOffset+iPix];
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PIX pixEnd = pulNewSrc[pixEndOffset+iPix];
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pulNewDst[pixBegOffset+iPix] = pixEnd;
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pulNewDst[pixEndOffset+iPix] = pixBeg;
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}
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}
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}
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// postpare images without alpha channels
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if( !bAlphaChannel) {
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RemoveAlphaChannel( pulNewDst, pubDst, pixSize);
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if( pulNew!=NULL) FreeMemory(pulNew);
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}
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}
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// makes one level lower mipmap (bilinear or nearest-neighbour with border preservance)
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static __int64 mmRounder = 0x0002000200020002;
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static void MakeOneMipmap( ULONG *pulSrcMipmap, ULONG *pulDstMipmap, PIX pixWidth, PIX pixHeight, BOOL bBilinear)
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{
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// some safety checks
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ASSERT( pixWidth>1 && pixHeight>1);
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ASSERT( pixWidth == 1L<<FastLog2(pixWidth));
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ASSERT( pixHeight == 1L<<FastLog2(pixHeight));
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pixWidth >>=1;
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pixHeight>>=1;
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if( bBilinear) // type of filtering?
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{ // BILINEAR
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__asm {
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pxor mm0,mm0
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mov ebx,D [pixWidth]
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mov esi,D [pulSrcMipmap]
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mov edi,D [pulDstMipmap]
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mov edx,D [pixHeight]
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rowLoop:
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mov ecx,D [pixWidth]
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pixLoopN:
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movd mm1,D [esi+ 0] // up-left
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movd mm2,D [esi+ 4] // up-right
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movd mm3,D [esi+ ebx*8 +0] // down-left
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movd mm4,D [esi+ ebx*8 +4] // down-right
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punpcklbw mm1,mm0
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punpcklbw mm2,mm0
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punpcklbw mm3,mm0
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punpcklbw mm4,mm0
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paddw mm1,mm2
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paddw mm1,mm3
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paddw mm1,mm4
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paddw mm1,Q [mmRounder]
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psrlw mm1,2
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packuswb mm1,mm0
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movd D [edi],mm1
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// advance to next pixel
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add esi,4*2
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add edi,4
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dec ecx
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jnz pixLoopN
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// advance to next row
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lea esi,[esi+ ebx*8] // skip one row in source mip-map
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dec edx
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jnz rowLoop
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emms
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}
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}
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else
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{ // NEAREST-NEIGHBOUR but with border preserving
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ULONG ulRowModulo = pixWidth*2 *BYTES_PER_TEXEL;
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__asm {
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xor ebx,ebx
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mov esi,D [pulSrcMipmap]
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mov edi,D [pulDstMipmap]
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// setup upper half
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mov edx,D [pixHeight]
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shr edx,1
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halfLoop:
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mov ecx,D [pixWidth]
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shr ecx,1
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leftLoop:
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mov eax,D [esi+ ebx*8+ 0] // upper-left (or lower-left)
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mov D [edi],eax
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// advance to next pixel
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add esi,4*2
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add edi,4
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sub ecx,1
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jg leftLoop
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// do right row half
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mov ecx,D [pixWidth]
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shr ecx,1
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jz halfEnd
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rightLoop:
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mov eax,D [esi+ ebx*8+ 4] // upper-right (or lower-right)
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mov D [edi],eax
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// advance to next pixel
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add esi,4*2
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add edi,4
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sub ecx,1
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jg rightLoop
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halfEnd:
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// advance to next row
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add esi,D [ulRowModulo] // skip one row in source mip-map
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sub edx,1
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jg halfLoop
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// do eventual lower half loop (if not yet done)
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mov edx,D [pixHeight]
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shr edx,1
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jz fullEnd
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cmp ebx,D [pixWidth]
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mov ebx,D [pixWidth]
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jne halfLoop
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fullEnd:
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}
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}
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}
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// makes ALL lower mipmaps (to size of 1x1!) of a specified 32-bit bitmap
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// and returns pointer to newely created and mipmaped image
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// (only first ctFineMips number of mip-maps will be filtered with bilinear subsampling, while
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// all others will be downsampled with nearest-neighbour method)
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void MakeMipmaps( INDEX ctFineMips, ULONG *pulMipmaps, PIX pixWidth, PIX pixHeight, INDEX iFilter/*=NONE*/)
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{
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ASSERT( pixWidth>0 && pixHeight>0);
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_pfGfxProfile.StartTimer( CGfxProfile::PTI_MAKEMIPMAPS);
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// prepare some variables
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INDEX ctMipmaps = 1;
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PIX pixTexSize = 0;
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PIX pixCurrWidth = pixWidth;
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PIX pixCurrHeight = pixHeight;
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ULONG *pulSrcMipmap, *pulDstMipmap;
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// determine filtering mode (-1=prefiltering, 0=none, 1=postfiltering)
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INDEX iFilterMode = 0;
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if( iFilter!=0) {
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iFilterMode = -1;
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if( !tex_bProgressiveFilter) iFilterMode = +1;
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}
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// loop thru mip-map levels
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while( pixCurrWidth>1 && pixCurrHeight>1)
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{ // determine mip size
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PIX pixMipSize = pixCurrWidth*pixCurrHeight;
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pulSrcMipmap = pulMipmaps + pixTexSize;
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pulDstMipmap = pulSrcMipmap + pixMipSize;
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// do pre filter is required
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if( iFilterMode<0) FilterBitmap( iFilter, pulSrcMipmap, pulSrcMipmap, pixCurrWidth, pixCurrHeight);
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// create one mipmap
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MakeOneMipmap( pulSrcMipmap, pulDstMipmap, pixCurrWidth, pixCurrHeight, ctMipmaps<ctFineMips);
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// do post filter if required
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if( iFilterMode>0) FilterBitmap( iFilter, pulSrcMipmap, pulSrcMipmap, pixCurrWidth, pixCurrHeight);
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// advance to next mipmap
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pixTexSize += pixMipSize;
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pixCurrWidth >>=1;
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pixCurrHeight >>=1;
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ctMipmaps++;
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}
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// all done
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_pfGfxProfile.StopTimer( CGfxProfile::PTI_MAKEMIPMAPS);
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}
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// mipmap colorization table (from 1024 to 1)
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static COLOR _acolMips[10] = { C_RED, C_GREEN, C_BLUE, C_CYAN, C_MAGENTA, C_YELLOW, C_RED, C_GREEN, C_BLUE, C_WHITE };
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// colorize mipmaps
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void ColorizeMipmaps( INDEX i1stMipmapToColorize, ULONG *pulMipmaps, PIX pixWidth, PIX pixHeight)
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{
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// prepare ...
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ULONG *pulSrcMipmap = pulMipmaps + GetMipmapOffset( i1stMipmapToColorize, pixWidth, pixHeight);
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ULONG *pulDstMipmap;
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PIX pixCurrWidth = pixWidth >>i1stMipmapToColorize;
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PIX pixCurrHeight = pixHeight>>i1stMipmapToColorize;
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PIX pixMipSize;
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// skip too large textures
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const PIX pixMaxDim = Max( pixCurrWidth, pixCurrHeight);
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if( pixMaxDim>1024) return;
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INDEX iTableOfs = 10-FastLog2(pixMaxDim);
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// loop thru mip-map levels
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while( pixCurrWidth>1 && pixCurrHeight>1)
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{ // prepare current mip-level
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pixMipSize = pixCurrWidth*pixCurrHeight;
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pulDstMipmap = pulSrcMipmap + pixMipSize;
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// mask mipmap
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const ULONG ulColorMask = ByteSwap( _acolMips[iTableOfs] | 0x3F3F3FFF);
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for( INDEX iPix=0; iPix<pixMipSize; iPix++) pulSrcMipmap[iPix] &= ulColorMask;
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// advance to next mipmap
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pulSrcMipmap += pixMipSize;
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pixCurrWidth >>=1;
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pixCurrHeight >>=1;
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iTableOfs++;
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}
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}
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// calculates standard deviation of a bitmap
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DOUBLE CalcBitmapDeviation( ULONG *pulBitmap, PIX pixSize)
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{
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UBYTE ubR,ubG,ubB;
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ULONG ulSumR =0, ulSumG =0, ulSumB =0;
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__int64 mmSumR2=0, mmSumG2=0, mmSumB2=0;
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// calculate sum and sum^2
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for( INDEX iPix=0; iPix<pixSize; iPix++) {
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ColorToRGB( ByteSwap(pulBitmap[iPix]), ubR,ubG,ubB);
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ulSumR += ubR; ulSumG += ubG; ulSumB += ubB;
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mmSumR2 += ubR*ubR; mmSumG2 += ubG*ubG; mmSumB2 += ubB*ubB;
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}
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// calculate deviation of each channel
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DOUBLE d1oSize = 1.0 / (DOUBLE) pixSize;
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DOUBLE d1oSizeM1 = 1.0 / (DOUBLE)(pixSize-1);
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DOUBLE dAvgR = (DOUBLE)ulSumR *d1oSize;
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DOUBLE dAvgG = (DOUBLE)ulSumG *d1oSize;
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DOUBLE dAvgB = (DOUBLE)ulSumB *d1oSize;
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DOUBLE dDevR = Sqrt( ((DOUBLE)mmSumR2 - 2*ulSumR*dAvgR + pixSize*dAvgR*dAvgR) *d1oSizeM1);
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DOUBLE dDevG = Sqrt( ((DOUBLE)mmSumG2 - 2*ulSumG*dAvgG + pixSize*dAvgG*dAvgG) *d1oSizeM1);
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DOUBLE dDevB = Sqrt( ((DOUBLE)mmSumB2 - 2*ulSumB*dAvgB + pixSize*dAvgB*dAvgB) *d1oSizeM1);
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// return maximum deviation
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return Max( Max( dDevR, dDevG), dDevB);
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}
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// DITHERING ROUTINES
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// dither tables
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static ULONG ulDither4[4][4] = {
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{ 0x0F0F0F0F, 0x07070707, 0x0D0D0D0D, 0x05050505 },
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{ 0x03030303, 0x0B0B0B0B, 0x01010101, 0x09090909 },
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{ 0x0C0C0C0C, 0x04040404, 0x0E0E0E0E, 0x06060606 },
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{ 0x00000000, 0x08080808, 0x02020202, 0x0A0A0A0A }
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};
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static ULONG ulDither3[4][4] = {
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{ 0x06060606, 0x02020202, 0x06060606, 0x02020202 },
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{ 0x00000000, 0x04040404, 0x00000000, 0x04040404 },
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{ 0x06060606, 0x02020202, 0x06060606, 0x02020202 },
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{ 0x00000000, 0x04040404, 0x00000000, 0x04040404 },
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};
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static ULONG ulDither2[4][4] = {
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{ 0x02020202, 0x06060606, 0x02020202, 0x06060606 },
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{ 0x06060606, 0x02020202, 0x06060606, 0x02020202 },
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{ 0x02020202, 0x06060606, 0x02020202, 0x06060606 },
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{ 0x06060606, 0x02020202, 0x06060606, 0x02020202 },
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};
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static __int64 mmErrDiffMask=0;
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static __int64 mmW3 = 0x0003000300030003;
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static __int64 mmW5 = 0x0005000500050005;
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static __int64 mmW7 = 0x0007000700070007;
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static __int64 mmShift = 0;
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static __int64 mmMask = 0;
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static ULONG *pulDitherTable;
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// performs dithering of a 32-bit bipmap (can be in-place)
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void DitherBitmap( INDEX iDitherType, ULONG *pulSrc, ULONG *pulDst, PIX pixWidth, PIX pixHeight,
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PIX pixCanvasWidth, PIX pixCanvasHeight)
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{
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_pfGfxProfile.StartTimer( CGfxProfile::PTI_DITHERBITMAP);
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// determine row modulo
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if( pixCanvasWidth ==0) pixCanvasWidth = pixWidth;
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if( pixCanvasHeight==0) pixCanvasHeight = pixHeight;
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ASSERT( pixCanvasWidth>=pixWidth && pixCanvasHeight>=pixHeight);
|
|
SLONG slModulo = (pixCanvasWidth-pixWidth) *BYTES_PER_TEXEL;
|
|
SLONG slWidthModulo = pixWidth*BYTES_PER_TEXEL +slModulo;
|
|
|
|
// if bitmap is smaller than 4x2 pixels
|
|
if( pixWidth<4 || pixHeight<2)
|
|
{ // don't dither it at all, rather copy only (if needed)
|
|
if( pulDst!=pulSrc) memcpy( pulDst, pulSrc, pixCanvasWidth*pixCanvasHeight *BYTES_PER_TEXEL);
|
|
goto theEnd;
|
|
}
|
|
|
|
// determine proper dither type
|
|
switch( iDitherType)
|
|
{ // low dithers
|
|
case 1:
|
|
pulDitherTable = &ulDither2[0][0];
|
|
mmShift = 2;
|
|
mmMask = 0x3F3F3F3F3F3F3F3F;
|
|
goto ditherOrder;
|
|
case 2:
|
|
pulDitherTable = &ulDither2[0][0];
|
|
mmShift = 1;
|
|
mmMask = 0x7F7F7F7F7F7F7F7F;
|
|
goto ditherOrder;
|
|
case 3:
|
|
mmErrDiffMask = 0x0003000300030003;
|
|
goto ditherError;
|
|
// medium dithers
|
|
case 4:
|
|
pulDitherTable = &ulDither2[0][0];
|
|
mmShift = 0;
|
|
mmMask = 0xFFFFFFFFFFFFFFFF;
|
|
goto ditherOrder;
|
|
case 5:
|
|
pulDitherTable = &ulDither3[0][0];
|
|
mmShift = 1;
|
|
mmMask = 0x7F7F7F7F7F7F7F7F;
|
|
goto ditherOrder;
|
|
case 6:
|
|
pulDitherTable = &ulDither4[0][0];
|
|
mmShift = 1;
|
|
mmMask = 0x7F7F7F7F7F7F7F7F;
|
|
goto ditherOrder;
|
|
case 7:
|
|
mmErrDiffMask = 0x0007000700070007;
|
|
goto ditherError;
|
|
// high dithers
|
|
case 8:
|
|
pulDitherTable = &ulDither3[0][0];
|
|
mmShift = 0;
|
|
mmMask = 0xFFFFFFFFFFFFFFFF;
|
|
goto ditherOrder;
|
|
case 9:
|
|
pulDitherTable = &ulDither4[0][0];
|
|
mmShift = 0;
|
|
mmMask = 0xFFFFFFFFFFFFFFFF;
|
|
goto ditherOrder;
|
|
case 10:
|
|
mmErrDiffMask = 0x000F000F000F000F;
|
|
goto ditherError;
|
|
default:
|
|
// improper dither type
|
|
ASSERTALWAYS( "Improper dithering type.");
|
|
// if bitmap copying is needed
|
|
if( pulDst!=pulSrc) memcpy( pulDst, pulSrc, pixCanvasWidth*pixCanvasHeight *BYTES_PER_TEXEL);
|
|
goto theEnd;
|
|
}
|
|
|
|
// ------------------------------- ordered matrix dithering routine
|
|
|
|
ditherOrder:
|
|
__asm {
|
|
mov esi,D [pulSrc]
|
|
mov edi,D [pulDst]
|
|
mov ebx,D [pulDitherTable]
|
|
// reset dither line offset
|
|
xor eax,eax
|
|
mov edx,D [pixHeight]
|
|
rowLoopO:
|
|
// get horizontal dither patterns
|
|
movq mm4,Q [ebx+ eax*4 +0]
|
|
movq mm5,Q [ebx+ eax*4 +8]
|
|
psrlw mm4,Q [mmShift]
|
|
psrlw mm5,Q [mmShift]
|
|
pand mm4,Q [mmMask]
|
|
pand mm5,Q [mmMask]
|
|
// process row
|
|
mov ecx,D [pixWidth]
|
|
pixLoopO:
|
|
movq mm1,Q [esi +0]
|
|
movq mm2,Q [esi +8]
|
|
paddusb mm1,mm4
|
|
paddusb mm2,mm5
|
|
movq Q [edi +0],mm1
|
|
movq Q [edi +8],mm2
|
|
// advance to next pixel
|
|
add esi,4*4
|
|
add edi,4*4
|
|
sub ecx,4
|
|
jg pixLoopO // !!!! possible memory leak?
|
|
je nextRowO
|
|
// backup couple of pixels
|
|
lea esi,[esi+ ecx*4]
|
|
lea edi,[edi+ ecx*4]
|
|
nextRowO:
|
|
// get next dither line patterns
|
|
add esi,D [slModulo]
|
|
add edi,D [slModulo]
|
|
add eax,1*4
|
|
and eax,4*4-1
|
|
// advance to next row
|
|
dec edx
|
|
jnz rowLoopO
|
|
emms;
|
|
}
|
|
goto theEnd;
|
|
|
|
// ------------------------------- error diffusion dithering routine
|
|
|
|
ditherError:
|
|
// since error diffusion algorithm requires in-place dithering, original bitmap must be copied if needed
|
|
if( pulDst!=pulSrc) memcpy( pulDst, pulSrc, pixCanvasWidth*pixCanvasHeight *BYTES_PER_TEXEL);
|
|
// slModulo+=4;
|
|
// now, dither destination
|
|
__asm {
|
|
pxor mm0,mm0
|
|
mov esi,D [pulDst]
|
|
mov ebx,D [pixCanvasWidth]
|
|
mov edx,D [pixHeight]
|
|
dec edx // need not to dither last row
|
|
rowLoopE:
|
|
// left to right
|
|
mov ecx,D [pixWidth]
|
|
dec ecx
|
|
pixLoopEL:
|
|
movd mm1,D [esi]
|
|
punpcklbw mm1,mm0
|
|
pand mm1,Q [mmErrDiffMask]
|
|
// determine errors
|
|
movq mm3,mm1
|
|
movq mm5,mm1
|
|
movq mm7,mm1
|
|
pmullw mm3,Q [mmW3]
|
|
pmullw mm5,Q [mmW5]
|
|
pmullw mm7,Q [mmW7]
|
|
psrlw mm3,4 // *3/16
|
|
psrlw mm5,4 // *5/16
|
|
psrlw mm7,4 // *7/16
|
|
psubw mm1,mm3
|
|
psubw mm1,mm5
|
|
psubw mm1,mm7 // *rest/16
|
|
packuswb mm1,mm0
|
|
packuswb mm3,mm0
|
|
packuswb mm5,mm0
|
|
packuswb mm7,mm0
|
|
// spread errors
|
|
paddusb mm7,Q [esi+ +4]
|
|
paddusb mm3,Q [esi+ ebx*4 -4]
|
|
paddusb mm5,Q [esi+ ebx*4 +0]
|
|
paddusb mm1,Q [esi+ ebx*4 +4] // !!!! possible memory leak?
|
|
movd D [esi+ +4],mm7
|
|
movd D [esi+ ebx*4 -4],mm3
|
|
movd D [esi+ ebx*4 +0],mm5
|
|
movd D [esi+ ebx*4 +4],mm1
|
|
// advance to next pixel
|
|
add esi,4
|
|
dec ecx
|
|
jnz pixLoopEL
|
|
// advance to next row
|
|
add esi,D [slWidthModulo]
|
|
dec edx
|
|
jz allDoneE
|
|
|
|
// right to left
|
|
mov ecx,D [pixWidth]
|
|
dec ecx
|
|
pixLoopER:
|
|
movd mm1,D [esi]
|
|
punpcklbw mm1,mm0
|
|
pand mm1,Q [mmErrDiffMask]
|
|
// determine errors
|
|
movq mm3,mm1
|
|
movq mm5,mm1
|
|
movq mm7,mm1
|
|
pmullw mm3,Q [mmW3]
|
|
pmullw mm5,Q [mmW5]
|
|
pmullw mm7,Q [mmW7]
|
|
psrlw mm3,4 // *3/16
|
|
psrlw mm5,4 // *5/16
|
|
psrlw mm7,4 // *7/16
|
|
psubw mm1,mm3
|
|
psubw mm1,mm5
|
|
psubw mm1,mm7 // *rest/16
|
|
packuswb mm1,mm0
|
|
packuswb mm3,mm0
|
|
packuswb mm5,mm0
|
|
packuswb mm7,mm0
|
|
// spread errors
|
|
paddusb mm7,Q [esi+ -4]
|
|
paddusb mm1,Q [esi+ ebx*4 -4]
|
|
paddusb mm5,Q [esi+ ebx*4 +0]
|
|
paddusb mm3,Q [esi+ ebx*4 +4] // !!!! possible memory leak?
|
|
movd D [esi+ -4],mm7
|
|
movd D [esi+ ebx*4 -4],mm1
|
|
movd D [esi+ ebx*4 +0],mm5
|
|
movd D [esi+ ebx*4 +4],mm3
|
|
// revert to previous pixel
|
|
sub esi,4
|
|
dec ecx
|
|
jnz pixLoopER
|
|
// advance to next row
|
|
lea esi,[esi+ ebx*4]
|
|
dec edx
|
|
jnz rowLoopE
|
|
allDoneE:
|
|
emms;
|
|
}
|
|
goto theEnd;
|
|
|
|
// all done
|
|
theEnd:
|
|
_pfGfxProfile.StopTimer( CGfxProfile::PTI_DITHERBITMAP);
|
|
}
|
|
|
|
|
|
|
|
// performs dithering of a 32-bit mipmaps (can be in-place)
|
|
void DitherMipmaps( INDEX iDitherType, ULONG *pulSrc, ULONG *pulDst, PIX pixWidth, PIX pixHeight)
|
|
{
|
|
// safety check
|
|
ASSERT( pixWidth>0 && pixHeight>0);
|
|
// loop thru mipmaps
|
|
PIX pixMipSize;
|
|
while( pixWidth>0 && pixHeight>0)
|
|
{ // dither one mipmap
|
|
DitherBitmap( iDitherType, pulSrc, pulDst, pixWidth, pixHeight);
|
|
// advance to next mipmap
|
|
pixMipSize = pixWidth*pixHeight;
|
|
pulSrc += pixMipSize;
|
|
pulDst += pixMipSize;
|
|
pixWidth >>=1;
|
|
pixHeight>>=1;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// blur/sharpen filters
|
|
static INDEX aiFilters[6][3] = {
|
|
{ 0, 1, 16 }, // minimum
|
|
{ 0, 2, 8 }, // low
|
|
{ 1, 2, 7 }, // medium
|
|
{ 1, 2, 3 }, // high
|
|
{ 3, 4, 5 }, // maximum
|
|
{ 1, 1, 1 }}; //
|
|
|
|
// temp for middle pixels, vertical/horizontal edges, and corners
|
|
static __int64 mmMc, mmMe, mmMm; // corner, edge, middle
|
|
static __int64 mmEch, mmEm; // corner-high, middle
|
|
#define mmEcl mmMc // corner-low
|
|
#define mmEe mmMe // edge
|
|
static __int64 mmCm; // middle
|
|
#define mmCc mmMc // corner
|
|
#define mmCe mmEch // edge
|
|
static __int64 mmInvDiv;
|
|
static __int64 mmAdd = 0x0007000700070007;
|
|
|
|
// temp rows for in-place filtering support
|
|
static ULONG aulRows[2048];
|
|
|
|
|
|
// FilterBitmap() INTERNAL: generates convolution filter matrix if needed
|
|
static INDEX iLastFilter;
|
|
static void GenerateConvolutionMatrix( INDEX iFilter)
|
|
{
|
|
// same as last?
|
|
if( iLastFilter==iFilter) return;
|
|
// update filter
|
|
iLastFilter = iFilter;
|
|
INDEX iFilterAbs = Abs(iFilter) -1;
|
|
// convert convolution values to MMX format
|
|
INDEX iMc = aiFilters[iFilterAbs][0]; // corner
|
|
INDEX iMe = aiFilters[iFilterAbs][1]; // edge
|
|
INDEX iMm = aiFilters[iFilterAbs][2]; // middle
|
|
// negate values for sharpen filter case
|
|
if( iFilter<0) {
|
|
iMm += (iMe+iMc) *8; // (4*Edge + 4*Corner) *2
|
|
iMe = -iMe;
|
|
iMc = -iMc;
|
|
}
|
|
// find values for edge and corner cases
|
|
INDEX iEch = iMc + iMe;
|
|
INDEX iEm = iMm + iMe;
|
|
INDEX iCm = iEch + iEm;
|
|
// prepare divider
|
|
__int64 mm = ((__int64)ceil(65536.0f/(iMc*4+iMe*4+iMm))) & 0xFFFF;
|
|
mmInvDiv = (mm<<48) | (mm<<32) | (mm<<16) | mm;
|
|
// prepare filter values
|
|
mm = iMc & 0xFFFF; mmMc = (mm<<48) | (mm<<32) | (mm<<16) | mm;
|
|
mm = iMe & 0xFFFF; mmMe = (mm<<48) | (mm<<32) | (mm<<16) | mm;
|
|
mm = iMm & 0xFFFF; mmMm = (mm<<48) | (mm<<32) | (mm<<16) | mm;
|
|
mm = iEch & 0xFFFF; mmEch= (mm<<48) | (mm<<32) | (mm<<16) | mm;
|
|
mm = iEm & 0xFFFF; mmEm = (mm<<48) | (mm<<32) | (mm<<16) | mm;
|
|
mm = iCm & 0xFFFF; mmCm = (mm<<48) | (mm<<32) | (mm<<16) | mm;
|
|
}
|
|
|
|
|
|
// applies filter to bitmap
|
|
void FilterBitmap( INDEX iFilter, ULONG *pulSrc, ULONG *pulDst, PIX pixWidth, PIX pixHeight,
|
|
PIX pixCanvasWidth, PIX pixCanvasHeight)
|
|
{
|
|
_pfGfxProfile.StartTimer( CGfxProfile::PTI_FILTERBITMAP);
|
|
ASSERT( iFilter>=-6 && iFilter<=+6);
|
|
|
|
// adjust canvas size
|
|
if( pixCanvasWidth ==0) pixCanvasWidth = pixWidth;
|
|
if( pixCanvasHeight==0) pixCanvasHeight = pixHeight;
|
|
ASSERT( pixCanvasWidth>=pixWidth && pixCanvasHeight>=pixHeight);
|
|
|
|
// if bitmap is smaller than 4x4
|
|
if( pixWidth<4 || pixHeight<4)
|
|
{ // don't blur it at all, but eventually only copy
|
|
if( pulDst!=pulSrc) memcpy( pulDst, pulSrc, pixCanvasWidth*pixCanvasHeight *BYTES_PER_TEXEL);
|
|
_pfGfxProfile.StopTimer( CGfxProfile::PTI_FILTERBITMAP);
|
|
return;
|
|
}
|
|
|
|
// prepare convolution matrix and row modulo
|
|
iFilter = Clamp( iFilter, -6L, +6L);
|
|
GenerateConvolutionMatrix( iFilter);
|
|
SLONG slModulo1 = (pixCanvasWidth-pixWidth+1) *BYTES_PER_TEXEL;
|
|
SLONG slCanvasWidth = pixCanvasWidth *BYTES_PER_TEXEL;
|
|
|
|
// lets roll ...
|
|
__asm {
|
|
cld
|
|
mov eax,D [pixCanvasWidth] // EAX = positive row offset
|
|
mov edx,eax
|
|
neg edx // EDX = negative row offset
|
|
pxor mm0,mm0
|
|
mov esi,D [pulSrc]
|
|
mov edi,D [pulDst]
|
|
xor ebx,ebx
|
|
|
|
// ----------------------- process upper left corner
|
|
|
|
movd mm1,D [esi+ +0]
|
|
movd mm2,D [esi+ +4]
|
|
movd mm3,D [esi+ eax*4 +0]
|
|
movd mm4,D [esi+ eax*4 +4]
|
|
punpcklbw mm1,mm0
|
|
punpcklbw mm2,mm0
|
|
punpcklbw mm3,mm0
|
|
punpcklbw mm4,mm0
|
|
paddw mm2,mm3
|
|
pmullw mm1,Q [mmCm]
|
|
pmullw mm2,Q [mmCe]
|
|
pmullw mm4,Q [mmCc]
|
|
paddw mm1,mm2
|
|
paddw mm1,mm4
|
|
paddsw mm1,Q [mmAdd]
|
|
pmulhw mm1,Q [mmInvDiv]
|
|
packuswb mm1,mm0
|
|
movd D [ebx+ aulRows],mm1
|
|
add esi,4
|
|
add ebx,4
|
|
|
|
// ----------------------- process upper edge pixels
|
|
|
|
mov ecx,D [pixWidth]
|
|
sub ecx,2
|
|
// for each pixel
|
|
upperLoop:
|
|
movd mm1,D [esi+ -4]
|
|
movd mm2,D [esi+ +0]
|
|
movd mm3,D [esi+ +4]
|
|
movd mm4,D [esi+ eax*4 -4]
|
|
movd mm5,D [esi+ eax*4 +0]
|
|
movd mm6,D [esi+ eax*4 +4]
|
|
punpcklbw mm1,mm0
|
|
punpcklbw mm2,mm0
|
|
punpcklbw mm3,mm0
|
|
punpcklbw mm4,mm0
|
|
punpcklbw mm5,mm0
|
|
punpcklbw mm6,mm0
|
|
paddw mm1,mm3
|
|
paddw mm4,mm6
|
|
pmullw mm1,Q [mmEch]
|
|
pmullw mm2,Q [mmEm]
|
|
pmullw mm4,Q [mmEcl]
|
|
pmullw mm5,Q [mmEe]
|
|
paddw mm1,mm2
|
|
paddw mm1,mm4
|
|
paddw mm1,mm5
|
|
paddsw mm1,Q [mmAdd]
|
|
pmulhw mm1,Q [mmInvDiv]
|
|
packuswb mm1,mm0
|
|
movd D [ebx+ aulRows],mm1
|
|
// advance to next pixel
|
|
add esi,4
|
|
add ebx,4
|
|
dec ecx
|
|
jnz upperLoop
|
|
|
|
// ----------------------- process upper right corner
|
|
|
|
movd mm1,D [esi+ -4]
|
|
movd mm2,D [esi+ +0]
|
|
movd mm3,D [esi+ eax*4 -4]
|
|
movd mm4,D [esi+ eax*4 +0]
|
|
punpcklbw mm1,mm0
|
|
punpcklbw mm2,mm0
|
|
punpcklbw mm3,mm0
|
|
punpcklbw mm4,mm0
|
|
paddw mm1,mm4
|
|
pmullw mm1,Q [mmCe]
|
|
pmullw mm2,Q [mmCm]
|
|
pmullw mm3,Q [mmCc]
|
|
paddw mm1,mm2
|
|
paddw mm1,mm3
|
|
paddsw mm1,Q [mmAdd]
|
|
pmulhw mm1,Q [mmInvDiv]
|
|
packuswb mm1,mm0
|
|
movd D [ebx+ aulRows],mm1
|
|
|
|
// ----------------------- process bitmap middle pixels
|
|
|
|
add esi,D [slModulo1]
|
|
add edi,D [slCanvasWidth]
|
|
mov ebx,D [pixHeight]
|
|
sub ebx,2
|
|
// for each row
|
|
rowLoop:
|
|
push ebx
|
|
xor ebx,ebx
|
|
// process left edge pixel
|
|
movd mm1,D [esi+ edx*4 +0]
|
|
movd mm2,D [esi+ edx*4 +4]
|
|
movd mm3,D [esi+ +0]
|
|
movd mm4,D [esi+ +4]
|
|
movd mm5,D [esi+ eax*4 +0]
|
|
movd mm6,D [esi+ eax*4 +4]
|
|
punpcklbw mm1,mm0
|
|
punpcklbw mm2,mm0
|
|
punpcklbw mm3,mm0
|
|
punpcklbw mm4,mm0
|
|
punpcklbw mm5,mm0
|
|
punpcklbw mm6,mm0
|
|
paddw mm1,mm5
|
|
paddw mm2,mm6
|
|
pmullw mm1,Q [mmEch]
|
|
pmullw mm2,Q [mmEcl]
|
|
pmullw mm3,Q [mmEm]
|
|
pmullw mm4,Q [mmEe]
|
|
paddw mm1,mm2
|
|
paddw mm1,mm3
|
|
paddw mm1,mm4
|
|
paddsw mm1,Q [mmAdd]
|
|
pmulhw mm1,Q [mmInvDiv]
|
|
packuswb mm1,mm0
|
|
movd mm2,D [ebx+ aulRows]
|
|
movd D [ebx+ aulRows],mm1
|
|
movd D [edi+ edx*4],mm2
|
|
add esi,4
|
|
add edi,4
|
|
add ebx,4
|
|
|
|
// for each pixel in current row
|
|
mov ecx,D [pixWidth]
|
|
sub ecx,2
|
|
pixLoop:
|
|
// prepare upper convolution row
|
|
movd mm1,D [esi+ edx*4 -4]
|
|
movd mm2,D [esi+ edx*4 +0]
|
|
movd mm3,D [esi+ edx*4 +4]
|
|
punpcklbw mm1,mm0
|
|
punpcklbw mm2,mm0
|
|
punpcklbw mm3,mm0
|
|
// prepare middle convolution row
|
|
movd mm4,D [esi+ -4]
|
|
movd mm5,D [esi+ +0]
|
|
movd mm6,D [esi+ +4]
|
|
punpcklbw mm4,mm0
|
|
punpcklbw mm5,mm0
|
|
punpcklbw mm6,mm0
|
|
// free some registers
|
|
paddw mm1,mm3
|
|
paddw mm2,mm4
|
|
pmullw mm5,Q [mmMm]
|
|
// prepare lower convolution row
|
|
movd mm3,D [esi+ eax*4 -4]
|
|
movd mm4,D [esi+ eax*4 +0]
|
|
movd mm7,D [esi+ eax*4 +4]
|
|
punpcklbw mm3,mm0
|
|
punpcklbw mm4,mm0
|
|
punpcklbw mm7,mm0
|
|
// calc weightened value
|
|
paddw mm2,mm6
|
|
paddw mm1,mm3
|
|
paddw mm2,mm4
|
|
paddw mm1,mm7
|
|
pmullw mm2,Q [mmMe]
|
|
pmullw mm1,Q [mmMc]
|
|
paddw mm2,mm5
|
|
paddw mm1,mm2
|
|
// calc and store wightened value
|
|
paddsw mm1,Q [mmAdd]
|
|
pmulhw mm1,Q [mmInvDiv]
|
|
packuswb mm1,mm0
|
|
movd mm2,D [ebx+ aulRows]
|
|
movd D [ebx+ aulRows],mm1
|
|
movd D [edi+ edx*4],mm2
|
|
// advance to next pixel
|
|
add esi,4
|
|
add edi,4
|
|
add ebx,4
|
|
dec ecx
|
|
jnz pixLoop
|
|
|
|
// process right edge pixel
|
|
movd mm1,D [esi+ edx*4 -4]
|
|
movd mm2,D [esi+ edx*4 +0]
|
|
movd mm3,D [esi+ -4]
|
|
movd mm4,D [esi+ +0]
|
|
movd mm5,D [esi+ eax*4 -4]
|
|
movd mm6,D [esi+ eax*4 +0]
|
|
punpcklbw mm1,mm0
|
|
punpcklbw mm2,mm0
|
|
punpcklbw mm3,mm0
|
|
punpcklbw mm4,mm0
|
|
punpcklbw mm5,mm0
|
|
punpcklbw mm6,mm0
|
|
paddw mm1,mm5
|
|
paddw mm2,mm6
|
|
pmullw mm1,Q [mmEcl]
|
|
pmullw mm2,Q [mmEch]
|
|
pmullw mm3,Q [mmEe]
|
|
pmullw mm4,Q [mmEm]
|
|
paddw mm1,mm2
|
|
paddw mm1,mm3
|
|
paddw mm1,mm4
|
|
paddsw mm1,Q [mmAdd]
|
|
pmulhw mm1,Q [mmInvDiv]
|
|
packuswb mm1,mm0
|
|
movd mm2,D [ebx+ aulRows]
|
|
movd D [ebx+ aulRows],mm1
|
|
movd D [edi+ edx*4],mm2
|
|
// advance to next row
|
|
add esi,D [slModulo1]
|
|
add edi,D [slModulo1]
|
|
pop ebx
|
|
dec ebx
|
|
jnz rowLoop
|
|
|
|
// ----------------------- process lower left corner
|
|
|
|
xor ebx,ebx
|
|
movd mm1,D [esi+ edx*4 +0]
|
|
movd mm2,D [esi+ edx*4 +4]
|
|
movd mm3,D [esi+ +0]
|
|
movd mm4,D [esi+ +4]
|
|
punpcklbw mm1,mm0
|
|
punpcklbw mm2,mm0
|
|
punpcklbw mm3,mm0
|
|
punpcklbw mm4,mm0
|
|
paddw mm1,mm4
|
|
pmullw mm1,Q [mmCe]
|
|
pmullw mm2,Q [mmCc]
|
|
pmullw mm3,Q [mmCm]
|
|
paddw mm1,mm2
|
|
paddw mm1,mm3
|
|
paddsw mm1,Q [mmAdd]
|
|
pmulhw mm1,Q [mmInvDiv]
|
|
packuswb mm1,mm0
|
|
movd mm2,D [ebx+ aulRows]
|
|
movd D [edi],mm1
|
|
movd D [edi+ edx*4],mm2
|
|
add esi,4
|
|
add edi,4
|
|
add ebx,4
|
|
|
|
// ----------------------- process lower edge pixels
|
|
|
|
mov ecx,D [pixWidth]
|
|
sub ecx,2
|
|
// for each pixel
|
|
lowerLoop:
|
|
movd mm1,D [esi+ edx*4 -4]
|
|
movd mm2,D [esi+ edx*4 +0]
|
|
movd mm3,D [esi+ edx*4 +4]
|
|
movd mm4,D [esi+ -4]
|
|
movd mm5,D [esi+ +0]
|
|
movd mm6,D [esi+ +4]
|
|
punpcklbw mm1,mm0
|
|
punpcklbw mm2,mm0
|
|
punpcklbw mm3,mm0
|
|
punpcklbw mm4,mm0
|
|
punpcklbw mm5,mm0
|
|
punpcklbw mm6,mm0
|
|
paddw mm1,mm3
|
|
paddw mm4,mm6
|
|
pmullw mm1,Q [mmEcl]
|
|
pmullw mm2,Q [mmEe]
|
|
pmullw mm4,Q [mmEch]
|
|
pmullw mm5,Q [mmEm]
|
|
paddw mm1,mm2
|
|
paddw mm1,mm4
|
|
paddw mm1,mm5
|
|
paddsw mm1,Q [mmAdd]
|
|
pmulhw mm1,Q [mmInvDiv]
|
|
packuswb mm1,mm0
|
|
movd mm2,D [ebx+ aulRows]
|
|
movd D [edi],mm1
|
|
movd D [edi+ edx*4],mm2
|
|
// advance to next pixel
|
|
add esi,4
|
|
add edi,4
|
|
add ebx,4
|
|
dec ecx
|
|
jnz lowerLoop
|
|
|
|
// ----------------------- lower right corners
|
|
|
|
movd mm1,D [esi+ edx*4 -4]
|
|
movd mm2,D [esi+ edx*4 +0]
|
|
movd mm3,D [esi+ -4]
|
|
movd mm4,D [esi+ +0]
|
|
punpcklbw mm1,mm0
|
|
punpcklbw mm2,mm0
|
|
punpcklbw mm3,mm0
|
|
punpcklbw mm4,mm0
|
|
paddw mm2,mm3
|
|
pmullw mm1,Q [mmCc]
|
|
pmullw mm2,Q [mmCe]
|
|
pmullw mm4,Q [mmCm]
|
|
paddw mm1,mm2
|
|
paddw mm1,mm4
|
|
paddsw mm1,Q [mmAdd]
|
|
pmulhw mm1,Q [mmInvDiv]
|
|
packuswb mm1,mm0
|
|
movd mm2,D [ebx+ aulRows]
|
|
movd D [edi],mm1
|
|
movd D [edi+ edx*4],mm2
|
|
emms
|
|
}
|
|
|
|
// all done (finally)
|
|
_pfGfxProfile.StopTimer( CGfxProfile::PTI_FILTERBITMAP);
|
|
}
|
|
|
|
|
|
|
|
// saturate color of bitmap
|
|
void AdjustBitmapColor( ULONG *pulSrc, ULONG *pulDst, PIX pixWidth, PIX pixHeight,
|
|
SLONG const slHueShift, SLONG const slSaturation)
|
|
{
|
|
for( INDEX i=0; i<(pixWidth*pixHeight); i++) {
|
|
pulDst[i] = ByteSwap( AdjustColor( ByteSwap(pulSrc[i]), slHueShift, slSaturation));
|
|
}
|
|
}
|
|
|
|
|
|
// create mip-map table for texture or shadow of given dimensions
|
|
void MakeMipmapTable( PIX pixU, PIX pixV, MipmapTable &mmt)
|
|
{
|
|
mmt.mmt_pixU = pixU;
|
|
mmt.mmt_pixV = pixV;
|
|
// start at first mip map
|
|
PIX pixCurrentU = mmt.mmt_pixU;
|
|
PIX pixCurrentV = mmt.mmt_pixV;
|
|
INDEX iMipmapCurrent = 0;
|
|
SLONG slOffsetCurrent = 0;
|
|
// while the mip-map is not zero-sized
|
|
while (pixCurrentU>0 && pixCurrentV>0) {
|
|
// remember its offset
|
|
mmt.mmt_aslOffsets[iMipmapCurrent] = slOffsetCurrent;
|
|
// go to next mip map
|
|
slOffsetCurrent+=pixCurrentU*pixCurrentV;
|
|
iMipmapCurrent++;
|
|
pixCurrentU>>=1;
|
|
pixCurrentV>>=1;
|
|
}
|
|
// remember number of mip maps and total size
|
|
mmt.mmt_ctMipmaps = iMipmapCurrent;
|
|
mmt.mmt_slTotalSize = slOffsetCurrent;
|
|
}
|
|
|
|
|
|
|
|
// TRIANGLE MASK RENDERING (FOR MODEL CLUSTER SHADOWS) ROUTINES
|
|
|
|
static ULONG *_pulTexture;
|
|
static PIX _pixTexWidth, _pixTexHeight;
|
|
extern BOOL _bSomeDarkExists = FALSE;
|
|
|
|
|
|
// set texture that will be used for all subsequent triangles
|
|
void SetTriangleTexture( ULONG *pulCurrentMipmap, PIX pixMipWidth, PIX pixMipHeight)
|
|
{
|
|
_pulTexture = pulCurrentMipmap;
|
|
_pixTexWidth = pixMipWidth;
|
|
_pixTexHeight = pixMipHeight;
|
|
}
|
|
|
|
// render one triangle to mask plane for shadow casting purposes
|
|
void DrawTriangle_Mask( UBYTE *pubMaskPlane, SLONG slMaskWidth, SLONG slMaskHeight,
|
|
struct PolyVertex2D *ppv2Vtx1, struct PolyVertex2D *ppv2Vtx2,
|
|
struct PolyVertex2D *ppv2Vtx3, BOOL bTransparency)
|
|
{
|
|
struct PolyVertex2D *pUpper = ppv2Vtx1;
|
|
struct PolyVertex2D *pMiddle = ppv2Vtx2;
|
|
struct PolyVertex2D *pLower = ppv2Vtx3;
|
|
struct PolyVertex2D *pTmp;
|
|
|
|
// sort vertices by J position
|
|
if( pUpper->pv2_fJ > pMiddle->pv2_fJ) {
|
|
pTmp = pUpper; pUpper = pMiddle; pMiddle = pTmp;
|
|
}
|
|
if( pUpper->pv2_fJ > pLower->pv2_fJ) {
|
|
pTmp = pUpper; pUpper = pLower; pLower = pTmp;
|
|
}
|
|
if( pMiddle->pv2_fJ > pLower->pv2_fJ) {
|
|
pTmp = pMiddle; pMiddle = pLower; pLower = pTmp;
|
|
}
|
|
|
|
// determine vertical deltas
|
|
FLOAT fDJShort1 = pMiddle->pv2_fJ - pUpper->pv2_fJ;
|
|
FLOAT fDJShort2 = pLower->pv2_fJ - pMiddle->pv2_fJ;
|
|
FLOAT fDJLong = pLower->pv2_fJ - pUpper->pv2_fJ;
|
|
if( fDJLong == 0) return;
|
|
|
|
// determine horizontal deltas
|
|
FLOAT fDIShort1 = pMiddle->pv2_fI - pUpper->pv2_fI;
|
|
FLOAT fDIShort2 = pLower->pv2_fI - pMiddle->pv2_fI;
|
|
FLOAT fDILong = pLower->pv2_fI - pUpper->pv2_fI;
|
|
|
|
// determine U/K, V/K and 1/K deltas
|
|
FLOAT fD1oKShort1 = pMiddle->pv2_f1oK - pUpper->pv2_f1oK;
|
|
FLOAT fD1oKShort2 = pLower->pv2_f1oK - pMiddle->pv2_f1oK;
|
|
FLOAT fD1oKLong = pLower->pv2_f1oK - pUpper->pv2_f1oK;
|
|
FLOAT fDUoKShort1 = pMiddle->pv2_fUoK - pUpper->pv2_fUoK;
|
|
FLOAT fDUoKShort2 = pLower->pv2_fUoK - pMiddle->pv2_fUoK;
|
|
FLOAT fDUoKLong = pLower->pv2_fUoK - pUpper->pv2_fUoK;
|
|
FLOAT fDVoKShort1 = pMiddle->pv2_fVoK - pUpper->pv2_fVoK;
|
|
FLOAT fDVoKShort2 = pLower->pv2_fVoK - pMiddle->pv2_fVoK;
|
|
FLOAT fDVoKLong = pLower->pv2_fVoK - pUpper->pv2_fVoK;
|
|
|
|
// determine stepping factors;
|
|
FLOAT f1oDJShort1, f1oDJShort2, f1oDJLong;
|
|
if( fDJShort1 != 0) f1oDJShort1 = 1 / fDJShort1; else f1oDJShort1 = 0;
|
|
if( fDJShort2 != 0) f1oDJShort2 = 1 / fDJShort2; else f1oDJShort2 = 0;
|
|
if( fDJLong != 0) f1oDJLong = 1 / fDJLong; else f1oDJLong = 0;
|
|
|
|
FLOAT fDIoDJShort1 = fDIShort1 * f1oDJShort1;
|
|
FLOAT fDIoDJShort2 = fDIShort2 * f1oDJShort2;
|
|
FLOAT fDIoDJLong = fDILong * f1oDJLong;
|
|
FLOAT fMaxWidth = fDIoDJLong*fDJShort1 + pUpper->pv2_fI - pMiddle->pv2_fI;
|
|
|
|
// determine drawing direction and factors by direction
|
|
SLONG direction = +1;
|
|
if( fMaxWidth > 0) direction = -1;
|
|
|
|
// find start and end values for J
|
|
PIX pixUpJ = FloatToInt(pUpper->pv2_fJ +0.5f);
|
|
PIX pixMdJ = FloatToInt(pMiddle->pv2_fJ +0.5f);
|
|
PIX pixDnJ = FloatToInt(pLower->pv2_fJ +0.5f);
|
|
|
|
// clip vertically
|
|
if( pixDnJ<0 || pixUpJ>=slMaskHeight) return;
|
|
if( pixUpJ<0) pixUpJ=0;
|
|
if( pixDnJ>slMaskHeight) pixDnJ=slMaskHeight;
|
|
if( pixMdJ<0) pixMdJ=0;
|
|
if( pixMdJ>slMaskHeight) pixMdJ=slMaskHeight;
|
|
SLONG fixWidth = slMaskWidth<<11;
|
|
|
|
// find prestepped I
|
|
FLOAT fPrestepUp = (FLOAT)pixUpJ - pUpper->pv2_fJ;
|
|
FLOAT fPrestepMd = (FLOAT)pixMdJ - pMiddle->pv2_fJ;
|
|
SLONG fixILong = FloatToInt((pUpper->pv2_fI + fPrestepUp * fDIoDJLong )*2048.0f) +fixWidth*pixUpJ;
|
|
SLONG fixIShort1 = FloatToInt((pUpper->pv2_fI + fPrestepUp * fDIoDJShort1)*2048.0f) +fixWidth*pixUpJ;
|
|
SLONG fixIShort2 = FloatToInt((pMiddle->pv2_fI + fPrestepMd * fDIoDJShort2)*2048.0f) +fixWidth*pixMdJ;
|
|
|
|
// convert steps from floats to fixints (21:11)
|
|
SLONG fixDIoDJLong = FloatToInt(fDIoDJLong *2048.0f) +fixWidth;
|
|
SLONG fixDIoDJShort1 = FloatToInt(fDIoDJShort1*2048.0f) +fixWidth;
|
|
SLONG fixDIoDJShort2 = FloatToInt(fDIoDJShort2*2048.0f) +fixWidth;
|
|
|
|
// find row counter and max delta J
|
|
SLONG ctJShort1 = pixMdJ - pixUpJ;
|
|
SLONG ctJShort2 = pixDnJ - pixMdJ;
|
|
SLONG ctJLong = pixDnJ - pixUpJ;
|
|
|
|
FLOAT currK, curr1oK, currUoK, currVoK;
|
|
PIX pixJ = pixUpJ;
|
|
|
|
// if model has texture and texture has alpha channel, do complex mapping thru texture's alpha channel
|
|
if( _pulTexture!=NULL && bTransparency)
|
|
{
|
|
// calculate some texture variables
|
|
FLOAT fD1oKoDJShort1 = fD1oKShort1 * f1oDJShort1;
|
|
FLOAT fD1oKoDJShort2 = fD1oKShort2 * f1oDJShort2;
|
|
FLOAT fD1oKoDJLong = fD1oKLong * f1oDJLong;
|
|
FLOAT fDUoKoDJShort1 = fDUoKShort1 * f1oDJShort1;
|
|
FLOAT fDUoKoDJShort2 = fDUoKShort2 * f1oDJShort2;
|
|
FLOAT fDUoKoDJLong = fDUoKLong * f1oDJLong;
|
|
FLOAT fDVoKoDJShort1 = fDVoKShort1 * f1oDJShort1;
|
|
FLOAT fDVoKoDJShort2 = fDVoKShort2 * f1oDJShort2;
|
|
FLOAT fDVoKoDJLong = fDVoKLong * f1oDJLong;
|
|
;// FactOverDI = (DFoDJ * (J2-J1) + fact1 - fact2) * 1/width
|
|
FLOAT f1oMaxWidth = 1 / fMaxWidth;
|
|
FLOAT fD1oKoDI = (fD1oKoDJLong * fDJShort1 + pUpper->pv2_f1oK - pMiddle->pv2_f1oK) * f1oMaxWidth;
|
|
FLOAT fDUoKoDI = (fDUoKoDJLong * fDJShort1 + pUpper->pv2_fUoK - pMiddle->pv2_fUoK) * f1oMaxWidth;
|
|
FLOAT fDVoKoDI = (fDVoKoDJLong * fDJShort1 + pUpper->pv2_fVoK - pMiddle->pv2_fVoK) * f1oMaxWidth;
|
|
if( direction == -1) {
|
|
fD1oKoDI = -fD1oKoDI;
|
|
fDUoKoDI = -fDUoKoDI;
|
|
fDVoKoDI = -fDVoKoDI;
|
|
}
|
|
// find prestepped U/K, V/K, 1/K
|
|
FLOAT f1oKLong = pUpper->pv2_f1oK + fPrestepUp * fD1oKoDJLong;
|
|
FLOAT f1oKShort1 = pUpper->pv2_f1oK + fPrestepUp * fD1oKoDJShort1;
|
|
FLOAT f1oKShort2 = pMiddle->pv2_f1oK + fPrestepMd * fD1oKoDJShort2;
|
|
FLOAT fUoKLong = pUpper->pv2_fUoK + fPrestepUp * fDUoKoDJLong;
|
|
FLOAT fUoKShort1 = pUpper->pv2_fUoK + fPrestepUp * fDUoKoDJShort1;
|
|
FLOAT fUoKShort2 = pMiddle->pv2_fUoK + fPrestepMd * fDUoKoDJShort2;
|
|
FLOAT fVoKLong = pUpper->pv2_fVoK + fPrestepUp * fDVoKoDJLong;
|
|
FLOAT fVoKShort1 = pUpper->pv2_fVoK + fPrestepUp * fDVoKoDJShort1;
|
|
FLOAT fVoKShort2 = pMiddle->pv2_fVoK + fPrestepMd * fDVoKoDJShort2;
|
|
|
|
// render upper triangle part
|
|
PIX pixTexU, pixTexV;
|
|
while( ctJShort1>0) {
|
|
SLONG currI = fixILong>>11;
|
|
SLONG countI = abs( currI - (fixIShort1>>11));
|
|
if( countI==0) goto nextLine1;
|
|
curr1oK = f1oKLong;
|
|
currUoK = fUoKLong;
|
|
currVoK = fVoKLong;
|
|
if( direction == -1) currI--;
|
|
if( countI>0) _bSomeDarkExists = TRUE;
|
|
while( countI>0) {
|
|
currK = 1.0f/curr1oK;
|
|
pixTexU = (FloatToInt(currUoK*currK)) & (_pixTexWidth -1);
|
|
pixTexV = (FloatToInt(currVoK*currK)) & (_pixTexHeight-1);
|
|
if( _pulTexture[pixTexV*_pixTexWidth+pixTexU] & ((CT_rAMASK<<7)&CT_rAMASK)) pubMaskPlane[currI] = 0;
|
|
curr1oK += fD1oKoDI;
|
|
currUoK += fDUoKoDI;
|
|
currVoK += fDVoKoDI;
|
|
currI += direction;
|
|
countI--;
|
|
}
|
|
nextLine1:
|
|
pixJ++;
|
|
f1oKLong += fD1oKoDJLong;
|
|
f1oKShort1 += fD1oKoDJShort1;
|
|
fUoKLong += fDUoKoDJLong;
|
|
fUoKShort1 += fDUoKoDJShort1;
|
|
fVoKLong += fDVoKoDJLong;
|
|
fVoKShort1 += fDVoKoDJShort1;
|
|
fixILong += fixDIoDJLong;
|
|
fixIShort1 += fixDIoDJShort1;
|
|
ctJShort1--;
|
|
}
|
|
|
|
// render lower triangle part
|
|
while( ctJShort2>0) {
|
|
SLONG currI = fixILong>>11;
|
|
SLONG countI = abs( currI - (fixIShort2>>11));
|
|
if( countI==0) goto nextLine2;
|
|
curr1oK = f1oKLong;
|
|
currUoK = fUoKLong;
|
|
currVoK = fVoKLong;
|
|
if( direction == -1) currI--;
|
|
if( countI>0) _bSomeDarkExists = TRUE;
|
|
while( countI>0) {
|
|
currK = 1.0f/curr1oK;
|
|
pixTexU = (FloatToInt(currUoK*currK)) & (_pixTexWidth -1);
|
|
pixTexV = (FloatToInt(currVoK*currK)) & (_pixTexHeight-1);
|
|
if( _pulTexture[pixTexV*_pixTexWidth+pixTexU] & CT_rAMASK) pubMaskPlane[currI] = 0;
|
|
curr1oK += fD1oKoDI;
|
|
currUoK += fDUoKoDI;
|
|
currVoK += fDVoKoDI;
|
|
currI += direction;
|
|
countI--;
|
|
}
|
|
nextLine2:
|
|
pixJ++;
|
|
f1oKLong += fD1oKoDJLong;
|
|
f1oKShort2 += fD1oKoDJShort2;
|
|
fUoKLong += fDUoKoDJLong;
|
|
fUoKShort2 += fDUoKoDJShort2;
|
|
fVoKLong += fDVoKoDJLong;
|
|
fVoKShort2 += fDVoKoDJShort2;
|
|
fixILong += fixDIoDJLong;
|
|
fixIShort2 += fixDIoDJShort2;
|
|
ctJShort2--;
|
|
}
|
|
}
|
|
// simple flat mapping (no texture at all)
|
|
else
|
|
{
|
|
// render upper triangle part
|
|
while( ctJShort1>0) {
|
|
SLONG currI = fixILong>>11;
|
|
SLONG countI = abs( currI - (fixIShort1>>11));
|
|
if( direction == -1) currI--;
|
|
if( countI>0) _bSomeDarkExists = TRUE;
|
|
while( countI>0) {
|
|
pubMaskPlane[currI] = 0;
|
|
currI += direction;
|
|
countI--;
|
|
}
|
|
pixJ++;
|
|
fixILong += fixDIoDJLong;
|
|
fixIShort1 += fixDIoDJShort1;
|
|
ctJShort1--;
|
|
}
|
|
// render lower triangle part
|
|
while( ctJShort2>0) {
|
|
SLONG currI = fixILong>>11;
|
|
SLONG countI = abs( currI - (fixIShort2>>11));
|
|
if( countI>0) _bSomeDarkExists = TRUE;
|
|
if( direction == -1) currI--;
|
|
while( countI>0) {
|
|
pubMaskPlane[currI] = 0;
|
|
currI += direction;
|
|
countI--;
|
|
}
|
|
pixJ++;
|
|
fixILong += fixDIoDJLong;
|
|
fixIShort2 += fixDIoDJShort2;
|
|
ctJShort2--;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------------------------
|
|
|
|
|
|
#if 0
|
|
|
|
// bilinear filtering of lower mipmap
|
|
|
|
// row loop
|
|
UBYTE r,g,b,a;
|
|
for( PIX v=0; v<pixHeight; v++)
|
|
{ // column loop
|
|
for( PIX u=0; u<pixWidth; u++)
|
|
{ // read four neighbour pixels
|
|
COLOR colUL = pulSrcMipmap[((v*2+0)*pixCurrWidth*2+u*2) +0];
|
|
COLOR colUR = pulSrcMipmap[((v*2+0)*pixCurrWidth*2+u*2) +1];
|
|
COLOR colDL = pulSrcMipmap[((v*2+1)*pixCurrWidth*2+u*2) +0];
|
|
COLOR colDR = pulSrcMipmap[((v*2+1)*pixCurrWidth*2+u*2) +1];
|
|
// separate and add channels
|
|
ULONG rRes=0, gRes=0, bRes=0, aRes=0;
|
|
ColorToRGBA( colUL, r,g,b,a); rRes += r; gRes += g; bRes += b; aRes += a;
|
|
ColorToRGBA( colUR, r,g,b,a); rRes += r; gRes += g; bRes += b; aRes += a;
|
|
ColorToRGBA( colDL, r,g,b,a); rRes += r; gRes += g; bRes += b; aRes += a;
|
|
ColorToRGBA( colDR, r,g,b,a); rRes += r; gRes += g; bRes += b; aRes += a;
|
|
// round, average and store
|
|
rRes += 2; gRes += 2; bRes += 2; aRes += 2;
|
|
rRes >>=2; gRes >>=2; bRes >>=2; aRes >>=2;
|
|
pulDstMipmap[v*pixCurrWidth+u] = RGBAToColor( rRes,gRes,bRes,aRes);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// nearest-neighbouring of lower mipmap (with border preservance)
|
|
|
|
// row loop
|
|
PIX u,v;
|
|
for( v=0; v<pixCurrHeight/2; v++) {
|
|
for( u=0; u<pixCurrWidth/2; u++) { // mipmap upper left pixel
|
|
pulDstMipmap[v*pixCurrWidth+u] = pulSrcMipmap[((v*2+0)*pixCurrWidth*2+u*2) +0];
|
|
}
|
|
for( u=pixCurrWidth/2; u<pixCurrWidth; u++) { // mipmap upper right pixel
|
|
pulDstMipmap[v*pixCurrWidth+u] = pulSrcMipmap[((v*2+0)*pixCurrWidth*2+u*2) +1];
|
|
}
|
|
}
|
|
for( v=pixCurrHeight/2; v<pixCurrHeight; v++) {
|
|
for( u=0; u<pixCurrWidth/2; u++) { // mipmap upper left pixel
|
|
pulDstMipmap[v*pixCurrWidth+u] = pulSrcMipmap[((v*2+1)*pixCurrWidth*2+u*2) +0];
|
|
}
|
|
for( u=pixCurrWidth/2; u<pixCurrWidth; u++) { // mipmap upper right pixel
|
|
pulDstMipmap[v*pixCurrWidth+u] = pulSrcMipmap[((v*2+1)*pixCurrWidth*2+u*2) +1];
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// left to right error diffusion dithering
|
|
|
|
__asm {
|
|
pxor mm0,mm0
|
|
mov esi,D [pulDst]
|
|
mov ebx,D [pixCanvasWidth]
|
|
mov edx,D [pixHeight]
|
|
dec edx // need not to dither last row
|
|
rowLoopE:
|
|
mov ecx,D [pixWidth]
|
|
dec ecx
|
|
pixLoopE:
|
|
movd mm1,D [esi]
|
|
punpcklbw mm1,mm0
|
|
pand mm1,Q [mmErrDiffMask]
|
|
// determine errors
|
|
movq mm3,mm1
|
|
paddw mm3,mm3 // *2
|
|
movq mm5,mm3
|
|
paddw mm5,mm5 // *4
|
|
movq mm7,mm5
|
|
paddw mm7,mm7 // *8
|
|
paddw mm3,mm1 // *3
|
|
paddw mm5,mm1 // *5
|
|
psubw mm7,mm1 // *7
|
|
psrlw mm1,4
|
|
psrlw mm3,4
|
|
psrlw mm5,4
|
|
psrlw mm7,4
|
|
packuswb mm1,mm0
|
|
packuswb mm3,mm0
|
|
packuswb mm5,mm0
|
|
packuswb mm7,mm0
|
|
// spread errors
|
|
movd mm2,D [esi+ ebx*4 +4]
|
|
paddusb mm1,mm2
|
|
paddusb mm3,Q [esi+ ebx*4 -4]
|
|
paddusb mm5,Q [esi+ ebx*4 +0]
|
|
paddusb mm7,Q [esi+ +4]
|
|
movd D [esi+ ebx*4 +4],mm1
|
|
movd D [esi+ ebx*4 -4],mm3
|
|
movd D [esi+ ebx*4 +0],mm5
|
|
movd D [esi+ +4],mm7
|
|
// advance to next pixel
|
|
add esi,4
|
|
dec ecx
|
|
jnz pixLoopE
|
|
// advance to next row
|
|
add esi,D [slModulo]
|
|
dec edx
|
|
jnz rowLoopE
|
|
emms
|
|
}
|
|
|
|
|
|
// left to right and right to left error diffusion dithering
|
|
|
|
__asm {
|
|
pxor mm0,mm0
|
|
mov esi,D [pulDst]
|
|
mov ebx,D [pixCanvasWidth]
|
|
mov edx,D [pixHeight]
|
|
dec edx // need not to dither last row
|
|
rowLoopE:
|
|
// left to right
|
|
mov ecx,D [pixWidth]
|
|
dec ecx
|
|
pixLoopEL:
|
|
movd mm1,D [esi]
|
|
punpcklbw mm1,mm0
|
|
pand mm1,Q [mmErrDiffMask]
|
|
// determine errors
|
|
movq mm3,mm1
|
|
paddw mm3,mm3 // *2
|
|
movq mm5,mm3
|
|
paddw mm5,mm5 // *4
|
|
movq mm7,mm5
|
|
paddw mm7,mm7 // *8
|
|
paddw mm3,mm1 // *3
|
|
paddw mm5,mm1 // *5
|
|
psubw mm7,mm1 // *7
|
|
psrlw mm1,4
|
|
psrlw mm3,4
|
|
psrlw mm5,4
|
|
psrlw mm7,4
|
|
packuswb mm1,mm0
|
|
packuswb mm3,mm0
|
|
packuswb mm5,mm0
|
|
packuswb mm7,mm0
|
|
// spread errors
|
|
movd mm2,D [esi+ ebx*4 +4]
|
|
paddusb mm1,mm2
|
|
paddusb mm3,Q [esi+ ebx*4 -4]
|
|
paddusb mm5,Q [esi+ ebx*4 +0]
|
|
paddusb mm7,Q [esi+ +4]
|
|
movd D [esi+ ebx*4 +4],mm1
|
|
movd D [esi+ ebx*4 -4],mm3
|
|
movd D [esi+ ebx*4 +0],mm5
|
|
movd D [esi+ +4],mm7
|
|
// advance to next pixel
|
|
add esi,4
|
|
dec ecx
|
|
jnz pixLoopEL
|
|
// advance to next row
|
|
add esi,D [slWidthModulo]
|
|
dec edx
|
|
jz allDoneE
|
|
|
|
// right to left
|
|
mov ecx,D [pixWidth]
|
|
dec ecx
|
|
pixLoopER:
|
|
movd mm1,D [esi]
|
|
punpcklbw mm1,mm0
|
|
pand mm1,Q [mmErrDiffMask]
|
|
// determine errors
|
|
movq mm3,mm1
|
|
paddw mm3,mm3 // *2
|
|
movq mm5,mm3
|
|
paddw mm5,mm5 // *4
|
|
movq mm7,mm5
|
|
paddw mm7,mm7 // *8
|
|
paddw mm3,mm1 // *3
|
|
paddw mm5,mm1 // *5
|
|
psubw mm7,mm1 // *7
|
|
psrlw mm1,4
|
|
psrlw mm3,4
|
|
psrlw mm5,4
|
|
psrlw mm7,4
|
|
packuswb mm1,mm0
|
|
packuswb mm3,mm0
|
|
packuswb mm5,mm0
|
|
packuswb mm7,mm0
|
|
// spread errors
|
|
paddusb mm1,Q [esi+ ebx*4 -4]
|
|
paddusb mm3,Q [esi+ ebx*4 +4]
|
|
paddusb mm5,Q [esi+ ebx*4 +0]
|
|
paddusb mm7,Q [esi+ -4]
|
|
movd D [esi+ ebx*4 -4],mm1
|
|
movd D [esi+ ebx*4 +4],mm3
|
|
movd D [esi+ ebx*4 +0],mm5
|
|
movd D [esi+ -4],mm7
|
|
// revert to previous pixel
|
|
sub esi,4
|
|
dec ecx
|
|
jnz pixLoopER
|
|
// advance to next row
|
|
add esi,D [slCanvasWidth]
|
|
dec edx
|
|
jnz rowLoopE
|
|
allDoneE:
|
|
emms
|
|
}
|
|
|
|
|
|
|
|
// bicubic
|
|
|
|
static INDEX aiWeights[4][4] = {
|
|
{ -1, 9, 9, -1, },
|
|
{ 9, 47, 47, 9, },
|
|
{ 9, 47, 47, 9, },
|
|
{ -1, 9, 9, -1 }
|
|
};
|
|
|
|
|
|
const SLONG slMaskU=pixWidth *2 -1;
|
|
const SLONG slMaskV=pixHeight*2 -1;
|
|
|
|
// bicubic?
|
|
if( pixWidth>4 && pixHeight>4 /*&& tex_bBicubicMipmaps*/)
|
|
{
|
|
for( INDEX j=0; j<pixHeight; j++) {
|
|
for( INDEX i=0; i<pixWidth; i++) {
|
|
COLOR col;
|
|
UBYTE ubR, ubG, ubB, ubA;
|
|
SLONG slR=0, slG=0, slB=0, slA=0;
|
|
for( INDEX v=0; v<4; v++) {
|
|
const INDEX iRowSrc = ((v-1)+j*2) & slMaskV;
|
|
for( INDEX u=0; u<4; u++) {
|
|
const INDEX iColSrc = ((u-1)+i*2) & slMaskU;
|
|
const INDEX iWeight = aiWeights[u][v];
|
|
col = ByteSwap( pulSrcMipmap[iRowSrc*(slMaskU+1)+iColSrc]);
|
|
ColorToRGBA( col, ubR,ubG,ubB,ubA);
|
|
slR += ubR*iWeight;
|
|
slG += ubG*iWeight;
|
|
slB += ubB*iWeight;
|
|
slA += ubA*iWeight;
|
|
}
|
|
}
|
|
col = RGBAToColor( slR>>8, slG>>8, slB>>8, slA>>8);
|
|
pulDstMipmap[j*pixWidth+i] = ByteSwap(col);
|
|
}
|
|
}
|
|
}
|
|
// bilinear!
|
|
else
|
|
{
|
|
|
|
|
|
}
|
|
|
|
#endif
|