Serious-Engine/Sources/GameMP/LCDDrawing.cpp
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

231 lines
6.7 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdAfx.h"
#include "LCDDrawing.h"
static CTextureObject _toPointer;
static CTextureObject _toBcgClouds;
static CTextureObject _toBcgGrid;
static PIX _pixSizeI;
static PIX _pixSizeJ;
static PIXaabbox2D _boxScreen;
static FLOAT _tmNow;
static ULONG _ulA;
// rcg11162001 Made static to fix duplicate symbol resolution issue.
static CDrawPort *_pdp = NULL;
extern void _LCDInit(void)
{
try {
_toBcgClouds.SetData_t(CTFILENAME("Textures\\General\\Background6.tex"));
_toBcgGrid.SetData_t(CTFILENAME("Textures\\General\\Grid16x16-dot.tex"));
_toPointer.SetData_t(CTFILENAME("Textures\\General\\Pointer.tex"));
} catch (char *strError) {
FatalError("%s\n", strError);
}
}
extern void _LCDEnd(void)
{
_toBcgClouds.SetData(NULL);
_toBcgGrid.SetData(NULL);
_toPointer.SetData(NULL);
}
extern void _LCDPrepare(FLOAT fFade)
{
// get current time and alpha value
_tmNow = (FLOAT)_pTimer->GetHighPrecisionTimer().GetSeconds();
_ulA = NormFloatToByte(fFade);
}
extern void _LCDSetDrawport(CDrawPort *pdp)
{
_pdp = pdp;
_pixSizeI = _pdp->GetWidth();
_pixSizeJ = _pdp->GetHeight();
_boxScreen = PIXaabbox2D ( PIX2D(0,0), PIX2D(_pixSizeI, _pixSizeJ));
}
void TiledTexture( PIXaabbox2D &_boxScreen, FLOAT fStretch, const MEX2D &vScreen, MEXaabbox2D &boxTexture)
{
PIX pixW = _boxScreen.Size()(1);
PIX pixH = _boxScreen.Size()(2);
boxTexture = MEXaabbox2D(MEX2D(0, 0), MEX2D(pixW/fStretch, pixH/fStretch));
boxTexture+=vScreen;
}
extern void _LCDDrawBox(PIX pixUL, PIX pixDR, PIXaabbox2D &box, COLOR col)
{
// up
_pdp->DrawLine(
box.Min()(1)-pixUL, box.Min()(2)-pixUL,
box.Max()(1)+pixDR, box.Min()(2)-pixUL, col);
// down
_pdp->DrawLine(
box.Min()(1)-pixUL, box.Max()(2)+pixDR,
box.Max()(1)+pixDR, box.Max()(2)+pixDR, col);
// left
_pdp->DrawLine(
box.Min()(1)-pixUL, box.Min()(2)-pixUL,
box.Min()(1)-pixUL, box.Max()(2)+pixDR, col);
// right
_pdp->DrawLine(
box.Max()(1)+pixDR, box.Min()(2)-pixUL,
box.Max()(1)+pixDR, box.Max()(2)+pixDR+1, col);
}
extern void _LCDScreenBoxOpenLeft(COLOR col)
{
// up
_pdp->DrawLine(
_boxScreen.Min()(1)-1, _boxScreen.Min()(2),
_boxScreen.Max()(1)-1, _boxScreen.Min()(2), col);
// down
_pdp->DrawLine(
_boxScreen.Min()(1)-1, _boxScreen.Max()(2)-1,
_boxScreen.Max()(1)-1, _boxScreen.Max()(2)-1, col);
// right
_pdp->DrawLine(
_boxScreen.Max()(1)-1, _boxScreen.Min()(2),
_boxScreen.Max()(1)-1, _boxScreen.Max()(2)-1+1, col);
}
extern void _LCDScreenBoxOpenRight(COLOR col)
{
// up
_pdp->DrawLine(
_boxScreen.Min()(1)-1, _boxScreen.Min()(2),
_boxScreen.Max()(1)-1, _boxScreen.Min()(2), col);
// down
_pdp->DrawLine(
_boxScreen.Min()(1)-1, _boxScreen.Max()(2)-1,
_boxScreen.Max()(1)-1, _boxScreen.Max()(2)-1, col);
// left
_pdp->DrawLine(
_boxScreen.Min()(1), _boxScreen.Min()(2),
_boxScreen.Min()(1), _boxScreen.Max()(2)-1+1, col);
}
extern void _LCDScreenBox(COLOR col)
{
_LCDDrawBox(0,-1, _boxScreen, col);
}
extern void _LCDRenderClouds1(void)
{
MEXaabbox2D boxBcgClouds1;
TiledTexture(_boxScreen, 1.3f*_pdp->GetWidth()/640.0f,
MEX2D(sin(_tmNow*0.75f)*50,sin(_tmNow*0.9f)*40), boxBcgClouds1);
_pdp->PutTexture(&_toBcgClouds, _boxScreen, boxBcgClouds1, C_dGREEN|_ulA>>1);
TiledTexture(_boxScreen, 0.8f*_pdp->GetWidth()/640.0f,
MEX2D(sin(_tmNow*0.95f)*50,sin(_tmNow*0.8f)*40), boxBcgClouds1);
_pdp->PutTexture(&_toBcgClouds, _boxScreen, boxBcgClouds1, C_dGREEN|_ulA>>1);
}
extern void _LCDRenderClouds2(void)
{
MEXaabbox2D boxBcgClouds2;
TiledTexture(_boxScreen, 0.5f*_pdp->GetWidth()/640.0f,
MEX2D(2,10), boxBcgClouds2);
_pdp->PutTexture(&_toBcgClouds, _boxScreen, boxBcgClouds2, C_BLACK|(_ulA>>1));
}
extern void _LCDRenderClouds2Light(void)
{
MEXaabbox2D boxBcgClouds2;
TiledTexture(_boxScreen, 1.7f*_pdp->GetWidth()/640.0f,
MEX2D(2,10), boxBcgClouds2);
_pdp->PutTexture(&_toBcgClouds, _boxScreen, boxBcgClouds2, C_BLACK|(_ulA>>1));
}
extern void _LCDRenderGrid(void)
{
MEXaabbox2D boxBcgGrid;
TiledTexture(_boxScreen, 1.0f, MEX2D(0,0), boxBcgGrid);
_pdp->PutTexture(&_toBcgGrid, _boxScreen, boxBcgGrid, C_dGREEN|_ulA);
}
/*
extern void _LCDRenderClouds1(void)
{
MEXaabbox2D boxBcgClouds1 = MEXaabbox2D(MEX2D(0,0), MEX2D(256,512));
MEXaabbox2D boxBcgClouds2 = MEXaabbox2D(MEX2D(0,0), MEX2D(512,256));
boxBcgClouds1 += MEX2D( sin(_tmNow*0.45f)*50, sin(_tmNow*0.65f)*40);
boxBcgClouds2 += MEX2D( sin(_tmNow*0.55f)*50, sin(_tmNow*0.35f)*40);
_pdp->PutTexture( &_toBcgClouds, _boxScreen, boxBcgClouds1, C_dGREEN|(_ulA>>1));
_pdp->PutTexture( &_toBcgClouds, _boxScreen, boxBcgClouds2, C_dGREEN|(_ulA>>1));
}
extern void _LCDRenderClouds2(void)
{
MEXaabbox2D boxBcgClouds = MEXaabbox2D(MEX2D(0,0), MEX2D(512,512));
boxBcgClouds += MEX2D(2,10);
_pdp->PutTexture( &_toBcgClouds, _boxScreen, boxBcgClouds, C_BLACK|(_ulA>>1));
}
extern void _LCDRenderClouds2Light(void)
{
MEXaabbox2D boxBcgClouds2;
TiledTexture( _boxScreen, 1.3f, MEX2D(2,10), boxBcgClouds2);
_pdp->PutTexture( &_toBcgClouds, _boxScreen, boxBcgClouds2, C_BLACK|(_ulA>>1));
}
extern void _LCDRenderGrid(void)
{
MEXaabbox2D boxBcgGrid;
TiledTexture( _boxScreen, 1.0f, MEX2D(8,8), boxBcgGrid);
_pdp->PutTexture( &_toBcgGrid, _boxScreen, boxBcgGrid, C_dGREEN|_ulA);
}
*/
extern COLOR _LCDGetColor(COLOR colDefault, const char *strName)
{
return colDefault;//||((colDefault&0xFF0000)<<8);
}
extern COLOR _LCDFadedColor(COLOR col)
{
return MulColors(C_WHITE|_ulA, col);
}
extern COLOR _LCDBlinkingColor(COLOR col0, COLOR col1)
{
return LerpColor( col0, col1, sin(_tmNow*10.0f)*0.5f+0.5f);
}
extern void _LCDDrawPointer(PIX pixI, PIX pixJ)
{
CDisplayMode dmCurrent;
_pGfx->GetCurrentDisplayMode(dmCurrent);
if (dmCurrent.IsFullScreen()) {
while (ShowCursor(FALSE) >= 0);
} else {
if (!_pInput->IsInputEnabled()) {
while (ShowCursor(TRUE) < 0);
}
return;
}
PIX pixSizeI = _toPointer.GetWidth();
PIX pixSizeJ = _toPointer.GetHeight();
pixI-=1;
pixJ-=1;
_pdp->PutTexture( &_toPointer, PIXaabbox2D( PIX2D(pixI, pixJ), PIX2D(pixI+pixSizeI, pixJ+pixSizeJ)),
_LCDFadedColor(C_WHITE|255));
}