Serious-Engine/Sources/EntitiesMP/NavigationMarker.es
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

194 lines
5.1 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
704
%{
#include "EntitiesMP/StdH/StdH.h"
#include "EntitiesMP/Common/PathFinding.h"
#define MAX_TARGETS 6
%}
uses "EntitiesMP/Marker";
%{
// info structure
static EntityInfo eiMarker = {
EIBT_ROCK, 10.0f,
0.0f, 1.0f, 0.0f, // source (eyes)
0.0f, 1.0f, 0.0f, // target (body)
};
%}
class export CNavigationMarker : CEntity {
name "NavigationMarker";
thumbnail "Thumbnails\\NavigationMarker.tbn";
features "HasName", "IsTargetable";
properties:
1 CTString m_strName "Name" 'N' = "Marker",
2 RANGE m_fMarkerRange "Marker Range" 'M' = 1.0f, // range around marker (marker doesn't have to be hit directly)
100 CEntityPointer m_penTarget0 "Target 0" 'T' COLOR(C_dBLUE|0xFF),
101 CEntityPointer m_penTarget1 "Target 1" COLOR(C_dBLUE|0xFF),
102 CEntityPointer m_penTarget2 "Target 2" COLOR(C_dBLUE|0xFF),
103 CEntityPointer m_penTarget3 "Target 3" COLOR(C_dBLUE|0xFF),
104 CEntityPointer m_penTarget4 "Target 4" COLOR(C_dBLUE|0xFF),
105 CEntityPointer m_penTarget5 "Target 5" COLOR(C_dBLUE|0xFF),
{
CPathNode *m_ppnNode; // for pathfinding algorithm
}
components:
1 model MODEL_MARKER "Models\\Editor\\NavigationMarker.mdl",
2 texture TEXTURE_MARKER "Models\\Editor\\NavigationMarker.tex"
functions:
void CNavigationMarker(void)
{
m_ppnNode = NULL;
}
void ~CNavigationMarker(void)
{
ASSERT(m_ppnNode == NULL);
}
/* Read from stream. */
void Read_t( CTStream *istr) // throw char *
{
CEntity::Read_t(istr);
m_ppnNode = NULL;
}
CEntity *GetTarget(void) const { return m_penTarget0; };
/* Entity info */
void *GetEntityInfo(void) {
return &eiMarker;
};
// get node used for pathfinding algorithm
CPathNode *GetPathNode(void)
{
if (m_ppnNode==NULL) {
m_ppnNode = new CPathNode(this);
}
return m_ppnNode;
}
CEntityPointer &TargetPointer(INDEX i)
{
ASSERT(i>=0 && i<MAX_TARGETS);
return (&m_penTarget0)[i];
}
CNavigationMarker &Target(INDEX i)
{
return (CNavigationMarker &)*TargetPointer(i);
}
// get link with given index or null if no more (for iteration along the graph)
CNavigationMarker *GetLink(INDEX i)
{
for(INDEX iTarget=0; iTarget<MAX_TARGETS; iTarget++) {
CNavigationMarker *penLink = &Target(iTarget);
if (penLink==NULL) {
continue;
}
if (iTarget==i) {
return penLink;
}
}
return NULL;
}
const CTString &GetDescription(void) const {
return m_strName;
}
/* Check if entity is moved on a route set up by its targets. */
BOOL MovesByTargetedRoute(CTString &strTargetProperty) const {
strTargetProperty = "Target 0";
return TRUE;
};
/* Check if entity can drop marker for making linked route. */
BOOL DropsMarker(CTFileName &fnmMarkerClass, CTString &strTargetProperty) const {
fnmMarkerClass = CTFILENAME("Classes\\NavigationMarker.ecl");
strTargetProperty = "Target 0";
return TRUE;
}
// this is MARKER
virtual BOOL IsMarker(void) const {
return TRUE;
}
procedures:
Main() {
InitAsEditorModel();
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
SetCollisionFlags(ECF_IMMATERIAL);
// set appearance
const FLOAT fSize = 0.25f;
GetModelObject()->StretchModel(FLOAT3D(fSize, fSize, fSize));
SetModel(MODEL_MARKER);
ModelChangeNotify();
SetModelMainTexture(TEXTURE_MARKER);
// for each non-empty target
for (INDEX iTarget=0; iTarget<MAX_TARGETS; iTarget++) {
CEntityPointer &penTarget = TargetPointer(iTarget);
if (penTarget==NULL) {
continue;
}
// if not valid class
if (!IsOfClass(penTarget, "NavigationMarker")) {
// clear it
penTarget = NULL;
continue;
}
CNavigationMarker &nmOther = (CNavigationMarker &)*penTarget;
// check if it has back pointer
BOOL bFound = FALSE;
for (INDEX iTarget2=0; iTarget2<MAX_TARGETS; iTarget2++) {
CEntityPointer &penTarget2 = nmOther.TargetPointer(iTarget2);
if (penTarget2==this) {
bFound = TRUE;
break;
}
}
// if none found
if (!bFound) {
// auto-set an empty one if possible
for (INDEX iTarget2=0; iTarget2<MAX_TARGETS; iTarget2++) {
CEntityPointer &penTarget2 = nmOther.TargetPointer(iTarget2);
if (penTarget2==NULL) {
penTarget2 = this;
break;
}
}
}
}
return;
}
};